Fire/Fire Tank Build needs critique!


Black_Assassin

 

Posted

Not sure if this will work.. first time messing with Fire Tankin..
Some of the powers are taken for theme concept(Fire Breath, Hover).. and the order isnt important.. gonna change that up tomorrow.. just threw this one together to get an overall idea of what he should have.
Does he look survivable enough for end game tanking while still being fun to play? Are some of the Defs too low? Tried to even em out to give good all around Def.
Any suggestions helpful.. =]

Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/

Bat Outta Hell: Level 50 Natural Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Flight
Ancillary Pool: Pyre Mastery

Hero Profile:
------------
Level 1: Blazing Aura Oblit-Dmg(A), Oblit-Acc/Rchg(7), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(9), Oblit-Acc/Dmg/EndRdx/Rchg(11), Oblit-%Dam(11)
Level 1: Scorch KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(37)
Level 2: Healing Flames Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(3), Numna-Heal/Rchg(3), Numna-Heal/EndRdx/Rchg(5), Numna-Heal(5), Numna-Regen/Rcvry+(7)
Level 4: Fire Shield S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(13), Aegis-ResDam/EndRdx/Rchg(13), Aegis-ResDam/EndRdx(15), Aegis-EndRdx/Rchg(15)
Level 6: Temperature Protection Aegis-ResDam(A), Aegis-ResDam/EndRdx(46), Aegis-ResDam/EndRdx/Rchg(46)
Level 8: Consume P'Shift-EndMod/Acc/Rchg(A), P'Shift-EndMod/Acc(31), Erad-Acc/Dmg/Rchg(34), Erad-Dmg/Rchg(34), Erad-Acc/Dmg/EndRdx/Rchg(34)
Level 10: Taunt Taunt-I(A)
Level 12: Plasma Shield RctvArm-ResDam(A), RctvArm-EndRdx(29), RctvArm-ResDam/EndRdx(29), RctvArm-ResDam/EndRdx/Rchg(31)
Level 14: Boxing Empty(A)
Level 16: Breath of Fire Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(17), Posi-Dmg/Rchg(17), Posi-Dmg/Rng(19), Posi-Acc/Dmg/EndRdx(19)
Level 18: Burn Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(40), Erad-Acc/Rchg(40), Erad-Dmg(40)
Level 20: Tough RctvArm-ResDam(A), RctvArm-EndRdx(21), RctvArm-ResDam/EndRdx(21), RctvArm-ResDam/EndRdx/Rchg(25)
Level 22: Weave LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(23), Krma-ResKB(25)
Level 24: Combat Jumping LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(27), Ksmt-ToHit+(31)
Level 26: Fiery Embrace RechRdx-I(A)
Level 28: Fire Sword Circle Oblit-Dmg(A), Oblit-%Dam(33), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(43)
Level 30: Super Jump Zephyr-ResKB(A)
Level 32: Maneuvers LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(33)
Level 35: Combustion Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Dmg/EndRdx(39), Sciroc-Acc/Rchg(43)
Level 38: Char Acc-I(A)
Level 41: Melt Armor ShldBrk-Acc/DefDeb(A), ShldBrk-Acc/Rchg(42)
Level 44: Fire Ball Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46)
Level 47: Greater Fire Sword KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(48), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Dmg/EndRdx/Rchg(48), Acc-I(50)
Level 49: Hover LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
Level 1: Brawl Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash Empty(A)
Level 1: Prestige Power Slide Empty(A)
Level 1: Prestige Power Quick Empty(A)
Level 1: Prestige Power Rush Empty(A)
Level 1: Prestige Power Surge Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 4: Ninja Run
Level 2: Swift Flight-I(A)
Level 2: Health Mrcl-Rcvry+(A), Mrcl-Heal(36)
Level 2: Hurdle Jump-I(A)
Level 2: Stamina P'Shift-End%(A), P'Shift-EndMod(36), P'Shift-EndMod/Rchg(36)
Level 50: Agility Radial Paragon
Level 50: Ion Core Final Judgement
Level 50: Melee Radial Embodiment
Level 50: Reactive Radial Flawless Interface
------------



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Posted

Got the powers pretty much where I think I want em... Hows it look?

http://www.cohplanner.com/mids/downl...B8FF07E22CE954

Bat Outta Hell: Level 50 Natural Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Flight
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Pyre Mastery

Hero Profile:
------------
Level 1: Blazing Aura Oblit-Dmg(A), Oblit-Acc/Rchg(3), Oblit-Dmg/Rchg(3), Oblit-Acc/Dmg/Rchg(5), Oblit-Acc/Dmg/EndRdx/Rchg(5), Oblit-%Dam(7)
Level 1: Scorch KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15)
Level 2: Fire Shield S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(19), Aegis-ResDam(19), Aegis-ResDam/EndRdx(21), Aegis-ResDam/EndRdx/Rchg(21)
Level 4: Combustion Sciroc-Dmg/EndRdx(A), Sciroc-Acc/Dmg(23), Sciroc-Dmg/Rchg(25), Sciroc-Acc/Rchg(25), Sciroc-Acc/Dmg/EndRdx(27)
Level 6: Healing Flames Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(7), Numna-Heal/Rchg(9), Numna-Heal/EndRdx/Rchg(9), Numna-Heal(11), Numna-Regen/Rcvry+(11)
Level 8: Consume P'Shift-EndMod/Acc(A), P'Shift-EndMod/Acc/Rchg(27), Erad-Dmg/Rchg(33), Erad-Acc/Dmg/Rchg(33), Erad-Acc/Dmg/EndRdx/Rchg(33)
Level 10: Taunt Taunt-I(A)
Level 12: Plasma Shield RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(34), RctvArm-ResDam(34), RctvArm-EndRdx(36)
Level 14: Hover LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(36)
Level 16: Breath of Fire Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(37), Posi-Dmg/Rng(37), Posi-Acc/Dmg/EndRdx(37)
Level 18: Burn Erad-Dmg(A), Erad-Acc/Rchg(23), Erad-Acc/Dmg/Rchg(39), Erad-Acc/Dmg/EndRdx/Rchg(39)
Level 20: Combat Jumping LkGmblr-Rchg+(A), LkGmblr-Def(40), LkGmblr-Def/EndRdx(40), Ksmt-ToHit+(40)
Level 22: Boxing Empty(A)
Level 24: Maneuvers LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(42), LkGmblr-Def(42)
Level 26: Tough RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(45), RctvArm-ResDam(46), RctvArm-EndRdx(46)
Level 28: Fire Sword Circle Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(31)
Level 30: Temperature Protection Aegis-ResDam(A), Aegis-ResDam/EndRdx(39), Aegis-ResDam/EndRdx/Rchg(42)
Level 32: Weave Krma-ResKB(A), LkGmblr-Def/EndRdx(43), LkGmblr-Def(43), LkGmblr-Rchg+(45)
Level 35: Char Acc-I(A)
Level 38: Greater Fire Sword KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(50), Acc-I(50)
Level 41: Melt Armor ShldBrk-Acc/DefDeb(A), ShldBrk-Acc/Rchg(45)
Level 44: Fiery Embrace RechRdx-I(A)
Level 47: Fire Ball Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Super Jump Zephyr-ResKB(A)
Level 1: Brawl Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash Empty(A)
Level 1: Prestige Power Slide Empty(A)
Level 1: Prestige Power Quick Empty(A)
Level 1: Prestige Power Rush Empty(A)
Level 1: Prestige Power Surge Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 4: Ninja Run
Level 2: Swift Flight-I(A)
Level 2: Health Mrcl-Rcvry+(A), Mrcl-Heal(15)
Level 2: Hurdle Jump-I(A)
Level 2: Stamina P'Shift-End%(A), P'Shift-EndMod(17), P'Shift-EndMod/Rchg(17)
Level 50: Agility Radial Paragon
------------



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Posted

And how are you going to work around having to use hover every fight?


[Union Chat]Sebaddon: If you want to, we will, if you think it's weird, no, that's damz, not us.

[Union Chat]Damz: hey cyber, i am your naked pope for the evening, please confess to me my child

 

Posted

First. Fully slotting Obliteration in damage auras.

BAD! BAAAAAAAD!

You have absolute **** end redux. And while your damage aura isn't really really eating lots of end, it's still going to hurt you in the long run.
The fact that you're only getting a piddling amount of S/L and the Melee just overlaps with your S/L isn't so great when investing 6 slots either.

Oblits are nice for AoE attacks that are on long recharges. Then, the lack of End redux isn't a big deal.





Here's a rework you might find slightly easier to play.

Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/

Click this DataLink to open the build!

Bat Outta Hell: Level 50 Natural Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Flight
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Blazing Aura -- Erad-Dmg/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(3), Erad-Acc/Dmg/EndRdx/Rchg:30(3), M'Strk-Acc/Dmg/EndRdx:50(5), M'Strk-Dmg/EndRdx/Rchg:50(5), Oblit-Acc/Dmg/EndRdx/Rchg:50(7)
Level 1: Scorch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(7), KntkC'bat-Dmg/Rchg:35(9), KntkC'bat-Dmg/EndRdx/Rchg:35(9)
Level 2: Fire Shield -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(11), RctvArm-ResDam/Rchg:40(11), RctvArm-EndRdx/Rchg:40(13), S'fstPrt-ResDam/Def+:30(13)
Level 4: Combustion -- Erad-Dmg/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(19), Erad-Acc/Dmg/EndRdx/Rchg:30(19), C'ngBlow-Acc/Dmg:50(21), C'ngBlow-Dmg/EndRdx:50(21), C'ngBlow-Dmg/Rchg:50(23)
Level 6: Healing Flames -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(23), Dct'dW-Heal/Rchg:50(25), Dct'dW-Heal/EndRdx/Rchg:50(25), Dct'dW-Heal:50(27)
Level 8: Consume -- P'Shift-EndMod/Acc/Rchg:50(A), P'Shift-EndMod/Rchg:50(27), Efficacy-EndMod/Rchg:50(29), HO:Nucle(29)
Level 10: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(31), Mocking-Taunt/Rchg/Rng:50(31), Mocking-Acc/Rchg:50(31), Mocking-Taunt/Rng:50(33), Mocking-Rchg:50(33)
Level 12: Plasma Shield -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(33), RctvArm-ResDam/Rchg:40(34), RctvArm-ResDam/EndRdx/Rchg:40(34), GA-3defTpProc:50(34)
Level 14: Hover -- Krma-ResKB:30(A)
Level 16: Breath of Fire -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(36), Posi-Dmg/Rchg:50(36), Posi-Dmg/Rng:50(36), Posi-Acc/Dmg/EndRdx:50(50)
Level 18: Burn -- Erad-Dmg/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(37), Erad-Acc/Dmg/EndRdx/Rchg:30(37), C'ngBlow-Dmg/Rchg:50(37), C'ngBlow-Acc/Dmg:50(39), C'ngBlow-Dmg/EndRdx:50(39)
Level 20: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(39), LkGmblr-Def/EndRdx:50(40)
Level 22: Boxing -- Empty(A)
Level 24: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(40), LkGmblr-Def/EndRdx:50(40)
Level 26: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(42), RctvArm-ResDam/Rchg:40(42), RctvArm-ResDam/EndRdx/Rchg:40(42)
Level 28: Fire Sword Circle -- Erad-Dmg/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(43), Erad-Acc/Dmg/EndRdx/Rchg:30(43), C'ngBlow-Acc/Dmg:50(43), C'ngBlow-Dmg/EndRdx:50(45), C'ngBlow-Dmg/Rchg:50(45)
Level 30: Temperature Protection -- S'fstPrt-ResKB:30(A)
Level 32: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(45), LkGmblr-Def/EndRdx:50(46)
Level 35: Char -- Acc-I:50(A)
Level 38: Greater Fire Sword -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(46), KntkC'bat-Dmg/Rchg:35(46), KntkC'bat-Dmg/EndRdx/Rchg:35(48)
Level 41: Melt Armor -- Acc-I:50(A)
Level 44: Fiery Embrace -- RechRdx-I:50(A)
Level 47: Fire Ball -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(48), Posi-Dmg/Rchg:50(48), Posi-Dmg/Rng:50(50), Posi-Acc/Dmg/EndRdx:50(50)
Level 49: Super Jump -- Zephyr-ResKB:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(15), Numna-Heal:50(15)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(17), P'Shift-EndMod/Acc:50(17)
Level 50: Agility Radial Paragon
------------



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|-------------------------------------------------------------------|



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Posted

Yea.. fighting with hover wouldnt be so bad if I didnt have to drop out everytime I wanted to use burn.. need to rebuild and not depend on it for my numbers.


 

Posted

Thanks Hyper.. didnt realize the end on it was gonna be so bad.. reworking everything completely to try not to depend so much on Hover and try to concentrate on Melee and S/L def.. does that sound like a better route to go?


 

Posted

Concentrate on S/L, melee will automatically follow (not that you're THAT concerned with it.
Try to work some E/N in too. This way you won't suffer as much from Ranged attacks (as Ranged follows E/N most of the time). Again, take a look-see at the build I posted.

While the defense numbers are *slightly* inferior for S/L, E/N is better, recovery is better and (because I'm now on a different computer and working from memory) I believe your resists and regen are better. Also remember that while they're technically inferior, you're not in Hover. It you turn Hover on

The recharge on my build is also slightly inferior. But not horrendously so. And since you're rocking Agility, most of your attacks are sporting big numbers which translate into small recharge times anyhoo.

If you want to beef up your F/C defenses a bit from my build, you could do something like this:

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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If you wanted to just bump accuracy in your ST melee powers:

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1474;683;1366;HEX;|
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|-------------------------------------------------------------------|



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

As a tank I believe you should maximize smashing/lethal def this is my build for you, and with it you may even be able to run cave farms.
Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/

Click this DataLink to open the build!

Bat Outta Hell: Level 50 Natural Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Fire Shield -- ResDam-I(A)
Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 2: Healing Flames -- Panac-Heal/+End(A), Panac-Heal(37), Panac-Heal/Rchg(40), Panac-Heal/EndRedux/Rchg(43), Panac-Heal/EndRedux(48)
Level 4: Combustion -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(5), Oblit-Acc/Dmg/Rchg(7), Oblit-Dmg/Rchg(9), Oblit-Acc/Rchg(9), Oblit-Dmg(11)
Level 6: Boxing -- Dsrnt-I(A)
Level 8: Blazing Aura -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(17), Oblit-Dmg(17), Oblit-Dmg/Rchg(29), Oblit-Acc/Rchg(34), Oblit-Acc/Dmg/Rchg(40)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), SW-ResDam/Re TP(11), SW-Def(13), SW-Def/EndRdx(13)
Level 12: Plasma Shield -- ResDam-I(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 16: Taunt -- Mocking-Rchg(A), Mocking-Taunt/Rng(36), Mocking-Taunt(36), Mocking-Taunt/Rchg(36), Mocking-Taunt/Rchg/Rng(37), Mocking-Acc/Rchg(37)
Level 18: Burn -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(19), Oblit-Dmg(19), Oblit-Acc/Rchg(21), Oblit-Dmg/Rchg(21), Oblit-Acc/Dmg/Rchg(23)
Level 20: Tough -- GA-3defTpProc(A), GA-ResDam(27)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(27)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25)
Level 26: Fiery Embrace -- RechRdx-I(A)
Level 28: Fire Sword Circle -- Oblit-%Dam(A), Oblit-Dmg(29), Oblit-Acc/Dmg/EndRdx/Rchg(45), Oblit-Acc/Dmg/Rchg(45), Oblit-Dmg/Rchg(45), Oblit-Acc/Rchg(46)
Level 30: Tactics -- GSFC-Build%(A), GSFC-ToHit/EndRdx(31), GSFC-Rchg/EndRdx(31), GSFC-ToHit/Rchg/EndRdx(31), GSFC-ToHit/Rchg(33), GSFC-ToHit(33)
Level 32: Consume -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(33)
Level 35: Vengeance -- LkGmblr-Rchg+(A)
Level 38: Greater Fire Sword -- SMotTanker-Rchg/Res%(A), SMotTanker-Acc/Dmg/EndRdx/Rchg(39), SMotTanker-Acc/Dmg(39), SMotTanker-Dmg/Rchg(39)
Level 41: Ring of Fire -- Enf'dOp-Acc/Immob(A), Enf'dOp-Acc/Immob/Rchg(42), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-EndRdx/Immob(43), Enf'dOp-Acc/Rchg(43)
Level 44: Fire Blast -- GJ-Acc/Dmg(A), GJ-Dam/Rech(46), GJ-Acc/Dmg/End/Rech(46)
Level 47: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Knock%(48), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(50), Ragnrk-Acc/Rchg(50)
Level 49: Temperature Protection -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(50)
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(40)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(7), P'Shift-EndMod/Acc(15)
Level 50: Agility Core Paragon
------------


 

Posted

Quote:
Originally Posted by Turbo777 View Post
As a tank I believe you should maximize smashing/lethal def this is my build for you, and with it you may even be able to run cave farms.
Do you actually play this build?
If so how fast are you eating through your endurance?
How dependent on Consume are you?

You only have two attacks slotted with any kind of significant endurance reduction. One is your T1 Melee, the other is being used as a set mule and not slotted for damage. Neither of which are your damage aura.



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Posted

I have been working on my fire/fire scrapper for the last few weeks and I have a build very similar to this, I could not function without consume but that is why you have it. As for the attacks the main thing a fire tank should focus on is keeping aggro on him so he can put his burn patch down, combustion, fire sword circle, fire ball, and the occasional greater fire sword are really all the attacks you need as a tank so yes i use some attacks as mules for s/l def but what good is a tank if he is dead.