Paragon Market Purple Procs
I could be wrong but I think they work the same way the ATO procs do and fire every time based on if the proc per minute rate is equal or greater to the base recharge of the power it's slotted in.
I had some spare points as I haven't played in a few months and bought the Hecatomb one and it seems to fire all the time in AS. I assume all this will change once the proc changes are implemented, if they haven't been already. I'm not up to date with updates.
"You wrote that the world doesn't need a saviour, but everyday I hear people cry for one"
Mortilance - Elec/WP Stalker
60/PPM = X
Base Recharge Time + Activation Time = Y
Y/X = Percent chance of it going off
Mako is a 3 PPM.
60/3 = X = 20
Jab = 2 seconds (Rech) + 1.07 seconds (Activation Time) = 3.07
3.07/20 = 0.1535 = 15.35% chance to fire (Worse than regular proc)
Punch = 4 seconds (Rech) + 1.2 seconds (Activation Time) = 5.2
5.2/20 = 0.26 = 26% chance to fire (Better proc rate than normal Mako)
Haymaker = 8 seconds (Rech) + 1.5 seconds (Activation Time) = 9.5
9.5/20 = 0.475 = 47.5% chance to fire (Better than 2 Mako procs)
Knockout Blow = 25 seconds (Rech) + 2.23 seconds (Activation Time) = 27.23
27.23/20 = 1.3615 = 136.15% (Caps at 100% chance to fire)
There are some examples. Though yoy titled it purple procs, I'll use the Apoc proc in a couple examples.
Apoc is 4.5 PPM.
60/4.5 = X = 13.333
This means that if the Base Rech Time + Activation Time is 13.3 or higher, it's 100% chance for 107.1 NE damage (Resisted)
Flares = 2.18 seconds (Rech) + 1 second (Activation) = 3.18
3.18/13.333 = 0.2385 = 23.85% chance to fire (Worse than regular)
Fire Blast = 4 seconds (Rech) + 1.67 seconds (Activation) = 5.67
5.67/13.333 = 0.4252 = 42.52% chance to fire (Slightly better)
Blaze = 10 seconds (Rech) + 1 second (Activation) = 11
11/13.333 = 0.8250 = 82.50% chance to fire (Better than 2 apoc procs)
Now let's look at this closely. In Flares, the original proc has a 33% chance to fire giving off 35.343 damage on average.
In the chain Flares/Fire Blast/Flares/Blast, that gives 70.686 damage on average each small chain.
In Blaze, the new proc has a 82.50% chance to fire giving 88.35 damage each time it's used (on average). In the chain mentioned above, the proc will do more damage on average than in flares. What else is new? You've got more guanteed burst, which is extremely useful.
With a 82.50% chance to fire it off in blaze, you can pretty much depend on it. That means that every Blaze you use (almost every) has the apoc proc fire. That's damage that is more on average -and- dependable. I'm a fan of knowing how much damage my attacks are going to do before throwing them, and PPM helps a lot with that. If only I didn't have to pay for it, and if only they weren't nerfing that aspect.
Worth noting, Activation time is -not- the Arcanatime, but the actual ingame animation time.
Sorry about all the numbers, it's a little difficult for me to explain in words.
@Sentry4 @Sentry 4
PvP Redux is discontinued, for obvious reasons. Thanks to everyone who helped and joined.
Someone please explain these new procs on the PM.
Do they hit the 1st time the power they are slotted in is activated?
@Trace
@Trace II