Dark/Dark build critique, also, HI!


Commando

 

Posted

Hello again folks!

Been gone a while trying out a host of other games. lol, a lot of them. Couldn't figure out why they all seemed to fall short of CoH, since outdated and clunky graphics are such a turn off for me. After a few months, realized it was the system. The base system of how characters are built on this game may have its' quirks, but over all it is rock solid. I came back about a week ago and haven't regretted it for a second. Actually re-upped my account after I saw the incredible changes to Dark Astoria and was told the Praetoria arc was finally, mercifully over.

Since then, I've been back in bed with my favorite at, the dom, and have created one as my new main to go through the new DA material with. I would very much appreciate your help in pointing out where I'm retarded in this build, as I'm sure it's in there. Thanks much for you assistance folks.


Villain Plan by Mids' Villain Designer 1.957
http://www.cohplanner.com/

Click this DataLink to open the build!

Joshua Harrow: Level 50 Natural Dominator
Primary Power Set: Darkness Control
Secondary Power Set: Dark Assault
Power Pool: Speed
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Psionic Mastery

Villain Profile:
Level 1: Shadowy Binds -- Cloud-%Dam:30(A), Cloud-Acc/EndRdx/Rchg:30(7), Cloud-ToHitDeb/EndRdx/Rchg:30(9), Cloud-Acc/Rchg:30(9), Cloud-Acc/ToHitDeb:30(11), Cloud-ToHitDeb:30(11)
Level 1: Dark Blast -- Thundr-Dmg/EndRdx/Rchg:50(A), Thundr-Acc/Dmg/EndRdx:50(13), Thundr-Acc/Dmg/Rchg:50(13), Thundr-Dmg/Rchg:50(15), Thundr-Dmg/EndRdx:50(15), Thundr-Acc/Dmg:50(17)
Level 2: Dark Grasp -- BasGaze-Acc/EndRdx/Rchg/Hold:30(A), BasGaze-EndRdx/Rchg/Hold:30(3), BasGaze-Rchg/Hold:30(17), BasGaze-Acc/Hold:30(19)
Level 4: Gloom -- Thundr-Dmg/EndRdx/Rchg:50(A), Thundr-Acc/Dmg/EndRdx:50(21), Thundr-Acc/Dmg/Rchg:50(21), Thundr-Dmg/Rchg:50(23), Thundr-Dmg/EndRdx:50(23), Thundr-Acc/Dmg:50(25)
Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(25), RechRdx-I:50(27)
Level 8: Possess -- CoPers-Conf%:50(A), CoPers-Conf/EndRdx:50(27), CoPers-Acc/Rchg:50(29), CoPers-Acc/Conf/Rchg:50(29), CoPers-Conf/Rchg:50(31), CoPers-Conf:50(31)
Level 10: Living Shadows -- Cloud-%Dam:30(A), Cloud-Acc/EndRdx/Rchg:30(31), Cloud-ToHitDeb/EndRdx/Rchg:30(33), Cloud-Acc/Rchg:30(33), Cloud-Acc/ToHitDeb:30(33), Cloud-ToHitDeb:30(34)
Level 12: Hover -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(34), Ksmt-ToHit+:30(34), LkGmblr-Def/EndRdx:50(45)
Level 14: Night Fall -- Ragnrk-Knock%:50(A), Ragnrk-Dmg/Rchg:50(19), Ragnrk-Dmg/EndRdx:50(43), Ragnrk-Acc/Rchg:50(43), Ragnrk-Acc/Dmg/Rchg:50(43)
Level 16: Fly -- Flight-I:50(A)
Level 18: Fearsome Stare -- N'mare-Acc/Fear:50(A), N'mare-Acc/Fear/Rchg:50(46), N'mare-EndRdx/Fear:50(46)
Level 20: Haunt -- C'Arms-+Def(Pets):30(A), C'Arms-EndRdx/Dmg/Rchg:30(46), C'Arms-Acc/Dmg/Rchg:30(48), C'Arms-Acc/Dmg:30(48)
Level 22: Heart of Darkness -- Amaze-Acc/Stun/Rchg:50(A), Amaze-Stun/Rchg:50(37)
Level 24: Boxing -- Stpfy-KB%:30(A), Stpfy-Acc/Stun/Rchg:30(36), Stpfy-Stun/Rng:30(37), Stpfy-Acc/EndRdx:50(39), Stpfy-EndRdx/Stun:50(42), Stpfy-Acc/Rchg:50(45)
Level 26: Shadow Field -- BasGaze-Acc/EndRdx/Rchg/Hold:30(A), BasGaze-EndRdx/Rchg/Hold:30(48), BasGaze-Rchg/Hold:30(50), BasGaze-Acc/Hold:30(50)
Level 28: Life Drain -- Theft-+End%:30(A), Theft-Acc/EndRdx/Heal:30(50)
Level 30: Tough -- RctvArm-ResDam/Rchg:40(A), RctvArm-ResDam:40(36), RctvArm-ResDam/EndRdx:40(36), S'fstPrt-ResDam/Def+:30(39)
Level 32: Umbra Beast -- ExRmnt-+Res(Pets):50(A), ExRmnt-EndRdx/Dmg/Rchg:50(40), ExRmnt-Acc/Dmg/Rchg:50(40), ExRmnt-Dmg/EndRdx:50(40), ExRmnt-Acc/Dmg:50(42), ExRmnt-Acc/Rchg:50(42)
Level 35: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(37)
Level 38: Maneuvers -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Rchg+:50(39)
Level 41: Link Minds -- LkGmblr-Rchg+:50(A)
Level 44: Mind Over Body -- S'fstPrt-ResKB:30(A), ImpArm-ResDam/EndRdx:40(45)
Level 47: Indomitable Will -- LkGmblr-Rchg+:50(A)
Level 49: Gather Shadows -- RechRdx-I:50(A)
Level 1: Brawl -- Acc-I:50(A)
Level 1: Domination
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(3)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod/Acc:50(5), P'Shift-EndMod:50(5), P'Shift-EndMod/Rchg:50(7)
------------



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Stand UP.
FIGHT BACK!

 

Posted

I guess I should also state the goals of the build, which are ranged defense and perma dom, as they are not a given for everyone. Sorry about that, and again, thanks for your help.


Stand UP.
FIGHT BACK!

 

Posted

King,

I am going to guess you teamed with my Dark/Dark Dom. I think you said I was the one who convinced you to roll one. Dark/Dark is indeed all that and some. It has it all, except a power like Ice Patch or Earthquake, but I am totally fine with that, the FEAR rocks.

Look, I think you are sacrifing a bit too much for higher defense numbers. Let me add some perspective, Dark/Dark does not have much need for high defense numbers since you are applying constant -to hit debuffs. On my Dom, I only have 26 Defense to S/L, and I am fine. I still see them miss, even bosses. I sometimes, even knowing I can do it in one shot, do not hold a boss who is left alive, and just hit them with immob and blasts, and fear, and we have a shoot out. I have fun seeing the boss miss miss miss miss, even when he/she is up in my face wanting to pound me with melee. I have floored their -to hit so much, I know my 26 S/L is just a little insult to the injury.

Slot your blasts for dmg, so that means Life Drain should get some more love. You don't have to do it this way but I recommend just one or at most two IOs for healing in Life Drain. The rest are dmg, acc, rech, end IOs. Try 4 IOs from damg set and two IOs from an accurate healing IO set, if you will.

I would drop tough and weave on a PvE dark/dark. I would also drop the ST immob. I placed the set of Dominator IOs on the AoE immob, with the dmg+ proc there too.

I also took Midnight Grasp on my Dom, because I love that big hitter. I understand you might want to drop it and leave it all at range , but understand Dark/Dark does well in close range, especially since the Stun, which you have shown very little love in slotting, is PBAoE. I absolutely love Dark's Stun. It has a MASSIVE area coverage and it recharges fast enough.

I will let you take this in first and let you think about it, and see if you want to rework your build based on what I wrote.

Enjoy the gloomy awesomeness of Dark/Dark. I was hooked on it since it came on beta. I played it two weeks straight and grinded that bad boy from 1 to 50 doing all the PvE content I love in all the old school zones and I saw the light on the dark side.


Repeat Offenders forever !

Make all IO's available in Paragon Market! NCSoft, the chinese are making BIG money selling influence and other stuff in the game. Best way to stop them = make the paragon market a place to buy all IO's and perhaps other things as well.

 

Posted

Ok, going to take another look here tonight. Actually slotted him already, figure no one was interested, but it won't hurt to slot out his second build and see which one I like better. BTW, I've only been back a short time, how do you get this 'dom' set?


Stand UP.
FIGHT BACK!

 

Posted

And made the changes you suggested, although I did still finagle the def cap out of it. Having that Midnight Grasp slotted as well as the life tap power makes a world of difference in an attack chain, you were dead on with that. Thanks for your help mate, cheers.


Stand UP.
FIGHT BACK!

 

Posted

Quote:
Originally Posted by Commando View Post
I am going to guess you teamed with my Dark/Dark Dom. I think you said I was the one who convinced you to roll one.
That was me actually, haven't seen you ingame and I wanted some advice about slotting but I guess your reply pretty much covered what I wanted to know.-

Btw, this is the build I was planning (I'm not trying to hijack the thread but once we're here...)

Villain Plan by Mids' Villain Designer 1.957
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Darkness Control
Secondary Power Set: Dark Assault
Power Pool: Speed
Power Pool: Flight
Power Pool: Leaping
Ancillary Pool: Psionic Mastery

Villain Profile:
Level 1: Dark Grasp -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(7), BasGaze-Acc/EndRdx/Rchg/Hold(15), BasGaze-Rchg/Hold(50)
Level 1: Dark Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(34), Decim-Acc/EndRdx/Rchg(46), Decim-Acc/Dmg/Rchg(46)
Level 2: Living Shadows -- SipInsght-Acc/EndRdx/Rchg(A), SipInsght-Acc/ToHitDeb(3), Enf'dOp-Acc/EndRdx(15), Enf'dOp-Acc/Immob(36)
Level 4: Gloom -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(5), Decim-Dmg/Rchg(13), Decim-Acc/EndRdx/Rchg(43), Decim-Acc/Dmg/Rchg(43)
Level 6: Possess -- Mlais-Acc/Conf/Rchg(A), Mlais-EndRdx/Conf(48), Pplx-EndRdx/Conf(48)
Level 8: Fearsome Stare -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(9), SipInsght-Acc/Rchg(9), SipInsght-ToHitDeb/EndRdx/Rchg(13), SipInsght-Acc/EndRdx/Rchg(42)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 12: Hover -- LkGmblr-Rchg+(A)
Level 14: Fly -- Zephyr-ResKB(A)
Level 16: Gather Shadows -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
Level 18: Haunt -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(19), ExRmnt-Acc/Dmg/Rchg(19), ExRmnt-EndRdx/Dmg/Rchg(31)
Level 20: Engulfing Darkness -- Oblit-Dmg(A), Oblit-Acc/Rchg(21), Oblit-Dmg/Rchg(21), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(43)
Level 22: Heart of Darkness -- Oblit-Dmg(A), Oblit-Acc/Rchg(23), Oblit-Dmg/Rchg(23), Oblit-Acc/Dmg/Rchg(25), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(50)
Level 24: Smite -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(25), C'ngImp-Dmg/Rchg(36), C'ngImp-Acc/Dmg/Rchg(36), C'ngImp-Acc/Dmg/EndRdx(37)
Level 26: Shadow Field -- SipInsght-ToHitDeb/EndRdx/Rchg(A), SipInsght-Acc/ToHitDeb(27), SipInsght-Acc/EndRdx/Rchg(27), SipInsght-Acc/Rchg(31), SipInsght-ToHitDeb(37)
Level 28: Life Drain -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(29), Decim-Dmg/Rchg(29), Decim-Acc/EndRdx/Rchg(34), Decim-Acc/Dmg/Rchg(37)
Level 30: Afterburner -- LkGmblr-Rchg+(A)
Level 32: Umbra Beast -- ExRmnt-Acc/Rchg(A), ExRmnt-EndRdx/Dmg/Rchg(33), ExRmnt-Acc/Dmg(33), ExRmnt-Acc/Dmg/Rchg(33), BldM'dt-Dmg(34)
Level 35: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(42)
Level 38: Midnight Grasp -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(39), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(40)
Level 41: Link Minds -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(42), RedFtn-Def/Rchg(46), S'dpty-Def/Rchg(48)
Level 44: Indomitable Will -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45), LkGmblr-Rchg+(45)
Level 47: Moon Beam -- Acc-I(A)
Level 49: Mind Over Body -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(50)
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(3), EndMod-I(5)
Level 50: Spiritual Core Paragon
Level 50: Ion Total Core Judgement
Level 50: Paralytic Total Core Conversion
Level 50: Rularuu Partial Core Improved Ally
Level 50: Barrier Partial Core Invocation
Level 50: Control Total Core Graft
------------
------------
Set Bonus Totals:
  • 12% DamageBuff(Smashing)
  • 12% DamageBuff(Lethal)
  • 12% DamageBuff(Fire)
  • 12% DamageBuff(Cold)
  • 12% DamageBuff(Energy)
  • 12% DamageBuff(Negative)
  • 12% DamageBuff(Toxic)
  • 12% DamageBuff(Psionic)
  • 14.25% Defense(Smashing)
  • 14.25% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 5.5% Defense(Energy)
  • 5.5% Defense(Negative)
  • 3% Defense(Psionic)
  • 14.25% Defense(Melee)
  • 4.25% Defense(Ranged)
  • 3% Defense(AoE)
  • 6.75% Max End
  • 96.25% Enhancement(RechargeTime)
  • 50% Enhancement(Accuracy)
  • 3% Enhancement(Immobilized)
  • 12% SpeedFlying
  • 57.23 HP (5.63%) HitPoints
  • 12% JumpHeight
  • 12% SpeedJumping
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Confused) 5%
  • MezResist(Held) 5%
  • MezResist(Immobilized) 17.65%
  • MezResist(Sleep) 5%
  • MezResist(Stunned) 9.4%
  • MezResist(Terrorized) 5%
  • 6% (0.1 End/sec) Recovery
  • 10% (0.42 HP/sec) Regeneration
  • 12% SpeedRunning
  • 4% XPDebtProtection
------------
Set Bonuses:
Basilisk's Gaze
(Dark Grasp)
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 2% (0.03 End/sec) Recovery
  • 7.5% Enhancement(RechargeTime)
Decimation
(Dark Blast)
  • MezResist(Immobilized) 2.75%
  • 11.45 HP (1.13%) HitPoints
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
Siphon Insight
(Living Shadows)
  • 4% SpeedJumping, 4% JumpHeight, 4% SpeedFlying, 4% SpeedRunning
Enfeebled Operation
(Living Shadows)
  • 3% Enhancement(Immobilized)
Decimation
(Gloom)
  • MezResist(Immobilized) 2.75%
  • 11.45 HP (1.13%) HitPoints
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
Malaise's Illusions
(Possess)
  • 2.5% (0.04 End/sec) Recovery
Siphon Insight
(Fearsome Stare)
  • 4% SpeedJumping, 4% JumpHeight, 4% SpeedFlying, 4% SpeedRunning
  • 2% XPDebtProtection
  • 9% Enhancement(Accuracy)
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Luck of the Gambler
(Hover)
  • 7.5% Enhancement(RechargeTime)
Blessing of the Zephyr
(Fly)
  • Knockback (Mag -4), Knockup (Mag -4)
Expedient Reinforcement
(Haunt)
  • Status Resistance 2.5%
  • 3% DamageBuff(All)
  • 6.25% Enhancement(RechargeTime)
Obliteration
(Engulfing Darkness)
  • MezResist(Stunned) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Obliteration
(Heart of Darkness)
  • MezResist(Stunned) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Crushing Impact
(Smite)
  • MezResist(Immobilized) 2.2%
  • 11.45 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Siphon Insight
(Shadow Field)
  • 4% SpeedJumping, 4% JumpHeight, 4% SpeedFlying, 4% SpeedRunning
  • 2% XPDebtProtection
  • 9% Enhancement(Accuracy)
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Decimation
(Life Drain)
  • MezResist(Immobilized) 2.75%
  • 11.45 HP (1.13%) HitPoints
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
Luck of the Gambler
(Afterburner)
  • 7.5% Enhancement(RechargeTime)
Expedient Reinforcement
(Umbra Beast)
  • Status Resistance 2.5%
  • 3% DamageBuff(All)
  • 6.25% Enhancement(RechargeTime)
Luck of the Gambler
(Combat Jumping)
  • 7.5% Enhancement(RechargeTime)
Crushing Impact
(Midnight Grasp)
  • MezResist(Immobilized) 2.2%
  • 11.45 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Luck of the Gambler
(Link Minds)
  • 10% (0.42 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Indomitable Will)
  • 7.5% Enhancement(RechargeTime)
Steadfast Protection
(Mind Over Body)
  • 1.5% (0.03 End/sec) Recovery
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
  • Knockback (Mag -4), Knockup (Mag -4)



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Posted

Cool !!

You want a disorient set in Heart of Darkness. I would use Basiliks on Shadow Field. I also would use a confuse set in Posses.

I would also go with Cold mastery. Sleet is super good, you get a nice heal, and Ice storm. Your taste may be different.


Repeat Offenders forever !

Make all IO's available in Paragon Market! NCSoft, the chinese are making BIG money selling influence and other stuff in the game. Best way to stop them = make the paragon market a place to buy all IO's and perhaps other things as well.