Gravity/Dark & incarnates
Well, in order to get some meaningful feedback, you should post your build or a proposed build.
In most cases, the Alpha shores up holes in your build; for instance, just a few shy of softcapping some defenses then Agility is a good idea or Spiritual if you're build is lacking in recharge bonuses. Destiny can similarly be used to compensate for small defense shortages, lack or recharge, lack of healing, or a lack of endurance management. The only one you'll likely receive a solid answer for is interface with Reactive as the most recommended (-res and fire DoT).
But as I said, we need to know what you're working with to see what deficiencies the incarnate powers should plug.
What is your APP?
For that combo I would probably go:
Destiny: Barrier (if you have mezz protection from the Psi APP) or Clarion (if you don't)
Interface: Reactive
Lore: Anything
Judgment: Anything
Alpha: Cardiac
But it could all vary.
Hi,
I am playing a fairly new Gravity/Dark Troller, and I cant put it down. Hugely survivable, and really nice single target damage. I hit harder than my dominators! Anyway here is the build i am aiming for, but the Incarnate selections were made with little experience, so wondering if it looks ok, or could use some tweaking?
Many thanks.....
P.S No trying to hijack the thread, just looking for the same info as the OP. Also maybe my build will help the OP a bit too.
My main aims were pretty much achieved. Soft capping Ranged and Smash/Lethal on top of all the -To hit from my Dark spells and Fluffy. Perma Hasten, and perma Soul Absorbtion. perma Fade, and finally perma Earth's Emabrace, upping my hit points by 500 at lvl 50.
Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/
Click this DataLink to open the build!
Miss Cream Soda: Level 50 Magic Controller
Primary Power Set: Gravity Control
Secondary Power Set: Darkness Affinity
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Lift
- (A) Thunderstrike - Accuracy/Damage
- (3) Thunderstrike - Damage/Endurance
- (3) Thunderstrike - Damage/Recharge
- (5) Thunderstrike - Accuracy/Damage/Recharge
- (5) Thunderstrike - Accuracy/Damage/Endurance
- (7) Thunderstrike - Damage/Endurance/Recharge
- (A) Theft of Essence - Healing
- (7) Theft of Essence - Healing/Recharge
- (9) Theft of Essence - Accuracy/Healing
- (9) Theft of Essence - Accuracy/Endurance/Healing
- (11) Theft of Essence - Accuracy/Endurance/Recharge
- (11) Theft of Essence - Chance for +Endurance
- (A) Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
- (13) Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge
- (13) Will of the Controller - Endurance/Recharge
- (15) Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance
- (15) Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge
- (17) Will of the Controller - Recharge/Chance for Psionic Damage
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Thunderstrike - Accuracy/Damage
- (21) Thunderstrike - Damage/Endurance
- (21) Thunderstrike - Damage/Recharge
- (23) Thunderstrike - Accuracy/Damage/Recharge
- (23) Thunderstrike - Accuracy/Damage/Endurance
- (25) Thunderstrike - Damage/Endurance/Recharge
- (A) Recharge Reduction IO
- (A) Dark Watcher's Despair - To Hit Debuff
- (25) Dark Watcher's Despair - Chance for Recharge Slow
- (27) Dark Watcher's Despair - To Hit Debuff/Endurance
- (27) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (A) Recharge Reduction IO
- (29) Recharge Reduction IO
- (29) Recharge Reduction IO
- (A) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (31) Steadfast Protection - Resistance/+Def 3%
- (A) Basilisk's Gaze - Accuracy/Hold
- (31) Basilisk's Gaze - Recharge/Hold
- (31) Basilisk's Gaze - Accuracy/Recharge
- (33) Basilisk's Gaze - Endurance/Recharge/Hold
- (A) Luck of the Gambler - Recharge Speed
- (33) Red Fortune - Defense/Recharge
- (33) Red Fortune - Endurance/Recharge
- (34) Red Fortune - Defense/Endurance/Recharge
- (34) Red Fortune - Defense
- (34) Red Fortune - Endurance
- (A) Luck of the Gambler - Recharge Speed
- (A) Rectified Reticle - Increased Perception
- (A) Stupefy - Accuracy/Recharge
- (36) Stupefy - Endurance/Stun
- (36) Stupefy - Accuracy/Endurance
- (36) Stupefy - Stun/Range
- (37) Stupefy - Accuracy/Stun/Recharge
- (37) Stupefy - Chance of Knockback
- (A) Efficacy Adaptor - EndMod/Recharge
- (37) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (39) Efficacy Adaptor - EndMod
- (39) Efficacy Adaptor - Accuracy/Recharge
- (39) Efficacy Adaptor - EndMod/Endurance
- (40) Efficacy Adaptor - EndMod/Accuracy
- (A) Endurance Reduction IO
- (A) Expedient Reinforcement - Accuracy/Recharge
- (40) Expedient Reinforcement - Accuracy/Damage
- (40) Expedient Reinforcement - Damage/Endurance
- (42) Expedient Reinforcement - Accuracy/Damage/Recharge
- (42) Expedient Reinforcement - Endurance/Damage/Recharge
- (42) Expedient Reinforcement - Resist Bonus Aura for Pets
- (A) Ragnarok - Damage
- (43) Ragnarok - Damage/Recharge
- (43) Ragnarok - Accuracy/Damage/Recharge
- (43) Ragnarok - Accuracy/Recharge
- (45) Ragnarok - Damage/Endurance
- (A) Cloud Senses - ToHit Debuff
- (45) Cloud Senses - Accuracy/ToHitDebuff
- (46) Cloud Senses - Accuracy/Recharge
- (46) Cloud Senses - ToHit Debuff/Endurance/Recharge
- (46) Cloud Senses - Accuracy/Endurance/Recharge
- (48) Cloud Senses - Chance for Negative Energy Damage
- (A) Mako's Bite - Accuracy/Damage
- (45) Mako's Bite - Damage/Endurance
- (48) Mako's Bite - Damage/Recharge
- (48) Mako's Bite - Accuracy/Endurance/Recharge
- (50) Mako's Bite - Chance of Damage(Lethal)
- (50) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (50) Defense Buff IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Healing IO
- (A) Empty
Level 1: Prestige Power Dash
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
Level 2: Swift
- (A) Flight Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (17) Miracle - +Recovery
- (A) Jumping IO
- (A) Endurance Modification IO
- (19) Endurance Modification IO
- (19) Performance Shifter - Chance for +End
Level 50: Pyronic Core Judgement
Level 50: Assault Core Genome
Level 50: Cimeroran Core Ally
Level 50: Musculature Core Boost
Level 50: Ageless Radial Invocation
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So I am lost on what I should take for alpha, interface, destiny, and hybrid incarnates and thoughts that may help