Dark/Fire thoughts


Blue_Centurion

 

Posted

I have a character I ran for a fellow gamer's brief tabletop roll playing game "Demon The Fallen." I liked it enough that i created it in game, and it almost required Fire Armor, a choice i rarely play. I paired it with claws for 2 levels, and rerolled to Dark. I personally love Dark, and it worked well with the concept.

Now, to the nuts and bolts of the post. WTF do i do with a Dark/Fire Scrapper? I tried a Dark/Fire Brute years ago and ran it for like 2 weeks to about 20. It seemed squishy and, well, squishy. This was pre inherent fitness too. I experienced some end issues, but I have gotten the new guy to 20, and his first End Recovery power. Having 2 End Recovery PBAoEs is going to be great obviously. The Build has a lot of "Not all the time AoE that does something else in it" Dark Consumption, Soul Drain, Consume, and Burn. Not a PBAoE chain by any means, but it can only help soften the mobs for Blazing Aura to keep whittling them. I love Dark, and while not a "Master" with Shadow Maul I get more than one target more than my fair share of the time.

So, for any that have run this, what do I need to be looking at for tactics? How does this beast run?

I may go full I/O build on him, but I am just as likely to run him on SOs to 50 with a few -KB procs.


 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
I have a character I ran for a fellow gamer's brief tabletop roll playing game "Demon The Fallen." I liked it enough that i created it in game, and it almost required Fire Armor, a choice i rarely play. I paired it with claws for 2 levels, and rerolled to Dark. I personally love Dark, and it worked well with the concept.

Now, to the nuts and bolts of the post. WTF do i do with a Dark/Fire Scrapper? I tried a Dark/Fire Brute years ago and ran it for like 2 weeks to about 20. It seemed squishy and, well, squishy. This was pre inherent fitness too. I experienced some end issues, but I have gotten the new guy to 20, and his first End Recovery power. Having 2 End Recovery PBAoEs is going to be great obviously. The Build has a lot of "Not all the time AoE that does something else in it" Dark Consumption, Soul Drain, Consume, and Burn. Not a PBAoE chain by any means, but it can only help soften the mobs for Blazing Aura to keep whittling them. I love Dark, and while not a "Master" with Shadow Maul I get more than one target more than my fair share of the time.

So, for any that have run this, what do I need to be looking at for tactics? How does this beast run?

I may go full I/O build on him, but I am just as likely to run him on SOs to 50 with a few -KB procs.
A Scrapper won't be able to leverage Burn unless you get lots of immobilize powers or some kind of taunt aura. If you want Burn as a mitigation tool it's great as it will send your enemies running away. If you want it as a damage source it will be problematic. This means Burn won't be as useful until you can either get Tentacles from Soul Mastery, the Hybrid taunt aura which is up only half the time, or maybe Caltrops. That's a long hike.

Another thing about the scrapper is they cap at 75% resistance. Since Fire hits over 90% resistance all that extra is wasted on a scrapper. Brutes can hit 90% fire resistance which makes them extremely durable against those types of foes.

A Brute has a taunt aura and Burn is just brutal if you can survive. You also get the higher resistance caps. I'd go a Brute for this build. And I say that even though I generally prefer scrappers.

That said, your best bet will be to try to soft cap S/L. Yes, that means you will want to leverage Kinetic Combats. If you can't do this at least get to 32% so you are capped with one small purple. If S/L is capped you end up with holes to cold (rare) and Energy/Negative. You can work on getting up E/N as well since that will involve your PBAoEs or just don't worry about it and kill things fast. Soul Drain followed by Burn will be really strong if you can keep enemies in your Burn.

The nice thing about chasing defense is you end up pumping your recharge, regen and hit points because you can three slot each defense power with Luck of the Gambler IOs -> Defense + Def/End + Def/Global Recharge.


Moonlighter

50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD

First Arc: Tequila Sunrise, #168563

 

Posted

I know your concept might not allow it, but it you can do a dark/fire brute or even a fire/dark tank I think you'll get more bang for your buck.

I don't have numbers to back it up (and I could be wrong) but I certainly FEEL like my fire tank does more damage then my fire scrapper ever dead, just because things stay in "Burn" and die.

If you roll a dark/fire brute you won't have to worry about generating rage much once you get your fire aura going. (especially if you slot the brute ATO in something)

If you roll a fire/dark tank you will do surprisingly good AOE damage with the aura and burn, you'll be able to get the max energy resists of 90%, and you'll have TWO heals to get you through tough spots.

And man, on a tank or brute, just imagine being surrounded by ten targets and hitting "Soul Drain" + "Fiery Embrace" + "Burn"! (This kinda makes me want to roll one up actually) Burn really is that good. It does blaster level nuke damage IF you can get baddies to stand in it.

But on a scrapper, "Burn" just makes everything run away in opposite directions. I haven't found a good way to generate an AoE immobilize on a scrapper and I hate to depend on having a troller on the team for so much of my damage.


 

Posted

Thanks for the input, I am re-rolling as a Brute or a Tank tonight lol.

Edit: Tank, definitely Tank. I think it will be a lot of fun, do good damage, and when I/O'd I should still be able to tank respectably for a group. fun, fun, and more fun.


 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
Thanks for the input, I am re-rolling as a Brute or a Tank tonight lol.

Edit: Tank, definitely Tank. I think it will be a lot of fun, do good damage, and when I/O'd I should still be able to tank respectably for a group. fun, fun, and more fun.
*chuckles*

Not a bad decision. I was gonna recommend- for build tactics, build for s/l or s/l/e/n (i went this route and it makes /fa decently sturdy) with a side of recharge, for playstyle tactics, staple yourself to an aggro magnet (tank or brute) or hire a controller with a fetish for immobs.

I have a dark/fire in the mid 30s, but rarely play him as he's on a server I don't frequent very often, much less team. I've gotten some good mileage from my fire^3 scrap, though. It's got a different 'feel' than a tank or a brute: massive dmg, fantastic burst, all right-now no fury required, and the frustration of runners while solo. So, I don't solo it that much.