My very first attempt at a build, how i do
1. There is a lot of recharge here. Be aware that you can only cast 1 spell at a time thus some abilities don't need to recharge so fast. This is more of a personnal issue though. If you feel comfortable with that much recharge then go for it. But I see alittle too much for my tastes.
2. Rain of Fire doesn't need Accuracy. Replace with another Damage
3. Gale doesn't need any slots.
4. Combat jumping's defense is laughable. No need for slots. Expecially endurance reduction.
5. Steamy Mist is another personnal choice. Some people 6 slot it with maxed Defense and Resistance or some endurance reduction. Personally, I like 6 slots 3 Resistance, 2 Defense, 1 endo redux. It certainly doesn't need Recharge.
6. Hurricane doesn't want knockback. It wants -tohit.
7. Tough and Weave need Endo Redux to me. You're endurance is going to drain very quickly.
8. Freezing Rain doesn't want any damage or accuracy. It only need 3 Recharge Reduction.
9. Fly doesn't need any slots. Just 1 fly SO.
10. Lightning Storm's Accuracy SO needs to be changed to Endurance Reduction
11. No. Slots. In. Hover. I chuckled at this.
12. Heres a better build:
http://www.cohplanner.com/mids/downl...3EFE03FCF7A70E
Villain Plan by Mids' Villain Designer 1.957
http://www.cohplanner.com/
Click this DataLink to open the build!
Emjack: Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Storm Summoning
Power Pool: Flight
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Power Mastery
Villain Profile:
Level 1: Fire Blast -- Acc(A), Dmg(3), Dmg(3), Dmg(5), Acc(5), EndRdx(7)
Level 1: Gale -- Acc(A)
Level 2: Fire Ball -- Acc(A), Dmg(7), Dmg(9), RechRdx(9), Acc(11), Dmg(11)
Level 4: Hover -- Flight(A)
Level 6: Rain of Fire -- Dmg(A), RechRdx(15), Dmg(15), Dmg(17), RechRdx(17), RechRdx(19)
Level 8: Combat Jumping -- DefBuff(A)
Level 10: Steamy Mist -- DefBuff(A), EndRdx(19), EndRdx(21), DefBuff(21), DefBuff(23), EndRdx(23)
Level 12: Aim -- RechRdx(A), RechRdx(50)
Level 14: Fly -- Flight(A)
Level 16: Freezing Rain -- RechRdx(A), EndRdx(25), RechRdx(25), RechRdx(27), Slow(27), Slow(29)
Level 18: Blaze -- Acc(A), Dmg(29), Dmg(31), Dmg(31), RechRdx(31), RechRdx(33)
Level 20: Hurricane -- EndRdx(A), EndRdx(33), EndRdx(33), ToHitDeb(34), ToHitDeb(46), ToHitDeb(48)
Level 22: Afterburner -- Flight(A)
Level 24: Kick -- Dmg(A)
Level 26: Tough -- ResDam(A), ResDam(34), ResDam(34), EndRdx(36), EndRdx(50)
Level 28: Weave -- DefBuff(A), DefBuff(36), DefBuff(36), EndRdx(37), EndRdx(48)
Level 30: Hasten -- RechRdx(A), RechRdx(37), RechRdx(37)
Level 32: Inferno -- Acc(A), Dmg(39), Dmg(39), RechRdx(39), RechRdx(40), Dmg(48)
Level 35: Tornado -- Dmg(A), Dmg(40), Dmg(40), EndRdx(42), RechRdx(42), RechRdx(42)
Level 38: Lightning Storm -- EndRdx(A), Dmg(43), Dmg(43), Dmg(43), RechRdx(45), RechRdx(45)
Level 41: Conserve Power -- EndRdx(A)
Level 44: Temp Invulnerability -- EndRdx(A), ResDam(45), ResDam(46), ResDam(46)
Level 47: Force of Nature -- EndMod(A)
Level 49: Power Build Up -- RechRdx(A), RechRdx(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run(A)
Level 2: Health -- Heal(A)
Level 2: Hurdle -- Jump(A)
Level 2: Stamina -- EndMod(A), EndMod(13), EndMod(13)
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No, this isn't the best I can do but it keeps all your powers in their place. All I did was simply move around slots and enhancements. You're extremely endurance heavy but that is the typical of Storm Summoning. Turn off Hurricane if you're on a team where you're not going to be in melee. But be aware while soloing that Hurricane pretty much makes you invincible as long as you keep enemies within it.
Protip: Hurricane stuff into corners using Gale to herd them around.
I always do 2 Accuracies in my powers because I LOATH missing. If you're more comfortable with 1 then I highly suggest replacing 1 with an endurance reduction in all the powers you want.
Whining about everything since 2006.
Ammo switching for Dual Pistols was my idea:
http://boards.cityofheroes.com/showthread.php?t=135484
Not every Corruptor secondary has a heal. Storm does. You didn't take it. That's a matter of personal preference, and if you don't want a heal by all means skip it. I would recommend you take it if you plan on teaming at all.
TYVM for showing my mistakes and redoing the build, yours looks so much better lol, its nice and i totally forgot about a heal, can i take kick out and place a storm heal there or what an i remove and place a heal? atm my compute doing mjor vista upgrades so atm im on my ipad so i cant see what type storm heal i forgot or missed to put in, i agree i do want a heal in this build somewhere.
If I were you I'd look to swap out combat jumping, hover, or afterburner and put O2 Boost (the heal) in its place. Kick is a prerequisite for Tough and Weave.
ah i forgot about that for kick, aye afterburner i can swap out for 02 Boost, how many slots is 02boost need?
The heal isn't that big, and if you don't plan on teaming a lot you don't need that many slots. I'd put a recharge in it, and maybe move a slot or two that you get in your 40s to add a heal or another recharge.
Ok cool, I gotcha tyvm again, your great help
In regards to the heal (O2 Boost) in storm. It's base end cost is 13. 13! For a single target heal. I get that it has some mez, end drain and perception properties but you took fire for your primary and storm for your secondary. Both are heavy on the end. Never mind fire for a minute but storm is very hungry for end. Storm needs end. Storm craves end. With all the end that storm uses, do you really wanna be a potential heal bot as well at the high cost for end and the low amount of healing it provides? Not saying you would, but there will always be a chance that you wind up on a team where you are the only one with a heal. Pugs can be a nightmare orrrrr, they can be as breezy as a cool wind across the nape of your neck. Visual, I know. Even regular teams can catch a powdered b**** slap every now and then.
Your job is NOT to heal. Your job 1st and foremost is to fire blast since that is your PRIMARY power set. You job SECONDARY to your primary job, is to debuff and cause as much chaos as you possibly can. That's what /storm/ does best.
Fire blast is also heavy on end. Packs quite a punch and it's damage is 2nd to none (I think. BR puts out great dmg as well...) so the end cost will be high. As was already stated, you need to slot for end, imo, 1st before all else. Maybe accuracy comes close, for if you can't hit your target, you are wasting end. This is just my personal preference. There are ways to help you with end use, like visiting the market and getting the temp end powers there. Stocking up on blue inspirations. And I think most important to all of this is, knowing when to use your +end mitigators. I rarely ever let my end drop below half. Testing this solo is the best way to feel out your strategy and play style.
When I leveled up all of my /storms/ I pretty much hated life. I always slotted at least 2 end enh and 2 acc enh in every power that I could. Yes. Even LS with its high base in acc. But not the patches. They get 2 end and maybe if I'm feeling froggy, 1 rchg.
I view storm sets as a challenge to make them work and work effectively with as minimal end use as possible. Storm sets, unless you take other mitigating powers for end, are not sets that you should really care too much about having alot of recharge with. The faster your powers return, the more end you will use. And if you miss your target due to being -tohit debuffed, same deal. More end used. Even with all these precautions taken, yep, storm still loses end faster than a virgin loses...well. You know.
Most skipable powers? Personal preference - once you find out what you CAN use and what you CAN'T use to help accommodate the end drain. For me? O2 is an easy choice for reasons already stated. Snow storm even though I love that power, usually gets skipped. Another high end cost toggle that I don't want or need. And thunder clap. Unless you have another stun power this is an easy choice. Really cool sound and animation though...
Well. That's those are my thoughts at least. I make no claims that this is the way ALL stormers think or even play, but I have played them long enough to know just a few things about how I would and do play and slot them. As a final note, if you can go the Incarnate route, Cardiac is a life saver. Just sayin.
Good luck.
~Storm's the source, man. It will change your lifeĀ
Swear to God.~
Hollows
Beware the Woods at Night.
Miles to go and Skies to Fly!
I want to solo 95% time, i want to live i do not want to run out of power all time. if you see a better slotting and/or stuff i do need and dont, p;ease change my build to something you woud do as a soloist, im up for anything BUT i want to keep all slotting up to SO's from lvl 1-50, this is for fun soloing and not teaming, not worried abot IO's till after i hit lvl 50 please, tyvm for your advice and any input
Not saying it is a Fire/Storm's *job* to heal, but if no one else on the team has a heal and heals are needed then it is what it is. You either have a heal and try to do your best, or you don't have a heal and no one on the team has a heal.
Probably a more common scenario would be this: there's someone else on the team with a heal handling most of the HP issues. In that scenario, O2 boost allows you to do spot healing to fill in gaps, or help out folks with mezzes. If you are spamming O2 boost, there's a serious problem with them team. It is a good tool to have in your toolbox. I think it is a little better than afterburner, which in a SO build basically only helps you travel faster between missions . . . I can't imagine it being the difference between success or failure on a team.
Since you don't plan on teaming much, you won't have a ton of slots in O2 Boost. I'd personally go with a recharge, precisely because you don't plan on using it a lot (but when you do need it, you want it to be ready). Hollows makes a good point that it is an endurance hog. I know you don't want an IO build, but if you had 2 slots in O2 Boost and put in (for example) a level 25 Harmonized Healing Heal/End/Rech and a Triage Heal/End/Rech you'd get essentially the same enhancement value as a Heal, End Reduction, and Recharge +0 SO (3 SOs worth of value in 2 slots). This technique is called "frankenslotting", ignoring set bonuses and just using set IOs to eek out extra enhancement value.
Just to insert another, slightly different point of view, this is how I've built my own Fire/Storm. Not a full build to 50, but a good start.
Villain Plan by Mids' Villain Designer 1.958
http://www.cohplanner.com/
Click this DataLink to open the build!
Astarte Tsovinar: Level 49 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Storm Summoning
Power Pool: Flight
Power Pool: Leaping
Villain Profile:
Level 1: Flares -- Acc(A), Acc(3), EndRdx(7)
Level 1: Gale -- Acc(A), Acc(5)
Level 2: Fire Blast -- Acc(A), Acc(3), EndRdx(13), RechRdx(15)
Level 4: Fire Ball -- Acc(A), Acc(5), EndRdx(7)
Level 6: Snow Storm -- EndRdx(A), EndRdx(9), Slow(15)
Level 8: Rain of Fire -- RechRdx(A), RechRdx(9), EndRdx(11), Range(13)
Level 10: Steamy Mist -- EndRdx(A), EndRdx(11)
Level 12: Combat Jumping -- DefBuff(A)
Level 14: Fly -- EndRdx(A)
Level 16: Freezing Rain -- RechRdx(A), RechRdx(17), EndRdx(17), Range(19)
Level 18: Air Superiority -- Acc(A), Acc(19)
Level 20: O2 Boost -- RechRdx(A), Heal(21)
Level 22: Blaze -- Acc(A)
Level 1: Brawl -- Acc(A)
Level 1: Sprint -- EndRdx(A)
Level 2: Rest -- RechRdx(A)
Level 1: Scourge
Level 2: Swift -- Run(A)
Level 2: Health -- Heal(A)
Level 2: Hurdle -- Jump(A)
Level 2: Stamina -- EndMod(A), EndMod(21)
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Be Well!
Fireheart
Not saying it is a Fire/Storm's *job* to heal, but if no one else on the team has a heal and heals are needed then it is what it is. You either have a heal and try to do your best, or you don't have a heal and no one on the team has a heal.
Probably a more common scenario would be this: there's someone else on the team with a heal handling most of the HP issues. In that scenario, O2 boost allows you to do spot healing to fill in gaps, or help out folks with mezzes. If you are spamming O2 boost, there's a serious problem with them team. It is a good tool to have in your toolbox. I think it is a little better than afterburner, which in a SO build basically only helps you travel faster between missions . . . I can't imagine it being the difference between success or failure on a team. Since you don't plan on teaming much, you won't have a ton of slots in O2 Boost. I'd personally go with a recharge, precisely because you don't plan on using it a lot (but when you do need it, you want it to be ready). Hollows makes a good point that it is an endurance hog. I know you don't want an IO build, but if you had 2 slots in O2 Boost and put in (for example) a level 25 Harmonized Healing Heal/End/Rech and a Triage Heal/End/Rech you'd get essentially the same enhancement value as a Heal, End Reduction, and Recharge +0 SO (3 SOs worth of value in 2 slots). This technique is called "frankenslotting", ignoring set bonuses and just using set IOs to eek out extra enhancement value. |
I'll say this again. It is not a storms job or objective to be a healer. If a storm player is thinking when he/she starts his/her build, "You know. I should take O2 Boost, jic I'm on a team that doesn't have a healer.", then they are already doing it wrong. Stop. Re-roll an emp or some other "healing" AT. I just can't in good conscience recommend taking O2 unless you are shooting for rchg bonuses (Doc Wounds) or have no other viable power to pick.
If you do take it however, I still would recommend an end red enh (or 2) in it over rchg. Using it just 2wice uses at base 26! (unslotted) endurance. That's nearly 1/3 (I think. I suck at math) of your base total for endurance out of the gate. Slotted once for endurance reduces the end use by only 4ish. Slotting it 2wice for end nearly cut's it in half, or just 2 points of end reduction more. Useless imo. Factor in the blasting and the storming and you are gonna wanna quit storm cold turkey faster than you thought it'd be cool to take O2 in the 1st place.
Young Tutor did make a viable suggestion for slotting O2 if you did take it though. The 2 IO pieces he suggested could probably be bought for less than 100 inf uncrafted. I'd start the bidding at 5 and see what happens. Not sure what the salvage prices are for those 2 though. Afterburner is a great power (for me). I think it's more than just a faster flight power booster though. In a tight sitchiation, it can increase your def by nearly 13% unslotted. That's pretty good. But then we're getting into sets here and that's not what the OP wants at this point.
To end. If you want to take O2, no one will hate you for it. But i just think there are better powers to take than that since 100% of the time you will be soloing 95% of the time.
Hollows
Beware the Woods at Night.
Miles to go and Skies to Fly!
Aye I'll have to think about the 02boost besides that heal does the rest of the build as it, is it a good solid solo build, that I'm not going to be firing over and over or run out power cause there slotted wrong???
Vel in the 2nd post, covered alot of ground on changes to your build. Keep in mind though what I've said about end red and end mitigators. Visit the market and look up the Recovery Serum. It has 5 charges of +recovery and can be purchased as many times as you want/need.
I've redone your build and below is the result. Even with the changes (and there were many), you are still going to be sucking on end. You could swap out fire blast for flares. Over time flares does more dmg since it activates faster. Also easier on the end. One more thing to bring up is accolade hunting. There are at least 3 accolades that will significantly boost your end mitigation but not so much so that they well eliminate your endurance issues. You can locate them in mids in the upper right hand corner tagged as Accolades (off or on).
Visit this site for a complete list of the badges required to "make" the accolades listed in mids. http://www.badge-hunter.com/
Visit this link for the badge locations in game.
http://www.badge-hunter.com/index.php?/page/maps.php
Some of them are time consuming but the end result is worth it. Can also be pretty fun when you are hunting. The best part about badge hunting imo is that they take you to several locations, zones etc. and you can familiarize yourself with them. See places you never knew existed. Find little hidden spots like the one in Faultline. Reading the badges and plaques also tell you the lore of the game. Alot of the TF's that you can do along the way can help you in accumulating said badges.
Anywhoo. Here's your build reworked as I would slot it leveling up. This does not mean that my way is the only way or THE right way. It's just how I slotted my Fire/Storm when I lvld him up. Didn't mess with slot changes much. Tried to keep it as close to what you had but as you can see, end and acc concerns were addressed. And again. Some of the changes that you will see are what Vel had suggested in the 2nd post.
Villain Plan by Mids' Villain Designer 1.958
http://www.cohplanner.com/
Click this DataLink to open the build!
Emjack: Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Storm Summoning
Power Pool: Flight
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Power Mastery
Villain Profile:
Level 1: Fire Blast -- Acc(A), Acc(5), Dmg(5), Dmg(7), EndRdx(7), RechRdx(9)
Level 1: Gale -- Acc(A)
Level 2: Fire Ball -- Acc(A), Acc(17), Dmg(19), Dmg(19), EndRdx(25), RechRdx(27)
Level 4: Hover -- Flight(A)
Level 6: Rain of Fire -- Dmg(A), Dmg(31), Dmg(33), EndRdx(33), EndRdx(33), RechRdx(34)
Level 8: Combat Jumping -- Krma-ResKB:30(A), Ksmt-ToHit+:30(9)
Level 10: Steamy Mist -- EndRdx(A), EndRdx(11), DefBuff(11), DefBuff(45), ResDam(50), ResDam(50)
Level 12: Aim -- RechRdx(A), RechRdx(13), RechRdx(13), ToHit(15), ToHit(15), ToHit(17)
Level 14: Fly -- Flight(A)
Level 16: Freezing Rain -- EndRdx(A), EndRdx(36), RechRdx(37), RechRdx(37)
Level 18: Blaze -- Acc(A), Acc(21), Dmg(21), Dmg(23), EndRdx(23), RechRdx(25)
Level 20: Hurricane -- EndRdx(A), EndRdx(34), ToHitDeb(36), ToHitDeb(36)
Level 22: Afterburner -- Flight(A)
Level 24: Kick -- Dmg(A)
Level 26: Tough -- EndRdx(A), EndRdx(27), ResDam(37), ResDam(40)
Level 28: Weave -- EndRdx(A), EndRdx(29), DefBuff(29), DefBuff(43)
Level 30: Hasten -- RechRdx(A), RechRdx(31), RechRdx(31)
Level 32: Inferno -- Acc(A), Dmg(34), Dmg(42), EndRdx(43), RechRdx(43)
Level 35: Tornado -- Dmg(A), Dmg(45), Dmg(46), EndRdx(46), EndRdx(46), RechRdx(48)
Level 38: Lightning Storm -- Acc(A), Acc(39), Dmg(39), Dmg(39), EndRdx(40), EndRdx(40)
Level 41: Conserve Power -- RechRdx(A), RechRdx(42), RechRdx(42)
Level 44: Power Build Up -- RechRdx(A), RechRdx(45)
Level 47: Temp Invulnerability -- EndRdx(A), EndRdx(48), ResDam(48), ResDam(50)
Level 49: Force of Nature -- RechRdx(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run(A)
Level 2: Health -- Heal(A)
Level 2: Hurdle -- Jump(A)
Level 2: Stamina -- EndMod(A), EndMod(3), EndMod(3)
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Hollows
Beware the Woods at Night.
Miles to go and Skies to Fly!
Tyvm, this gives me a good solid ground to see how things are done and with all the comments and suggestions, this will help me learn to make my own builds
One thing of note on the badge and plaque locations. If you don't have the map pack installed, then finding them can be a bit difficult unless you are a /loc guru or very familiar with landmarks and the surrounding location of the badges and plaques. Vidiot maps (the 2nd link I provided) is where you can download the map pack.
Good luck!
Hollows
Beware the Woods at Night.
Miles to go and Skies to Fly!
Hi all, here is my first attempt at a leveling solo build SO's and under, NO IO's or higher in this build, just need to know how my slotting is, please criticize
http://www.cohplanner.com/mids/downl...10FF0161D3A70B