Thoughts on MA/SR


Darth_Khasei

 

Posted

Hi everyone .
i would like to know your opinion/thoughts of the MA/SR Scrapper combination is it any good this days and if it could solo AVs efficiently.

any advice on a AV killer combination will be much appreciated.


 

Posted

MA/SR is a wonderful butt kicky type combo that is a ton of fun to play. I don't use that toon to fight AV's I use my DM/SR because they don't resist as well, but I supposed you can do it with MA/SR too.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

Any scrapper, properly built, can solo an AV. MA/SR is actually one of the easier combos to do it.

Soft cap your defense. This will require:

All six of your basic defense powers slotted to the ED defense cap.
Combat Jumping slotted to the ED defense cap.
Tough with the Steadfast Res/+Def unique.
Weave slotted to the ED defense cap.
Tactics or Focused Accuracy with a complete Gaussian's set.

After that you will need health recovery. It could be greens, it could be Aid Self, or it could be the Rebirth incarnate power for the Destiny slot.

Build a well slotted, good attack chain and there you go. The best DPS chain for MA is SK-> CAK-> SK -> CS (or CK). I prefer to go for the slightly less recharge intensive chains so I can stack other set bonuses like +Damage.


Moonlighter

50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD

First Arc: Tequila Sunrise, #168563

 

Posted

Dark i love kicks xD they are so fun. i guess SR actually can be used to kill av then good to know. TY


 

Posted

Moonlighter ty for the detailed tips i appreciate it very much.
but.. and excuse for asking. what is ED cap? and you dont recommend getting thunder kick? since i dont see it in your chain.


 

Posted

Quote:
Originally Posted by pad07 View Post
Moonlighter ty for the detailed tips i appreciate it very much.
but.. and excuse for asking. what is ED cap? and you dont recommend getting thunder kick? since i dont see it in your chain.
ED stands for enhancement diversification.

For most power bonuses, after around 90% total enhancement bonus from slotting you begin to see less and less bonus from further slotting. Some bonuses, like defense, actually drop off after 60% total enhancement bonus. A good rule of thumb is that after 3 SOs it probably isn't worth it to slot more for that bonus.

So for SR each or your defense powers will need 3 SO defense enhancements.

Now, if you have access to IOs, both plain and sets, you get slightly larger bonuses. This allows you to save some slots here and there because you can at level 50 hit that point of diminishing return with fewer enhancements.

For a defense power, for example, you could hit near the cap with a Defense IO, and then get two Defense/Endurance reduction IOs from different sets and still hit the practical cap at level 50. Not only have you boosted the power's defense by 3 SOs, but you also get an SO worth of Endurance Reduction.

This is the game you play once you start building characters, mixing set bonuses, and moving slots around.

If you are going full out and getting expensive IOs my default slotting is usually this:

The three toggled defense powers, Weave, and Combat Jumping get Luck of the Gambler IOs - Defense, Def/End and Def/+Global Recharge. This give you lots of extra hit points, regeneration, and Recharge for all your powers.

The three passive defense powers get 2 Defense IOs.


Moonlighter

50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD

First Arc: Tequila Sunrise, #168563

 

Posted

Quote:
Originally Posted by Moonlighter View Post
MA/SR is actually one of the easier combos to do it.
Just to clarify why this is, it's because Martial Arts is a hard-hitting, single-target-focused set (and /SR's Quickness helps you pile up the recharge you'll need for the higher-output attack chains).


If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Oh, I forgot to address your question on Thunder Kick. When determining the effectiveness of an attack, we usually talk about its damage per second. More specifically, it's damage per animation second. What that means is if you insert this attack into your chain how much damage over time will it contribute as it cycles into rotation.

Thunder Kick has a poor damage per animation second. You can use it to round out your attack chain at lower levels, but you will want to develop an attack chain that doesn't use it later on.

Your best attack in terms of DPS is actually Storm Kick by a fairly large margin. That's why attack chains that use that attack as often as possible are so good.


Moonlighter

50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD

First Arc: Tequila Sunrise, #168563

 

Posted

/SR in theory can be better on a brute because of the Brute fury proc (you have a fast animating attack chain with 2 storm kicks in it, or you should lol) and the fact that Evasion gets a taunt aura on brutes. If these things don't bother you, go scrapper.