help me make a build!


Adeon Hawkwood

 

Posted

I want to make a build that uses both the new upcoming fast snipe changes and also makes good use of the overwhelming force -kb IO. I was thinking defender corrupter or blaster, but probably not dominator. I didnt want to use time, because i havent bought it and i wont be VIP for a while since i will be in and out of town.

i already have a plant/storm so i didnt want to repeat a storm defender or corrupter. (that IO is pure hotness in tornado, even with the upcoming changes!)

what are good power set combos from those 3 ATs that provide the ability to use the fast snipe and also a force -kb io?


SchroedingerCat

 

Posted

Well for FastSnipe goodness you really want either a Defender, Corruptor or Devices Blaster (an Energy Manipulation Blaster is also an option but it's harder to build and is very clicky which may not appeal to you). For the Defender/Corruptor it's also worth considering Mace Mastery for the To Hit Debuff Resistance (and extra margin on To Hit) so that you don't lose FastSnipe whenever you get hit with a To Hit Debuff. Devices Blasters come with To HIt Debuff Resistance anyway so you just need a Kismet to give a bit of margin.

The Overwhelming Force IO is a little trickier since in terms of Primary/Secondary for those ATs Storm is the only set where it's really a game changer. The second best option is actually a Blaster with Fire Mastery since they can get Bonfire and even with the upcoming nerf it's still a very powerful mitigation option for a Blaster when slotted with OF. The other option would be to put the OF Proc in an attack set as a Knockdown proc but I guess that isn't quite what you wanted given your phrasing.

So within the parameters you put forth I think a */Devices/Fire Blaster is probably the best option. There are plenty of options for primary depending on what you want. Dual Pistols, Water, Cold and Sonic don't have a Snipe so they are out. Assault Rifle is currently the leader for FastSnipe due to the really fast snipe animation but based on a comment Arbiter Hawk made that may well get nerfed before I24. Beam Rifle does get a lot of strength from FastSnipe since it gives a guaranteed Disintegration spread but BR isn't a set for everyone (low AoE damage). Electrical Blast may be a good option, it's not a really high damage set but it will make you appreciate FastSnipe a lot. Of course Fire is as always a good choice for damage and is a thematic match with Fire Mastery.


 

Posted

Fire/traps corr. Put the proc in trip mine. Toe bomb, nuke, snipe at will.


 

Posted

Definitely some good ideas, thanks! I know it's far lower damage than fire, but would energy be recommended? For ablaster I'd definitely put the OF -kb in bonfire. But for a corrupter or defender, having the cone moderate damage blast be a cone kd on a base 10 second recharge would be interesting, maybe? I Just don't know how well energy compares - it has always felt low damage but on paper it seems to do the same damage as everything else.

Actually, does anyone know if the fast snipe changes will port to scrappers? or just blaster/defender/corrupter? claws/ could take the -kb io in eviscerate which would be super cool.


SchroedingerCat

 

Posted

It is being ported to scrappers. I wouldnt go with energy, but it is your toon.


 

Posted

Quote:
Originally Posted by SchroedingerCat View Post
Actually, does anyone know if the fast snipe changes will port to scrappers? or just blaster/defender/corrupter? claws/ could take the -kb io in eviscerate which would be super cool.
It is but Scrappers/Stalkers have much worse uptime for FastSnipe than any other AT that has it (except maybe Dominators but they can get it with power boosted tactics if they want).


 

Posted

Well.. i was fiddling with the two IO procs that give +tohit, specifically the accurate defense debuff and tohit debuff procs. I know they will have a ppm change in the upcoming future.

So if you combine that with tactics (10% slotted? working without mids) kismet (6%) between the procs and a quick recharge on build up or , you could in theory! get the needed 22% on a semi regular basis.


So if I combined a claws scrapper (to get my -kb effect) in shockwave and slash for the -def debuff +tohit proc, follow up, plus moonbeam (for the +tohit proc), I could get my very silly build and fast snipe on a semi regular basis (accounting for the occasional -tohit debuff mobs throw out). This would also incidentally give claws a tasty boost in single target dps.

Hey, I didnt say it would be a GOOD idea, just funny. And I like funny. Now off I go to figure out what secondary to pair claws with, since I havent really messed with scrappers much.

If my reasoning seems flawed, please point it out - its 3am and I am groggy! And you know how making builds go when you are groggy.


SchroedingerCat

 

Posted

Claws/Bio Armor of course.


 

Posted

Naw, i went claws/electric scrapper. Just because i came up with the name Shock and Awwww (for a catgirl with pink electricity, of course!)


SchroedingerCat

 

Posted

Quote:
Originally Posted by SchroedingerCat View Post
Well.. i was fiddling with the two IO procs that give +tohit, specifically the accurate defense debuff and tohit debuff procs. I know they will have a ppm change in the upcoming future.

So if you combine that with tactics (10% slotted? working without mids) kismet (6%) between the procs and a quick recharge on build up or , you could in theory! get the needed 22% on a semi regular basis.
Well the Analyze Weakness and Siphon Insight procs are each 20% so you probably don't need Tactics to hit 22%, just a Kismet if that is your goal.

Personally though I think you're going to end up disappointed. The proc rate on those is only 10% and you only have one power that can take it. I don't know what attack chian you're planning on but you're only going to be able to fast snipe basically once after every 10 Slashes (with an extra snipe every 100 slashes from the proc in Moonbeam). If you are going to go the proc route then I'd suggest using Dark Melee, Broadsword or Katana and slotting the proc in as many powers as possible.

Regarding the PPM changes the final chance will depend on how much recharge you slot in Slash, roughly:
No Slotting: 19.2%
1 SO: 15.4%
2 SOs: 13.2%
3 SOs: 11.8%


 

Posted

ooooh.. i didnt know that higher recharge = less chance of a proc per activation. though mathematically it makes sense. *grumbleblah*

back to the drawing board!


SchroedingerCat

 

Posted

Quote:
Originally Posted by SchroedingerCat View Post
ooooh.. i didnt know that higher recharge = less chance of a proc per activation. though mathematically it makes sense. *grumbleblah*
Well currently it doesn't, that will only happen with the I24 changes. Also it only counts enhanced recharge, global bonuses don't affect it (but Alpha slot probably does, I'm not sure about that).


 

Posted

Dark Blast/Devices Blaster.

Fast snipe in Moonbeam, and you can put the proc in Umbral Torrent to have good AoE with less annoyance, since Tenebrous Tentacles doesn't prevent KB.

Oh, and you get a self heal to go with the good amount of regen Field Operative will give you.

Get a decent amount of ranged defense and you can be quite the damage machine.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.