Question about building for Recharge and Defense


glasswalkerny

 

Posted

I'm trying to work up a build for my new Water Blast/Rad Cor and am running into an issue..

Is it possible to build for Perma AM/Hasten and soft cap Range Defense?

I get close to Perma AM/Hasten but Hasten is either 3 or 10 seconds short (depending on how hard I push for the defense).

I also can't seem to get the Ranged Defense past 32%

here's the 2 builds I tried

Build 1:
Villain Plan by Mids' Villain Designer 1.959
http://www.cohplanner.com/

Click this DataLink to open the build!

Reactor Coolant: Level 50 Science Corruptor
Primary Power Set: Water Blast
Secondary Power Set: Radiation Emission
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Electricity Mastery

Villain Profile:
Level 1: Aqua Bolt -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(3), Thundr-Dmg/Rchg:50(3), Thundr-Acc/Dmg/Rchg:50(5), Thundr-Acc/Dmg/EndRdx:50(5), Thundr-Dmg/EndRdx/Rchg:50(7)
Level 1: Radiant Aura -- Heal-I:50(A)
Level 2: Hydro Blast -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(7), Thundr-Dmg/Rchg:50(9), Thundr-Acc/Dmg/Rchg:50(9), Thundr-Acc/Dmg/EndRdx:50(11), Thundr-Dmg/EndRdx/Rchg:50(11)
Level 4: Accelerate Metabolism -- RechRdx-I:50(A), RechRdx-I:50(39), RechRdx-I:50(43)
Level 6: Water Burst -- Posi-Acc/Dmg/EndRdx:50(A), Posi-Dmg/Rng:50(42), Posi-Dmg/Rchg:50(42), Posi-Dmg/EndRdx:50(42), Posi-Acc/Dmg:50(43)
Level 8: Whirlpool -- ShldBrk-Acc/EndRdx/Rchg:30(A), ShldBrk-DefDeb/EndRdx/Rchg:30(13), ShldBrk-Acc/DefDeb:30(13), AnWeak-Acc/Rchg/EndRdx:50(40), AnWeak-DefDeb/EndRdx/Rchg:50(40), AnWeak-Acc/DefDeb:50(40)
Level 10: Hover -- LkGmblr-Rchg+:50(A)
Level 12: Tidal Forces -- RechRdx-I:50(A)
Level 14: Dehydrate -- Theft-+End%:30(A), Theft-Acc/EndRdx/Rchg:30(15), Theft-Acc/EndRdx/Heal:30(15), Nictus-Acc/EndRdx/Rchg:50(17), Nictus-Acc/EndRdx/Heal/HP/Regen:50(17), Nictus-Heal/HP/Regen/Rchg:50(37)
Level 16: Fly -- Zephyr-ResKB:50(A)
Level 18: Water Jet -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(19), Thundr-Dmg/Rchg:50(19), Thundr-Acc/Dmg/Rchg:50(21), Thundr-Acc/Dmg/EndRdx:50(21), Thundr-Dmg/EndRdx/Rchg:50(23)
Level 20: Boxing -- P'ngFist-Acc/Dmg/EndRdx/Rchg:25(A)
Level 22: Tough -- RctvArm-ResDam:40(A), RctvArm-EndRdx:40(23), RctvArm-ResDam/EndRdx:40(25), GA-3defTpProc:50(46)
Level 24: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(25), LkGmblr-Def/EndRdx:50(27), LkGmblr-Def/EndRdx/Rchg:50(27)
Level 26: Steam Spray -- SMotCorruptor-Acc/Dmg:50(A), SMotCorruptor-Dmg/Rchg:50(29), SMotCorruptor-Acc/Dmg/Rchg:50(29), SMotCorruptor-Dmg/EndRdx/Rchg:50(31), SMotCorruptor-Acc/Dmg/EndRdx/Rchg:50(31), SMotCorruptor-Rchg/Dmg%:50(31)
Level 28: Radiation Infection -- DarkWD-ToHitdeb/Rchg/EndRdx:50(A), DarkWD-ToHitDeb/EndRdx:50(33), DarkWD-ToHitDeb/Rchg:50(33), DarkWD-Rchg/EndRdx:50(33)
Level 30: Enervating Field -- EndRdx-I:50(A), EndRdx-I:50(34)
Level 32: Lingering Radiation -- Acc-I:50(A), EndRdx-I:50(34), RechRdx-I:50(34)
Level 35: Geyser -- OvForce-Acc/Dmg:50(A), OvForce-End/Rech:50(36), OvForce-Acc/Dmg/End:50(36), OvForce-Dmg/End/Rech:50(36), OvForce-Acc/Dmg/End/Rech:50(37), OvForce-Dam/KB:50(37)
Level 38: Hasten -- RechRdx-I:50(A), RechRdx-I:50(39), RechRdx-I:50(39)
Level 41: Stealth -- LkGmblr-Rchg+:50(A)
Level 44: Electric Fence -- GravAnch-Hold%:50(A), GravAnch-Immob/EndRdx:50(45), GravAnch-Acc/Rchg:50(45), GravAnch-Acc/Immob/Rchg:50(45), GravAnch-Immob/Rchg:50(46)
Level 47: Charged Armor -- RctvArm-ResDam:40(A), RctvArm-EndRdx:40(48), RctvArm-ResDam/EndRdx:40(48), S'fstPrt-ResDam/Def+:30(48)
Level 49: Shocking Bolt -- BasGaze-Acc/EndRdx/Rchg/Hold:30(A), BasGaze-EndRdx/Rchg/Hold:30(50), BasGaze-Acc/Hold:30(50), BasGaze-Acc/Rchg:30(50)
Level 1: Brawl -- Acc-I:50(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Jump-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(43), RgnTis-Regen+:30(46)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- EndMod-I:50(A)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
------------



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Build 2 This is the closest I've gotten.. 0.7sec off perma hasten and 40% Ranged Defense.. Only problem is Ghost Widow's Pool doesn't really fit his theme:

Villain Plan by Mids' Villain Designer 1.959
http://www.cohplanner.com/

Click this DataLink to open the build!

Reactor Coolant: Level 50 Science Corruptor
Primary Power Set: Water Blast
Secondary Power Set: Radiation Emission
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Aqua Bolt -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(3), Thundr-Dmg/Rchg:50(5), Thundr-Acc/Dmg/Rchg:50(11), Thundr-Acc/Dmg/EndRdx:50(13), Thundr-Dmg/EndRdx/Rchg:50(19)
Level 1: Radiant Aura -- Dct'dW-Heal:50(A), Dct'dW-Heal/EndRdx:50(25), Dct'dW-Heal/Rchg:50(29), Dct'dW-Heal/EndRdx/Rchg:50(34), Dct'dW-EndRdx/Rchg:50(36)
Level 2: Hydro Blast -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(3), Thundr-Dmg/Rchg:50(5), Thundr-Acc/Dmg/Rchg:50(11), Thundr-Acc/Dmg/EndRdx:50(13), Thundr-Dmg/EndRdx/Rchg:50(19)
Level 4: Accelerate Metabolism -- RechRdx-I:50(A), RechRdx-I:50(31)
Level 6: Water Burst -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(7), Posi-Dmg/Rchg:50(7), Posi-Dmg/Rng:50(15), Posi-Acc/Dmg/EndRdx:50(17)
Level 8: Whirlpool -- AnWeak-%ToHit:50(A), AnWeak-Acc/Rchg/EndRdx:50(9), AnWeak-DefDeb/EndRdx/Rchg:50(9), ShldBrk-Acc/EndRdx/Rchg:30(15), ShldBrk-DefDeb/EndRdx/Rchg:30(17)
Level 10: Tidal Forces -- RechRdx-I:50(A)
Level 12: Hover -- LkGmblr-Rchg+:50(A)
Level 14: Fly -- Zephyr-ResKB:50(A)
Level 16: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50), RechRdx-I:50(50)
Level 18: Dehydrate -- Nictus-Acc/EndRdx/Heal/HP/Regen:50(A), Nictus-Heal/HP/Regen/Rchg:50(40), Nictus-Acc/Heal:50(43), Nictus-Acc/EndRdx/Rchg:50(43), Theft-+End%:30(43), Theft-Acc/EndRdx/Heal:30(48)
Level 20: Water Jet -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(21), Thundr-Dmg/Rchg:50(21), Thundr-Acc/Dmg/Rchg:50(23), Thundr-Acc/Dmg/EndRdx:50(23), Thundr-Dmg/EndRdx/Rchg:50(36)
Level 22: Boxing -- P'ngFist-Acc/Dmg/EndRdx/Rchg:25(A)
Level 24: Radiation Infection -- DarkWD-ToHitDeb/Rchg:50(A), DarkWD-ToHitDeb:50(25), DarkWD-ToHitdeb/Rchg/EndRdx:50(31), DarkWD-ToHitDeb/EndRdx:50(34)
Level 26: Steam Spray -- SMotCorruptor-Acc/Dmg:50(A), SMotCorruptor-Dmg/Rchg:50(27), SMotCorruptor-Acc/Dmg/Rchg:50(27), SMotCorruptor-Dmg/EndRdx/Rchg:50(29), SMotCorruptor-Rchg/Dmg%:50(36), SMotCorruptor-Acc/Dmg/EndRdx/Rchg:50(37)
Level 28: Enervating Field -- EndRdx-I:50(A), EndRdx-I:50(45)
Level 30: Lingering Radiation -- EndRdx-I:50(A)
Level 32: Geyser -- Amaze-ToHitDeb%:50(A), Amaze-EndRdx/Stun:50(33), Amaze-Acc/Rchg:50(33), Amaze-Acc/Stun/Rchg:50(33), Amaze-Stun/Rchg:50(34)
Level 35: Tough -- RctvArm-ResDam:40(A), GA-3defTpProc:50(42), RctvArm-EndRdx:40(46), RctvArm-ResDam/EndRdx:40(46)
Level 38: Dark Embrace -- S'fstPrt-ResKB:30(A), RctvArm-ResDam:40(39), RctvArm-EndRdx:40(40), RctvArm-ResDam/EndRdx:40(40), S'fstPrt-ResDam/Def+:30(50)
Level 41: Soul Storm -- BasGaze-Acc/EndRdx/Rchg/Hold:30(A), BasGaze-EndRdx/Rchg/Hold:30(42), BasGaze-Acc/Rchg:30(42), BasGaze-Acc/Hold:30(48)
Level 44: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(45), Ksmt-ToHit+:30(46), LkGmblr-Def:50(48)
Level 47: Afterburner -- LkGmblr-Rchg+:50(A)
Level 49: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 1: Brawl -- Acc-I:50(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal/EndRdx:50(31), Numna-EndRdx/Rchg:50(37), Numna-Heal:50(39), Numna-Heal/Rchg:50(39), Numna-Heal/EndRdx/Rchg:50(45)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(37)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
------------



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Server -=Victory=-


 

Posted

A couple of power suggestions:

1.) Corrupters get decent value out of Manuevers. You clearly have powers picked to be LOTG set mules.

2.) EMP with high recharge and some extra recovery is a thing of beauty. Basilisk's Gaze gives +1.25% Ranged and 7.5% recharge (that is different from the LOTG bonus for the rule of 5). It makes me sad to see you have a /rad build with a hold slotted and it not be EMP.

3.) I'd advise you to think about exemplaring before you push out set defining powers like RI, EF, or LR. If you never plan on exemping down for TFs, and only plan to solo, then maybe it isn't a big deal. But if you want to team up for lower level content, you are leaving some of your secondary's most powerful tools out. People who love Radiation Emission would be sad to see that you didn't have those powers available. I would try to get them in by level 24, so they'd be available on Synapse's TF. I'd push back Dehydrate (you have it slotted for heals, and do you really need extra heals beyond RA?) and Boxing etc to move those up. Unless you felt like you'd be routinely soloing at lower levels, and couldn't make up the difference by just buying small purples like I do when I farm SSA 1.

Okay, slotting reflections:

1.) Seriously, what's up with slotting Dehydrate for heals? I get it, it heals. But you *have* another heal. And you plan on being softcapped to range. Why not slot Decimation (more recharge) or Apocalypse (even more recharge) or throw in another Thunderstrike set so you don't have to 6-slot Health for the 3.75 bonus?

2.) Whirlpool. Yes, it debuffs defense, but it also does high damage. What set bonuses are you going for that wouldn't be better suited by a Posi Blast or a Ragnarok?

3.) Its pricey, but you could swap out Doctored Wounds for Panacea and get a tad more +recharge.


 

Posted

I do have to agree, some of the slotting choices you made were a bit odd. I don't know for sure what your priorities were, however I went ahead and tried to put together a WB/Rad build that capped on Ranged defense. Since you didn't really specify what EPP you wanted, and I think Scorpion Shield is really great, I went with mace.

Getting as close as I did to softcap did have some costs. I didn't use any purple sets, your welcome to sub some in, A Ragnarok in Geyser would give a bit more global recharge, and also some more recharge enhancement in the power, which Positron's doesn't have. I wasn't able to slot Dehydrate with healing cause I needed a bit more ranged defense. I also didn't pick up any resist shields except tough, and it's not slotted for use, just the +defense IOs. Finally I skipped Hydro Blast and Steam Spray since you don't need Hydro with this much recharge, and Steam is good, but you have plenty of other AE and stuff to be doing and I couldn't afford the power picks or slots.

The one expensive IO I did use was a Gladiators +3% Defense, they are pretty expensive, but they have gone down quite a bit since enhancement converters came out. Worst case, buy one of the other Gladiator pieces and do an inset conversion to get it to the +3% defense one. Other then that IO, I consider most of the IOs to be fairly cheap. End result is 43.9% ranged defense, 39% S/L and 50% Energy def. Mids is showing 93.7% global recharge without Hasten or AM running. That's enough to get both of them perma. Those defense numbers are without any incarnate slots. If you add an T3 Agility Partial Core Alpha that pushes Ranged up to 45% and S/L to 42.8%.

Villain Plan by Mids' Villain Designer 1.959
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Science Corruptor
Primary Power Set: Water Blast
Secondary Power Set: Radiation Emission
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Aqua Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(46)
Level 1: Radiant Aura -- Dct'dW-Rchg(A), Dct'dW-Heal(7), Dct'dW-Heal/EndRdx(7), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(9)
Level 2: Water Burst -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(11), Posi-Acc/Dmg/EndRdx(13), Posi-Dam%(13)
Level 4: Accelerate Metabolism -- RechRdx-I(A), RechRdx-I(15)
Level 6: Radiation Infection -- DarkWD-ToHitDeb/EndRdx(A), DampS-ToHitDeb/EndRdx(15)
Level 8: Whirlpool -- SMotCorruptor-Acc/Dmg(A), SMotCorruptor-Rchg/Dmg%(17), SMotCorruptor-Dmg/Rchg(19), SMotCorruptor-Acc/Dmg/Rchg(19), SMotCorruptor-Dmg/EndRdx/Rchg(21), SMotCorruptor-Acc/Dmg/EndRdx/Rchg(21)
Level 10: Enervating Field -- EndRdx-I(A), EndRdx-I(23)
Level 12: Dehydrate -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(23), Thundr-Dmg/Rchg(25), Thundr-Acc/Dmg/Rchg(25), Thundr-Acc/Dmg/EndRdx(27), Thundr-Dmg/EndRdx/Rchg(27)
Level 14: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(29), Stpfy-Acc/EndRdx(29), Stpfy-Stun/Rng(31), Stpfy-Acc/Stun/Rchg(31), Stpfy-KB%(31)
Level 16: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(17)
Level 18: Weave -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(33), LkGmblr-Def/EndRdx(34), LkGmblr-Def(34)
Level 20: Water Jet -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(34), Thundr-Dmg/Rchg(36), Thundr-Acc/Dmg/Rchg(36), Thundr-Acc/Dmg/EndRdx(36), Thundr-Dmg/EndRdx/Rchg(46)
Level 22: Lingering Radiation -- TmpRdns-Acc/EndRdx(A), P'ngTtl-Acc/EndRdx(37)
Level 24: Tidal Forces -- GSFC-ToHit(A), GSFC-ToHit/Rchg/EndRdx(33), GSFC-ToHit/Rchg(37), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(45), GSFC-Build%(50)
Level 26: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(37)
Level 28: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def(39), RedFtn-Def/EndRdx(50)
Level 30: Choking Cloud -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(39), BasGaze-Rchg/Hold(40), BasGaze-EndRdx/Rchg/Hold(40)
Level 32: Geyser -- Posi-Acc/Dmg(A), Posi-Dam%(33), Posi-Dmg/EndRdx(40), Posi-Dmg/Rchg(42), Posi-Acc/Dmg/EndRdx(42)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 38: EM Pulse -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(43), BasGaze-Rchg/Hold(43), BasGaze-EndRdx/Rchg/Hold(43)
Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(42), RedFtn-Def/EndRdx(50)
Level 44: Web Cocoon -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(45), BasGaze-Rchg/Hold(48), BasGaze-EndRdx/Rchg/Hold(48)
Level 47: Assault -- EndRdx-I(A)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(46)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
------------



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Edit: One thing I wanted to add, I did go over the 5x rule for IOs on the 2.5% Energy and Negative defense bonus. It's in both Thunderstrike and Basilisks Gaze. Because of that, the defense bonus in the last gaze in Web Cocoon isn't doing anything. If you were willing to give up the 7.5% recharge that set was giving, you could move the slots somwhere else and grab a different power. One thought I just had was dropping Web Cocoon, pick up a travel power, which the build didn't have before, and 2 slot a Blessing of the Zephyr, either the cheap two, or the -KB and one other. This would give you 45% ranged without Agility, and you would have a travel power. If you level boosted the IOs in Hasten up to 50+5 you would still keep perma Hasten, and you would have 2 extra slots to stick wherever. I do like that option as well. Here is a Data Chunk with those changes, and the extra 2 slots I didn't assign, could go wherever you want. If you don't like Super Jump, I guess you could swap CJ and SJ for Hover and Fly, though I personally don't think that is a good trade, it's up to you.

Code:
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Posted

thanks for the replies.. based on the slotting comments (i was slotting dehydrate as a heal for me and missed that it's the same % as RA) I came up with the following which is 44.8% Ranged Defense and Perma Hasten/AM (no EPP/Patron because none of them really fit his theme).. Have I missed anything else?

Villain Plan by Mids' Villain Designer 1.959
http://www.cohplanner.com/

Click this DataLink to open the build!

Reactor Coolant: Level 50 Science Corruptor
Primary Power Set: Water Blast
Secondary Power Set: Radiation Emission
Power Pool: Concealment
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership

Villain Profile:
Level 1: Aqua Bolt -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(3), Thundr-Dmg/Rchg:50(3), Thundr-Acc/Dmg/Rchg:50(5), Thundr-Acc/Dmg/EndRdx:50(5), Thundr-Dmg/EndRdx/Rchg:50(7)
Level 1: Radiant Aura -- Numna-Heal:50(A), Numna-Regen/Rcvry+:50(15), Numna-Heal/EndRdx:50(15), Numna-EndRdx/Rchg:50(21), Numna-Heal/Rchg:50(23), Numna-Heal/EndRdx/Rchg:50(50)
Level 2: Hydro Blast -- Thundr-Dmg/EndRdx/Rchg:50(A), Thundr-Acc/Dmg/EndRdx:50(7), Thundr-Acc/Dmg:50(9), Thundr-Dmg/EndRdx:50(9), Thundr-Dmg/Rchg:50(11), Thundr-Acc/Dmg/Rchg:50(11)
Level 4: Radiation Infection -- DarkWD-ToHitDeb/EndRdx:50(A), DarkWD-ToHitdeb/Rchg/EndRdx:50(23), DarkWD-Rchg/EndRdx:50(25), DarkWD-ToHitDeb/Rchg:50(25)
Level 6: Accelerate Metabolism -- RechRdx-I:50(A), RechRdx-I:50(13)
Level 8: Water Burst -- Posi-Acc/Dmg/EndRdx:50(A), Posi-Dmg/Rng:50(27), Posi-Dmg/Rchg:50(29), Posi-Dmg/EndRdx:50(29), Posi-Acc/Dmg:50(33)
Level 10: Enervating Field -- EndRdx-I:50(A)
Level 12: Whirlpool -- Ragnrk-Knock%:50(A), Ragnrk-Dmg/Rchg:50(13), Ragnrk-Dmg/EndRdx:50(40), Ragnrk-Acc/Rchg:50(42), Ragnrk-Acc/Dmg/Rchg:50(33)
Level 14: Tidal Forces -- RechRdx-I:50(A)
Level 16: Dehydrate -- Thundr-Dmg/EndRdx/Rchg:50(A), Thundr-Acc/Dmg/EndRdx:50(17), Thundr-Acc/Dmg/Rchg:50(17), Thundr-Dmg/Rchg:50(19), Thundr-Dmg/EndRdx:50(19), Thundr-Acc/Dmg:50(21)
Level 18: Stealth -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(50)
Level 20: Lingering Radiation -- Acc-I:50(A)
Level 22: Hasten -- RechRdx-I:50(A), RechRdx-I:50(42), RechRdx-I:50(42)
Level 24: Water Jet -- Thundr-Acc/Dmg:50(A), Thundr-Acc/Dmg/EndRdx:50(37), Thundr-Dmg/EndRdx:50(43), Thundr-Dmg/EndRdx/Rchg:50(43), Thundr-Dmg/Rchg:50(46), Thundr-Acc/Dmg/Rchg:50(46)
Level 26: Steam Spray -- SMotCorruptor-Acc/Dmg:50(A), SMotCorruptor-Dmg/Rchg:50(27), SMotCorruptor-Acc/Dmg/Rchg:50(37), SMotCorruptor-Dmg/EndRdx/Rchg:50(37), SMotCorruptor-Acc/Dmg/EndRdx/Rchg:50(40), SMotCorruptor-Rchg/Dmg%:50(40)
Level 28: Boxing -- P'ngFist-Acc/Dmg/EndRdx/Rchg:25(A)
Level 30: Tough -- RctvArm-ResDam:40(A), RctvArm-EndRdx:40(31), RctvArm-ResDam/EndRdx:40(31), GA-3defTpProc:30(31)
Level 32: Geyser -- Posi-Acc/Dmg/EndRdx:50(A), Posi-Dmg/Rng:50(33), Posi-Dmg/EndRdx:50(34), Posi-Dmg/Rchg:50(34), Posi-Acc/Dmg:50(34)
Level 35: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(36), LkGmblr-Def/EndRdx:50(36), LkGmblr-Def/EndRdx/Rchg:50(36)
Level 38: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(39), LkGmblr-Def/EndRdx:50(39), LkGmblr-Def/EndRdx/Rchg:50(39)
Level 41: Tactics -- GSFC-Build%:50(A), GSFC-ToHit/EndRdx:50(43), GSFC-Rchg/EndRdx:50(45), GSFC-ToHit/Rchg/EndRdx:50(45), GSFC-ToHit/Rchg:50(45), GSFC-ToHit:50(46)
Level 44: EM Pulse -- BasGaze-Acc/EndRdx/Rchg/Hold:30(A), BasGaze-Acc/Hold:30(48), BasGaze-Acc/Rchg:30(48), BasGaze-EndRdx/Rchg/Hold:30(48)
Level 47: Mutation -- RechRdx-I:50(A)
Level 49: Vengeance -- LkGmblr-Rchg+:50(A)
Level 1: Brawl -- Acc-I:50(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I:50(A)
Level 2: Health -- Heal-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(50)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
------------



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Server -=Victory=-


 

Posted

That build looks a lot better. Couple comments, you slotted the Gladiators +3% defense, but not the Steadfast +3% defense. This allows you to either add the Steadfast and change up your build a bit to take advantage of the extra defense, or swap Steadfast for the Gladiators and save a fair chunk of Inf.

Second comment is that your obviously allowed to take whatever powers you want, and Steam Spray is a good power, so I won't really argue about fitting it in if you can and you want it. However between Aqua Blast, Hydro Blast, Dehydrate, and Water Jet, plus the recharge in the build, you really don't need that many single target attacks. If you look at the recharges for the attacks in the build you have right now, they are all under 3 seconds, Water Jet is the highest at 2.87. You just don't need 4 attacks. Aqua bolt is the lowest damage per animation, however it's also the quickest for building tidal power, so I and a lot of others tend to drop Hydro Blast, since Dehydrate and Water Jet both have other benefits, plus they do more dpa.

Hm, I just noticed one other thing. You are using Stealth as a defense power. Mids shows Stealth as having a lot of defense, however most of it suppresses during combat, and it costs a lot of end to run, so most people don't use it for defense. I can tell from your post that you were using the suppressed value for Stealth, however it's still a big end cost. Combat jumping provides the same defense, plus immobilize protection, and it costs practically no end to run. Since you took only Stealth, it's fairly easy to swap that pool out for Jumping and take CJ.


 

Posted

Thanks again for the observations..

I happen to love the look of all the water blast powers so that's why I've worked them all in..

I've swapped Stealth for CJ and made a few more tweaks (like working back in the Steadfast +3% Def that I lost taking out a resist shield.. d'oh)

I've now got soft capped Range and perma Hasten/AM (YAY!)

It looks feasible with the recovery pre-incarnate... I might go for Vigor or Cardiac for an alpha to give me more of a gap for using the debuff toggles... not sure about the rest of the incarnate choices yet.. but he's only 20 so i've got a ways to go til then

Here's what i did

Villain Plan by Mids' Villain Designer 1.959
http://www.cohplanner.com/

Click this DataLink to open the build!

Reactor Coolant: Level 50 Science Corruptor
Primary Power Set: Water Blast
Secondary Power Set: Radiation Emission
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Power Mastery

Villain Profile:
Level 1: Aqua Bolt -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(3), Thundr-Dmg/Rchg:50(3), Thundr-Acc/Dmg/Rchg:50(5), Thundr-Acc/Dmg/EndRdx:50(5), Thundr-Dmg/EndRdx/Rchg:50(7)
Level 1: Radiant Aura -- Dct'dW-Heal:50(A), Dct'dW-Heal/EndRdx:50(15), Dct'dW-EndRdx/Rchg:50(15), Dct'dW-Heal/Rchg:50(21), Dct'dW-Heal/EndRdx/Rchg:50(23)
Level 2: Hydro Blast -- Thundr-Dmg/EndRdx/Rchg:50(A), Thundr-Acc/Dmg/EndRdx:50(7), Thundr-Acc/Dmg:50(9), Thundr-Dmg/EndRdx:50(9), Thundr-Dmg/Rchg:50(11), Thundr-Acc/Dmg/Rchg:50(11)
Level 4: Radiation Infection -- DarkWD-ToHitDeb/EndRdx:50(A), DarkWD-ToHitdeb/Rchg/EndRdx:50(23), DarkWD-Rchg/EndRdx:50(25), DarkWD-ToHitDeb/Rchg:50(25)
Level 6: Accelerate Metabolism -- RechRdx-I:50(A), RechRdx-I:50(13)
Level 8: Water Burst -- Posi-Acc/Dmg/EndRdx:50(A), Posi-Dmg/Rng:50(27), Posi-Dmg/Rchg:50(29), Posi-Dmg/EndRdx:50(29), Posi-Acc/Dmg:50(33)
Level 10: Enervating Field -- EndRdx-I:50(A)
Level 12: Whirlpool -- Ragnrk-Knock%:50(A), Ragnrk-Dmg/Rchg:50(13), Ragnrk-Dmg/EndRdx:50(40), Ragnrk-Acc/Rchg:50(42), Ragnrk-Acc/Dmg/Rchg:50(33)
Level 14: Tidal Forces -- RechRdx-I:50(A)
Level 16: Dehydrate -- Thundr-Dmg/EndRdx/Rchg:50(A), Thundr-Acc/Dmg/EndRdx:50(17), Thundr-Acc/Dmg/Rchg:50(17), Thundr-Dmg/Rchg:50(19), Thundr-Dmg/EndRdx:50(19), Thundr-Acc/Dmg:50(21)
Level 18: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(36)
Level 20: Lingering Radiation -- Acc-I:50(A)
Level 22: Hasten -- RechRdx-I:50(A), RechRdx-I:50(42), RechRdx-I:50(42)
Level 24: Water Jet -- Thundr-Acc/Dmg:40(A), Thundr-Dmg/EndRdx:40(37), Thundr-Dmg/Rchg:40(43), Thundr-Acc/Dmg/Rchg:40(43), Thundr-Acc/Dmg/EndRdx:40(46), Thundr-Dmg/EndRdx/Rchg:50(46)
Level 26: Steam Spray -- SMotCorruptor-Acc/Dmg:50(A), SMotCorruptor-Dmg/Rchg:50(27), SMotCorruptor-Acc/Dmg/Rchg:50(37), SMotCorruptor-Dmg/EndRdx/Rchg:50(37), SMotCorruptor-Acc/Dmg/EndRdx/Rchg:50(40), SMotCorruptor-Rchg/Dmg%:50(40)
Level 28: Boxing -- P'ngFist-Acc/Dmg/EndRdx/Rchg:25(A)
Level 30: Tough -- RctvArm-ResDam:40(A), RctvArm-EndRdx:40(31), RctvArm-ResDam/EndRdx:40(31), GA-3defTpProc:30(31), S'fstPrt-ResDam/Def+:30(45)
Level 32: Geyser -- Posi-Acc/Dmg/EndRdx:50(A), Posi-Dmg/Rng:50(33), Posi-Dmg/EndRdx:50(34), Posi-Dmg/Rchg:50(34), Posi-Acc/Dmg:50(34)
Level 35: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(36), LkGmblr-Def/EndRdx:50(36)
Level 38: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(39), LkGmblr-Def/EndRdx:50(39), LkGmblr-Def/EndRdx/Rchg:50(39)
Level 41: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(43), RechRdx-I:50(45)
Level 44: EM Pulse -- BasGaze-Acc/EndRdx/Rchg/Hold:30(A), BasGaze-Acc/Hold:30(48), BasGaze-Acc/Rchg:30(48), BasGaze-EndRdx/Rchg/Hold:30(48)
Level 47: Assault -- EndRdx-I:50(A)
Level 49: Vengeance -- LkGmblr-Rchg+:50(A)
Level 1: Brawl -- Acc-I:50(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:40(A), Numna-Heal:50(45), Numna-Heal/EndRdx:50(46), Numna-EndRdx/Rchg:50(50), Numna-Heal/Rchg:50(50), Numna-Heal/EndRdx/Rchg:50(50)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- EndMod-I:50(A)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
------------



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Server -=Victory=-


 

Posted

I would run something more along these lines. Soul Drain works beautifully and any lieutenant/minion that comes in Melee range of you will be stunned or held because of Choking Cloud and Oppressive Gloom. Notice that this build relies on Accolades and an Alpha slot so if you're not going to get those on this character do not use this build or it will not perform as designed.

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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