Are Issue 21+ power sets ever going to appear in AE?


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Posted

Yeah, another AE question by ol' Moka.

While it's not something I'm absolutely craving, I do see a lot of potential for some fun and challenging custom critters in AE using new power sets. One I've been wanting to make as well as my friend is a Staff/Water Blast AV. Staff using the trident and all.

Of course with the new power sets dropping like hot cakes, I guess I can see why it'd be a challenge to implement everything new so far into AE only to have to do even more later.



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Posted

Quote:
Originally Posted by ShadowMoka View Post
Are Issue 21+ power sets ever going to appear in AE?
Yes.


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Posted

I personally think new powersets should be implemented in AE as soon they are available for players. Use the same rule of thumb as with costume pieces: if you can wear it, your critters can too.

I am however aware of two reasons for delays: lack of ranged powers in melee sets and uncertainty regarding the xp and ticket rewards.

But I have a radical solution for that reward balance issue: reduce rewards to something like 25% of standard critters for new powersets until a decent reward formula is calculated. I play AE for stories, and care little about rewards. I am more than willing to sacrifice a lot of my AE rewards for being able to play and write content with the latest powersets.

The missing ranged power can be solved by having a pool of ranged powers that authors can use if they want full xp for their Street Justice critters.




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Posted

Quote:
Originally Posted by Intussusceptor View Post
I personally think new powersets should be implemented in AE as soon they are available for players. Use the same rule of thumb as with costume pieces: if you can wear it, your critters can too.

I am however aware of two reasons for delays: lack of ranged powers in melee sets and uncertainty regarding the xp and ticket rewards.

But I have a radical solution for that reward balance issue: reduce rewards to something like 25% of standard critters for new powersets until a decent reward formula is calculated. I play AE for stories, and care little about rewards. I am more than willing to sacrifice a lot of my AE rewards for being able to play and write content with the latest powersets.

The missing ranged power can be solved by having a pool of ranged powers that authors can use if they want full xp for their Street Justice critters.
There's a system for managing custom critters and their values. However, one of the big problems with many of the latest sets is that they are mechanically complex: this makes them non-trivial to simply port to the AE without studying them carefully. Consider that critters can't handle targeted toggles very well; that's why sets with them changed those powers into click versions for the AE. Sets with combos and momentum and other mechanical options require even more thought than that.

That, and creating new powersets has a higher priority than porting them to the AE, and the devs have been very busy making new powersets. Much more than has been announced so far.


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