building a sr/km
Hard to say not knowing what build you had planned. Basically, if I were to build a SR/KM tank with unlimited resources I'd prolly do something like this build. Ideally, you are at the Incarnate softcap (or close enough) and you have enough KB/Stuns for dmg mitigation. lack of Self Heal should be covered with Rebirth Incarnate and the Regeneration from Melee Hybrid. Accolades are interesting to get for the added +HP.
Of course, if you don't want all those purple sets, it's just a minor matter of jiggling around with regular IO's
Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Super Reflexes
Secondary Power Set: Kinetic Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Earth Mastery
Hero Profile:
Level 1: Focused Fighting -- RedFtn-EndRdx(A), RedFtn-Def(3), RedFtn-Def/EndRdx(5), RedFtn-Def/Rchg(7), RedFtn-Def/EndRdx/Rchg(9), LkGmblr-Rchg+(46)
Level 1: Quick Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(27), C'ngImp-Dmg/Rchg(37), C'ngImp-Acc/Dmg/Rchg(40), C'ngImp-Acc/Dmg/EndRdx(43)
Level 2: Focused Senses -- RedFtn-EndRdx(A), RedFtn-Def(3), RedFtn-Def/EndRdx(5), RedFtn-Def/Rchg(7), RedFtn-Def/EndRdx/Rchg(9)
Level 4: Smashing Blow -- SMotTanker-Acc/Dmg(A), SMotTanker-Dmg/Rchg(27), SMotTanker-Acc/Dmg/Rchg(31), SMotTanker-Dmg/EndRdx/Rchg(34), SMotTanker-Acc/Dmg/EndRdx/Rchg(40)
Level 6: Practiced Brawler -- RechRdx-I(A)
Level 8: Dodge -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/Rchg(23)
Level 10: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(11), Mocking-Taunt/Rchg/Rng(11), Mocking-Acc/Rchg(43), Mocking-Taunt/Rng(45), Mocking-Rchg(45)
Level 12: Evasion -- RedFtn-EndRdx(A), RedFtn-Def(13), RedFtn-Def/EndRdx(13), RedFtn-Def/Rchg(17), RedFtn-Def/EndRdx/Rchg(17)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Combat Jumping -- Ksmt-ToHit+(A), LkGmblr-Rchg+(34), LkGmblr-Def/EndRdx(37), LkGmblr-Def(45)
Level 18: Agile -- LkGmblr-Rchg+(A), LkGmblr-Def(19), LkGmblr-Def/Rchg(19)
Level 20: Power Siphon -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(21)
Level 22: Boxing -- Empty(A)
Level 24: Lucky -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/Rchg(25)
Level 26: Hasten -- RechRdx-I(A)
Level 28: Burst -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(29), Armgdn-Acc/Dmg/Rchg(29), Armgdn-Acc/Rchg(31), Armgdn-Dmg/EndRdx(31)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(46)
Level 32: Weave -- RedFtn-EndRdx(A), RedFtn-Def(33), RedFtn-Def/EndRdx(33), RedFtn-Def/Rchg(33), RedFtn-Def/EndRdx/Rchg(34)
Level 35: Focused Burst -- Apoc-Dmg(A), Apoc-Dmg/Rchg(36), Apoc-Acc/Dmg/Rchg(36), Apoc-Acc/Rchg(36), Apoc-Dmg/EndRdx(37)
Level 38: Concentrated Strike -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(39), Hectmb-Acc/Dmg/Rchg(39), Hectmb-Acc/Rchg(39), Hectmb-Dmg/EndRdx(40)
Level 41: Salt Crystals -- Acc-I(A)
Level 44: Quick Sand -- RechRdx-I(A)
Level 47: Stalagmites -- Amaze-Stun(A), Amaze-Stun/Rchg(48), Amaze-Acc/Stun/Rchg(48), Amaze-Acc/Rchg(48), Amaze-EndRdx/Stun(50), Rope-Acc/Rchg(50)
Level 49: Quickness -- Run-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(42), Numna-Heal/Rchg(42), Mrcl-Rcvry+(43), RgnTis-Regen+(46), Panac-Heal/+End(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(15), P'Shift-EndMod/Acc(15), P'Shift-EndMod/Rchg(42)
Level 50: Spiritual Core Paragon
Level 50: Ion Radial Final Judgement
Level 50: Diamagnetic Core Flawless Interface
Level 50: Carnival Partial Core Improved Ally
Level 50: Rebirth Core Epiphany
Level 50: Melee Core Embodiment
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
------------
Set Bonus Totals:
- 16% DamageBuff(Smashing)
- 16% DamageBuff(Lethal)
- 16% DamageBuff(Fire)
- 16% DamageBuff(Cold)
- 16% DamageBuff(Energy)
- 16% DamageBuff(Negative)
- 16% DamageBuff(Toxic)
- 16% DamageBuff(Psionic)
- 8.5% Defense(Smashing)
- 8.5% Defense(Lethal)
- 9.13% Defense(Fire)
- 9.13% Defense(Cold)
- 6% Defense(Energy)
- 6% Defense(Negative)
- 6% Defense(Psionic)
- 7.25% Defense(Melee)
- 6% Defense(Ranged)
- 7.56% Defense(AoE)
- 1.8% Max End
- 120% Enhancement(RechargeTime)
- 52% Enhancement(Accuracy)
- 5% SpeedFlying
- 288.1 HP (15.38%) HitPoints
- 5% JumpHeight
- 5% SpeedJumping
- MezResist(Held) 2.75%
- MezResist(Immobilized) 11%
- 14.5% (0.24 End/sec) Recovery
- 68% (5.31 HP/sec) Regeneration
- 20% ResEffect(SpeedFlying)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(SpeedRunning)
- 12.6% Resistance(Fire)
- 12.6% Resistance(Cold)
- 2.52% Resistance(Toxic)
- 2.52% Resistance(Psionic)
- 5% SpeedRunning
Set Bonuses:
Red Fortune
(Focused Fighting)
- MezResist(Immobilized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Focused Fighting)
- 7.5% Enhancement(RechargeTime)
(Quick Strike)
- MezResist(Immobilized) 2.2%
- 21.08 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Focused Senses)
- MezResist(Immobilized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Smashing Blow)
- 4% DamageBuff(All)
- 56.22 HP (3%) HitPoints
- 10% Enhancement(RechargeTime)
- 2.52% Resistance(Toxic,Psionic)
(Dodge)
- 10% (0.78 HP/sec) Regeneration
- 21.08 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Taunt)
- 1.8% Max End
- MezResist(Held) 2.75%
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
- 7.5% Enhancement(RechargeTime)
(Evasion)
- MezResist(Immobilized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Super Jump)
- 20% ResEffect(SpeedRunning), 20% ResEffect(RechargeTime), 20% ResEffect(SpeedFlying)
(Combat Jumping)
- 10% (0.78 HP/sec) Regeneration
- 21.08 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Agile)
- 10% (0.78 HP/sec) Regeneration
- 21.08 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Lucky)
- 10% (0.78 HP/sec) Regeneration
- 21.08 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Burst)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Tough)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Tough)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Weave)
- MezResist(Immobilized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Focused Burst)
- 16% (1.25 HP/sec) Regeneration
- 56.22 HP (3%) HitPoints
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
(Concentrated Strike)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Stalagmites)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Health)
- 12% (0.94 HP/sec) Regeneration
- 35.14 HP (1.88%) HitPoints
(Stamina)
- 5% SpeedJumping, 5% JumpHeight, 5% SpeedFlying, 5% SpeedRunning
- 35.14 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
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ill give this a try to see how it feels
Made a cheaper build with no purple sets trying to keep similar stats. Here, Accolades are more important than in the previous build not only for the +HP but also for the +Recovery since I've removed The Miracle IO.
All those fance LoTG's can be easily obtained through Astral merits when running your Incarnate Trials, no idea about the build cost but it could be about 1.5 bil or less with enough astral merits:
Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Super Reflexes
Secondary Power Set: Kinetic Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Earth Mastery
Hero Profile:
Level 1: Focused Fighting -- RedFtn-EndRdx(A), RedFtn-Def(3), RedFtn-Def/EndRdx(5), RedFtn-Def/Rchg(7), RedFtn-Def/EndRdx/Rchg(9), LkGmblr-Rchg+(46)
Level 1: Quick Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(27), C'ngImp-Dmg/Rchg(37), C'ngImp-Acc/Dmg/Rchg(40), C'ngImp-Acc/Dmg/EndRdx(43)
Level 2: Focused Senses -- RedFtn-EndRdx(A), RedFtn-Def(3), RedFtn-Def/EndRdx(5), RedFtn-Def/Rchg(7), RedFtn-Def/EndRdx/Rchg(9)
Level 4: Smashing Blow -- SMotTanker-Acc/Dmg(A), SMotTanker-Dmg/Rchg(27), SMotTanker-Acc/Dmg/Rchg(31), SMotTanker-Dmg/EndRdx/Rchg(34), SMotTanker-Acc/Dmg/EndRdx/Rchg(40)
Level 6: Practiced Brawler -- RechRdx-I(A)
Level 8: Dodge -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/Rchg(23)
Level 10: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(11), Mocking-Taunt/Rchg/Rng(11), Mocking-Acc/Rchg(43), Mocking-Taunt/Rng(45), Mocking-Rchg(45)
Level 12: Evasion -- RedFtn-EndRdx(A), RedFtn-Def(13), RedFtn-Def/EndRdx(13), RedFtn-Def/Rchg(17), RedFtn-Def/EndRdx/Rchg(17)
Level 14: Super Jump -- Jump-I(A)
Level 16: Combat Jumping -- Ksmt-ToHit+(A), LkGmblr-Rchg+(34), LkGmblr-Def/EndRdx(37), LkGmblr-Def(45)
Level 18: Agile -- LkGmblr-Rchg+(A), LkGmblr-Def(19), LkGmblr-Def/Rchg(19)
Level 20: Power Siphon -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(21)
Level 22: Boxing -- Empty(A)
Level 24: Lucky -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/Rchg(25)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(43)
Level 28: Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(50)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A)
Level 32: Weave -- S'dpty-EndRdx(A), S'dpty-Def(33), S'dpty-Def/EndRdx(33), S'dpty-Def/Rchg(33), S'dpty-Def/EndRdx/Rchg(34)
Level 35: Focused Burst -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(36), Decim-Dmg/Rchg(36), Decim-Acc/EndRdx/Rchg(36), Decim-Acc/Dmg/Rchg(37)
Level 38: Concentrated Strike -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(39), Mako-Dmg/Rchg(39), Mako-Acc/EndRdx/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(46)
Level 41: Salt Crystals -- Acc-I(A)
Level 44: Quick Sand -- RechRdx-I(A)
Level 47: Stalagmites -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(48), Stpfy-Acc/EndRdx(48), Stpfy-Stun/Rng(48), Stpfy-Acc/Stun/Rchg(50), Acc-I(50)
Level 49: Quickness -- Run-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(42), Numna-Heal/Rchg(42), RgnTis-Regen+(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(15), P'Shift-EndMod/Acc(15), P'Shift-EndMod/Rchg(42)
Level 50: Spiritual Core Paragon
Level 50: Ion Radial Final Judgement
Level 50: Diamagnetic Core Flawless Interface
Level 50: Carnival Partial Core Improved Ally
Level 50: Rebirth Core Epiphany
Level 50: Melee Core Embodiment
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
------------
Set Bonus Totals:
- 16% DamageBuff(Smashing)
- 16% DamageBuff(Lethal)
- 16% DamageBuff(Fire)
- 16% DamageBuff(Cold)
- 16% DamageBuff(Energy)
- 16% DamageBuff(Negative)
- 16% DamageBuff(Toxic)
- 16% DamageBuff(Psionic)
- 7.38% Defense(Smashing)
- 7.38% Defense(Lethal)
- 6.75% Defense(Fire)
- 6.75% Defense(Cold)
- 4.88% Defense(Energy)
- 4.88% Defense(Negative)
- 3% Defense(Psionic)
- 8% Defense(Melee)
- 6.75% Defense(Ranged)
- 5.81% Defense(AoE)
- 4.05% Max End
- 19% Enhancement(Accuracy)
- 3% Enhancement(Stunned)
- 92.5% Enhancement(RechargeTime)
- 5% SpeedFlying
- 309.2 HP (16.5%) HitPoints
- 5% JumpHeight
- 5% SpeedJumping
- MezResist(Held) 6.05%
- MezResist(Immobilized) 14.85%
- MezResist(Stunned) 2.2%
- 5% (0.08 End/sec) Recovery
- 56% (4.37 HP/sec) Regeneration
- 3.78% Resistance(Fire)
- 3.78% Resistance(Cold)
- 2.52% Resistance(Toxic)
- 2.52% Resistance(Psionic)
- 5% SpeedRunning
Set Bonuses:
Red Fortune
(Focused Fighting)
- MezResist(Immobilized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Focused Fighting)
- 7.5% Enhancement(RechargeTime)
(Quick Strike)
- MezResist(Immobilized) 2.2%
- 21.08 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Focused Senses)
- MezResist(Immobilized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Smashing Blow)
- 4% DamageBuff(All)
- 56.22 HP (3%) HitPoints
- 10% Enhancement(RechargeTime)
- 2.52% Resistance(Toxic,Psionic)
(Dodge)
- 10% (0.78 HP/sec) Regeneration
- 21.08 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Taunt)
- 1.8% Max End
- MezResist(Held) 2.75%
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
- 7.5% Enhancement(RechargeTime)
(Evasion)
- MezResist(Immobilized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Combat Jumping)
- 10% (0.78 HP/sec) Regeneration
- 21.08 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Agile)
- 10% (0.78 HP/sec) Regeneration
- 21.08 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Lucky)
- 10% (0.78 HP/sec) Regeneration
- 21.08 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Burst)
- MezResist(Stunned) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Tough)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Weave)
- 4% (0.31 HP/sec) Regeneration
- 14.06 HP (0.75%) HitPoints
- 3% Enhancement(Accuracy)
- 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
(Focused Burst)
- MezResist(Immobilized) 2.75%
- 21.08 HP (1.13%) HitPoints (Exceeded 5 Bonus Cap)
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Concentrated Strike)
- MezResist(Immobilized) 3.3%
- 28.11 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Stalagmites)
- 2.5% (0.04 End/sec) Recovery
- 35.14 HP (1.88%) HitPoints
- 3% Enhancement(Stunned)
- 6.25% Enhancement(RechargeTime)
(Health)
- 12% (0.94 HP/sec) Regeneration
- 35.14 HP (1.88%) HitPoints
(Stamina)
- 5% SpeedJumping, 5% JumpHeight, 5% SpeedFlying, 5% SpeedRunning
- 35.14 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
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Made a cheaper build with no purple sets trying to keep similar stats. Here, Accolades are more important than in the previous build not only for the +HP but also for the +Recovery since I've removed The Miracle IO.
All those fance LoTG's can be easily obtained through Astral merits when running your Incarnate Trials, no idea about the build cost but it could be about 1.5 bil or less with enough astral merits: |
In any case, yes, regular merits exist (unfortunately) and it's his choice to get recipes through them instead of through Astrals.-
Regular Merits are slower, harder to get and not much point in redoing most TF's after getting TF Commander (specially Synapse and Citadel) plus comparatively, recipes seem more expensive through merits unless you want to trust your luck on random rolls, but for random rolls, AE tickets are better.-
In any case, yes, regular merits exist (unfortunately) and it's his choice to get recipes through them instead of through Astrals.- |
Still, takes a whole Hami raid to be arranged plus with 53 merits you don't even get a rare. A few iTrials in a row can grant you easily a LoTG 7.5% rchg and a LoTG Def a day (at least that's what I've been getting). So yes, basically it's true, it's much easier to get recipes through Astrals than through regular merits, that's why you get far more incarnate trials arranged in a day than Hami raids. Maybe in less populated servers you have to resource to TF's because you only need 8 people or less, that's not the case on the server the OP plays his tanker.-
Still, takes a whole Hami raid to be arranged plus with 53 merits you don't even get a rare. A few iTrials in a row can grant you easily a LoTG 7.5% rchg and a LoTG Def a day (at least that's what I've been getting). So yes, basically it's true, it's much easier to get recipes through Astrals than through regular merits, that's why you get far more incarnate trials arranged in a day than Hami raids. Maybe in less populated servers you have to resource to TF's because you only need 8 people or less, that's not the case on the server the OP plays his tanker.-
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And how many LoTG's or Numina's do you get for 53 merits? Anyway, I understand you guys have to promote TF's and stuff which is great but Astral Merits are a more efficient way to get rare IO's. In this case, I also recommended the OP to get Accolades which include TF Commander so he should get some regular merits too.
Sorry for keeping the thread derailed, won't happen again.-
need some info on this build as i know nothing of eather power set but i wanna be abble to do everything with this toon i will use mids soon as i get a lil info on it