Electric/Electric - Growing a Dominator, Guidance Please?


Chromium_Man

 

Posted

Hello, friends, I'm looking for a bit of advice. I've cultivated my Dominator as well as I could and grown him to L15, but then a friend said, 'Come hang out with me a while' and while we were chatting about 'stuff', she packed 12 levels on me! So, now I'm 27... and I have no idea where to go!

When I searched for guides and builds, I did find an excellent guide to Electric Control, but all of the builds that I've seen are practically un-usable to anyone who is not already L50 Purple-Incarnate with a billion inf to spend. If you have such an awesome build, I applaud you, really! But please bear in mind that it is of absolutely no use to me, now.

Scale back, think smaller, but still effective. Can you help me fill out to level 27, on SOs?

An SO build will get me back in action, while I work on the market, for the IOs.

Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/

Click this DataLink to open the build!

Tesla Cat: Level 49 Magic Dominator
Primary Power Set: Electric Control
Secondary Power Set: Electricity Assault
Power Pool: Leaping
Power Pool: Flight

Hero Profile:
Level 1: Electric Fence -- Acc(A), Acc(3), EndRdx(3)
Level 1: Charged Bolts -- Acc(A), Acc(5), EndRdx(5)
Level 2: Tesla Cage -- Acc(A), Acc(7), EndRdx(7)
Level 4: Chain Fences -- Acc(A), Acc(9), EndRdx(9), Immob(11)
Level 6: Jolting Chain -- Acc(A), Acc(11), EndRdx(13)
Level 8: Lightning Bolt -- Acc(A), Acc(13), EndRdx(15)
Level 10: Havoc Punch -- Acc(A), Acc(15)
Level 12: Combat Jumping -- DefBuff(A)
Level 14: Fly -- EndRdx(A)
Level 16: [Empty]
Level 18: [Empty]
Level 20: [Empty]
Level 22: [Empty]
Level 24: [Empty]
Level 26: [Empty]

Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Slide -- EndRdx(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx(A)
Level 2: Swift -- Run(A)
Level 2: Hurdle -- Jump(A)
Level 2: Health -- Heal(A)
Level 2: Stamina -- EndMod(A)
Level 1: Domination

Level 4: Ninja Run
------------



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.
Be Well!
Fireheart


 

Posted

I would do something like this.


Since you lack a source of AoE damage until you hit level 28 (and lack slots for it until level 31) you should stay single target focused.

With stealth on (because Static Field has a range of 60) approach the spawn and open with Static Field.

Tesla Cage any loose mobs.

Move into melee range and allow Static Field + Conductive Aura to end drain the spawn. Hold and single target attack the most dangerous mob while the rest of the sleeping spawn drains.

Once the spawn is drained, allow Static Field to expire, the drained mobs will bunch up on your location but be unable to use any attack other than brawl (mostly).

Recast Static Field and follow up with Chain Fences every time they are recharged to keep the mobs drained. Continue to single target attack the spawn. You can also use Sands of Mu to get some AoE damage.

You can safely if slowly do this until you hit level 31 and have Static Discharge slotted up. That will speed your level process up and you can expand into your other AoE powers.


Villain Plan by Mids' Villain Designer 1.957
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 28 Magic Dominator
Primary Power Set: Electric Control
Secondary Power Set: Electricity Assault
Power Pool: Leaping
Power Pool: Flight
Power Pool: Speed
Power Pool: Concealment

Villain Profile:
Level 1: Tesla Cage -- Acc(A), Hold(3), RechRdx(7), EndRdx(19)
Level 1: Charged Bolts -- Acc(A), Dmg(3), RechRdx(11), EndRdx(19)
Level 2: Chain Fences -- Acc(A), Acc(5), EndRdx(17), EndMod(21)
Level 4: Lightning Bolt -- Acc(A), Dmg(5), RechRdx(15), EndRdx(25)
Level 6: Charged Brawl -- Acc(A), Dmg(7), RechRdx(15), EndRdx(25)
Level 8: Conductive Aura -- Acc(A), EndMod(9), EndMod(9)
Level 10: Havoc Punch -- Acc(A), RechRdx(11), EndRdx(17)
Level 12: Static Field -- Acc(A), Sleep(13), RechRdx(13), RechRdx(23)
Level 14: Combat Jumping -- DefBuff(A)
Level 16: Fly -- Flight(A)
Level 18: Paralyzing Blast -- Acc(A)
Level 20: Hasten -- RechRdx(A), RechRdx(21)
Level 22: Build Up -- RechRdx(A), RechRdx(23)
Level 24: Stealth -- EndRdx(A)
Level 26: Synaptic Overload -- Acc(A)
Level 28: [Empty]
Level 30: [Empty]
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Heal(A), Heal(27)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod(A), EndMod(27)
------------



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-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

Hmm! Thanks for the reply!

I would generally play a Controller or Blaster (or other such squishy) at range, but I can see how this one may need to 'control from the middle'.

So, the tactics look like Sleep them (I'd rather slot a +Range, instead of suffering the movement penalties of Stealth), then move in and let the Aura drain them. Run single-target chain on the best targets in the meantime and maintain Sleep as needed. When their blue-bar is flat-lined, break Sleep to collect the mob, then re-apply for the Drain and unleash the limited AoE until they croak. Rinse & Repeat.

That seems doable... Except, even with Hasten, there are 10-second gaps in the Sleep. So I won't have to break the Sleep deliberately, that will happen quite naturally... Not sure I like that.

On the other hand, the Aura... I see that the Aura could drain the average spawn in 10 seconds anyway! So maybe I don't need to worry about the Sleep too much, and just focus on timing. I guess I can only try it and see if it works.

Any other suggestions, advice, guidance?

Be Well!
Fireheart


 

Posted

Here's a link to a thread that I replied to almost a year ago. In it, I detail the strategy I used while leveling up my Elec/Elec Dominator (which is not all that different, if at all different, than what Miladys_Knight described above.

http://boards.cityofheroes.com/showthread.php?t=269889

My Elec/Elec Dom is my main now and as such he's loaded up with Purples and other expensive IOs, but the strategy I described worked just as well with SOs leveling from 1-50 (albeit a little bit slower than I kill now). The only IOs I slotted while leveling up were a few lvl 25 LotG +Recharges that are easy enough to come by these days and a few sets of Basilisk's Gaze. I found the +Recharge very helpful in closing that gap between sleep patches that you mentioned.

I may have picked up a set of Decimation when I hit 37 too, but I really didn't go crazy on IOs till I was 50 as SOs were more than enough for what I was doing.


Chromium Man Model Designations
I - Fire/Fire/Fire Blaster, II - Fire/Energy/Fire Tank, III - Elec/Elec/Elec Blaster,
IV - Elec/Elec/Mu Brute, V - Elec/Elec/Mu Stalker, VI -Elec/Elec/Energy Tank, VII - Elec/Elec/Body Scrapper, VIII - Elec/Elec/Mu Dominator
Co-founder of Riders of Apocalypse - Triumph Server

 

Posted

And I just re-read Local Man's guide, where he says the duration of Static Field is 25 seconds - NOT the 4 seconds that Mids is showing. So I checked around and everything makes more sense. Static Field is, indeed 25 seconds and Mids must be wrong.

So now I just have to try it out.

Be Well!
Fireheart


 

Posted

Quote:
Originally Posted by Fireheart View Post
Hmm! Thanks for the reply!

I would generally play a Controller or Blaster (or other such squishy) at range, but I can see how this one may need to 'control from the middle'.

So, the tactics look like Sleep them (I'd rather slot a +Range, instead of suffering the movement penalties of Stealth), then move in and let the Aura drain them. Run single-target chain on the best targets in the meantime and maintain Sleep as needed. When their blue-bar is flat-lined, break Sleep to collect the mob, then re-apply for the Drain and unleash the limited AoE until they croak. Rinse & Repeat.

That seems doable... Except, even with Hasten, there are 10-second gaps in the Sleep. So I won't have to break the Sleep deliberately, that will happen quite naturally... Not sure I like that.

On the other hand, the Aura... I see that the Aura could drain the average spawn in 10 seconds anyway! So maybe I don't need to worry about the Sleep too much, and just focus on timing. I guess I can only try it and see if it works.

Any other suggestions, advice, guidance?

Be Well!
Fireheart
If I'm not mistaken Static Field lasts 25 seconds

Static field and conductive together will drain the spawn before Static Field expires. If there is any down time Chain Fences does minor AoE damage and the end drain in it can replace the end drain from Static Field.

The important thing to note is what it does to your own Blue bar. IIRC Static Field gives YOU 1.88 end/sec if you are standing in it with at least 1 foe. As slotted above Conductive Aura against 6 targets only increases your recovery by 33% wich translates into a mere .55 end/sec.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

My new Incarnate project is an Elec/Elec/Mu. End Drain-as-mitigation is pretty paltry and unreliable. You're still going to eat a heaping portion of Alpa.That is, until you get Power Sink from Mu Mastery. If you're quick with it, between PS and CA, there won't be an Alpha. I forget the numbers in Mids, but with T4 Agility, I think it saps over 80% in a single hit. That won't make much of dent in, say, +8 Tyrant, but it will quickly leave even con AVs (and their troops) staring at you dumbly. Or sleeping restlessly.


Stay Gold, Paragon. Stay Gold.
Nolite te bastardes carborundorum.

 

Posted

Jolting chain to knock them down - you alpha them. Cast static field while they are standing back up and they are asleep before they can hit you back... walk in with the aura running and sap that blue bar.

My elec elec dom is one of the safest characters I have ever played. He is a bit on the slow side still ... but you have to pay for safety with something I guess.


 

Posted

None of that is really required. If you slot a set of Call of the Sandman in the power (and an End Mod IO) you have range 70 plus a 20 foot radius patch. That means you can cast it and affect the spawn outside of perception range AND outside of retaliation range.

The sleep is good enough to move into melee range to start draining the spawn. You can then cast Synaptic Overload without waking the spawn and it can be spreading while you are draining the spawn. Those 2 controls together can be perma layered by simply frankenslotting cheap sets when the 2 powers are 6 slotted giving you enough control and safety to handle a +2/x8 spawn solo without any defense OR having Domination active.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

Been noticing some nice perks to end draining AVs in the iTrials. Seige and Nightstar can't sequester while sapped out. Maelstrom can't mark targets for death. Chimera can't teleport.

Granted, it takes some work to get them to zero end, and even without end, most Praetorian AVs still have plenty of attacks at their disposal, but its nice to take some of their more annoying tricks off the table.


Stay Gold, Paragon. Stay Gold.
Nolite te bastardes carborundorum.