Gravity Control/Force Field... Suggestions?
I'd replace Trap of the Hunter with Thunderstrike (or something else) in Crush.
I'd put the leaping or running stealth proc in sprint and put maybe a Kismet +to-hit or LOTG recharge in Hover.
I'd got with LOTG over GOTA in your defense powers.
The Controller ATO set doesn't have damage; I don't think I'd put it in Singy. I'd try to get at least one peroxisome HO (dam/mez) in there.
I found with my Grav/Storm that slotting Singy with both +10% Resist procs seemed to make him even tougher to kill. Stacking your defense bubbles with that high resistance might make Singy tough enough to survive a run in with an AV.
You could use 4 Expediant Reinforcement, the other +Resist proc and then maybe an Acc/Dam Hami-O to cap out damage with good accuracy. Granted, you would be giving up any kind of Defense bonus.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
Yeah, when I constructed the Build originally, I was strapped for cash a lot more than I am now. As a result, I specifically avoided LotGs. Perhaps I can reconsider that option.
And as for the Crap of the Hunter? I shoulda mentioned that that set is also sort of a placeholder for where I will eventually put the new ATO set whenever it gets released... unless there is a much better spot for it that is.
I will think about Singy's slotting a bit, but honestly, I like him to be even better at his role as a Controller Lite than a damage dealer, per se. As I said, I generally team, and don't really need him to add extra survivability to myself. But it is definitely something to think about. If I do move the ATO out of Singy, where would be a good place to put it instead (I do have the Superior version)?
Here is my grav/FF controller build. I took Dimension Shift, even though I don't use it very often its a unique power, dang it, so I will find a way. . . It was also a good place for the Will of the Controller ATO set, since no Immob set combines ranged defense and recharge. Ranged defense is nice on a grav/FF because you have several ways to keep foes at range.
On your build, you might replace one of the Lockdown sets with the Will of the Controller ATO set, you lose half a percent of ranged defense but gain 8.75% recharge, which is worth the tradeoff in my opinion. In particular I suggest putting the WotC set in a control power rather than Singy, as you can see on my build I've capped out accuracy, mez, and damage in 5 slots for Singy, which helps when you are down to single hard targets like AVs, where grav/FF isn't a terribly strong contributor.
I've got Hover so I can Wormhole down and not scatter foes, though thats somewhat map dependent, and Teleport because the character is somewhat based on a character from a pnp campaign of long ago. Though I like Recall Friend on any character I can fit it on.
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Yeah, when I constructed the Build originally, I was strapped for cash a lot more than I am now. As a result, I specifically avoided LotGs. Perhaps I can reconsider that option.
And as for the Crap of the Hunter? I shoulda mentioned that that set is also sort of a placeholder for where I will eventually put the new ATO set whenever it gets released... unless there is a much better spot for it that is. I will think about Singy's slotting a bit, but honestly, I like him to be even better at his role as a Controller Lite than a damage dealer, per se. As I said, I generally team, and don't really need him to add extra survivability to myself. But it is definitely something to think about. If I do move the ATO out of Singy, where would be a good place to put it instead (I do have the Superior version)? |
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
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That leaves me with what to put into Crush. Do I go the route of Thunderstrike and use it for damage? Or, do I stick the new AT set into there and try to use it more often than I do to get the Energy Font around a bunch OR would that have a chance to proc everytime Singy attacks, or just when I cast him?
Grrrr, so many decisions! What is clear to me though, is that I will not go unde 45+ ranged def... and I like the amount of rech I have.
For some bizarre reason, I am rather adverse to HamiOs, haven't the faintest idea why. Maybe because I am loathe to lose set bonuses? Even when they don't matter.
I have been slowly working on making this build the best that I can as I earn more cash. I feel like I have it at about the best place I can, but thought I would post it so folks can maybe point out some errors or omissions to me.
Note: I don't PvP, solo sometimes, run iTrials a lot, but my most favored activity is teaming for TF/SFs. Also, the empty slots in Singy are for the current ATO Set.
Thanks in advance for any help!
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Pointsphere: Level 50 Mutation Controller
Primary Power Set: Gravity Control
Secondary Power Set: Force Field
Power Pool: Flight
Power Pool: Leadership
Power Pool: Medicine
Ancillary Pool: Primal Forces Mastery
Hero Profile:
Level 1: Crush -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(3), TotHntr-Acc/EndRdx(3), TotHntr-Immob/Acc(5), TotHntr-Acc/Immob/Rchg(5), TotHntr-Dam%(7)
Level 1: Personal Force Field -- EndRdx-I(A)
Level 2: Lift -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(42), Thundr-Acc/Dmg/Rchg(43), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/EndRdx/Rchg(43)
Level 4: Deflection Shield -- GftotA-Def/EndRdx(A), GftotA-Def/Rchg(17), GftotA-Def(27)
Level 6: Gravity Distortion -- Lock-Acc/Hold(A), Lock-Acc/Rchg(7), Lock-Rchg/Hold(13), Lock-EndRdx/Rchg/Hold(15), Lock-Acc/EndRdx/Rchg/Hold(15), Lock-%Hold(17)
Level 8: Propel -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(9), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(11), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/EndRdx/Rchg(13)
Level 10: Insulation Shield -- GftotA-Def/EndRdx(A), GftotA-Def/Rchg(27), GftotA-Def(39)
Level 12: Crushing Field -- GravAnch-Acc/Rchg(A), GravAnch-Hold%(46), Posi-Dam%(46), Ragnrk-Knock%(46), ImpSwft-Dam%(25), TotHntr-Dam%(34)
Level 14: Fly -- Flight-I(A)
Level 16: Hover -- Frbd-Stlth(A)
Level 18: Gravity Distortion Field -- Lock-Acc/Hold(A), Lock-Acc/Rchg(19), Lock-Rchg/Hold(19), Lock-EndRdx/Rchg/Hold(21), Lock-Acc/EndRdx/Rchg/Hold(21), Lock-%Hold(23)
Level 20: Dispersion Bubble -- GftotA-Def/EndRdx(A), GftotA-Def/Rchg(40), GftotA-Def(50)
Level 22: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(23), LkGmblr-Rchg+(25)
Level 24: Aid Other -- Heal-I(A)
Level 26: Wormhole -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(29), Stpfy-Acc/EndRdx(29), Stpfy-Stun/Rng(31), Stpfy-Acc/Stun/Rchg(31), Stpfy-KB%(33)
Level 28: Repulsion Field -- EndRdx-I(A)
Level 30: Detention Field -- RechRdx-I(A), RechRdx-I(31)
Level 32: Singularity -- Empty(A), Empty(33), Empty(33), Empty(34), Empty(34), Empty(37)
Level 35: Repulsion Bomb -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(36), Stpfy-Acc/EndRdx(36), Stpfy-Stun/Rng(36), Stpfy-Acc/Stun/Rchg(37), Stpfy-KB%(37)
Level 38: Power Blast -- Decim-Build%(A), Decim-Dmg/EndRdx(39), Decim-Dmg/Rchg(39), Decim-Acc/EndRdx/Rchg(40), Decim-Acc/Dmg/Rchg(50)
Level 41: Energy Torrent -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(42), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(50)
Level 44: Temp Invulnerability -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(45), S'fstPrt-ResDam/Def+(45)
Level 47: Power Boost -- RechRdx-I(A), RechRdx-I(48)
Level 49: Dimension Shift -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Empty(A)
Level 4: Health -- Empty(A)
Level 4: Hurdle -- Empty(A)
Level 4: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(48), P'Shift-EndMod(40)
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
Level 50: Cardiac Core Paragon
Level 50: Ion Radial Final Judgement
Level 50: Preemptive Radial Flawless Interface
Level 50: Polar Lights Radial Superior Ally
Level 50: Ageless Radial Epiphany
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