Need help with Ice/Fire Tank


Kinrad

 

Posted

Hey guys,

I haven't played this tank for a while so I'm trying to upgrade him to the latest IO sets and so on.

I just did the initial Incarnate story arc and I soloed most of the mishes with x8/+2 settings without AVs, it's pretty neat, I love this tank.

Most Ice tank guides are very dated, I am trying to build my own on mids but really, I'm kinda lost since I don't know the whole IO sets yet.

I am aiming for def softcap (softcap before using EA) while still being highly offensive.

Please note that I have a Numina +Regen/+Recovery slotted in Health, both Health and Stamina got 3x slots each.

Screenshot of the current build:

http://img856.imageshack.us/img856/1958/zslots.jpg

Currently I have 38.50% S/L Def, 41% N/E Def and between 10% and 15% to everything else, including positional def.

23.19% resistance to S/L, 12.5% to Fire, 90% Cold.

I'd like to have at least 45% def to S/L/N/E, I'm not sure if it worth trying to get my fire res higher


50 Ice/Ice/Force Blaster *
50 Ice/Fire/Fire Tanker
50 Kin/Sonic/Power Defender
50 Ice/Storm/Psi Controller
50 Stone/WP/Soul Brute
50 Spines/SR Stalker

Pinnacle | Virtue

@Black Heart

 

Posted

This isn't exactly what I am running on my Incarnate Ice/Fire Tank, but it's pretty close. I'll see if I can extract my build from the game later tonight after work if you'd like.

Hero Plan by Mids' Hero Designer 1.959
http://www.cohplanner.com/

Click this DataLink to open the build!

Zeroth Law: Level 50 Technology Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Fiery Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Arctic Mastery

Hero Profile:
Level 1: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3), LkGmblr-Def/EndRdx/Rchg(5)
Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(9)
Level 2: Hoarfrost -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(9), Dct'dW-EndRdx/Rchg(37), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(37)
Level 4: Chilling Embrace -- EndRdx-I(A)
Level 6: Wet Ice -- EndRdx-I(A)
Level 8: Permafrost -- S'fstPrt-ResDam/Def+(A)
Level 10: Fire Sword -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Acc/Dmg(11), C'ngImp-Dmg/EndRdx(36), C'ngImp-Acc/Dmg/Rchg(36)
Level 12: Combustion -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(13), Erad-Acc/Dmg/Rchg(13), C'ngBlow-Acc/Dmg(34), C'ngBlow-Dmg/EndRdx(34), C'ngBlow-Dmg/Rchg(36)
Level 14: Icicles -- M'Strk-Dmg/Rchg(A), M'Strk-Acc/EndRdx(15), M'Strk-Dmg/EndRdx(15), M'Strk-Acc/Dmg(17), M'Strk-Dmg/EndRdx/Rchg(17), M'Strk-Acc/Dmg/EndRdx(19)
Level 16: Breath of Fire -- Posi-Dmg/Rng(A), Posi-Dmg/Rchg(19), Posi-Dmg/EndRdx(21), Posi-Acc/Dmg(21), Posi-Acc/Dmg/EndRdx(23)
Level 18: Glacial Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(23), LkGmblr-Def(25), LkGmblr-Def/EndRdx/Rchg(25)
Level 20: Boxing -- Empty(A)
Level 22: Tough -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-ResDam/EndRdx(27), RctvArm-ResDam(27), RctvArm-ResDam/Rchg(29)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(29), LkGmblr-Def(31), LkGmblr-Def/EndRdx/Rchg(31)
Level 26: Energy Absorption -- LkGmblr-Rchg+(A), LkGmblr-Def(43), P'Shift-Acc/Rchg(46), P'Shift-EndMod/Acc/Rchg(48), P'Shift-EndMod/Rchg(50)
Level 28: Fire Sword Circle -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(31), Erad-Acc/Dmg/Rchg(33), C'ngBlow-Acc/Dmg(33), C'ngBlow-Dmg/EndRdx(33), M'Strk-Dmg/EndRdx(34)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(50)
Level 32: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(50)
Level 35: Super Jump -- Jump-I(A)
Level 38: Incinerate -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Dmg/EndRdx(39), C'ngImp-Acc/Dmg/EndRdx(39), C'ngImp-Acc/Dmg(39), C'ngImp-Acc/Dmg/Rchg(40)
Level 41: Block of Ice -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(42), BasGaze-Acc/Hold(42), BasGaze-Acc/Rchg(42)
Level 44: Taunt -- Zinger-Acc/Rchg(A), Zinger-Taunt/Rchg/Rng(45), Zinger-Taunt/Rchg(45), Zinger-Taunt(45), Zinger-Taunt/Rng(46), Zinger-Dam%(46)
Level 47: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(48)
Level 49: Super Speed -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(43)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(40), P'Shift-EndMod(40), P'Shift-EndMod/Rchg(43)
Level 50: Spiritual Total Core Revamp
------------



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Make a man a fire and keep him warm for the day, SET a man on fire and keep him warm for the rest of his life.
Incarnates: K'lir(Fire/Dark Corr):Hot-House Flower(Plant/Fire Dom):Kinrad X(Kin/Rad Def):Itsy-Bitsy Spider(Crab):Two Ton Tony(Mace/WP Broot):Teeny Weeny Widow(Fortunata/Widow) : Zeroth Law (Ice/Fire Tank)

 

Posted

That's a great build! And it's kinda cheap too!

I have never needed taunt on my tank to handle the aggro, chilling embrace or punch-voke from fireball always seemed to work fine, I know it's a bit personal, but on *this* Ice Tank I've never felt like it was needed.

Things I have missed in this build:

Hibernate, Greater Fire Sword, Pyre Mastery, sapper-like EA with 3 HAMI-Os.

Things I wouldn't miss with this build:

Fire Sword, Super Jump, Permafrost, Breath of Fire, Taunt.

I am not sure about Permafrost tho, it's only really useful against Fire dmg and extreme slow which is not very common

Thank you very much, that gives me an idea about I should do.


50 Ice/Ice/Force Blaster *
50 Ice/Fire/Fire Tanker
50 Kin/Sonic/Power Defender
50 Ice/Storm/Psi Controller
50 Stone/WP/Soul Brute
50 Spines/SR Stalker

Pinnacle | Virtue

@Black Heart

 

Posted

No problem.

A couple things to clear up:

I only take permafrost as a place to stick the 3% defense on the cheap
I never use taunt, but I used it as a mule for the 7.5% recharge
I've never needed hibernate since I am at the def cap, and can easily go over the 59% Incarnate cap with EA.

I haven't slotted the new ATO set yet, which would get me 10% recharge (once purpled). That would allow me to drop taunt, and basically give me 5 free slots to move around.


Make a man a fire and keep him warm for the day, SET a man on fire and keep him warm for the rest of his life.
Incarnates: K'lir(Fire/Dark Corr):Hot-House Flower(Plant/Fire Dom):Kinrad X(Kin/Rad Def):Itsy-Bitsy Spider(Crab):Two Ton Tony(Mace/WP Broot):Teeny Weeny Widow(Fortunata/Widow) : Zeroth Law (Ice/Fire Tank)

 

Posted

To get a better grasp I learn that some times if I look at different builds I can get a better understanding of a build here is what I am useing for mine. I am not saying mine is better just a different play style, Yes I use boxing, and Yes I use taunt, we both have hibernate as a mule.
Hero Plan by Mids' Hero Designer 1.959
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Fiery Melee
Power Pool: Flight
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Arctic Mastery

Hero Profile:
Level 1: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3), LkGmblr-Def/EndRdx/Rchg(5)
Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7), Mako-Acc/Dmg(19)
Level 2: Chilling Embrace -- CtlSpd-Acc/Slow(A), CtlSpd-Acc/EndRdx(9), CtlSpd-EndRdx/Rchg/Slow(9), CtlSpd-Dmg/Slow(11)
Level 4: Hoarfrost -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(11), Dct'dW-Heal(13), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(15)
Level 6: Wet Ice -- EndRdx-I(A)
Level 8: Air Superiority -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(17), Mako-Acc/Dmg(19)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(21)
Level 12: Permafrost -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam(33), RctvArm-ResDam/EndRdx(33), RctvArm-ResDam/Rchg(33)
Level 14: Fly -- Winter-ResSlow(A)
Level 16: Icicles -- C'ngBlow-Dmg/EndRdx(A), C'ngBlow-Acc/Rchg(23), C'ngBlow-Acc/Dmg(23), EndRdx-I(25)
Level 18: Taunt -- Mocking-Taunt/Rchg(A), Mocking-Taunt/Rchg/Rng(27), Mocking-Acc/Rchg(29), Mocking-Taunt/Rng(29)
Level 20: Glacial Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31), LkGmblr-EndRdx/Rchg(31)
Level 22: Boxing -- Amaze-EndRdx/Stun(A), Amaze-Acc/Stun/Rchg(48)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(34), RctvArm-ResDam/EndRdx/Rchg(34)
Level 26: Energy Absorption -- P'Shift-EndMod/Acc/Rchg(A), P'Shift-EndMod/Acc(34), P'Shift-EndMod/Rchg(36), P'Shift-Acc/Rchg(36)
Level 28: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(36), RechRdx-I(37)
Level 30: Fire Sword Circle -- Sciroc-Dmg/EndRdx(A), Sciroc-Acc/Dmg/EndRdx(37), Erad-Dmg/Rchg(37), Erad-Acc/Dmg/EndRdx/Rchg(39), Erad-Acc/Rchg(39)
Level 32: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def(40)
Level 35: Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(40), Mako-Acc/EndRdx/Rchg(42), Mako-Acc/Dmg/EndRdx/Rchg(42)
Level 38: Greater Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(40), Mako-Acc/EndRdx/Rchg(42), Mako-Acc/Dmg/EndRdx/Rchg(43)
Level 41: Block of Ice -- Lock-Acc/Hold(A), Lock-Acc/Rchg(43), Lock-Rchg/Hold(43), Lock-Acc/EndRdx/Rchg/Hold(45), Lock-EndRdx/Rchg/Hold(45)
Level 44: Ice Blast -- T'pst-Dmg/EndRdx(A), T'pst-Acc/Dmg(45), T'pst-EndDrn%(46), Mael'Fry-Dmg/EndRdx(46), Mael'Fry-Dmg/EndRdx/Rchg(46), Mael'Fry-Acc/Dmg(48)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 49: Hibernate -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(50), P'Shift-EndMod/Acc/Rchg(50), P'Shift-Acc/Rchg(50)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(27)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(25)
------------



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Posted

Pretty good builds! I'm quite impressed with what you both have pulled out from fairly cheap sets!

Ok, I'm trying to make my build, I guess the only way to have fireball would be skipping hibernate, I could also get used to Breath of Fire but Fireball does ok dmg in a lazy way.

Taunt is almost a must-get for the huge bonuses!

Wow, I just got no idea what to do.

Is the EA def bonus relevant enough to have 100% def in it like I had before? Does end sapping matter at all or does it just makes me feel cool? (heh, it's fun to see all the minions lts and some bosses without end).

On the attacks chain, I'd like to keep everything but Fire Sword and Breath of Fire (I do prefer incinerate over Fire Sword)

I noticed LSK's lost around 15% dmg on some attacks, would that be noticeable at all?


50 Ice/Ice/Force Blaster *
50 Ice/Fire/Fire Tanker
50 Kin/Sonic/Power Defender
50 Ice/Storm/Psi Controller
50 Stone/WP/Soul Brute
50 Spines/SR Stalker

Pinnacle | Virtue

@Black Heart

 

Posted

I would not know per say as I have not teamed up with Kinrad, plus I just got mine to lvl 27. As for EA it dose come in quite handy when u have to deal with mobs that drain your end or in ITrials that negate your rec. I have a lvl 50 Ice/TW tank that was on a mag that I had to use it a few times when my rec went into the red.


 

Posted

I use EA to top off my endurance when needed and to hit the incarnate def cap (59%), and I can do that with a minimal slotting of defense.

As far as "attack chains" go I'm not really much help. I tend to pick all the AOE powers, and enough ST that I always have something to hit... I like hitting buttons. I know how to play a tank and position myself well, but I like having options for attacks and never really settle into a pattern.

LSK may be 'missing' about 15% damage, but s/he is also picking up 9% in bonuses so I think they are pretty comparable. The only thing in LSKs build (IMHO) that looks underwhelming in the dmg department is icicles. However, his/her play style may be more geared toward keeping agro and doing damage as a secondary attribute.

My best advise to play around with both of our builds but don't stray from the plays tyle that makes *you* happy.


Make a man a fire and keep him warm for the day, SET a man on fire and keep him warm for the rest of his life.
Incarnates: K'lir(Fire/Dark Corr):Hot-House Flower(Plant/Fire Dom):Kinrad X(Kin/Rad Def):Itsy-Bitsy Spider(Crab):Two Ton Tony(Mace/WP Broot):Teeny Weeny Widow(Fortunata/Widow) : Zeroth Law (Ice/Fire Tank)

 

Posted

Quote:
Originally Posted by Kinrad View Post
I use EA to top off my endurance when needed and to hit the incarnate def cap (59%), and I can do that with a minimal slotting of defense.

As far as "attack chains" go I'm not really much help. I tend to pick all the AOE powers, and enough ST that I always have something to hit... I like hitting buttons. I know how to play a tank and position myself well, but I like having options for attacks and never really settle into a pattern.

LSK may be 'missing' about 15% damage, but s/he is also picking up 9% in bonuses so I think they are pretty comparable. The only thing in LSKs build (IMHO) that looks underwhelming in the dmg department is icicles. However, his/her play style may be more geared toward keeping agro and doing damage as a secondary attribute.

My best advise to play around with both of our builds but don't stray from the plays tyle that makes *you* happy.
Well first I am a he, second I am a tank keeping aggro is what i like to do .
To the OP every one has there play style and not 2 are a like. When I was first building my FA/Fire tank I looked at every build that was put up some of which was nice and took what suits my play style. What I am saying as well as Kindrad is compare the builds at pick which will be best for your play style. He/she might be a solo player, or farmer, while I am more team player.


 

Posted

Ok, I finally got it!

My playstyle is usually focused on a quick paced teamplay herding whenever when possible and keeping aggro which has never been a problem with the Ice primary.

I do farm sometimes but it's very occasional.

I am not sure if there is a way to import one's build from the game but my final build looks pretty much like Kinrad's the main differences being:

* No superjump
* 3x slots Stamina, 2x slots CE, 6x slots EA
* Incinerate instead of Fire Sword
* Hibernate, Permafrost, & Block of Ice

After looking at the numbers, fireball isn't that great, while Breath of Fire takes some time to get used to and it's animation time is somewhat annoying but after all it's a better power to take. I was wasting too much endurance on Fireball and it's dmg is not as good.

Anyways, my tank does more damage now thanks to the huge recharge bonuses and it's also very survivable with decent regen/recovery, defenses between 47% and 50% without EA.

I am glad I had spare LOTGs because I'm broke now lol.

Thank you both very much!

Now to work on my incarnates


50 Ice/Ice/Force Blaster *
50 Ice/Fire/Fire Tanker
50 Kin/Sonic/Power Defender
50 Ice/Storm/Psi Controller
50 Stone/WP/Soul Brute
50 Spines/SR Stalker

Pinnacle | Virtue

@Black Heart

 

Posted

Ok, right now my build looks like this:

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I know there is room for improvement and it's not yet complete since I need more inf to complete a few sets, I'm using SOs as fillers for the upcoming IOs

On a few tests I noticed I was being much more damaged without end mod on EA, as soon as I slotted it back with at least 3 end mod the mobs around me would usually skip heavy attacks being limited to minor ones, this made a huge difference when fighting 53s battlemaiden mobs.

Overall I'm happy, at least I'm somewhat "geared" for the higher end content.


50 Ice/Ice/Force Blaster *
50 Ice/Fire/Fire Tanker
50 Kin/Sonic/Power Defender
50 Ice/Storm/Psi Controller
50 Stone/WP/Soul Brute
50 Spines/SR Stalker

Pinnacle | Virtue

@Black Heart