Basic Slotting for Grav/Kin


Fista

 

Posted

I have a Troller I got up to 45, no idea how, cause I don't really enjoy him. I hate to delete him as he's almost a 50 and I like his back ground. Anyway what are the basics for slotting this? I have zero experience with controllers and am not sure what to do with this guy.

I'm not looking to purple him out so lets stick to basics.


Something witty and profound

 

Posted

It would be better if you gave us a general build with some slotting, and we could work from there. Different people have different playstyles, and we don't know enough about yours. We don't know if you want to slot for Recharge or Defense or whatever.

That being said, Gravity is a single target damage specialist. I would suggest slotting Crush (if you take it), Propel and Lift with Thunderstrikes.

GD can be slotted for hold or damage -- it is a good place for the Will of the Controller ATO, or you could go with 4 Baz Gaze, plus an Acc/Dam and a common Damage. GDF can get 4 Baz Gaze and an extra Acc/Hold/Rech.

If you are going for S/L defense, then Enfeebled Operation in Crushing Field. Otherwise, you could slot it up with procs -- depends on how often you use it.

Wormhole can get 5 or 6 Stupify -- only use the knockback proc if you feel Ranged Defense is more important that extra Recharge.


Singularity has a lot of Resistance, so buffing that will make it a lot tougher. Use 4 Expediant Reinforcement maximizing damage and including the proc, plus a Sovereign Right Resist proc. In the last slot, you could put Acc/Dam, but if you can , consider a Dam/Mez Hami-O, as that will buff all of Singy's Mez powers. Or if you are going for Ranged Defense, go with 6 Expediant Reinforcement.


Skip Dimension Shift, Repel and probably IR.

5-6 Touch of the Nictus for Transfusion. 6 Efficacy Adapter in Transferance.

An Acc and maybe a Recharge in Siphon Power, an Acc and 1-3 Recharge in Siphon Speed. One common EndMod in Speed Boost. Fulcrum Shift gets 1-2 Acc, 1-3 Recharge.

Increase Density is a good place for a Steadfast -knockback. If going for Defense, you can also add a Steadfast +3 defense. (ID also adds Resistance, so you can use it on Singy.)

As for APP/PPP, there are a lot of options.


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Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Damn. Little more complex than I figured. I think perhaps I should get to know the powers/toon better before I think about how to slot.


Something witty and profound