Incarnate Math help needed


graystar_blaster

 

Posted

I would love some help from the Forum numbers people.



the alpha T4 Radial paragon Musculature + Hybrid T4 Radial Embodiment Assult = how much dmg?


So for just the sake of this question assume I attack with a ranged blast from an energy blaster primary.

The said attack does

100 pts of dmg. (want to pick an even number if possible)

having both t4 alpha and hybrid assult powers. what would the new dmg be?


 

Posted

Depends on how much you slotted that power with damage enhacement but lets assume you are at %95 so alpha is effected by ED.

T4 radial paragon muscularate gives %33 damage enhancement 2/3rd of this is not eefected by ED which means %22 more damage remaining %11 only effects by 0.15 so it is %1.65 which makes a total of %23.65 more damage from alpha (mind you on enhacement placement screen if you move your mouse over a power it shows alpha added version of how much damage does it but no global bonus added)

For hybrid assault things are a little bit confusing especially for one that you posted which is double hit. Before hybrid toggle there is its passive that gives %10 global damange bonus (which brings your total damage bonus on your power to %33.65 just from incarnate powers and this is assuming alpha is effected by ED) IIRC double hits base damage is calculated base on recharge rate of power (enhancements in power effect this damage) so there is no telling how much damange your power does just based on your powers damage.

Since you wanted an example based on energy blast lets take its tier 1 attack power bolt from blaster. It has 4s recharge time and if you put +5 apocalypse set in it its recharge time reduces to 1.93 second (global %10 counted in) and double hits damage becomes 28.64 (for 4 second recharge time it was 42.84) Double hit has %50 chance triggering in this power (its trigger chance based on powers base recharge) and hybrid has a 2min up 2min down toggle system.

If double hit fires your 100 damage power now does 133.65+28.64 damage which is equal to 162.29 however if we get the %50 chance into calculation it is only 14.32 damage increase from double hit which is only for half time. So your total dps increase for this particular power will be 33.65+7.16= 40.81. Again this is assuming alpna is effected by ED.


 

Posted

Quote:
Originally Posted by Kangstor View Post
Depends on how much you slotted that power with damage enhacement but lets assume you are at %95 so alpha is effected by ED.

T4 radial paragon muscularate gives %33 damage enhancement 2/3rd of this is not eefected by ED which means %22 more damage remaining %11 only effects by 0.15 so it is %1.65 which makes a total of %23.65 more damage from alpha (mind you on enhacement placement screen if you move your mouse over a power it shows alpha added version of how much damage does it but no global bonus added)

For hybrid assault things are a little bit confusing especially for one that you posted which is double hit. Before hybrid toggle there is its passive that gives %10 global damange bonus (which brings your total damage bonus on your power to %33.65 just from incarnate powers and this is assuming alpha is effected by ED) IIRC double hits base damage is calculated base on recharge rate of power (enhancements in power effect this damage) so there is no telling how much damange your power does just based on your powers damage.

Since you wanted an example based on energy blast lets take its tier 1 attack power bolt from blaster. It has 4s recharge time and if you put +5 apocalypse set in it its recharge time reduces to 1.93 second (global %10 counted in) and double hits damage becomes 28.64 (for 4 second recharge time it was 42.84) Double hit has %50 chance triggering in this power (its trigger chance based on powers base recharge) and hybrid has a 2min up 2min down toggle system.

If double hit fires your 100 damage power now does 133.65+28.64 damage which is equal to 162.29 however if we get the %50 chance into calculation it is only 14.32 damage increase from double hit which is only for half time. So your total dps increase for this particular power will be 33.65+7.16= 40.81. Again this is assuming alpna is effected by ED.
thanks for the information as soon as i read this 30 times I may figure it out. Its entirely more complicated than i even thought it was...


 

Posted

Quote:
Originally Posted by graystar_blaster View Post
thanks for the information as soon as i read this 30 times I may figure it out. Its entirely more complicated than i even thought it was...
Also I need to admit that double hit maybe even more complicated all I know is its chance and damage is somewhat related to recharge of power but how its formula is actually works that I am not sure.


 

Posted

Doublehit's proc chance and damage operate off base recharge, they don't care what you slot into the power. When the i24 proc changes happen, doublehit's proc chance will be affected by slotted recharge, but the damage per proc will still use base recharge.

The math for Doublehit is kind of weird, you basically have to calculate each power individually. I've made a spreadsheet to do this for you, go ahead and download a copy for your own use.


 

Posted

Quote:
Originally Posted by Hopeling View Post
Doublehit's proc chance and damage operate off base recharge, they don't care what you slot into the power. When the i24 proc changes happen, doublehit's proc chance will be affected by slotted recharge, but the damage per proc will still use base recharge.

The math for Doublehit is kind of weird, you basically have to calculate each power individually. I've made a spreadsheet to do this for you, go ahead and download a copy for your own use.
Well I check power in mids didn't actually tried my self but in mids damage of proc changes based on current recharge not base recharge.

EDIT: Ok I used your spreadsheet and I think there is some calculation error. Why because I tried scrapper katana power golden dragonfly with your spreadsheet and it gives out 97.66 damage for double hit however in-game I tested double hit and it was doing 108.4 damage. Now if my value in-game was lower I could say that it was becuase of energy resistance but since it is higher it means there is something missing in your calculation. However I manage to test something else and I am at least pretty sure global recharge does not effect double hit since damage didn't changed when I used hasten.


 

Posted

In this case, Mids is wrong. My in-game testing as well as dev explanations of the intended function say it uses base recharge.

Your damage is exactly 11% higher than expected, which suggests to me you did not account for your alpha level shift.


 

Posted

Now that I'm not posting from my phone, I can explain the above in greater detail. Let's look at the formula on City of Data for Doublehit (specifically, the t4 version). It says the following:
(0.8 * minmax(base(rechargetime), 1, 20) + 1.8) * 2 * 1 Melee_Tempdamage / 10 / base(areafactor) * 0.4 Energy damage (6 PPM)

This is a big, complex, and kind of weird-looking formula. First, to explain what a few parts of it mean:
The minmax() is what clamps the recharge time between 1 and 20 seconds, as described in these beta patch notes.
The areafactor value is used in calculating the normal damage for AoE attacks, and is a function of arc and radius. Areafactor is itself a rather ugly formula, but suffice it to say that single-target attacks have an areafactor of 1, and larger AoEs have larger areafactors.
You can click on Melee_Tempdamage on City of Data and see a chart which shows that it's 107.09 at level 50, regardless of archetype. This is the same amount as a purple damage proc.
Also, you look at the whole formula and say "wait, why do they have all the constant factors multiplied together, why don't they combine them? Surely that would make the formula easier to understand?" The trick here is that most of this formula - specifically these parts:
(.8(recharge+1.8))*2/10/areafactor
...are the normal formula used to calculate a power's damage scale, based on its recharge. So really, the whole formula says "damage scale, times purple proc damage, times 40%". Which is consistent with Arbiter Hawk's explanation of the proc basically dealing some percentage of the power's base damage.

And on the end, you can see that it's a PPM proc, so it will be affected by the changes to PPM procs in i24. But the actual proc damage is based on the attack's damage scale (or rather, what the attack's damage scale "should" be by the normal formula - not all powers follow the formula, but usually they are close), and a power's base damage doesn't change when you slot it with recharge, so Doublehit doesn't either.

Diellan_ acknowledged the Mids bug here; I presume this will be fixed in a future release, but I can't/shouldn't make promises for the folks over at the Titan Network.

In-game, the areafactor variable is being cast to an integer before it is used in the calculation, which basically means it gets rounded down. So Fireball, which has an areafactor of 3.25, is using an areafactor of 3 for Doublehit calculations. This is a really weird and probably unintentional behavior. I know Arbiter Hawk is aware of this because I told him and he confirmed it's being cast as an int instead of a float, but I don't know when/if it will be fixed. For now at least, the spreadsheet I linked earlier is set up to also round down areafactors, so it should still match in-game results.