My Softcapped Bots/Time Build
Villain Plan by Mids' Villain Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Amphimage: Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Time Manipulation
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Battle Drones
- (A) Blood Mandate - Accuracy/Damage: Level 50
- (3) Blood Mandate - Damage/Endurance: Level 50
- (3) Blood Mandate - Accuracy/Endurance: Level 50
- (9) Blood Mandate - Accuracy/Damage/Endurance: Level 50
- (9) Blood Mandate - Accuracy: Level 50
- (11) Blood Mandate - Damage: Level 50
- (A) Pacing of the Turtle - Chance of -Recharge: Level 50
- (A) Doctored Wounds - Heal/Endurance: Level 50
- (11) Doctored Wounds - Heal/Recharge: Level 50
- (13) Doctored Wounds - Endurance/Recharge: Level 50
- (13) Doctored Wounds - Heal/Endurance/Recharge: Level 50
- (15) Doctored Wounds - Heal: Level 50
- (A) Dark Watcher's Despair - To Hit Debuff/Recharge: Level 50
- (15) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 50
- (17) Dark Watcher's Despair - Recharge/Endurance: Level 50
- (17) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50
- (A) Endurance Reduction IO: Level 50
- (A) Positron's Blast - Accuracy/Damage: Level 50
- (19) Positron's Blast - Damage/Endurance: Level 50
- (19) Positron's Blast - Damage/Recharge: Level 50
- (21) Positron's Blast - Chance of Damage(Energy): Level 50
- (21) Positron's Blast - Accuracy/Damage/Endurance: Level 50
- (A) Doctored Wounds - Heal/Endurance: Level 50
- (42) Doctored Wounds - Heal/Endurance/Recharge: Level 50
- (43) Doctored Wounds - Heal: Level 50
- (45) Doctored Wounds - Endurance/Recharge: Level 50
- (48) Doctored Wounds - Heal/Recharge: Level 50
- (A) Command of the Mastermind - Accuracy/Damage: Level 50
- (23) Command of the Mastermind - Damage/Endurance: Level 50
- (23) Command of the Mastermind - Accuracy/Damage/Recharge: Level 50
- (25) Command of the Mastermind - Recharge/Pet +AoE Defense Aura: Level 50
- (25) Defense Buff IO: Level 50
- (27) Defense Buff IO: Level 50
- (A) Recharge Reduction IO: Level 50
- (27) Recharge Reduction IO: Level 50
- (A) Basilisk's Gaze - Accuracy/Hold: Level 30
- (29) Basilisk's Gaze - Accuracy/Recharge: Level 30
- (29) Basilisk's Gaze - Recharge/Hold: Level 30
- (31) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (31) Luck of the Gambler - Defense: Level 50
- (31) Luck of the Gambler - Defense/Endurance: Level 50
- (33) Luck of the Gambler - Endurance/Recharge: Level 50
- (A) Knockback Distance IO: Level 50
- (A) Adjusted Targeting - To Hit Buff/Recharge: Level 50
- (33) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
- (33) Adjusted Targeting - Endurance/Recharge: Level 50
- (34) Adjusted Targeting - To Hit Buff/Endurance: Level 50
- (40) Adjusted Targeting - To Hit Buff: Level 50
- (A) Basilisk's Gaze - Accuracy/Hold: Level 30
- (34) Basilisk's Gaze - Recharge/Hold: Level 30
- (34) Basilisk's Gaze - Accuracy/Recharge: Level 30
- (36) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
- (A) Blood Mandate - Accuracy: Level 50
- (36) Blood Mandate - Damage/Endurance: Level 50
- (36) Blood Mandate - Damage: Level 50
- (37) Blood Mandate - Accuracy/Endurance: Level 50
- (37) Blood Mandate - Accuracy/Damage: Level 50
- (37) Blood Mandate - Accuracy/Damage/Endurance: Level 40
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (39) Luck of the Gambler - Defense/Endurance: Level 50
- (39) Luck of the Gambler - Defense: Level 50
- (39) Luck of the Gambler - Endurance/Recharge: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (40) Kismet - Accuracy +6%: Level 30
- (A) Endurance Reduction IO: Level 50
- (A) Shield Breaker - Accuracy/Defense Debuff: Level 20
- (40) Shield Breaker - Defense Debuff: Level 30
- (42) Shield Breaker - Accuracy/Recharge: Level 20
- (42) Shield Breaker - Defense Debuff/Endurance/Recharge: Level 20
- (46) Shield Breaker - Accuracy/Endurance/Recharge: Level 30
- (50) Shield Breaker - Chance for Lethal Damage: Level 30
- (A) Doctored Wounds - Heal/Endurance: Level 50
- (43) Doctored Wounds - Endurance/Recharge: Level 50
- (43) Doctored Wounds - Heal/Recharge: Level 50
- (45) Doctored Wounds - Heal/Endurance/Recharge: Level 50
- (45) Doctored Wounds - Recharge: Level 50
- (A) Gladiator's Armor - TP Protection +3% Def (All): Level 50
- (48) Steadfast Protection - Resistance/+Def 3%: Level 30
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (46) Luck of the Gambler - Defense/Endurance: Level 50
- (46) Luck of the Gambler - Defense: Level 50
- (A) Recharge Reduction IO: Level 50
- (48) Recharge Reduction IO: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (50) Luck of the Gambler - Defense: Level 50
- (50) Luck of the Gambler - Defense/Endurance: Level 50
- (A) Damage Increase IO: Level 50
- (A) Run Speed IO: Level 50
- (A) Run Speed IO: Level 50
- (A) Run Speed IO: Level 50
- (A) Run Speed IO: Level 50
- (A) Run Speed IO: Level 50
- (A) Celerity - RunSpeed: Level 50
Level 2: Rest
- (A) Interrupt Reduction IO: Level 50
Level 4: Swift
- (A) Run Speed IO: Level 50
- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (5) Numina's Convalescence - Heal: Level 50
- (5) Doctored Wounds - Heal: Level 50
- (A) Jumping IO: Level 50
- (A) Performance Shifter - Chance for +End: Level 50
- (7) Performance Shifter - EndMod: Level 50
- (7) Efficacy Adaptor - EndMod: Level 50
Level 50: Diamagnetic Core Flawless Interface
Level 50: Nemesis Radial Superior Ally
Level 50: Agility Core Paragon
Level 50: Ageless Core Epiphany
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Set Bonus Totals:
- 4% DamageBuff(Smashing)
- 4% DamageBuff(Lethal)
- 4% DamageBuff(Fire)
- 4% DamageBuff(Cold)
- 4% DamageBuff(Energy)
- 4% DamageBuff(Negative)
- 4% DamageBuff(Toxic)
- 4% DamageBuff(Psionic)
- 7.56% Defense(Smashing)
- 7.56% Defense(Lethal)
- 14.75% Defense(Fire)
- 14.75% Defense(Cold)
- 14.75% Defense(Energy)
- 14.75% Defense(Negative)
- 6% Defense(Psionic)
- 9.13% Defense(Melee)
- 16% Defense(Ranged)
- 27.88% Defense(AoE)
- 91.25% Enhancement(RechargeTime)
- 12% Enhancement(Heal)
- 47% Enhancement(Accuracy)
- 5% SpeedFlying
- 63.25 HP (7.88%) HitPoints
- 5% JumpHeight
- 5% SpeedJumping
- MezResist(Confused) 2.5%
- MezResist(Held) 2.5%
- MezResist(Immobilized) 2.5%
- MezResist(Sleep) 2.5%
- MezResist(Stunned) 5.8%
- MezResist(Terrorized) 9.1%
- 14.5% (0.24 End/sec) Recovery
- 52% (1.74 HP/sec) Regeneration
- 5.36% Resistance(Fire)
- 5.36% Resistance(Cold)
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
- 5% SpeedRunning
Set Bonuses:
Blood Mandate
(Battle Drones)
- 1.5% (0.03 End/sec) Recovery
- 1.88% Defense(Fire,Cold), 0.94% Defense(AoE)
- MezResist(Stunned) 1.65%
- 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Temporal Mending)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Time's Juncture)
- 12.05 HP (1.5%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 5% Enhancement(RechargeTime)
(Photon Grenade)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Temporal Selection)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Protector Bots)
- 2% DamageBuff(All)
- 15.06 HP (1.88%) HitPoints
- 7.5% Enhancement(RechargeTime)
- 10% Defense(AoE)
(Distortion Field)
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.03 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
(Maneuvers)
- 10% (0.33 HP/sec) Regeneration
- 9.04 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Tactics)
- 2% DamageBuff(All)
- 1.26% Resistance(Energy,Negative)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Time Stop)
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.03 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
(Assault Bot)
- 1.5% (0.03 End/sec) Recovery
- 1.88% Defense(Fire,Cold), 0.94% Defense(AoE)
- MezResist(Stunned) 1.65%
- 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Farsight)
- 10% (0.33 HP/sec) Regeneration
- 9.04 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Combat Jumping)
- 7.5% Enhancement(RechargeTime)
(Slowed Response)
- 2.5% (0.04 End/sec) Recovery
- Status Resistance 2.5%
- 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
- 11% Enhancement(Accuracy)
- 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
(Chrono Shift)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Tough)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Tough)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Scorpion Shield)
- 10% (0.33 HP/sec) Regeneration
- 9.04 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Weave)
- 10% (0.33 HP/sec) Regeneration
- 9.04 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Health)
- 12% (0.4 HP/sec) Regeneration
(Stamina)
- 5% SpeedJumping, 5% JumpHeight, 5% SpeedFlying, 5% SpeedRunning
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1549;714;1428;HEX;| |78DA6D94CB6F125114C6EF304329142C2D05FA005AFAA23C0BEADEF85E5894D8EAB| |6413A8549802105B48D2BF7AEDC74E7EB0F70E123AD4D35FA3FA8F5ED5E2D756D62| |F038E7B3CC0292C96FEE77EF39F73B977327BB7EC6F9E8FCAD1342729F2EE7EBF5E| |56CBEDE50D72A5A75C5B1A4164A55BDAC1737642184FD64A556D22AF9A26AA3D168| |67DDF262B352D1ABA9CBFA35BDA115EA61D3D4A9E6EA6A6A49ABA894B7AAD59AE57| |C43D3ABC291D3F5726AB1A6AA2BFDC6EB829A5F51D7EA25ADE632C6E7B462A9A155| |8BCEFFB3351A04CED6B442CA943D9B2FA830BC314CA662F4EC58057E6DABF84EC82| |8C2F203FCC9ECDD075B4CC70173CF4B948C58211E4B86F69E34893545BAC09A23CB| |742E801799472E313F508CCC31B2BC65E1B96DA6FB39B8C3DC25BF6CB92DAC61F6F| |182041B6B8AED096B834FC167CCA16D708BF991F6B4C3A71D3EA3F01583AF04FCCE| |C3FF4BDAA78F63AC7DD76543F3DD00D799C337C110EF330A4E924117C74AAE38E6C| |04FE4A59FFDCBFD6FA8CEA022026FC177CCD01E7380F20CE0AC06BCEC2B3404BA99| |13834C0BADF5E0AC3C51DECB439A17757BEFF1994EDC071F30C30F9991BBCCCFE4C| |F0F7F7EF80BC357183EA7E0EF159DD108FA6904FD32857E9A42DF4CA3AFA6D16FD3| |FFFA2BA2882FB4CF186A1B436DB3A8691635CEA2361FD511C47906B136F247181E5| |E938771D43D8E1EF94AB927E16BD242FF9187D64BB2B13E2AF338AA309356D6333D| |CC6F143B83339B41AFC4D01B31F44602BD93C83165F237C7FB497347B927E6FD929| |16F9B8671CE6789C37B1275265167CB29440AF5A5D027F3A042B9D3884F233E83B8| |0CF20494C37B4D7B725CCCAC25594B77D1325DB4635DB4E35DB405C5F44DE8E5FEC| |976B4764EC12BCD4B631C6377D3FD67ADBDEF38FC160819390F3A9A45BECAF52957| |40DCD596396E8EE37E99E336D94BCF1DF036BE2B430478DBA5CB92818F80B7A3FFF| |675F44DD39ABFA923DCCF| |-------------------------------------------------------------------|
Nice looking build. Some observations:
You're S/L/E types are capped and both Chrono Shift and Hasten are perma without the Agility alpha - you may wish to switch to musculature to boost your pets' damage.
You're protector bots are your weak link; they have 37.35% defense to type/positions except AoE which is 47.35% (22.08 farsight + 4.05 maneuvers +11.22% 1 protector bot shield). The other bots, with 2 protector bot shields, are sitting at 48.57%.
The only way to get more defense for your pets is by catalyzing the ATOs for 5% more AoE, and squeezing in a pet unique to get an additional 5% to all. The alternative (since you are capped to everything with a protector bot shield) is to drop tactics and grab provoke - take the heat off your pets. I'm guessing that is why you took diagmagnetic interface - to protect the bots.
Here is a your build with combat jumping switched out for provoke. Recharge levels are maintained and the mm is still iSoftcapped to S/L/E (everything with the protector bot shield). Interface is switched to a damaging one (reactive a a default), and alpha is switched to musculature radial to boost both damage and endurance mod. This option should increase your damage output. Your recovery is better too.
Like I said - your initial build is solid - this is just an alternative, a cariation on your theme if you will.
Villain Plan by Mids' Villain Designer 1.957
http://www.cohplanner.com/
Click this DataLink to open the build!
Amphimage: Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Time Manipulation
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Presence
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Battle Drones
- (A) Blood Mandate - Accuracy/Damage
- (3) Blood Mandate - Damage/Endurance
- (3) Blood Mandate - Accuracy/Endurance
- (9) Blood Mandate - Accuracy/Damage/Endurance
- (9) Blood Mandate - Accuracy
- (11) Blood Mandate - Damage
- (A) Pacing of the Turtle - Chance of -Recharge
- (A) Doctored Wounds - Heal/Endurance
- (11) Doctored Wounds - Heal/Recharge
- (13) Doctored Wounds - Endurance/Recharge
- (13) Doctored Wounds - Heal/Endurance/Recharge
- (15) Doctored Wounds - Heal
- (A) Dark Watcher's Despair - To Hit Debuff/Recharge
- (7) Dark Watcher's Despair - To Hit Debuff/Endurance
- (15) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (17) Dark Watcher's Despair - Recharge/Endurance
- (A) Endurance Reduction IO
- (A) Positron's Blast - Accuracy/Damage
- (19) Positron's Blast - Damage/Endurance
- (19) Positron's Blast - Damage/Recharge
- (21) Positron's Blast - Chance of Damage(Energy)
- (21) Positron's Blast - Accuracy/Damage/Endurance
- (A) Doctored Wounds - Heal/Endurance
- (17) Doctored Wounds - Heal/Recharge
- (42) Doctored Wounds - Heal/Endurance/Recharge
- (43) Doctored Wounds - Heal
- (45) Doctored Wounds - Endurance/Recharge
- (A) Superior Command of the Mastermind - Accuracy/Damage
- (23) Superior Command of the Mastermind - Damage/Endurance
- (23) Superior Command of the Mastermind - Accuracy/Damage/Recharge
- (25) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura
- (25) Defense Buff IO
- (27) Defense Buff IO
- (A) Recharge Reduction IO
- (27) Recharge Reduction IO
- (A) Basilisk's Gaze - Accuracy/Hold
- (29) Basilisk's Gaze - Accuracy/Recharge
- (29) Basilisk's Gaze - Recharge/Hold
- (31) Basilisk's Gaze - Endurance/Recharge/Hold
- (A) Luck of the Gambler - Recharge Speed
- (31) Luck of the Gambler - Defense
- (31) Luck of the Gambler - Defense/Endurance
- (A) Knockback Distance IO
- (A) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (33) Adjusted Targeting - Endurance/Recharge
- (33) Adjusted Targeting - To Hit Buff/Recharge
- (39) Adjusted Targeting - To Hit Buff
- (40) Adjusted Targeting - To Hit Buff/Endurance
- (A) Basilisk's Gaze - Accuracy/Hold
- (34) Basilisk's Gaze - Recharge/Hold
- (34) Basilisk's Gaze - Accuracy/Recharge
- (36) Basilisk's Gaze - Endurance/Recharge/Hold
- (A) Blood Mandate - Accuracy
- (36) Blood Mandate - Damage/Endurance
- (36) Blood Mandate - Damage
- (37) Blood Mandate - Accuracy/Endurance
- (37) Blood Mandate - Accuracy/Damage
- (37) Blood Mandate - Accuracy/Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (39) Luck of the Gambler - Defense/Endurance
- (39) Luck of the Gambler - Defense
- (A) Mocking Beratement - Taunt/Recharge/Range
- (33) Mocking Beratement - Taunt/Recharge
- (34) Mocking Beratement - Accuracy/Recharge
- (40) Mocking Beratement - Recharge
- (48) Mocking Beratement - Taunt
- (48) Mocking Beratement - Taunt/Range
- (A) Endurance Reduction IO
- (A) Shield Breaker - Accuracy/Defense Debuff
- (40) Shield Breaker - Defense Debuff
- (42) Shield Breaker - Accuracy/Recharge
- (42) Shield Breaker - Defense Debuff/Endurance/Recharge
- (46) Shield Breaker - Accuracy/Endurance/Recharge
- (50) Shield Breaker - Chance for Lethal Damage
- (A) Doctored Wounds - Heal/Endurance
- (43) Doctored Wounds - Endurance/Recharge
- (43) Doctored Wounds - Heal/Recharge
- (45) Doctored Wounds - Heal/Endurance/Recharge
- (45) Doctored Wounds - Recharge
- (A) Gladiator's Armor - TP Protection +3% Def (All)
- (48) Steadfast Protection - Resistance/+Def 3%
- (A) Luck of the Gambler - Recharge Speed
- (46) Luck of the Gambler - Defense/Endurance
- (46) Luck of the Gambler - Defense
- (A) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense
- (50) Luck of the Gambler - Defense/Endurance
- (A) Damage Increase IO
- (A) Run Speed IO
- (A) Run Speed IO
- (A) Run Speed IO
- (A) Run Speed IO
- (A) Run Speed IO
- (A) Celerity - RunSpeed
Level 2: Rest
- (A) Interrupt Reduction IO
Level 4: Swift
- (A) Run Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (5) Miracle - Heal
- (5) Miracle - +Recovery
- (A) Jumping IO
- (A) Performance Shifter - Chance for +End
- (7) Performance Shifter - EndMod
Level 50: Nemesis Radial Superior Ally
Level 50: Ageless Core Epiphany
Level 50: Musculature Radial Paragon
Level 50: Reactive Radial Flawless Interface
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Thanks for replying. I followed what you did and just changed Assault Bot's Enchancements to Sovereign Right for more melee defense, and added in the proc from Edict of the Master for the protector bots, giving them a bit more defense. Other than psionic, the FF from the protector bots should icap my defense to everything, and Rebirth should keep me alive a bit more in case one of them does manage to break through by incredible luck.
Villain Plan by Mids' Villain Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Amphimage: Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Time Manipulation
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Presence
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Battle Drones
- (A) Blood Mandate - Accuracy/Damage: Level 50
- (3) Blood Mandate - Damage/Endurance: Level 50
- (3) Blood Mandate - Accuracy/Endurance: Level 50
- (9) Blood Mandate - Accuracy/Damage/Endurance: Level 50
- (9) Blood Mandate - Accuracy: Level 50
- (11) Blood Mandate - Damage: Level 50
- (A) Pacing of the Turtle - Range/Slow: Level 50
- (A) Doctored Wounds - Heal/Endurance: Level 50
- (11) Doctored Wounds - Heal/Recharge: Level 50
- (13) Doctored Wounds - Endurance/Recharge: Level 50
- (13) Doctored Wounds - Heal/Endurance/Recharge: Level 50
- (15) Doctored Wounds - Heal: Level 50
- (A) Dark Watcher's Despair - To Hit Debuff/Recharge: Level 50
- (5) Dark Watcher's Despair - Recharge/Endurance: Level 50
- (7) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50
- (15) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 50
- (A) Endurance Reduction IO: Level 50
- (A) Positron's Blast - Accuracy/Damage: Level 50
- (19) Positron's Blast - Damage/Endurance: Level 50
- (19) Positron's Blast - Damage/Recharge: Level 50
- (21) Positron's Blast - Chance of Damage(Energy): Level 50
- (21) Positron's Blast - Accuracy/Damage/Endurance: Level 50
- (A) Doctored Wounds - Heal/Endurance: Level 50
- (17) Doctored Wounds - Heal/Recharge: Level 50
- (42) Doctored Wounds - Heal/Endurance/Recharge: Level 50
- (43) Doctored Wounds - Heal: Level 50
- (45) Doctored Wounds - Endurance/Recharge: Level 50
- (A) Superior Command of the Mastermind - Accuracy/Damage: Level 50
- (23) Superior Command of the Mastermind - Accuracy/Damage/Recharge: Level 50
- (23) Superior Command of the Mastermind - Damage/Endurance: Level 50
- (25) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura: Level 50
- (25) Edict of the Master - Defense Bonus: Level 40
- (27) Defense Buff IO: Level 50
- (A) Recharge Reduction IO: Level 50
- (17) Recharge Reduction IO: Level 50
- (A) Basilisk's Gaze - Accuracy/Hold: Level 30
- (29) Basilisk's Gaze - Accuracy/Recharge: Level 30
- (29) Basilisk's Gaze - Recharge/Hold: Level 30
- (31) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (31) Luck of the Gambler - Defense: Level 50
- (31) Luck of the Gambler - Defense/Endurance: Level 50
- (A) Knockback Distance IO: Level 50
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
- (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
- (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
- (39) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
- (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
- (48) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
- (A) Basilisk's Gaze - Accuracy/Hold: Level 30
- (27) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
- (34) Basilisk's Gaze - Recharge/Hold: Level 30
- (34) Basilisk's Gaze - Accuracy/Recharge: Level 30
- (A) Sovereign Right - Accuracy/Damage: Level 50
- (36) Sovereign Right - Damage/Endurance: Level 50
- (36) Sovereign Right - Accuracy/Endurance: Level 50
- (37) Sovereign Right - Accuracy/Damage/Endurance: Level 50
- (37) Sovereign Right - Accuracy: Level 50
- (37) Sovereign Right - Resistance Bonus: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (39) Luck of the Gambler - Defense/Endurance: Level 50
- (39) Luck of the Gambler - Defense: Level 50
- (A) Mocking Beratement - Taunt: Level 50
- (33) Mocking Beratement - Taunt/Recharge: Level 50
- (34) Mocking Beratement - Taunt/Recharge/Range: Level 50
- (36) Mocking Beratement - Accuracy/Recharge: Level 50
- (45) Mocking Beratement - Taunt/Range: Level 50
- (48) Mocking Beratement - Recharge: Level 50
- (A) Endurance Reduction IO: Level 50
- (A) Shield Breaker - Accuracy/Defense Debuff: Level 30
- (40) Shield Breaker - Defense Debuff: Level 30
- (42) Shield Breaker - Accuracy/Recharge: Level 30
- (42) Shield Breaker - Defense Debuff/Endurance/Recharge: Level 30
- (46) Shield Breaker - Accuracy/Endurance/Recharge: Level 30
- (50) Shield Breaker - Chance for Lethal Damage: Level 30
- (A) Doctored Wounds - Heal/Endurance: Level 50
- (40) Doctored Wounds - Recharge: Level 50
- (43) Doctored Wounds - Endurance/Recharge: Level 50
- (43) Doctored Wounds - Heal/Recharge: Level 50
- (45) Doctored Wounds - Heal/Endurance/Recharge: Level 50
- (A) Gladiator's Armor - TP Protection +3% Def (All): Level 50
- (48) Steadfast Protection - Resistance/+Def 3%: Level 30
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (46) Luck of the Gambler - Defense/Endurance: Level 50
- (46) Luck of the Gambler - Defense: Level 50
- (A) Recharge Reduction IO: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (50) Luck of the Gambler - Defense: Level 50
- (50) Luck of the Gambler - Defense/Endurance: Level 50
- (A) Damage Increase IO: Level 50
- (A) Run Speed IO: Level 50
- (A) Run Speed IO: Level 50
- (A) Run Speed IO: Level 50
- (A) Run Speed IO: Level 50
- (A) Run Speed IO: Level 50
- (A) Celerity - RunSpeed: Level 50
Level 2: Rest
- (A) Interrupt Reduction IO: Level 50
Level 4: Swift
- (A) Run Speed IO: Level 50
- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (5) Miracle - +Recovery: Level 40
- (A) Jumping IO: Level 50
- (A) Performance Shifter - Chance for +End: Level 50
- (7) Performance Shifter - EndMod: Level 50
Level 50: Nemesis Radial Superior Ally
Level 50: Musculature Radial Paragon
Level 50: Reactive Radial Flawless Interface
Level 50: Rebirth Core Epiphany
------------
------------
Set Bonus Totals:
- 6.5% DamageBuff(Smashing)
- 6.5% DamageBuff(Lethal)
- 6.5% DamageBuff(Fire)
- 6.5% DamageBuff(Cold)
- 6.5% DamageBuff(Energy)
- 6.5% DamageBuff(Negative)
- 6.5% DamageBuff(Toxic)
- 6.5% DamageBuff(Psionic)
- 5% Defense
- 12.88% Defense(Smashing)
- 12.88% Defense(Lethal)
- 15.38% Defense(Fire)
- 15.38% Defense(Cold)
- 14.13% Defense(Energy)
- 14.13% Defense(Negative)
- 6% Defense(Psionic)
- 16% Defense(Melee)
- 14.75% Defense(Ranged)
- 32.25% Defense(AoE)
- 1.8% Max End
- 12% Enhancement(Heal)
- 88.75% Enhancement(RechargeTime)
- 20% Enhancement(Accuracy)
- 10% SpeedFlying
- 87.35 HP (10.88%) HitPoints
- 10% JumpHeight
- 10% SpeedJumping
- MezResist(Confused) 5.25%
- MezResist(Held) 8%
- MezResist(Immobilized) 2.5%
- MezResist(Sleep) 5.25%
- MezResist(Stunned) 6.9%
- MezResist(Terrorized) 9.1%
- 15.5% (0.26 End/sec) Recovery
- 40% (1.34 HP/sec) Regeneration
- 10% Resistance(Smashing)
- 10% Resistance(Lethal)
- 15.36% Resistance(Fire)
- 15.36% Resistance(Cold)
- 10% Resistance(Energy)
- 10% Resistance(Negative)
- 10% Resistance(Toxic)
- 10% Resistance(Psionic)
- 10% SpeedRunning
Set Bonuses:
Blood Mandate
(Battle Drones)
- 1.5% (0.03 End/sec) Recovery
- 1.88% Defense(Fire,Cold), 0.94% Defense(AoE)
- MezResist(Stunned) 1.65%
- 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Temporal Mending)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Time's Juncture)
- 12.05 HP (1.5%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 5% Enhancement(RechargeTime)
(Photon Grenade)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Temporal Selection)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Protector Bots)
- 4% DamageBuff(All)
- 24.1 HP (3%) HitPoints
- 10% Enhancement(RechargeTime)
- 15% Defense(AoE)
(Protector Bots)
- 5% Defense
(Distortion Field)
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.03 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
(Maneuvers)
- 10% (0.33 HP/sec) Regeneration
- 9.04 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Tactics)
- 5% SpeedJumping, 5% JumpHeight, 5% SpeedFlying, 5% SpeedRunning
- 15.06 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Time Stop)
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.03 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
(Assault Bot)
- MezResist(Sleep) 2.75%
- MezResist(Confused) 2.75%
- MezResist(Stunned) 2.75%
- MezResist(Held) 2.75%
- 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
- 10% Resistance(All)
(Farsight)
- 10% (0.33 HP/sec) Regeneration
- 9.04 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Provoke)
- 1.8% Max End
- MezResist(Held) 2.75%
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
- 7.5% Enhancement(RechargeTime)
(Slowed Response)
- 2.5% (0.04 End/sec) Recovery
- Status Resistance 2.5%
- 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
- 11% Enhancement(Accuracy)
- 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
(Chrono Shift)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Tough)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Tough)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Scorpion Shield)
- 10% (0.33 HP/sec) Regeneration
- 9.04 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Weave)
- 10% (0.33 HP/sec) Regeneration
- 9.04 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Stamina)
- 5% SpeedJumping, 5% JumpHeight, 5% SpeedFlying, 5% SpeedRunning
Nyghtmaire, could you check my build again to see if my bots are at least softcapped for PvE content? I did a few more adjustments, and added the Soulbound Allegiance proc for the Assault Bot, removed one slot from Scorpion Shield and added it to Tough for the KB protection, just to avoid having one KB attack come in and disable TJ. Left Assault Bot with one empty slot to fill with the Overwhelming Force proc. Thanks in advance.
(Opinions from other experts, which is pretty much most people here, is also very welcome!)
Villain Plan by Mids' Villain Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Amphimage: Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Time Manipulation
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Presence
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Battle Drones
- (A) Blood Mandate - Accuracy/Damage: Level 50
- (3) Blood Mandate - Damage/Endurance: Level 50
- (3) Blood Mandate - Accuracy/Endurance: Level 50
- (9) Blood Mandate - Accuracy/Damage/Endurance: Level 50
- (9) Blood Mandate - Accuracy: Level 50
- (11) Blood Mandate - Damage: Level 50
- (A) Pacing of the Turtle - Accuracy/Endurance: Level 50
- (A) Doctored Wounds - Heal/Endurance: Level 50
- (11) Doctored Wounds - Heal/Recharge: Level 50
- (13) Doctored Wounds - Heal/Endurance/Recharge: Level 50
- (13) Doctored Wounds - Heal: Level 50
- (15) Doctored Wounds - Endurance/Recharge: Level 50
- (A) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 50
- (5) Dark Watcher's Despair - Recharge/Endurance: Level 50
- (7) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50
- (15) Dark Watcher's Despair - Chance for Recharge Slow: Level 50
- (A) Endurance Reduction IO: Level 50
- (A) Positron's Blast - Accuracy/Damage: Level 50
- (19) Positron's Blast - Damage/Endurance: Level 50
- (19) Positron's Blast - Damage/Recharge: Level 50
- (21) Positron's Blast - Damage/Range: Level 50
- (21) Positron's Blast - Accuracy/Damage/Endurance: Level 50
- (A) Doctored Wounds - Heal/Endurance: Level 50
- (17) Doctored Wounds - Heal/Recharge: Level 50
- (42) Doctored Wounds - Heal/Endurance/Recharge: Level 50
- (43) Doctored Wounds - Recharge: Level 50
- (45) Doctored Wounds - Endurance/Recharge: Level 50
- (A) Superior Command of the Mastermind - Damage/Endurance/Recharge: Level 50
- (23) Superior Command of the Mastermind - Damage/Endurance: Level 50
- (23) Superior Command of the Mastermind - Accuracy/Damage/Endurance/Recharge: Level 50
- (25) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura: Level 50
- (25) Edict of the Master - Defense Bonus: Level 40
- (27) Defense Buff IO: Level 50
- (A) Recharge Reduction IO: Level 50
- (17) Recharge Reduction IO: Level 50
- (A) Basilisk's Gaze - Accuracy/Hold: Level 30
- (29) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
- (29) Basilisk's Gaze - Recharge/Hold: Level 30
- (31) Basilisk's Gaze - Chance for Recharge Slow: Level 30
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (31) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (31) Luck of the Gambler - Defense/Endurance: Level 50
- (A) Damage Increase IO: Level 50
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
- (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
- (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
- (39) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
- (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
- (48) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
- (A) Basilisk's Gaze - Accuracy/Hold: Level 30
- (27) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
- (34) Basilisk's Gaze - Recharge/Hold: Level 30
- (34) Basilisk's Gaze - Accuracy/Recharge: Level 30
- (A) Blood Mandate - Accuracy/Damage: Level 50
- (36) Blood Mandate - Damage/Endurance: Level 50
- (36) Blood Mandate - Accuracy/Endurance: Level 50
- (37) Blood Mandate - Accuracy/Damage/Endurance: Level 50
- (37) Soulbound Allegiance - Accuracy/Recharge: Level 50
- (37) Soulbound Allegiance - Chance for Build Up: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (39) Luck of the Gambler - Defense/Endurance: Level 50
- (39) Luck of the Gambler - Defense: Level 50
- (A) Mocking Beratement - Taunt: Level 50
- (33) Mocking Beratement - Taunt/Recharge: Level 50
- (34) Mocking Beratement - Taunt/Recharge/Range: Level 50
- (36) Mocking Beratement - Accuracy/Recharge: Level 50
- (45) Mocking Beratement - Taunt/Range: Level 50
- (48) Mocking Beratement - Recharge: Level 50
- (A) Endurance Reduction IO: Level 50
- (A) Shield Breaker - Accuracy/Defense Debuff: Level 30
- (40) Shield Breaker - Defense Debuff: Level 30
- (42) Shield Breaker - Accuracy/Recharge: Level 30
- (42) Shield Breaker - Defense Debuff/Endurance/Recharge: Level 30
- (46) Shield Breaker - Accuracy/Endurance/Recharge: Level 30
- (50) Shield Breaker - Chance for Lethal Damage: Level 30
- (A) Doctored Wounds - Heal/Endurance: Level 50
- (40) Doctored Wounds - Recharge: Level 50
- (43) Doctored Wounds - Endurance/Recharge: Level 50
- (43) Doctored Wounds - Heal/Recharge: Level 50
- (45) Doctored Wounds - Heal/Endurance/Recharge: Level 50
- (A) Gladiator's Armor - TP Protection +3% Def (All): Level 50
- (46) Steadfast Protection - Knockback Protection: Level 30
- (48) Steadfast Protection - Resistance/+Def 3%: Level 30
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (46) Luck of the Gambler - Defense/Endurance: Level 50
- (A) Recharge Reduction IO: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (50) Luck of the Gambler - Defense/Endurance: Level 50
- (50) Luck of the Gambler - Defense: Level 50
- (A) Touch of Death - Accuracy/Damage: Level 40
- (A) Run Speed IO: Level 50
- (A) Run Speed IO: Level 50
- (A) Run Speed IO: Level 50
- (A) Run Speed IO: Level 50
- (A) Run Speed IO: Level 50
- (A) Celerity - RunSpeed: Level 50
Level 2: Rest
- (A) Interrupt Reduction IO: Level 50
Level 4: Swift
- (A) Run Speed IO: Level 50
- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (5) Miracle - +Recovery: Level 40
- (A) Jumping IO: Level 50
- (A) Performance Shifter - Chance for +End: Level 50
- (7) Performance Shifter - EndMod: Level 50
Level 50: Reactive Radial Flawless Interface
Level 50: Clarion Radial Epiphany
Level 50: Void Total Radial Judgement
------------
------------
Set Bonus Totals:
- 6.5% DamageBuff(Smashing)
- 6.5% DamageBuff(Lethal)
- 6.5% DamageBuff(Fire)
- 6.5% DamageBuff(Cold)
- 6.5% DamageBuff(Energy)
- 6.5% DamageBuff(Negative)
- 6.5% DamageBuff(Toxic)
- 6.5% DamageBuff(Psionic)
- 5% Defense
- 11.31% Defense(Smashing)
- 11.31% Defense(Lethal)
- 17.25% Defense(Fire)
- 17.25% Defense(Cold)
- 14.13% Defense(Energy)
- 14.13% Defense(Negative)
- 6% Defense(Psionic)
- 12.88% Defense(Melee)
- 14.75% Defense(Ranged)
- 33.19% Defense(AoE)
- 1.8% Max End
- 88.75% Enhancement(RechargeTime)
- 20% Enhancement(Accuracy)
- 12% Enhancement(Heal)
- 10% SpeedFlying
- 78.31 HP (9.75%) HitPoints
- 10% JumpHeight
- 10% SpeedJumping
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 2.5%
- MezResist(Held) 5.25%
- MezResist(Immobilized) 2.5%
- MezResist(Sleep) 2.5%
- MezResist(Stunned) 5.8%
- MezResist(Terrorized) 9.1%
- 18.5% (0.31 End/sec) Recovery
- 56% (1.87 HP/sec) Regeneration
- 5.36% Resistance(Fire)
- 5.36% Resistance(Cold)
- 10% SpeedRunning
Set Bonuses:
Blood Mandate
(Battle Drones)
- 1.5% (0.03 End/sec) Recovery
- 1.88% Defense(Fire,Cold), 0.94% Defense(AoE)
- MezResist(Stunned) 1.65%
- 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Temporal Mending)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Time's Juncture)
- 12.05 HP (1.5%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 5% Enhancement(RechargeTime)
(Photon Grenade)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Temporal Selection)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Protector Bots)
- 4% DamageBuff(All)
- 24.1 HP (3%) HitPoints
- 10% Enhancement(RechargeTime)
- 15% Defense(AoE)
(Protector Bots)
- 5% Defense
(Distortion Field)
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.03 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
(Maneuvers)
- 10% (0.33 HP/sec) Regeneration
- 9.04 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Tactics)
- 5% SpeedJumping, 5% JumpHeight, 5% SpeedFlying, 5% SpeedRunning
- 15.06 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Time Stop)
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.03 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
(Assault Bot)
- 1.5% (0.03 End/sec) Recovery
- 1.88% Defense(Fire,Cold), 0.94% Defense(AoE)
- MezResist(Stunned) 1.65%
(Assault Bot)
- 16% (0.54 HP/sec) Regeneration
(Farsight)
- 10% (0.33 HP/sec) Regeneration
- 9.04 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Provoke)
- 1.8% Max End
- MezResist(Held) 2.75%
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
- 7.5% Enhancement(RechargeTime)
(Slowed Response)
- 2.5% (0.04 End/sec) Recovery
- Status Resistance 2.5%
- 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
- 11% Enhancement(Accuracy)
- 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
(Chrono Shift)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Tough)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Tough)
- 1.5% (0.03 End/sec) Recovery
- Knockback (Mag -4), Knockup (Mag -4)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Scorpion Shield)
- 10% (0.33 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Weave)
- 10% (0.33 HP/sec) Regeneration
- 9.04 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Stamina)
- 5% SpeedJumping, 5% JumpHeight, 5% SpeedFlying, 5% SpeedRunning
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1542;718;1436;HEX;| |78DA6D944953135114855FA73B40C2941822100818A6402081A87B0B71A8D24429A| |15CB8A1626892D6249D22A14A96FE0537FE01E7852E9C1087D285A5EE55C071ED00| |F80FE2A3CFA9A4174955EAEB3E79F7DE736F6E77F2CAB196FB27AF1E118A6726972| |A951692A952595FCE1B8545F7BC9ECE16CC9C9959558510AEE97C316BE45319BD51| |DE056AE716E656F279B3103B675E34CB46BA14B2FD7474656929366FE47599B7601| |45772A9B26116847BD63473B1B9A2AE2FB65B97093DB5A82F97B246B1D5BA3F6164| |B265A390F15A77F6D8DEE345231DB39548A6D23A5DAF76496763F2BBEE14FC549CE| |2B7445C138E3FE45FB0699BDC01DDBBE086BF1A2BC403C5D236A5A640D394D3D0DC| |49B0E50C79166C4B805B3246B5822AAABAE6B034ED19D8B00EB63D075F48BF4ED67| |486E0E3A5141A59B3F121B47D8FC8C760C713F229F845D674A1A6E6A24F0F7D8ED1| |6764169CA0CF57B24E33629CCDEF544BDBFF967C0F767D207FC963614D04FA506F4| |01A6C45ACD23A0ECD437E955EDAE15F6DFF28FB0C6AA27783FC0CF66D815E99C78B| |3C0EAF1FBEFA7CA40774C8333ECEC817440D9FD4FCF4EEBF81591EB849DE02476E8| |3E13BE0E45DF09BF4D7497F9DF417D80443F417FA04BE9633EA669D6EEED320F769| |90FB34C47D1A9A46FEA119F0BBACD3C3DE7AD8DB087B1AE90003B28F20F73598A57| |F030C5D02072F831339F69107DF486FFD9C4B3F77E787AC39C07C030ED5EA21AC80| |632AA9815127186F007FCAD861EED0307728CC9D89706722DCA909EE942AFD8FA29| |E63F4207625DAA558F9263BC135298F7357C6398728E7B0D322440CBF8918F74793| |39A738B7299E8FF37C9C73EBD56CCFEA05EC66C4AE45916BAA8E16AFA31DAAA31DA| |EA325F634FA154DF81F9235AD32AB55DF1742E9418CCB537D1F54B6DDD56BA132E7| |6E4D53D4F3E84F3BA5583DEDD8CF8FE2FC3FFBF9EB7CAF5C0313F24189B3D6A6EDF| |ADEDE357C55221D35FD3F6B07DE3D| |-------------------------------------------------------------------|
All your bots are softcapped to non-incarnate content, except for your protector bots. Since Time's Juncture is providing app. 20% tohit debuff, they should be fine, mostly.
you would get about 3.5% extra fed for your pets by switching to agility alpha. Not recommending it - merely throwing it out there.
(Melee/Range/Types) - agility alpha numbers in []
Maneuvers 3.78% [4.28]
Farsight (w/ PB) 20.6% [22.08]
Eidct of the Master 5%
1 bubble 9.41% [10.91]
== 38.79% [42.27] (Protector Bots)
------------------------------------
1 more bubble 9.41% [10.91]
== 48.2% [53.18] (Tier 1 + 3 bots)
Add 15% for AoE
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You may wish to shift some slotting around to increase accuracy for your protector bots, while decreasing your assbot's. That's assuming you will be running tactics full-time.
Also, Deacon has written some very cogent slotting advice for distortion field. About 4-5 threads down.
Looks fun to me!
All your bots are softcapped to non-incarnate content, except for your protector bots. Since Time's Juncture is providing app. 20% tohit debuff, they should be fine, mostly.
you would get about 3.5% extra fed for your pets by switching to agility alpha. Not recommending it - merely throwing it out there. (Melee/Range/Types) - agility alpha numbers in [] Maneuvers 3.78% [4.28] Farsight (w/ PB) 20.6% [22.08] Eidct of the Master 5% 1 bubble 9.41% [10.91] == 38.79% [42.27] (Protector Bots) ------------------------------------ 1 more bubble 9.41% [10.91] == 48.2% [53.18] (Tier 1 + 3 bots) Add 15% for AoE =============================== You may wish to shift some slotting around to increase accuracy for your protector bots, while decreasing your assbot's. That's assuming you will be running tactics full-time. Also, Deacon has written some very cogent slotting advice for distortion field. About 4-5 threads down. Looks fun to me! |
Hmm.. I think some judicious use of power boosters as well as the constant 5% def from Tier 4 Core Barrier would do it. And allow you to keep musculature.
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Would softcapping Protector Bots be necessary for the Tankermind strategy, or am I just fine right now?
If you are going tankermind it isn't as important to cap the protector bots.
YOUR defenses are what matters. Anything that gets through will just bypass all the defenses and resistances of the bots anyway.
Getting them as high as you can easily do is good, for AOE protection and for when they draw aggro. But you don't have to go crazy if you intend to pull aggro onto yourself as much as possible.
Working through the content 5 levels and a dozen alts at a time...
Finally, I'm able to copy my Mids data here. Here it is, a build inspired by Crysys with a few modifications done on it. What I'm going for in this build is softcapped defenses in all areas, even for iTrials. Let me know what you guys think.
http://www.cohplanner.com/mids/downl...D39ABFA923DCCF