Ellectra

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  1. Hello all,

    Thank you all for the great advice so far, I am currently working on a build in MIDS that I will post for your advice. As I said in my original post, I am very inexperienced with all of this, so all the posts have been great thanks

    I am working on the Holiday set as it seems quite good, does anyone use the ATIO set for tankers at all ? I have also done a bit of reading about offsetting the Granite armour Movement / Recharge debuff with LotG and GotA, but I am not sure that is the path I want to head down yet.

    It can get very confusing looking at all the possibilities and I totally agree that Stone / Stone is hard on endurance. At 27 I am having huge endurance issues and not really sure what I can do about it yet.

    Once again thank you all for the great advice
  2. Hello all,

    I have a Stone / Stone Tanker which I started a very long time ago ( Currently 25 ) that I would like to start playing again.

    What I would like are some example builds that I can get some ideas from if I may I am very inexperienced with most things in CoH sorry ( Stopped playing along time ago ) I am thinking of going Granite Armour, is that still a good idea these days ?

    Absolutely any advice is very much welcome


    Electra
  3. Hello all,

    I have a Stone / Stone Tanker which I started a very long time ago ( Currently 25 ) that I would like to start playing again.

    What I would like are some example builds that I can get some ideas from if I may I am very inexperienced with most things in CoH sorry ( Stopped playing along time ago ) I am thinking of going Granite Armour, is that still a good idea these days ?

    Absolutely any advice is very much welcome


    Electra
  4. Hi there,

    Sorry for being a n00b and my complete technical incompetence.... But ( there is always a but isn't there ? ) I can't get this working

    1, I downloaded the "All 3 versions"
    2, Extracted the zip file to my data folder ( It created a folder called "BadgeReporterALL")
    3, Started COH and made the 3 macros. ( Only the Help one works and it pulls up the standard COH help menu )

    Looking at the older threads, I would guess I need to copy the contents of "BadgeReporterALL" and put that in my Data folder ( overwriting the "texture_library" folder ? ) Is that correct or have I completely missed the whole idea ?

    Once again so sorry for not being at all technical, it is a wonder I managed to extract the files in the first place

    Many thanks in advance

    Electra
  5. Hi and thanks for answering my questions Kioshi.

    Please see the original post for MK4 which was based on your examples.

    I have tried to get a good amount of defence, regen, recharge and + HP and still keep a respectable damage bonus. I think the Regen is decent and the it is 13 seconds off being perma hastened, so should also be acceptable ?

    Again please do not worry about slot / power levels as this is just a build example. (I will be a lot more careful when I respec)

    Again any advice on this new build would be appreciated.

    Many thanks in advance

    Ele
  6. Hi Kioshi,

    I have been trying to build something based on your post but it is not yet finished. I do have some questions though if you do not mind.

    1, You do not have a travel power in your build, is Ninja run really good enough as a travel power to get around ? I am having my doubts about dropping Super Jump

    2, Yes I also like the idea of Soul Mastery, that would of course mean that I would have to go red side to pick it up. Do I need to stay red side until I have both powers from Soul Mastery ?

    3, I really went Body Mastery for Focused Accuracy, it seemed like a good boost for the ToHit. Do you find that Tactics is enough to make up the difference ? I notice that in your KC attacks they are not slotted for accuracy, is there enough ToHit in Tactics for that ?

    4, I know that the PVP + 3 defence is expensive, but it is only a matter of saving up enough Hero Merits for it. I have 15 already so should not be an issue I think ?

    5, Is slotting for damage bonus a bad thing ? I notice the other builds given in this thread have low damage bonus overall.

    6, I know people say that Electric Armour has no End issues but with all my toggles up I have a LOT of end issues especially against tough apponents. I did do some PvP against a Kenitic / Regen Scrapper and almost beat them, but my end ran out and was unable to keep fighting, so I lost What am I doing so wrong ?

    7, Looking at your build you were aiming for a fast recharge build, was that the concept you were aiming for ? does that not cause even more end issues ?

    Many thanks in advance

    Ele
  7. Hello again all,

    So is my MK3 build workable or are there some things I should be looking at ?

    Many thanks in advance

  8. Hi Shane,

    Thanks for the response, in my first post I did a little explanation of slots and such ( I have overwritten it now though ) Basically I am no MIDs diva and slots / powers were fitted as and when, they do not reflect what I would / have taken in game Just a concept build to aim for and as that what are your thoughts on it ?

    Many thanks to all the advice and any who chose to add more
  9. Thank you very much Valuur and Kioshi for the builds

    I have spent a couple of days messing around with Valuur's advice and updated my build ( See first post, which has been updated )

    I will have a more in depth look at yours Kioshi over the next couple of days. ( I am very slow when it comes to Mids and I seem to have developed an addiction to brackets )

    I have tried to add more defence and keep as much damage bonus as I can. I am sure it is not a cheap build by any stretch, but welcome feedback as to its viability. It will take a long time to get those sets I am sure, but I am in no particular rush

    Thanks again for the input and look forward to any advice on my new build.

  10. Hello Vauluur and thank you for your response ( I very much appreciate the advice )

    Would you have any examples for me to look at please ?

    I suppose I should explain myself a little so not to confuse Plus I have a whole heap of questions

    I have very little experience with IOs, I only have 4 currently ( Numina's R/R and Miracle R, Steadfast + Def and Zephyr KB protection ) No real end game experience ( I am 39 ) but I have done a fair bit of reading around things

    I do know about the 45% Def softcap and I kind of regret not picking a Def based secondary, but I did not know at the time. What I have noticed is that there are not many /Elec scrappers about to ask things of, it seems to be a more popular with Brutes. Looking at Brute builds most aim for an overall 27 - 35 % defence, and doing some experimenting I figure getting to 45% defence would be a huge task. ( My own defence is around 25% with toggles up )

    I am in two minds about the whole defence thing on /Elec would an extra 10% defence ( 3 sets of Kenetic ? ) be worth the set bonus sacrifice of other powers ? Is defence that important to scrappers ? or should damage be the primary concern ?

    The use of Gladiators IO..

    Yes I realise this is an odd choice, but it seems to me that it is actually the best res set you can get. I could may well be wrong but the individual and set bonus seem to be stronger than the standard IO sets ( The only issue of course is the huge cost of them ) again I could well be wrong and happy to be shown the error of my thinking.

    Initial Strike

    Only Really slotted that to house an IO set with defence bonuses.

    Shin Breaker..

    I also realise that is a very odd selection in there. It does give an overall 3.5 % damage bonus though if that helps. Really with the slots I had for it I was unsure of what to do.

    All in all thank you for some great advice if you could get me some examples that would be great though .

    I will do some thinking and playing around with things in Mid and post again
  11. Hi all,

    Lets try MK 4


    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Electra : Level 50 Mutation Scrapper
    Primary Power Set: Street Justice
    Secondary Power Set: Electric Armor
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Soul Mastery
    Hero Profile:
    Level 1: Heavy Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
    Level 1: Charged Armor -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(7)
    Level 2: Sweeping Cross -- Oblit-Dmg(A), Oblit-Acc/Rchg(17), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/Rchg(27), Oblit-%Dam(29), Oblit-Acc/Dmg/EndRdx/Rchg(37)
    Level 4: Conductive Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(13), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(15)
    Level 6: Lightning Field -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(9), Oblit-Acc/Rchg(15), Oblit-%Dam(17)
    Level 8: Rib Cracker -- Hectmb-Acc/Rchg(A), Hectmb-Dmg/Rchg(9), Hectmb-Acc/Dmg/Rchg(31), Hectmb-Dmg/EndRdx(34), Hectmb-Dam%(36)
    Level 10: Static Shield -- GA-3defTpProc(A), ImpArm-ResDam(45), ImpArm-ResPsi(46)
    Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 14: Boxing -- Empty(A)
    Level 16: Grounded -- S'fstPrt-ResDam/Def+(A)
    Level 18: Spinning Strike -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(19), Ragnrk-Acc/Dmg/Rchg(19), Ragnrk-Acc/Rchg(21), Ragnrk-Dmg/EndRdx(23)
    Level 20: Energize -- Numna-Heal(A), Numna-Heal/Rchg(21), Numna-EndRdx/Rchg(40), Numna-Heal/EndRdx/Rchg(45)
    Level 22: Combat Readiness -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(23), AdjTgt-ToHit/EndRdx/Rchg(43)
    Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(25), RctvArm-ResDam/EndRdx/Rchg(29), RctvArm-ResDam/Rchg(31)
    Level 26: Shin Breaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36)
    Level 28: Lightning Reflexes -- HO:Micro(A)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(37)
    Level 32: Crushing Uppercut -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(34)
    Level 35: Power Sink -- Efficacy-EndMod(A), Efficacy-EndMod/Acc/Rchg(40), Efficacy-EndMod/Acc(42), Efficacy-EndMod/EndRdx(43)
    Level 38: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(39), LkGmblr-Def/EndRdx(39), LkGmblr-Def/Rchg(43)
    Level 41: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(42), Ksmt-ToHit+(42)
    Level 44: Dark Blast -- Apoc-Dmg(A), Apoc-Dam%(45), Apoc-Dmg/Rchg(46), Apoc-Acc/Rchg(46), Apoc-Acc/Dmg/Rchg(50)
    Level 47: Shadow Meld -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/Rchg(48), LkGmblr-EndRdx/Rchg(48)
    Level 49: Tactics -- GSFC-Build%(A), Rec'dRet-ToHit(50), Rec'dRet-ToHit/Rchg(50)
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(11), RgnTis-Regen+(11), Numna-Heal(31)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(37), P'Shift-EndMod/Acc(39), P'Shift-EndMod/Rchg(40)
    Level 1: Combo Level 1
    Level 1: Combo Level 2
    Level 1: Combo Level 3
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 15% DamageBuff(Smashing)
    • 15% DamageBuff(Lethal)
    • 15% DamageBuff(Fire)
    • 15% DamageBuff(Cold)
    • 15% DamageBuff(Energy)
    • 15% DamageBuff(Negative)
    • 15% DamageBuff(Toxic)
    • 15% DamageBuff(Psionic)
    • 21% Defense(Smashing)
    • 21% Defense(Lethal)
    • 6% Defense(Fire)
    • 6% Defense(Cold)
    • 11.63% Defense(Energy)
    • 11.63% Defense(Negative)
    • 6% Defense(Psionic)
    • 16.31% Defense(Melee)
    • 11.63% Defense(Ranged)
    • 6% Defense(AoE)
    • 6% Enhancement(Heal)
    • 66% Enhancement(Accuracy)
    • 65% Enhancement(RechargeTime)
    • 5% FlySpeed
    • 195.8 HP (14.62%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • MezResist(Held) 3.3%
    • MezResist(Immobilize) 12.1%
    • MezResist(Stun) 4.4%
    • 14.5% (0.24 End/sec) Recovery
    • 80% (4.46 HP/sec) Regeneration
    • 5.04% Resistance(Fire)
    • 5.04% Resistance(Cold)
    • 1.26% Resistance(Energy)
    • 1.26% Resistance(Negative)
    • 3% Resistance(Psionic)
    • 5% RunSpeed

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  12. Many thanks to all who has given their advice in this thread, I am relieved that I do not have to worry so much about my level

    Thanks again

    Ell
  13. Hello and thanks for all your responses

    I will clarify my questions a little just in case

    Problem 1,

    The tutorial map has changed completely and it seems ( I may be doing something horribly wrong ) that it is no longer possible to get 'Isolator' there now.

    My question is; is it confirmed that Ouroboros takes you back to the 'Original' tutorial zone ? Has anyone tried it since the tutorial zone was changed ?


    Problem 2

    Regardless of level it seems impossible to get the 'Original' contacts anymore. ( Azuria, Antonio Nash, Rick Davies, Derek Amberson et al ) They have been replaced it seems ( again please correct me if I am wrong ) by new contacts.

    My question is :

    How do I now get the Story ark contacts ?

    Thank you for the info Justice Blues and Gavin, but are you saying that, if I get to level 10 go to Kings Row and do 'Safeguard' missions that whoever I need to see there will give me the 'Orignial' contacts ( Paula Dempsey, Paco Sanchez , Tony Kord etc ) By getting to level 10 ( which is what the KR safeguard missions start at it seems ) does that not make me too high to do 'Negotiator" ?

    Problem 3

    I have done a bit of research on the afore mentioned wiki sites, but like most guides they are out of date. I am not sure when the new Tutorial / Contacts thing happned but I can't find any info on them. So my confusion is what information is now relevant and what is not.


    My question is :

    The sites mentioned have a great list of badges, even you get this badge by doing xxx. But I can't seem to find any detailed ( current ) information on them. e.i Go here speak to X, get mission X, complete mission x, get badge x.

    Anyway so sorry for any n00bishness I am displaying here. and thank you all very much for your responses thus far

    Ell
  14. Hello all,

    Please forgive my lack of knowledge, I have not played for at least 6 years, maybe longer was before CoV was launched. Have just started playing again due to some RL friends also restarting.

    I was always an avid badge collector, I used a website which had all the badges listed by type, level, zone whatever. It was useful aid to not missing some badges that had contact / level restrictions. I have of course now lost the website link, and so I am looking for some help.

    Problem 1 .

    Started a new character and was looking forward to getting my Isolator badge, but seems the tutorial area is now completely changed and thus no way to get this badge ? ( Asside from the place where 1 spawns every 20 mins ? )

    Problem 2 ..

    TBH I had forgotten how to play the game, but I did remember you need to plan your contacts for some badges early, that would be "negotiator", I remember you needed a specific contact and had to be low level, did some research online and got all the info I needed, but the whole start seems different, I remember you were directed to city hall in Atlas park for your first contact, that lead on to choices etc.. This time it was different, so I persisted leveled a little and got to 7 where I started to become nervous.. Went to Atlas park, tried to talk to the people in City Hall ( Rick Davies et al ) .. Nothing .. tried asking in Global to which I got the "You need to speak to Paula Dempsey" or " www.wiki.cohtitan.com" answers .

    My question is , have I done something wrong ? if not how do you now get these contacts ? I have read the guide above and has some very useful stuff but a fair few links are out of date and some of the info seems not to apply anymore.

    Is the negotiator badge still available ? Splenunker, Plauge Stopper etc etc ??

    Are there any upto date guides on badges ? especially the ones that require a specific level range / contact ?

    Many many thanks in advance, and really sorry for such a long and boring post ..