Earth/Kin Build, Open to Suggestions


Deacon_NA

 

Posted

Perma Hasten, Soft Cap on Smashing/Lethal and Ranged Def... Anything I am overlooking?
I focused mainly on getting to the soft cap for smashing/lethal and from there i got to the ranged soft cap.
Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/

Click this DataLink to open the build!

Rize of the Earth: Level 50 Natural Controller
Primary Power Set: Earth Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Fossilize -- SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SWotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(7), SWotController-EndRdx/Rchg(9), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(9), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(11), SWotController-Rchg/Dmg%(11)
Level 1: Transfusion -- Dct'dW-Heal(A), Dct'dW-Rchg(13), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal/EndRdx(15)
Level 2: Stone Cages -- TotHntr-Dam%(A), TotHntr-Acc/Immob/Rchg(3), TotHntr-Immob/Acc(3), TotHntr-Acc/EndRdx(5), TotHntr-EndRdx/Immob(5), TotHntr-Acc/Rchg(7)
Level 4: Siphon Power -- Acc-I(A)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 8: Maneuvers -- LkGmblr-Rchg+(A), GftotA-Def(46), GftotA-Def/EndRdx(48)
Level 10: Siphon Speed -- Acc-I(A)
Level 12: Stalagmites -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(17), Stpfy-Stun/Rng(19), Stpfy-Acc/EndRdx(19), Stpfy-Acc/Stun/Rchg(21), Stpfy-KB%(21)
Level 14: Assault -- EndRdx-I(A)
Level 16: Tactics -- GSFC-Build%(A), GSFC-ToHit/EndRdx(23), GSFC-Rchg/EndRdx(23), GSFC-ToHit/Rchg/EndRdx(25), GSFC-ToHit/Rchg(25), GSFC-ToHit(27)
Level 18: Super Speed -- Zephyr-ResKB(A), Zephyr-Travel(37)
Level 20: Speed Boost -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod/Acc(33), Efficacy-Acc/Rchg(34), Efficacy-EndMod/Acc/Rchg(34), Efficacy-EndMod/Rchg(34), Efficacy-EndMod(36)
Level 22: Boxing -- Dsrnt-I(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(27), GA-3defTpProc(29), GA-ResDam(29)
Level 26: Volcanic Gasses -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(31), BasGaze-Rchg/Hold(33), BasGaze-EndRdx/Rchg/Hold(33), UbrkCons-Hold(39), UbrkCons-Acc/Rchg(40)
Level 28: Weave -- LkGmblr-Rchg+(A), GftotA-Def/EndRdx(43), GftotA-Def(45)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A), GftotA-Def/EndRdx(46), GftotA-Def(46)
Level 32: Animate Stone -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(36), BldM'dt-Acc(36), BldM'dt-Dmg(37), BldM'dt-Acc/EndRdx(40), BldM'dt-Acc/Dmg/EndRdx(40)
Level 35: Transference -- Efficacy-Acc/Rchg(A), Efficacy-EndMod/Rchg(37), Efficacy-EndMod/Acc/Rchg(39), Efficacy-EndMod/Acc(39)
Level 38: Fulcrum Shift -- Acc-I(A)
Level 41: Fissure -- Stpfy-KB%(A), Stpfy-Acc/Stun/Rchg(42), Stpfy-Stun/Rng(42), Stpfy-Acc/EndRdx(42), Stpfy-EndRdx/Stun(43), Stpfy-Acc/Rchg(43)
Level 44: Rock Armor -- LkGmblr-Rchg+(A), GftotA-Def(45), GftotA-Def/EndRdx(45)
Level 47: Earth's Embrace -- Panac-Heal/EndRedux/Rchg(A), Panac-Heal(48), Panac-Heal/Rchg(48)
Level 49: Seismic Smash -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(50), Hectmb-Acc/Dmg/Rchg(50), Hectmb-Acc/Rchg(50)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), Efficacy-EndMod(31), Efficacy-EndMod/Rchg(31)
Level 50: Agility Core Paragon
Level 50: Spectral Core Flawless Interface
Level 50: Control Core Embodiment
Level 50: Barrier Radial Epiphany
Level 50: Cimeroran Radial Superior Ally
Level 50: Ion Radial Final Judgement
------------


 

Posted

I would say, "Yes, there is something you are overlooking."

Namely, two of your important control powers, Quicksand and Earthquake. Yeah, its nice to have softcapped defenses and all, but you are a controller, not a scrapper. Earth has three main AoE controls, and you skipped one of them, Earthquake. And Quicksand provides a kind of back-up control for all three of the AoE controls and can be very useful on its own. Plus, Quicksand provides a huge 25% autohit Defense Debuff. OK if you want to skip Stone Prison and Salt Crystals, but Quicksand and Earthquake should not be skipped.

You might want to take a look at my Earth/Rad guide, linked in my sig, to see the value of those two powers.

In all fairness, I have to say that I feel that Controllers need to control first and only work on defense when they can do their main job. Some folks feel that Defense is "all that," and being able to actually do stuff like control is less important.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

I agree with Local's sentiments that Earthquake is a very handy tool in an Earth troller's kit. Same with Quicksand, and further, I think ID is a power you're very glad to have when you need it. Assault stands out as something to be replaced with Earthquake, even with just the 1 slot, or even Quicksand if you don't want to reorder power selection. Given that, I'm going to focus on revising the build posted, keeping the OP's stated goals in mind...

I think you're going to not enjoy the +kb proc in Stupefy, especially since you have it in 2 aoes.

I'd move the ATO into Stalagmites and use the usual 4 Basilisks Gaze + 2 purple procs in Fossilize. I assume this is a "money is no object" build, so let's put Ragnarok in Fissure. Now to get back the ranged def - use Lockdown in Volcanic Gasses and Mako's in Seismic Smash. Boom - 46.3% ranged def. I stole a slot from Earth's Embrace, which I didn't think was catastrophic given that it's still perma and puts you over the HP cap.

Some changes I'd consider, but didn't incorporate in the below build, I'd probably go for the +regen and +hp bonuses in LOTG rather than splitting up your defense powers with an LOTG and GotA. I say this because I don't think the recovery bonus is all that critical when Transference is up every 8 seconds. Maybe 2 LOTG + Cytoskeleton, since the +HP 3rd bonus is wasted when you're at the HP cap.

So the build below has the same powers, though I did swap out Assault for Quicksand (EQ wasn't available at that level), with the modifications discussed:


Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/

Click this DataLink to open the build!

Rize of the Earth: Level 50 Natural Controller
Primary Power Set: Earth Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Fossilize -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(7), BasGaze-Rchg/Hold(9), BasGaze-Acc/EndRdx/Rchg/Hold(9), Apoc-Dam%(11), UbrkCons-Dam%(11)
Level 1: Transfusion -- Dct'dW-Heal(A), Dct'dW-Rchg(13), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal/EndRdx(15)
Level 2: Stone Cages -- TotHntr-Dam%(A), TotHntr-Acc/Immob/Rchg(3), TotHntr-Immob/Acc(3), TotHntr-Acc/EndRdx(5), TotHntr-EndRdx/Immob(5), TotHntr-Acc/Rchg(7)
Level 4: Siphon Power -- Acc-I(A)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 8: Maneuvers -- LkGmblr-Rchg+(A), GftotA-Def/EndRdx(43), GftotA-Def(46)
Level 10: Siphon Speed -- Acc-I(A)
Level 12: Stalagmites -- SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SWotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(17), SWotController-EndRdx/Rchg(19), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(19), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(21), SWotController-Rchg/Dmg%(21)
Level 14: Quicksand -- ImpSwft-Dam%(A)
Level 16: Tactics -- GSFC-Build%(A), GSFC-ToHit/EndRdx(23), GSFC-Rchg/EndRdx(23), GSFC-ToHit/Rchg/EndRdx(25), GSFC-ToHit/Rchg(25), GSFC-ToHit(27)
Level 18: Super Speed -- Zephyr-ResKB(A), Zephyr-Travel(37)
Level 20: Speed Boost -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod/Acc(33), Efficacy-Acc/Rchg(34), Efficacy-EndMod/Acc/Rchg(34), Efficacy-EndMod/Rchg(39), Efficacy-EndMod(40)
Level 22: Boxing -- Dsrnt-I(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(27), GA-3defTpProc(29), GA-ResDam(29)
Level 26: Volcanic Gasses -- Lock-Acc/Hold(A), Lock-Acc/Rchg(31), Lock-Rchg/Hold(33), Lock-EndRdx/Rchg/Hold(33), Lock-Acc/EndRdx/Rchg/Hold(34), Lock-%Hold(36)
Level 28: Weave -- LkGmblr-Rchg+(A), GftotA-Def/EndRdx(43), GftotA-Def(45)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A), GftotA-Def/EndRdx(46), GftotA-Def(46)
Level 32: Animate Stone -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(36), BldM'dt-Acc(36), BldM'dt-Dmg(37), BldM'dt-Acc/EndRdx(40), BldM'dt-Acc/Dmg/EndRdx(40)
Level 35: Transference -- Efficacy-Acc/Rchg(A), Efficacy-EndMod/Rchg(37), Efficacy-EndMod/Acc/Rchg(39), Efficacy-EndMod/Acc(39)
Level 38: Fulcrum Shift -- Acc-I(A)
Level 41: Fissure -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(42), Ragnrk-Acc/Dmg/Rchg(42), Ragnrk-Acc/Rchg(42), Ragnrk-Dmg/EndRdx(43)
Level 44: Rock Armor -- LkGmblr-Rchg+(A), GftotA-Def/EndRdx(45), GftotA-Def(45)
Level 47: Seismic Smash -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(48), Mako-Dmg/Rchg(48), Mako-Acc/EndRdx/Rchg(48), Mako-Acc/Dmg/EndRdx/Rchg(50), Mako-Dam%(50)
Level 49: Earth's Embrace -- Panac-Heal/Rchg(A), Panac-Heal(50)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), Efficacy-EndMod(31), Efficacy-EndMod/EndRdx(31)
Level 50: Agility Core Paragon
Level 50: Spectral Core Flawless Interface
Level 50: Control Core Embodiment
Level 50: Barrier Radial Epiphany
Level 50: Cimeroran Radial Superior Ally
Level 50: Ion Radial Final Judgement
------------



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Global = Hedgefund (or some derivation thereof)

 

Posted

Alright so now what I have is
Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/

Click this DataLink to open the build!

Rize of the Earth: Level 50 Natural Controller
Primary Power Set: Earth Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Fossilize -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(7), BasGaze-Rchg/Hold(9), BasGaze-Acc/EndRdx/Rchg/Hold(9), Apoc-Dam%(11), UbrkCons-Dam%(11)
Level 1: Transfusion -- Dct'dW-Heal(A), Dct'dW-Rchg(13), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal/EndRdx(15)
Level 2: Stone Cages -- TotHntr-Dam%(A), TotHntr-Acc/Immob/Rchg(3), TotHntr-Immob/Acc(3), TotHntr-Acc/EndRdx(5), TotHntr-EndRdx/Immob(5), TotHntr-Acc/Rchg(7)
Level 4: Siphon Power -- Acc-I(A)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 8: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(43), HO:Cyto(46)
Level 10: Siphon Speed -- Acc-I(A)
Level 12: Stalagmites -- SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SWotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(17), SWotController-EndRdx/Rchg(19), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(19), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(21), SWotController-Rchg/Dmg%(21)
Level 14: Quicksand -- TmpRdns-Dmg/Slow(A), TmpRdns-Acc/Dmg/Slow(37)
Level 16: Tactics -- GSFC-Build%(A), GSFC-ToHit/EndRdx(23), GSFC-Rchg/EndRdx(23), GSFC-ToHit/Rchg/EndRdx(25), GSFC-ToHit/Rchg(25), GSFC-ToHit(27)
Level 18: Earthquake -- Empty(A)
Level 20: Speed Boost -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod/Acc(33), Efficacy-Acc/Rchg(34), Efficacy-EndMod/Acc/Rchg(34), Efficacy-EndMod/Rchg(39), Efficacy-EndMod(40)
Level 22: Boxing -- Dsrnt-I(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(27), GA-3defTpProc(29), GA-ResDam(29)
Level 26: Volcanic Gasses -- Lock-Acc/Hold(A), Lock-Acc/Rchg(31), Lock-Rchg/Hold(33), Lock-EndRdx/Rchg/Hold(33), Lock-Acc/EndRdx/Rchg/Hold(34), Lock-%Hold(36)
Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(43), HO:Cyto(45)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(46), HO:Cyto(46)
Level 32: Animate Stone -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(36), BldM'dt-Acc(36), BldM'dt-Dmg(37), BldM'dt-Acc/EndRdx(40), BldM'dt-Acc/Dmg/EndRdx(40)
Level 35: Transference -- Efficacy-Acc/Rchg(A), Efficacy-EndMod/Rchg(37), Efficacy-EndMod/Acc/Rchg(39), Efficacy-EndMod/Acc(39)
Level 38: Fulcrum Shift -- Acc-I(A)
Level 41: Fissure -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(42), Ragnrk-Acc/Dmg/Rchg(42), Ragnrk-Acc/Rchg(42), Ragnrk-Dmg/EndRdx(43)
Level 44: Rock Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(45), HO:Cyto(45)
Level 47: Seismic Smash -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(48), Mako-Dmg/Rchg(48), Mako-Acc/EndRdx/Rchg(48), Mako-Acc/Dmg/EndRdx/Rchg(50), Mako-Dam%(50)
Level 49: Earth's Embrace -- Panac-Heal/Rchg(A), Panac-Heal(50)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), Efficacy-EndMod(31), Efficacy-EndMod/EndRdx(31)
Level 50: Agility Core Paragon
Level 50: Spectral Core Flawless Interface
Level 50: Control Core Embodiment
Level 50: Barrier Radial Epiphany
Level 50: Cimeroran Radial Superior Ally
Level 50: Ion Radial Final Judgement
------------
Seems pretty good only thing i am wondering about is what to put in earthquake i was thinking a overwhelming force that changes it from knockback to knockdown but wasnt sure


 

Posted

Quicksand gets no benefit whatsoever from Accuracy or Damage. The Slow only affects movement speed. I understand you are going for the 2 IO bonus, but I would just throw a Recharge in Quicksand and that's it. That frees up a slot for somewhere else. If you really want more recovery, put that slot in Health for a Miracle proc.

Speed Boost only needs a single EndMod. I'd move a couple of slots to Transference to 6 slot that, then you will have some more free slots. You might even have spare slots for putting damage procs in a few places.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control