Effect of weapon redraw on animation times
If I remember correctly, the weapon draw time is factored into the activation time. So theoretically the dps should be factored as normal based on the activation and recharge times.
Now of course the real number crunchers can weigh in and put this question to bed.
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It used to be factored in but that was changed sometime back to reduce the animation time for weapon sets when redraw isn't an issue.
If I remember correctly, the weapon draw time is factored into the activation time. So theoretically the dps should be factored as normal based on the activation and recharge times.
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Currently the game plays the "change stance" animation to show you drawing your weapon if necessary and then starts the attack animation.
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Generally yes.
Is there a loss of DPS when a weapon character has to redraw as well as animate an attack
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Also, what powersets are affected in ways other than redraw? For example, I noticed that Titan Weapons loses momentum if the weapon is sheathed (noticed from powexec_unqueue in the speed-on-demand binds); are other combo-based systems like dual blades affected as well? |
However, Titan Weapons may be a special case as its the first powerset to deliberately play games with the way the animation system and the powers system interact in order to have momentum speed up (really, alter) the attack animations. It may be that the act of sheathing alters a mode bit in such a way as to cause a direct change in momentum or vice versa, beyond the obvious delay.
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So putting it all together:
Generally yes.
As far as I know, weapon draw and sheathe is mainly a function of the animation system. There should not be any specific effect, other than the delay of redraw, to drawing and sheathing your weapon. However, Titan Weapons may be a special case as its the first powerset to deliberately play games with the way the animation system and the powers system interact in order to have momentum speed up (really, alter) the attack animations. It may be that the act of sheathing alters a mode bit in such a way as to cause a direct change in momentum or vice versa, beyond the obvious delay. |
SoD binds that cause redraw are bad, so it's worth my time to rewrite them. It always looked slower on my weapon characters (widow, now TW brute), but not as noticeable on the widow
All,
Is there a loss of DPS when a weapon character has to redraw as well as animate an attack, or is the game smart enough to decrease the animation time by the redraw time?
I don't know how the game would be smart enough, as I think that would mess with the faster animating attacks.
Also, what powersets are affected in ways other than redraw? For example, I noticed that Titan Weapons loses momentum if the weapon is sheathed (noticed from powexec_unqueue in the speed-on-demand binds); are other combo-based systems like dual blades affected as well?
Thanks,
Droid