Build Request for Stone / Stone Tanker please


Ellectra

 

Posted

Hello all,

I have a Stone / Stone Tanker which I started a very long time ago ( Currently 25 ) that I would like to start playing again.

What I would like are some example builds that I can get some ideas from if I may I am very inexperienced with most things in CoH sorry ( Stopped playing along time ago ) I am thinking of going Granite Armour, is that still a good idea these days ?

Absolutely any advice is very much welcome


Electra


 

Posted

pretty late response but I just got my stone to 50 and after tweaking it I've finalized my build. I didn't include a lot of incarnate powers because I always take multiple, but I think Ageless and Clarion work best for this. The only problem I am running into is that I took Conserve power to mitigate end consumption, but I never seem to use it now, but I need it for physical perfection.

This guy has softcapped resistances to everything but psi. Defenses in the high 40's for damage types and in the 20's for melee/ranged. he's even fairly speedy in granite, moving at about 26 mph. The build doesn't reflect it, but I used enhancement boosters in Swift to make both IO's 50+5.

Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/

Click this DataLink to open the build!

Das Stones: Level 50 Science Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Stone Melee
Power Pool: Leadership
Power Pool: Teleportation
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Stone Skin -- GA-3defTpProc(A), S'fstPrt-ResDam/Def+(7)
Level 1: Stone Fist -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(9), KntkC'bat-Knock%(11)
Level 2: Earth's Embrace -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(3), Dct'dW-Rchg(3), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(5)
Level 4: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(11), GftotA-Run+(13)
Level 6: Mud Pots -- SMotTanker-Acc/Dmg(A), SMotTanker-Dmg/Rchg(13), SMotTanker-Acc/Dmg/Rchg(15), SMotTanker-Dmg/EndRdx/Rchg(15), SMotTanker-Acc/Dmg/EndRdx/Rchg(17), SMotTanker-Rchg/Res%(17)
Level 8: Rooted -- HO:Golgi(A), HO:Golgi(19), HO:Golgi(19)
Level 10: Taunt -- Zinger-Taunt/Rchg(A), Zinger-Taunt/Rng(21), Zinger-Taunt/Rchg/Rng(21)
Level 12: Teleport -- Winter-ResSlow(A)
Level 14: Stone Mallet -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(25), Mako-Dmg/Rchg(25), Mako-Acc/EndRdx/Rchg(27), Mako-Acc/Dmg/EndRdx/Rchg(29)
Level 16: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(29)
Level 18: Rock Armor -- LkGmblr-Rchg+(A)
Level 20: Crystal Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(37), GftotA-Run+(37)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 24: Kick -- HO:Nucle(A)
Level 26: Minerals -- GftotA-Run+(A)
Level 28: Tough -- Aegis-Psi/Status(A), RctvArm-ResDam/EndRdx(31), RctvArm-ResDam/Rchg(31), RctvArm-ResDam(31), RctvArm-EndRdx(36), Aegis-ResDam(37)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(34), Ksmt-ToHit+(36), GftotA-Run+(42), LkGmblr-Def(43), LkGmblr-Def/EndRdx/Rchg(43)
Level 32: Granite Armor -- LkGmblr-Rchg+(A), GftotA-Run+(33), Aegis-ResDam(33), LkGmblr-Def(33), Aegis-ResDam/EndRdx(34), SW-ResDam/Re TP(34)
Level 35: Hurl Boulder -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(36), Thundr-Dmg/Rchg(42), Thundr-Acc/Dmg/Rchg(43), Thundr-Acc/Dmg/EndRdx(45), Thundr-Dmg/EndRdx/Rchg(46)
Level 38: Seismic Smash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(39), C'ngImp-Dmg/EndRdx/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(39), C'ngImp-Acc/Dmg/Rchg(40), C'ngImp-Dmg/Rchg(40)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42)
Level 44: Fault -- Amaze-Stun(A), Amaze-Stun/Rchg(45), Amaze-Acc/Stun/Rchg(45), Amaze-Acc/Rchg(46), Amaze-ToHitDeb%(46)
Level 47: Tremor -- Erad-Dmg(A), Erad-Dmg/Rchg(48), Erad-Acc/Dmg/Rchg(48), Erad-Acc/Dmg/EndRdx/Rchg(48)
Level 49: Physical Perfection -- RgnTis-Regen+(A), P'Shift-EndMod(50), P'Shift-End%(50), RgnTis-Heal/EndRdx(50)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A), Run-I(40)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(23), Mrcl-Rcvry+(23)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A)
Level 50: Cardiac Core Paragon
------------
------------
Set Bonus Totals:

  • 7% DamageBuff(Smashing)
  • 7% DamageBuff(Lethal)
  • 7% DamageBuff(Fire)
  • 7% DamageBuff(Cold)
  • 7% DamageBuff(Energy)
  • 7% DamageBuff(Negative)
  • 7% DamageBuff(Toxic)
  • 7% DamageBuff(Psionic)
  • 9.44% Defense(Melee)
  • 12.88% Defense(Smashing)
  • 12.88% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 14.13% Defense(Energy)
  • 14.13% Defense(Negative)
  • 6% Defense(Psionic)
  • 11.94% Defense(Ranged)
  • 6% Defense(AoE)
  • 1.8% Max End
  • 4% Enhancement(Heal)
  • 67.5% Enhancement(RechargeTime)
  • 38% Enhancement(Accuracy)
  • 14% SpeedFlying
  • 196.8 HP (10.5%) HitPoints
  • 14% JumpHeight
  • 14% SpeedJumping
  • MezResist(Held) 3.3%
  • MezResist(Immobilized) 9.35%
  • MezResist(Terrorized) 4.95%
  • 6% (0.1 End/sec) Recovery
  • 62% (4.84 HP/sec) Regeneration
  • 20% ResEffect(SpeedFlying)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(SpeedRunning)
  • 5.52% Resistance(Smashing)
  • 5.52% Resistance(Lethal)
  • 6.78% Resistance(Fire)
  • 6.78% Resistance(Cold)
  • 3% Resistance(Energy)
  • 3% Resistance(Negative)
  • 5.52% Resistance(Toxic)
  • 11.02% Resistance(Psionic)
  • 65.5% SpeedRunning






 

Posted

I'd prolly go for something like this one at level 50 and make a second build with SO's for anything exemplared below lvl 27 (when Granite is not available).

For pure Psi dmg, swap to Minerals, it has the disadvantage that, if other dmg besides Psi, you'll have to rely on Barrier, Rebirth, Melee Hybrid or just purple and orange insps.-

I like having Fire Blast and Fire Ball on my Stone/Elec, it allows me to stay at a distance on situations like BAF or LAM where you might need to get out of melee quickly (can't rely on always having SB on you) like BAF rings or Marauder's one shotter in LAM. Super Jump is just there to move around when not in Granite and Teleport Foe is, well, I had to choose a lvl 49 power.-

For Incarnate Powers, Spiritual is imho best choice to counteract granite's rchg penalty, on Lore, I'd choose Rikti for the Rikti Guardian's AM while every other Incarnate Power is open to your liking.

Atlas Medallion would help on possible endurance issues as well as Portal Jockey Accolade:

Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Stone Melee
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Stone Skin -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(50)
Level 1: Stone Fist -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(34), C'ngImp-Dmg/Rchg(36), C'ngImp-Acc/Dmg/Rchg(36), C'ngImp-Acc/Dmg/EndRdx(36)
Level 2: Earth's Embrace -- Dct'dW-Rchg(A), Dct'dW-Heal/EndRdx(3), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(5)
Level 4: Heavy Mallet -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(42), C'ngImp-Dmg/Rchg(42), C'ngImp-Acc/Dmg/Rchg(42), C'ngImp-Acc/Dmg/EndRdx(43)
Level 6: Mud Pots -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/Rchg(7), M'Strk-Dmg/EndRdx(7), M'Strk-Acc/EndRdx(17), M'Strk-Acc/Dmg/EndRdx(17), M'Strk-Dmg/EndRdx/Rchg(50)
Level 8: Rooted -- HO:Golgi(A), HO:Golgi(9), HO:Golgi(9)
Level 10: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(11), Mocking-Taunt/Rchg/Rng(11), Mocking-Acc/Rchg(15), Mocking-Taunt/Rng(15), Mocking-Rchg(31)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Teleport -- EndRdx-I(A)
Level 16: Boxing -- Empty(A)
Level 18: Tough -- RctvArm-EndRdx(A), RctvArm-ResDam(19), RctvArm-ResDam/EndRdx(19), RctvArm-ResDam/EndRdx/Rchg(25)
Level 20: Fault -- Mocking-Acc/Rchg(A), Mocking-Rchg(21), Mocking-Taunt/Rchg(21), Mocking-Taunt/Rchg/Rng(29), Rope-Acc/EndRdx(43)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(23), LkGmblr-Def/EndRdx/Rchg(25)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A)
Level 26: Minerals -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(27), LkGmblr-Def/EndRdx/Rchg(29)
Level 28: Super Jump -- Jump-I(A)
Level 30: Build Up -- RechRdx-I(A), RechRdx-I(31)
Level 32: Granite Armor -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(33), Aegis-ResDam/Rchg(33), ResDam-I(33), LkGmblr-Def/EndRdx(34), LkGmblr-Rchg+(34)
Level 35: Tremor -- SMotTanker-Acc/Dmg(A), SMotTanker-Dmg/Rchg(37), SMotTanker-Acc/Dmg/Rchg(37), SMotTanker-Dmg/EndRdx/Rchg(40), SMotTanker-Acc/Dmg/EndRdx/Rchg(40), SMotTanker-Rchg/Res%(43)
Level 38: Seismic Smash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(39), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(40)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(46)
Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(46)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Teleport Foe -- IntRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(31), EndMod-I(37)
Level 50: Spiritual Core Paragon
------------
------------
Set Bonus Totals:

  • 4% DamageBuff(Smashing)
  • 4% DamageBuff(Lethal)
  • 4% DamageBuff(Fire)
  • 4% DamageBuff(Cold)
  • 4% DamageBuff(Energy)
  • 4% DamageBuff(Negative)
  • 4% DamageBuff(Toxic)
  • 4% DamageBuff(Psionic)
  • 11% Defense(Melee)
  • 13.19% Defense(Smashing)
  • 13.19% Defense(Lethal)
  • 13.19% Defense(Fire)
  • 13.19% Defense(Cold)
  • 13.5% Defense(Energy)
  • 13.5% Defense(Negative)
  • 6% Defense(Psionic)
  • 11.63% Defense(Ranged)
  • 11% Defense(AoE)
  • 3.6% Max End
  • 73.75% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • 55% Enhancement(Accuracy)
  • 4% SpeedFlying
  • 161.6 HP (8.63%) HitPoints
  • 4% JumpHeight
  • 4% SpeedJumping
  • MezResist(Held) 5.5%
  • MezResist(Immobilized) 7.7%
  • MezResist(Sleep) 1.65%
  • MezResist(Stunned) 1.65%
  • MezResist(Terrorized) 2.2%
  • 4.5% (0.08 End/sec) Recovery
  • 30% (2.34 HP/sec) Regeneration
  • 2.52% Resistance(Smashing)
  • 2.52% Resistance(Lethal)
  • 3.78% Resistance(Fire)
  • 3.78% Resistance(Cold)
  • 2.52% Resistance(Toxic)
  • 2.52% Resistance(Psionic)
  • 9% SpeedRunning
------------
Set Bonuses:
Steadfast Protection
(Stone Skin)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Gladiator's Armor
(Stone Skin)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Crushing Impact
(Stone Fist)
  • MezResist(Immobilized) 2.2%
  • 21.08 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Doctored Wounds
(Earth's Embrace)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Crushing Impact
(Heavy Mallet)
  • MezResist(Immobilized) 2.2%
  • 21.08 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Multi Strike
(Mud Pots)
  • MezResist(Sleep) 1.65%
  • 0.95% Resistance(Fire,Cold)
  • MezResist(Stunned) 1.65%
  • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
  • 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
Mocking Beratement
(Taunt)
  • 1.8% Max End
  • MezResist(Held) 2.75%
  • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  • 7.5% Enhancement(RechargeTime)
Reactive Armor
(Tough)
  • MezResist(Immobilized) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Mocking Beratement
(Fault)
  • 1.8% Max End
  • MezResist(Held) 2.75%
  • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
Luck of the Gambler
(Weave)
  • 10% (0.78 HP/sec) Regeneration
  • 21.08 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Combat Jumping)
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Minerals)
  • 10% (0.78 HP/sec) Regeneration
  • 21.08 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Aegis
(Granite Armor)
  • 5% SpeedRunning
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
Luck of the Gambler
(Granite Armor)
  • 10% (0.78 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Superior Might of the Tanker
(Tremor)
  • 4% DamageBuff(All)
  • 56.22 HP (3%) HitPoints
  • 10% Enhancement(RechargeTime)
  • 2.52% Resistance(Toxic,Psionic)
  • 2.52% Resistance(Smashing,Lethal)
Crushing Impact
(Seismic Smash)
  • MezResist(Immobilized) 2.2%
  • 21.08 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Basilisk's Gaze
(Char)
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
Thunderstrike
(Fire Blast)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 7% Enhancement(Accuracy)
  • 4% SpeedRunning, 4% SpeedFlying, 4% SpeedJumping, 4% JumpHeight
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Positron's Blast
(Fire Ball)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)



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