Thoughts on some new purple sets


Arkyaeon

 

Posted

Hey everyone, I had some thoughts on some new purple sets which could be introduced for healing/absorb, defense and resistance powers, let me know what you think (obviously any numbers would need balancing). They would work like normal purple sets, i.e. they could drop from any lvl 50+ content as recipes:

Impenetrable Fortress:
Resistance
Resistance/Endurance
Resistance/Endurance/Recharge
Endurance/Recharge
Resistance/Recharge
Chance for PBAoE -Damage, -ToHit (effect triggers twice per minute, -10% to hit, 15% damage)
Set bonuses: 2 - 4% recovery, 3 - 3% max HP, 4 - 5% s/l , 2.5% melee, 5 - 2.52% s/l resistance, 6 - 3 points of hold, stun, sleep protection

Feral Instinct:
Defense
Defense/Endurance
Defense/Endurance/Recharge
Endurance/Recharge
Defense/Recharge
Chance for Feral Frenzy (effect triggers once every two minutes, a boost of 40% damage, recharge and movement speed for 10 seconds)
Set Bonuses: 2 - 16% regeneration, 3 - 3% max HP, 4 - 4% damage, 5 - 10% recharge, 6 - 5% ranged, 2.5% e/ne

Faathim's Safeguard:
Healing/Absorb
Healing/Absorb/Endurance
Healing/Absorb/Recharge/Endurance
Endurance/Recharge
Heaing/Absorb/Recharge
Chance for Adrenaline Boost (effect triggers once every two minutes, a boost of 100% regen, 50% recovery, 30% recharge for 20 seconds)
Set Bonuses: 2 - 3% Max Endurance, 3 - EDIT - 8% heal bonus, 4 - 10% recharge, 5 - 3 points of terrorize, immobilise, confusion protection, 6 - 5% AoE , 2.5% f/c

Certain these will never get made (or maybe there is something similar in the works? ) but just curious on your opinions.


 

Posted

I would be interested in those. Also a fear set would be nice


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Posted

Not interested in resistance set bonuses, at least not that the current numbers that Devs consider to be acceptable.

That said, I think they look pretty neat. Maybe revise the AB one to something of lesser value that fires more often?



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Posted

Quote:
Originally Posted by Arkyaeon View Post
Not interested in resistance set bonuses, at least not that the current numbers that Devs consider to be acceptable.

That said, I think they look pretty neat. Maybe revise the AB one to something of lesser value that fires more often?
The reason i didnt is it makes it too similar to numinas convalescence unique, i wanted this to be a larger, but rarer boost, like the one in the defense set. But like i said, I have no clue how balanced these would be, so no doubt tweaks would have to be made.

Also i figured adding a regeneration bonus to the resistance one made it a little too perfect of a set lol, at least set bonus wise.


 

Posted

I would be interested in some of these, looks like a good idea


 

Posted

Quote:
Originally Posted by Madame Pistacio View Post
I would be interested in those. Also a fear set would be nice
Here could be a possible fear set.

Unrelenting Torment:
Fear
Fear/Endurance
Fear/Recharge/Accuracy
Recharge/Accuracy
Fear/Recharge
Chance for Dark Chasm (Effect fires roughly once per minute, summons a pseudo pet around targeted enemy, which unleashes a PBAoE which deals moderate illusory negative energy damage (i.e. like spectral wounds), as well as terrorizing affected enemies)
Set Bonuses: 2 - 4% Recovery, 3 - 4% Damage, 4 - 4% fear duration increase, 5 - 10% recharge, 6 - 5% Ranged, 2.5% E/Ne


 

Posted

The sets look really nice. I'd put a little accuracy enhancement in the Heal set for those folks with to hit checks on their heals.

The procs might be a little too strong, especially for the Defense set.