Kinetic Melee


Blue_Centurion

 

Posted

I've started a new Scrapper with this. I've always avoided the set, the final nail in the coffin for me being knockback. Now i can throw the new Proc in and convert that to KD, so it's worth a shot to see if it was ever what i wanted it to be.

Anybody have tips on what I should be doing with this set and how to make the Siphon thing work efficiently? Also, I'm pairing with WP, and will be throwing on a lot of good sets for the experiment to make it fun.


 

Posted

KM is very different from any other set I have played. The PS is interesting in that the first three attacks chain so quickly that you can always have a nice stack when you use CS. The good thing is often you can kill using just the first three strikes because of the power gained each attack.

I like the KB but that is because I use it on other toons and I am use to it and like the range.

I have a KM/EA and it is extremely powerful and fun to play.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
I've started a new Scrapper with this. I've always avoided the set, the final nail in the coffin for me being knockback. Now i can throw the new Proc in and convert that to KD, so it's worth a shot to see if it was ever what i wanted it to be.

Anybody have tips on what I should be doing with this set and how to make the Siphon thing work efficiently? Also, I'm pairing with WP, and will be throwing on a lot of good sets for the experiment to make it fun.
Hecatomb Proc and any one other Proc in Quick Strike will give you equivalent DPA to Concentrated Strike. This is a powerful thing to note because you can devote your other four slots to maximizing Acc/Dam/End (recharges quickly anyway, and you'll likely have enough global bonuses to accommodate as well). The reason I point this out is because you asked about making Power Siphon work efficiently. I've found that many a times I've been mid-swing on a Concentrated Strike and I start loosing stacks during its animation. In fact, its not unlikely you can't loose three by the time your next attack hits and you can start building up again. Power Siphon is leveraged incredibly well by your first three attacks (QS, BB, SB) and their quick times (animation/recharge) give you the ability to not only stack your own damage up consistently, but also apply your stacks of -Dmg Debuff (which lasts only 4/s) and maintain that as well.

This doesn't mean CS is a bad power, its actually very good, but its lengthy animation time is semi counter-productive to Power Siphons practice. In general game-play you may never notice or care, but harder targets (AVs), the loss of stacks is--to make a pun--damaging. Secondary with this, if you manage to bring Power Siphon's recharge down to ~35/s (or less), you can forgo using CS at all as even its unique critical ability isn't necessarily needed.

I don't want that ^ to dishearten or mis-lead any ideals about CS, though. I enjoy running through most content in the game without ever activating PS. It not only encourages me to use CS for its higher damage more often, and Kinetic Melee is just a fun set in general.

With an Overwhelming KB/KD Proc in Repulsing Torrent you'll find your AoE capacity is pretty strong between that and Burst, and it rounds KM out to be a reasonably strong set.


Quote:
Originally Posted by Arcanaville
Warning: crazy space limit reached. Please delete some crazy and try again.