Best (your opinion) primary for Super Reflexes


Arcanaville

 

Posted

Hey all,

So I was thinking about making a Super Reflexes brute and am getting stuck on what might synergize the best with it. I have around 25 characters right now but none have a strong defense set so I thought I'd give it a try.

I'm looking at Katana, Broadsword, or Titan Weapons as my primary so I was hoping some people with experience could shed some light on my dilemma and make my choice a little easier. I know all sets have their pros and cons but maybe one pairing stands out better than the others?..

Thanks in advance!


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Posted

Quote:
Originally Posted by OOxOO View Post
Hey all,

So I was thinking about making a Super Reflexes brute and am getting stuck on what might synergize the best with it. I have around 25 characters right now but none have a strong defense set so I thought I'd give it a try.

I'm looking at Katana, Broadsword, or Titan Weapons as my primary so I was hoping some people with experience could shed some light on my dilemma and make my choice a little easier. I know all sets have their pros and cons but maybe one pairing stands out better than the others?..

Thanks in advance!
I'm pretty neutral on those pairings. Nothing wrong with them, but I think there's no special synergy or problem with those three and SR, so I would just pick whichever of those three primaries you like the best.

In terms of strong synergy, the sets I would say have some strong synergistic element with SR are Dark Melee: can stack -tohit with SR's defenses, has a self heal which SR lacks, and Staff: has +regen which is much weaker than Dark Melee's heal, but better than nothing, and has +enddiscount to power full power Staff AoE with all three SR toggles even when solo and even while leveling before strong invention builds.

Besides that there are strong conceptual pairings with MA and Street Justice for "natural" themed characters. But other than that, SR plays relatively nice with all primaries.


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Posted

Quote:
Originally Posted by Arcanaville View Post
In terms of strong synergy, the sets I would say have some strong synergistic element with SR are Dark Melee: can stack -tohit with SR's defenses, has a self heal which SR lacks, and Staff: has +regen which is much weaker than Dark Melee's heal, but better than nothing, and has +enddiscount to power full power Staff AoE with all three SR toggles even when solo and even while leveling before strong invention builds.
That's about all I'd have to say.

Staff can additionally do a +RES buff, which would also be pretty beneficial.


Edit: I was wrong


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Posted

Quote:
Originally Posted by Virusman View Post
Edit: I was wrong
Heh, yeah, Staff does a +Def. It does have some -Res secondary effects to some of its 'finishers', but I'm not sure it that is particularly relevant.


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Posted

I have a Kat/SR, and I have to say, if you want tough to kill that you can build for some serious damage output...that would be the way I would go. I skipped Divine Avalanche, took both AoE's slotted for damage and recharge and never looked back! If you go incarnate, SR loves Agility Alpha...+end mod/+recharge/+Def

Claws/SR is not one you mentioned but, claws I think lends itself well as it does top tier ST and AoE damage, has relatively low endurance cost, and benefits greatly from recharge.

DM is also another good one, as is Elec Melee...


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Posted

Quote:
Originally Posted by Xyzor View Post
Heh, yeah, Staff does a +Def. It does have some -Res secondary effects to some of its 'finishers', but I'm not sure it that is particularly relevant.
Nah, I actually editted out something else that was wrong :P

If you're using Form of the Body and Sky Splitter as your finisher, you get 10%/7.5% resistance to all.

Makes it an interesting choice for a defensive attack set, but for me I just don't think it justifies the drop in damage, but to each their own.


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