Are Issue 21+ power sets ever going to appear in AE?
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I personally think new powersets should be implemented in AE as soon they are available for players. Use the same rule of thumb as with costume pieces: if you can wear it, your critters can too.
I am however aware of two reasons for delays: lack of ranged powers in melee sets and uncertainty regarding the xp and ticket rewards.
But I have a radical solution for that reward balance issue: reduce rewards to something like 25% of standard critters for new powersets until a decent reward formula is calculated. I play AE for stories, and care little about rewards. I am more than willing to sacrifice a lot of my AE rewards for being able to play and write content with the latest powersets.
The missing ranged power can be solved by having a pool of ranged powers that authors can use if they want full xp for their Street Justice critters.
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I personally think new powersets should be implemented in AE as soon they are available for players. Use the same rule of thumb as with costume pieces: if you can wear it, your critters can too.
I am however aware of two reasons for delays: lack of ranged powers in melee sets and uncertainty regarding the xp and ticket rewards. But I have a radical solution for that reward balance issue: reduce rewards to something like 25% of standard critters for new powersets until a decent reward formula is calculated. I play AE for stories, and care little about rewards. I am more than willing to sacrifice a lot of my AE rewards for being able to play and write content with the latest powersets. The missing ranged power can be solved by having a pool of ranged powers that authors can use if they want full xp for their Street Justice critters. |
That, and creating new powersets has a higher priority than porting them to the AE, and the devs have been very busy making new powersets. Much more than has been announced so far.
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Yeah, another AE question by ol' Moka.
While it's not something I'm absolutely craving, I do see a lot of potential for some fun and challenging custom critters in AE using new power sets. One I've been wanting to make as well as my friend is a Staff/Water Blast AV. Staff using the trident and all.
Of course with the new power sets dropping like hot cakes, I guess I can see why it'd be a challenge to implement everything new so far into AE only to have to do even more later.
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