Which Hybrid for /Kin?


Arkyaeon

 

Posted

While I'm not gunning for Hybrid, I'm getting close to unlocking it due to running iTrials with CoX friends. I'm wondering which Hybrid to go with. This is for a Fire/Kin Corr with Clarion Partial Core Invocation.

I've narrowed the choices down to:

1) Assault Radial Embodiment. With Fulcrum Shift I'm often running at/near damage cap, and DoubleHit would allow even more - assuming it can bypass the damage cap.

2) Melee Core Embodiment. I have plenty of Def due to IO slotting, and plenty of status protection due to Clarion. However, I only have 12.7% S/L Res and practically no other res. Due to /Kin, I'm often in Melee, so the +Res (if I'm reading correctly: 16% + 3%/enemy-up-to-9 = 43%) might help against the Def crashes and lucky shots that do get through.

So, what do you think? Kill them faster, or bump survivability?


Current primary characters, all on Guardian:
The Amber Fist (Elec/Stone Tanker) | Pixelbeater (Fire/Kin Corr) | The Sequencer (Bots/Traps MM)
Blakkat (Claws/Dark Brute) | Mhogus'thra (Ill/Dark Cont) | Wyldhunt (Beast/Dark MM)

 

Posted

I got the unlock tonight, and chose Assault. My reasoning is that I will always be attacking, whereas I won't always be in melee, so choose the Hybrid that will be more useful more often. I got the T3 for DoubleHit now.


Current primary characters, all on Guardian:
The Amber Fist (Elec/Stone Tanker) | Pixelbeater (Fire/Kin Corr) | The Sequencer (Bots/Traps MM)
Blakkat (Claws/Dark Brute) | Mhogus'thra (Ill/Dark Cont) | Wyldhunt (Beast/Dark MM)

 

Posted

Is the extra damage noticeable? Been wondering what to take on my fire/kin myself.


@Oblivion Herald

 

Posted

I must say that when Total Radial Graft (T3 Assault Hybrid) is running, the "high" chance of DoubleHit with >50% of primary damage is pretty noticeable.

The passive 7.5% buff isn't really noticeable, of course, but it's there. Takes this toon from a +29.5% to a +37% base.

I'll have to capture and digest some Combat Logs to see what's happening with RoF and whether Pyronic ever procs the DoubleHit (the latter is doubtful), but I've seen DoubleHit go off my ST attacks and Fireball. I'll also have to see whether running at Dmg Cap has any effect on DoubleHit - doubtful there as well, but I want to check it.


Current primary characters, all on Guardian:
The Amber Fist (Elec/Stone Tanker) | Pixelbeater (Fire/Kin Corr) | The Sequencer (Bots/Traps MM)
Blakkat (Claws/Dark Brute) | Mhogus'thra (Ill/Dark Cont) | Wyldhunt (Beast/Dark MM)

 

Posted

Got a chance and did confirm last weekend that DoubleHit does function normally even when at Dmg Cap. So yes, that's a great way to go for Kinetics toons.


Current primary characters, all on Guardian:
The Amber Fist (Elec/Stone Tanker) | Pixelbeater (Fire/Kin Corr) | The Sequencer (Bots/Traps MM)
Blakkat (Claws/Dark Brute) | Mhogus'thra (Ill/Dark Cont) | Wyldhunt (Beast/Dark MM)

 

Posted

I ended up swapping out my Clarion for Barrier and picking up the Melee Hybrid for the Mez resistance and increasing my survivability all around. I'm glad I did.