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Posts
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Joined
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Hello all,
Thank you all for the great advice so far, I am currently working on a build in MIDS that I will post for your advice. As I said in my original post, I am very inexperienced with all of this, so all the posts have been great thanks
I am working on the Holiday set as it seems quite good, does anyone use the ATIO set for tankers at all ? I have also done a bit of reading about offsetting the Granite armour Movement / Recharge debuff with LotG and GotA, but I am not sure that is the path I want to head down yet.
It can get very confusing looking at all the possibilities and I totally agree that Stone / Stone is hard on endurance. At 27 I am having huge endurance issues and not really sure what I can do about it yet.
Once again thank you all for the great advice -
Hello all,
I have a Stone / Stone Tanker which I started a very long time ago ( Currently 25 ) that I would like to start playing again.
What I would like are some example builds that I can get some ideas from if I mayI am very inexperienced with most things in CoH sorry
( Stopped playing along time ago ) I am thinking of going Granite Armour, is that still a good idea these days ?
Absolutely any advice is very much welcome
Electra -
Hello all,
I have a Stone / Stone Tanker which I started a very long time ago ( Currently 25 ) that I would like to start playing again.
What I would like are some example builds that I can get some ideas from if I mayI am very inexperienced with most things in CoH sorry
( Stopped playing along time ago ) I am thinking of going Granite Armour, is that still a good idea these days ?
Absolutely any advice is very much welcome
Electra -
Hi there,
Sorry for being a n00b and my complete technical incompetence.... But ( there is always a but isn't there ? ) I can't get this working
1, I downloaded the "All 3 versions"
2, Extracted the zip file to my data folder ( It created a folder called "BadgeReporterALL")
3, Started COH and made the 3 macros. ( Only the Help one works and it pulls up the standard COH help menu )
Looking at the older threads, I would guess I need to copy the contents of "BadgeReporterALL" and put that in my Data folder ( overwriting the "texture_library" folder ? ) Is that correct or have I completely missed the whole idea ?
Once again so sorry for not being at all technical, it is a wonder I managed to extract the files in the first place
Many thanks in advance
Electra -
Hi and thanks for answering my questions Kioshi.
Please see the original post for MK4 which was based on your examples.
I have tried to get a good amount of defence, regen, recharge and + HP and still keep a respectable damage bonus. I think the Regen is decent and the it is 13 seconds off being perma hastened, so should also be acceptable ?
Again please do not worry about slot / power levels as this is just a build example. (I will be a lot more careful when I respec)
Again any advice on this new build would be appreciated.
Many thanks in advance
Ele -
Hi Kioshi,
I have been trying to build something based on your post but it is not yet finished. I do have some questions though if you do not mind.
1, You do not have a travel power in your build, is Ninja run really good enough as a travel power to get around ? I am having my doubts about dropping Super Jump
2, Yes I also like the idea of Soul Mastery, that would of course mean that I would have to go red side to pick it up. Do I need to stay red side until I have both powers from Soul Mastery ?
3, I really went Body Mastery for Focused Accuracy, it seemed like a good boost for the ToHit. Do you find that Tactics is enough to make up the difference ? I notice that in your KC attacks they are not slotted for accuracy, is there enough ToHit in Tactics for that ?
4, I know that the PVP + 3 defence is expensive, but it is only a matter of saving up enough Hero Merits for it. I have 15 already so should not be an issue I think ?
5, Is slotting for damage bonus a bad thing ? I notice the other builds given in this thread have low damage bonus overall.
6, I know people say that Electric Armour has no End issues but with all my toggles up I have a LOT of end issues especially against tough apponents. I did do some PvP against a Kenitic / Regen Scrapper and almost beat them, but my end ran out and was unable to keep fighting, so I lostWhat am I doing so wrong ?
7, Looking at your build you were aiming for a fast recharge build, was that the concept you were aiming for ? does that not cause even more end issues ?
Many thanks in advance
Ele -
Hello again all,
So is my MK3 build workable or are there some things I should be looking at ?
Many thanks in advance
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Hi Shane,
Thanks for the response, in my first post I did a little explanation of slots and such ( I have overwritten it now though) Basically I am no MIDs diva and slots / powers were fitted as and when, they do not reflect what I would / have taken in game
Just a concept build to aim for and as that what are your thoughts on it ?
Many thanks to all the advice and any who chose to add more -
Thank you very much Valuur and Kioshi for the builds
I have spent a couple of days messing around with Valuur's advice and updated my build ( See first post, which has been updated )
I will have a more in depth look at yours Kioshi over the next couple of days. ( I am very slow when it comes to Mids and I seem to have developed an addiction to brackets )
I have tried to add more defence and keep as much damage bonus as I can. I am sure it is not a cheap build by any stretch, but welcome feedback as to its viability. It will take a long time to get those sets I am sure, but I am in no particular rush
Thanks again for the input and look forward to any advice on my new build.
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Hello Vauluur and thank you for your response ( I very much appreciate the advice )
Would you have any examples for me to look at please ?
I suppose I should explain myself a little so not to confusePlus I have a whole heap of questions
I have very little experience with IOs, I only have 4 currently ( Numina's R/R and Miracle R, Steadfast + Def and Zephyr KB protection ) No real end game experience ( I am 39 ) but I have done a fair bit of reading around things
I do know about the 45% Def softcap and I kind of regret not picking a Def based secondary, but I did not know at the time. What I have noticed is that there are not many /Elec scrappers about to ask things of, it seems to be a more popular with Brutes. Looking at Brute builds most aim for an overall 27 - 35 % defence, and doing some experimenting I figure getting to 45% defence would be a huge task. ( My own defence is around 25% with toggles up )
I am in two minds about the whole defence thing on /Elec would an extra 10% defence ( 3 sets of Kenetic ? ) be worth the set bonus sacrifice of other powers ? Is defence that important to scrappers ? or should damage be the primary concern ?
The use of Gladiators IO..
Yes I realise this is an odd choice, but it seems to me that it is actually the best res set you can get. I could may well be wrong but the individual and set bonus seem to be stronger than the standard IO sets ( The only issue of course is the huge cost of them ) again I could well be wrong and happy to be shown the error of my thinking.
Initial Strike
Only Really slotted that to house an IO set with defence bonuses.
Shin Breaker..
I also realise that is a very odd selection in there. It does give an overall 3.5 % damage bonus though if that helps. Really with the slots I had for it I was unsure of what to do.
All in all thank you for some great adviceif you could get me some examples that would be great though
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I will do some thinking and playing around with things in Mid and post again -
Hi all,
Lets try MK 4
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Electra : Level 50 Mutation Scrapper
Primary Power Set: Street Justice
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Heavy Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 1: Charged Armor -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(7)
Level 2: Sweeping Cross -- Oblit-Dmg(A), Oblit-Acc/Rchg(17), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/Rchg(27), Oblit-%Dam(29), Oblit-Acc/Dmg/EndRdx/Rchg(37)
Level 4: Conductive Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(13), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(15)
Level 6: Lightning Field -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(9), Oblit-Acc/Rchg(15), Oblit-%Dam(17)
Level 8: Rib Cracker -- Hectmb-Acc/Rchg(A), Hectmb-Dmg/Rchg(9), Hectmb-Acc/Dmg/Rchg(31), Hectmb-Dmg/EndRdx(34), Hectmb-Dam%(36)
Level 10: Static Shield -- GA-3defTpProc(A), ImpArm-ResDam(45), ImpArm-ResPsi(46)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Boxing -- Empty(A)
Level 16: Grounded -- S'fstPrt-ResDam/Def+(A)
Level 18: Spinning Strike -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(19), Ragnrk-Acc/Dmg/Rchg(19), Ragnrk-Acc/Rchg(21), Ragnrk-Dmg/EndRdx(23)
Level 20: Energize -- Numna-Heal(A), Numna-Heal/Rchg(21), Numna-EndRdx/Rchg(40), Numna-Heal/EndRdx/Rchg(45)
Level 22: Combat Readiness -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(23), AdjTgt-ToHit/EndRdx/Rchg(43)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(25), RctvArm-ResDam/EndRdx/Rchg(29), RctvArm-ResDam/Rchg(31)
Level 26: Shin Breaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36)
Level 28: Lightning Reflexes -- HO:Micro(A)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(37)
Level 32: Crushing Uppercut -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(34)
Level 35: Power Sink -- Efficacy-EndMod(A), Efficacy-EndMod/Acc/Rchg(40), Efficacy-EndMod/Acc(42), Efficacy-EndMod/EndRdx(43)
Level 38: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(39), LkGmblr-Def/EndRdx(39), LkGmblr-Def/Rchg(43)
Level 41: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(42), Ksmt-ToHit+(42)
Level 44: Dark Blast -- Apoc-Dmg(A), Apoc-Dam%(45), Apoc-Dmg/Rchg(46), Apoc-Acc/Rchg(46), Apoc-Acc/Dmg/Rchg(50)
Level 47: Shadow Meld -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/Rchg(48), LkGmblr-EndRdx/Rchg(48)
Level 49: Tactics -- GSFC-Build%(A), Rec'dRet-ToHit(50), Rec'dRet-ToHit/Rchg(50)
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Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(11), RgnTis-Regen+(11), Numna-Heal(31)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(37), P'Shift-EndMod/Acc(39), P'Shift-EndMod/Rchg(40)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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Set Bonus Totals:- 15% DamageBuff(Smashing)
- 15% DamageBuff(Lethal)
- 15% DamageBuff(Fire)
- 15% DamageBuff(Cold)
- 15% DamageBuff(Energy)
- 15% DamageBuff(Negative)
- 15% DamageBuff(Toxic)
- 15% DamageBuff(Psionic)
- 21% Defense(Smashing)
- 21% Defense(Lethal)
- 6% Defense(Fire)
- 6% Defense(Cold)
- 11.63% Defense(Energy)
- 11.63% Defense(Negative)
- 6% Defense(Psionic)
- 16.31% Defense(Melee)
- 11.63% Defense(Ranged)
- 6% Defense(AoE)
- 6% Enhancement(Heal)
- 66% Enhancement(Accuracy)
- 65% Enhancement(RechargeTime)
- 5% FlySpeed
- 195.8 HP (14.62%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Held) 3.3%
- MezResist(Immobilize) 12.1%
- MezResist(Stun) 4.4%
- 14.5% (0.24 End/sec) Recovery
- 80% (4.46 HP/sec) Regeneration
- 5.04% Resistance(Fire)
- 5.04% Resistance(Cold)
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
- 3% Resistance(Psionic)
- 5% RunSpeed
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Many thanks to all who has given their advice in this thread, I am relieved that I do not have to worry so much about my level
Thanks again
Ell -
Hello and thanks for all your responses
I will clarify my questions a little just in case
Problem 1,
The tutorial map has changed completely and it seems ( I may be doing something horribly wrong ) that it is no longer possible to get 'Isolator' there now.
My question is; is it confirmed that Ouroboros takes you back to the 'Original' tutorial zone ? Has anyone tried it since the tutorial zone was changed ?
Problem 2
Regardless of level it seems impossible to get the 'Original' contacts anymore. ( Azuria, Antonio Nash, Rick Davies, Derek Amberson et al ) They have been replaced it seems ( again please correct me if I am wrong ) by new contacts.
My question is :
How do I now get the Story ark contacts ?
Thank you for the info Justice Blues and Gavin, but are you saying that, if I get to level 10 go to Kings Row and do 'Safeguard' missions that whoever I need to see there will give me the 'Orignial' contacts ( Paula Dempsey, Paco Sanchez , Tony Kord etc ) By getting to level 10 ( which is what the KR safeguard missions start at it seems ) does that not make me too high to do 'Negotiator" ?
Problem 3
I have done a bit of research on the afore mentioned wiki sites, but like most guides they are out of date. I am not sure when the new Tutorial / Contacts thing happned but I can't find any info on them. So my confusion is what information is now relevant and what is not.
My question is :
The sites mentioned have a great list of badges, even you get this badge by doing xxx. But I can't seem to find any detailed ( current ) information on them. e.i Go here speak to X, get mission X, complete mission x, get badge x.
Anyway so sorry for any n00bishness I am displaying here. and thank you all very much for your responses thus far
Ell -
Hello all,
Please forgive my lack of knowledge, I have not played for at least 6 years, maybe longer was before CoV was launched. Have just started playing again due to some RL friends also restarting.
I was always an avid badge collector, I used a website which had all the badges listed by type, level, zone whatever. It was useful aid to not missing some badges that had contact / level restrictions. I have of course now lost the website link, and so I am looking for some help.
Problem 1 .
Started a new character and was looking forward to getting my Isolator badge, but seems the tutorial area is now completely changed and thus no way to get this badge ? ( Asside from the place where 1 spawns every 20 mins ? )
Problem 2 ..
TBH I had forgotten how to play the game, but I did remember you need to plan your contacts for some badges early, that would be "negotiator", I remember you needed a specific contact and had to be low level, did some research online and got all the info I needed, but the whole start seems different, I remember you were directed to city hall in Atlas park for your first contact, that lead on to choices etc.. This time it was different, so I persisted leveled a little and got to 7 where I started to become nervous.. Went to Atlas park, tried to talk to the people in City Hall ( Rick Davies et al ) .. Nothing .. tried asking in Global to which I got the "You need to speak to Paula Dempsey" or " www.wiki.cohtitan.com" answers .
My question is , have I done something wrong ? if not how do you now get these contacts ? I have read the guide above and has some very useful stuff but a fair few links are out of date and some of the info seems not to apply anymore.
Is the negotiator badge still available ? Splenunker, Plauge Stopper etc etc ??
Are there any upto date guides on badges ? especially the ones that require a specific level range / contact ?
Many many thanks in advance, and really sorry for such a long and boring post ..