Ill/Time Troller HELP NEEDED PLEASE!


BViking

 

Posted

This is my first attempt at IOing so deseperately need some help. Dr Night is lvl 37 now, is intended for PvE and is very unlikely to be "incarnated" (let me get used to IOs first). At the moment I love playing him but find him very end heavy and totally lacking in recharge, particularly in relation to Phantom Army. Will probably go down Body Mastery route. Would eventually like to give him fly but could easily skip all travel powers and just use temps. Grateful any advice on slotting please.

Hero Plan by Mids' Hero Designer 1.956
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Dr Night: Level 49 Science Controller
Primary Power Set: Illusion Control
Secondary Power Set: Time Manipulation
Power Pool: Speed
Power Pool: Fighting

Hero Profile:
Level 1: Spectral Wounds

  • (A) Accuracy
  • (3) Damage Increase
  • (3) Damage Increase
  • (5) Damage Increase
Level 1: Time Crawl
  • (A) Accuracy
Level 2: Blind
  • (A) Accuracy
  • (5) Damage Increase
  • (7) Damage Increase
  • (7) Damage Increase
Level 4: Deceive
  • (A) Accuracy
Level 6: Hasten
  • (A) Recharge Reduction
  • (9) Recharge Reduction
  • (9) Recharge Reduction
Level 8: Superior Invisibility
  • (A) Luck of the Gambler - Defense/Endurance
  • (11) Luck of the Gambler - Defense/Recharge
  • (11) Luck of the Gambler - Endurance/Recharge
  • (13) Endurance Reduction
  • (13) Endurance Reduction
  • (15) Endurance Reduction
Level 10: Flash
  • (A) Accuracy
  • (15) Recharge Reduction
  • (17) Recharge Reduction
Level 12: Temporal Mending
  • (A) Healing
  • (17) Healing
  • (19) Healing
Level 14: Time's Juncture
  • (A) Endurance Reduction
  • (19) Endurance Reduction
  • (21) Endurance Reduction
Level 16: Temporal Selection
  • (A) Recharge Reduction
Level 18: Distortion Field
  • (A) Recharge Reduction
  • (21) Hold Duration
  • (23) Hold Duration
Level 20: Phantom Army
  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (23) Expedient Reinforcement - Accuracy/Damage
  • (25) Expedient Reinforcement - Damage/Endurance
  • (25) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (27) Expedient Reinforcement - Endurance/Damage/Recharge
  • (27) Recharge Reduction
Level 22: Boxing
  • (A) Accuracy
Level 24: Tough
  • (A) Endurance Reduction
  • (29) Endurance Reduction
Level 26: Weave
  • (A) Endurance Reduction
  • (29) Endurance Reduction
Level 28: Spectral Terror
  • (A) Accuracy
  • (31) Fear Duration
Level 30: Time Stop
  • (A) Accuracy
Level 32: Farsight
  • (A) Luck of the Gambler - Defense/Endurance
  • (33) Luck of the Gambler - Defense/Recharge
  • (34) Luck of the Gambler - Endurance/Recharge
  • (34) Luck of the Gambler - Defense/Endurance/Recharge
  • (34) Luck of the Gambler - Defense
  • (36) Luck of the Gambler - Recharge Speed
Level 35: Phantasm
  • (A) Sovereign Right - Accuracy/Damage
  • (36) Sovereign Right - Damage/Endurance
  • (36) Sovereign Right - Accuracy/Endurance
  • (37) Sovereign Right - Accuracy/Damage/Endurance
  • (37) Sovereign Right - Accuracy
  • (37) Sovereign Right - Resistance Bonus
Level 38: Burnout
  • (A) Empty
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
Level 1: Brawl
  • (A) Accuracy
Level 1: Containment
Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 1: Sprint
  • (A) Run Speed
Level 2: Rest
  • (A) Recharge Reduction
Level 4: Ninja Run
Level 4: Swift
  • (A) Run Speed
Level 4: Health
  • (A) Healing
  • (31) Healing
  • (31) Healing
Level 4: Hurdle
  • (A) Jumping
Level 4: Stamina
  • (A) Endurance Modification
  • (33) Endurance Modification
  • (33) Endurance Modification
------------



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Posted

Permanent Phantom Army is sort of the gold standard of Illusion Control. Many builds obtain it with the help of a ton of purple IO sets. However, there are cheaper ways to get lots of recharge. Below is basically your existing build stuffed full of recharge bonuses (and consuming 3 more enhancement slots). Hasten is still a few seconds away from being permanent, but it's getting there.

There are a few changes here that improve recovery and reduce endurance cost, but the main thing I would do to improve your endurance economy is shut off Tough and Weave. As long as you are running Superior Invisibility and standing off to the side (so as not to get caught in AoEs intended for your teammates) your own crowd control should be sufficient to protect you from what little aggro you get. You can always switch Tough and Weave on in emergencies (ambushes that don't care about your invisibility, for example).

I also made Deceive into a real attack. It's an amazing power that can turn the tide of battle if you know where to use it.

Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

Dr Night: Level 49 Science Controller
Primary Power Set: Illusion Control
Secondary Power Set: Time Manipulation
Power Pool: Speed
Power Pool: Fighting

Hero Profile:
Level 1: Spectral Wounds -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(39)
Level 1: Time Crawl -- Acc(A)
Level 2: Blind -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(5), BasGaze-EndRdx/Rchg/Hold(7), BasGaze-Acc/EndRdx/Rchg/Hold(7)
Level 4: Deceive -- SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SWotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(17), SWotController-EndRdx/Rchg(19), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(27), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(31)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
Level 8: Superior Invisibility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(11), LkGmblr-Rchg+(11), EndRdx-I(13)
Level 10: Flash -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(15), BasGaze-EndRdx/Rchg/Hold(17), BasGaze-Acc/EndRdx/Rchg/Hold(39)
Level 12: Temporal Mending -- Mrcl-Heal/Rchg(A), Mrcl-Heal/EndRdx/Rchg(13)
Level 14: Time's Juncture -- DarkWD-ToHitdeb/Rchg/EndRdx(A), DarkWD-ToHitDeb(15), DarkWD-Rchg/EndRdx(19), DarkWD-ToHitDeb/EndRdx(21)
Level 16: Temporal Selection -- Mrcl-Heal/Rchg(A), Mrcl-Heal/EndRdx/Rchg(42)
Level 18: Distortion Field -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(21), BasGaze-EndRdx/Rchg/Hold(23), BasGaze-Acc/EndRdx/Rchg/Hold(39)
Level 20: Phantom Army -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(23), ExRmnt-Acc/Dmg/Rchg(25), ExRmnt-EndRdx/Dmg/Rchg(25), RechRdx-I(27)
Level 22: Boxing -- Acc(A)
Level 24: Tough -- EndRdx(A), EndRdx(29)
Level 26: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(29), LkGmblr-Rchg+(40), EndRdx-I(42)
Level 28: Spectral Terror -- Acc-I(A)
Level 30: Time Stop -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(31), BasGaze-EndRdx/Rchg/Hold(34), BasGaze-Acc/EndRdx/Rchg/Hold(36)
Level 32: Farsight -- LkGmblr-Def/Rchg(A), LkGmblr-Def/EndRdx/Rchg(33), LkGmblr-Rchg+(34)
Level 35: Phantasm -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(36), ExRmnt-Acc/Dmg/Rchg(36), ExRmnt-EndRdx/Dmg/Rchg(37)
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
Level 1: Brawl -- Acc(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run(A)
Level 2: Rest -- RechRdx(A)
Level 4: Ninja Run
Level 4: Swift -- Run(A)
Level 4: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(31)
Level 4: Hurdle -- Jump(A)
Level 4: Stamina -- P'Shift-EndMod(A), P'Shift-End%(33), EndMod-I(33)
------------



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Posted

Here's my suggestion:
This build avoids using purple recipes or ATO's (though it makes heavy use of IO sets and 2 cheap hami's). It gives you perma hasten and chrono shift (as long as you cycle both -- without chrono hasten is 8 sec shy of perma and PA is 9 sec shy). You also get a solid attack chain (spectral wounds, blind, power blast) and an aoe (energy torrent).

I did not assume you had access to enhancement boosters... if you do, this build can reclaim a slot or three with judicious use of them. And probably grab a touch more recharge because of it.

The build includes power boost for some solid defense to everything using Farsight (maybe not so necessary when solo due to perma PA but groups will love you for it) as well as fortifying your control durations (nice to use with flash).

I also included Temporal Selection to buff your Phantasm when solo or team mates when grouped.

Endurance management should be without issue even when running SI, Hover and Temporary Invulnerability.

If you do go incarnate I'd suggest Spiritual/Core for your Alpha, Reactive/Radial for Interface, Clarion/Core for Destiny (perma at tier 3), Assault/Radial (doublehit) for Hybrid.

Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Time Manipulation
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Primal Forces Mastery

Hero Profile:
Level 1: Spectral Wounds -- Decim-Build%(A), Decim-Acc/Dmg/Rchg(11), Decim-Acc/Dmg(13), Decim-Dmg/EndRdx(13), Decim-Dmg/Rchg(15), Dev'n-Hold%(15)
Level 1: Time Crawl -- Acc-I(A)
Level 2: Blind -- Thundr-Acc/Dmg/Rchg(A), Dmg-I(3), HO:Perox(3), Lock-Acc/Hold(9), Lock-Rchg/Hold(9), Lock-%Hold(11)
Level 4: Deceive -- Mlais-Acc/Conf/Rchg(A), Mlais-Acc/Rchg(5), Mlais-EndRdx/Conf(5), Mlais-Acc/EndRdx(7), Mlais-Conf/Rng(7)
Level 6: Fly -- Zephyr-ResKB(A)
Level 8: Superior Invisibility -- LkGmblr-Rchg+(A), EndRdx-I(34)
Level 10: Hover -- LkGmblr-Rchg+(A)
Level 12: Temporal Mending -- Dct'dW-Heal(A), Dct'dW-Rchg(17), Dct'dW-EndRdx/Rchg(17), Dct'dW-Heal/Rchg(19), Dct'dW-Heal/EndRdx/Rchg(19)
Level 14: Afterburner -- LkGmblr-Rchg+(A)
Level 16: Distortion Field -- Lock-%Hold(A), G'Wdw-Dam%(25), NrncSD-Dam%(27), ImpSwft-Dam%(27)
Level 18: Phantom Army -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(21), ExRmnt-Acc/Dmg/Rchg(21), ExRmnt-EndRdx/Dmg/Rchg(23), C'Arms-Acc/Dmg/Rchg(23), C'Arms-EndRdx/Dmg/Rchg(25)
Level 20: Time Stop -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(37), BasGaze-Rchg/Hold(37), BasGaze-Acc/EndRdx/Rchg/Hold(40), EoCur-Acc/Hold/Rchg(40)
Level 22: Flash -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(39), BasGaze-Rchg/Hold(40), BasGaze-Acc/EndRdx/Rchg/Hold(43), Lock-%Hold(43), Lock-Acc/EndRdx/Rchg/Hold(43)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(48)
Level 26: Spectral Terror -- HO:Endo(A), Abys-Dam%(46)
Level 28: Farsight -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/Rchg(29), RedFtn-Def/Rchg(31)
Level 30: Temporal Selection -- Dct'dW-Rchg(A), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(31)
Level 32: Phantasm -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), BldM'dt-Acc/Dmg(34), ExStrk-Dam%(34)
Level 35: Power Blast -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/Dmg(36), Decim-Dmg/EndRdx(36), Decim-Dmg/Rchg(36), Decim-Acc/EndRdx/Rchg(37)
Level 38: Chrono Shift -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(48)
Level 41: Slowed Response -- AnWeak-Acc/Rchg(A), AnWeak-Acc/Rchg/EndRdx(42), ShldBrk-Acc/Rchg(42)
Level 44: Energy Torrent -- AirB'st-Acc/Dmg(A), AirB'st-Dmg/EndRdx(45), AirB'st-Dmg/Rng(46), AirB'st-Dmg/Rchg(46)
Level 47: Power Boost -- RechRdx-I(A), RechRdx-I(48)
Level 49: Temp Invulnerability -- S'fstPrt-ResDam/Def+(A), TtmC'tng-ResDam(50), TtmC'tng-ResDam/EndRdx(50)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(42), P'Shift-EndMod/Acc(45), P'Shift-End%(45)
------------



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Jem - Ill/Rad Controller Lv 50+3 Nic - Mind/Psi Dominator Lv 50+3 Lady Liberation - Invuln/SS Tanker Lv 50+1 Invicitx - Demon/Pain Mastermind Lv 50+1 Celeste - Emp/Arch Defender Lv 50+1 Nightsilver - DB/WP Scrapper Lv 34 Dusk Howl - StJ/Regen Brute Lv 32 Kyriani - Time/Energy Defender Lv 41Psifire - FF/Psi Defender Lv 50
Star Lighter - LB/LA Peacebringer Lv 30

 

Posted

As they've said, your defenses SHOULD be more than high enough.

Let PA do most of your fighting.
Something attacks you? Confuse it.
Multiple somethings attack you? Flash the group.



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

I am no expert by any stretch of the imagination, but wanted to chime in a little.

I would also suggest dropping Tough. And possibly weave. You could always go the leadership route instead for Maneuvers, freeing up the power pick taken by Boxing.

Quote:
Originally Posted by Two_Dollar_Bill View Post
Level 18: Distortion Field -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(21), BasGaze-EndRdx/Rchg/Hold(23), BasGaze-Acc/EndRdx/Rchg/Hold(39)
And for this, I would have to disagree. Since Distortion Field is autohit, the accuracy is not important I'd go with Basi's Recharge/Hold, Endurance/Recharge/Hold, Accuracy/Endurance/Recharge/Hold, and Chance for Recharge Slow. And if I could suggest, the extra slot from Tough in here, adding the Lockdown Chance for Hold in this power is not a bad choice in my opinion.


 

Posted

I missed the fact that Distortion Field is an auto-hit. Any four IOs from Basilisk's Gaze will work to get the coveted recharge bonus. I have no Time characters myself, so I'm a little vague on how Distortion Field works... Kyriani's build doesn't even bother to enhance it; it's just full of procs. I generally prefer to enhance what the power actually does, and gets a set bonus in the process, instead of making any power into a pile of procs.

Any Time experts have an opinion on how procs in Distortion Field will work in Issue 24? It's a reasonably fast recharging AoE, so I suspect the proc chances will be very low.

I like Kyriani's build in general, though I would add another slot of endurance reduction to Superior Invisibility (0.73 end/sec is too much!) and stick the Will of the Controller ATO set in there somewhere. They're not expensive and if you play the character a lot you will be able to catalyze it fairly quickly, giving you purple levels of performance.


 

Posted

Quote:
Originally Posted by Two_Dollar_Bill View Post
I missed the fact that Distortion Field is an auto-hit. Any four IOs from Basilisk's Gaze will work to get the coveted recharge bonus. I have no Time characters myself, so I'm a little vague on how Distortion Field works... Kyriani's build doesn't even bother to enhance it; it's just full of procs. I generally prefer to enhance what the power actually does, and gets a set bonus in the process, instead of making any power into a pile of procs.

Any Time experts have an opinion on how procs in Distortion Field will work in Issue 24? It's a reasonably fast recharging AoE, so I suspect the proc chances will be very low.

I like Kyriani's build in general, though I would add another slot of endurance reduction to Superior Invisibility (0.73 end/sec is too much!) and stick the Will of the Controller ATO set in there somewhere. They're not expensive and if you play the character a lot you will be able to catalyze it fairly quickly, giving you purple levels of performance.
If I weren't trying to be "cheap" I'd have included purples and ATOs And by cheap I mean avoiding purples, pvp io's and anything I couldnt get using 1 or 2 alignment merits (lotg I am lookin at you!) instead of spending a ton of inf.

As to distortion field... there's nothing worth enhancing about it save perhaps its recharge... but with a build like this so heavily built for global recharge its unnecessary. Distortion Field becomes a potent aoe damage and control tool when procced out And since I already achieved enough recharge to perma PA and Hasten I saw little reason to put basilisks in Distortion Field and reduce its potential. I24 wont change that. The power spawns a pseudo pet and the proc rate is based on it occurring every 10 seconds like a toggle.

As to SI... sure it could use another slot... but it's not vital... consider that SI does not need to be left running all the time and as I stated in the build even running it as is, with hover and temp invuln still allows for a hefty amount of end recovery to occur (2.55 net gain). If more is needed one can simply turn SI off mid fight. I mentioned that my build assumes no enhancement boosters... if those are available several slots could be reclaimed and another slot could be given to SI this way.

Here's the build changed to include boosters and the ATO set:

Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/

Click this DataLink to open the build!

Illtimed: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Time Manipulation
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Primal Forces Mastery

Hero Profile:
Level 1: Spectral Wounds -- Decim-Build%(A), Decim-Acc/Dmg/Rchg(11), Decim-Acc/Dmg(13), Decim-Dmg/EndRdx(13), Decim-Dmg/Rchg(15), Dev'n-Hold%(15)
Level 1: Time Crawl -- Acc-I(A)
Level 2: Blind -- Thundr-Acc/Dmg/Rchg(A), Dmg-I(3), HO:Perox(3), Lock-Acc/Hold(9), Lock-Rchg/Hold(9), Lock-%Hold(11)
Level 4: Deceive -- SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(A), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(5), SWotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(5), SWotController-EndRdx/Rchg(7), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(7)
Level 6: Fly -- Zephyr-ResKB(A)
Level 8: Superior Invisibility -- LkGmblr-Rchg+(A), EndRdx-I(34), EndRdx-I(48)
Level 10: Hover -- LkGmblr-Rchg+(A)
Level 12: Temporal Mending -- Dct'dW-Heal(A), Dct'dW-Rchg(17), Dct'dW-EndRdx/Rchg(17), Dct'dW-Heal/Rchg(19), Dct'dW-Heal/EndRdx/Rchg(19)
Level 14: Afterburner -- LkGmblr-Rchg+(A)
Level 16: Distortion Field -- Lock-%Hold(A), G'Wdw-Dam%(25), NrncSD-Dam%(27), ImpSwft-Dam%(27), SWotController-Rchg/Dmg%(34)
Level 18: Phantom Army -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(21), ExRmnt-Acc/Dmg/Rchg(21), ExRmnt-EndRdx/Dmg/Rchg(23), C'Arms-Acc/Dmg/Rchg(23), C'Arms-EndRdx/Dmg/Rchg(25)
Level 20: Time Stop -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(37), BasGaze-Rchg/Hold(37), BasGaze-Acc/EndRdx/Rchg/Hold(40), EoCur-Acc/Hold/Rchg(40)
Level 22: Flash -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(39), BasGaze-Rchg/Hold(40), BasGaze-Acc/EndRdx/Rchg/Hold(43), Lock-%Hold(43), Lock-Acc/EndRdx/Rchg/Hold(43)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 26: Spectral Terror -- HO:Endo(A), Abys-Dam%(46)
Level 28: Farsight -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/Rchg(29), RedFtn-Def/Rchg(31)
Level 30: Temporal Selection -- Dct'dW-Rchg(A), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(31)
Level 32: Phantasm -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExStrk-Dam%(34)
Level 35: Power Blast -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/Dmg(36), Decim-Dmg/EndRdx(36), Decim-Dmg/Rchg(36), Decim-Acc/EndRdx/Rchg(37)
Level 38: Chrono Shift -- RechRdx-I(A), RechRdx-I(39)
Level 41: Slowed Response -- AnWeak-Acc/Rchg(A), AnWeak-Acc/Rchg/EndRdx(42), ShldBrk-Acc/Rchg(42)
Level 44: Energy Torrent -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(45), Posi-Acc/Dmg(46), Posi-Dmg/Rchg(46), Posi-Dmg/Rng(48)
Level 47: Power Boost -- RechRdx-I(A), RechRdx-I(48)
Level 49: Temp Invulnerability -- S'fstPrt-ResDam/Def+(A), TtmC'tng-ResDam(50), TtmC'tng-ResDam/EndRdx(50)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(42), P'Shift-EndMod/Acc(45), P'Shift-End%(45)
------------



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Net end recovery rises to 2.79, global recharge rises around 10%, Distortion Field gets another damage proc ^_^


Jem - Ill/Rad Controller Lv 50+3 Nic - Mind/Psi Dominator Lv 50+3 Lady Liberation - Invuln/SS Tanker Lv 50+1 Invicitx - Demon/Pain Mastermind Lv 50+1 Celeste - Emp/Arch Defender Lv 50+1 Nightsilver - DB/WP Scrapper Lv 34 Dusk Howl - StJ/Regen Brute Lv 32 Kyriani - Time/Energy Defender Lv 41Psifire - FF/Psi Defender Lv 50
Star Lighter - LB/LA Peacebringer Lv 30

 

Posted

Thank you all so very much for your help. Had been going on the unquestioned self-belief that I needed Tough and, more particularly, Wedge in the mix. Now I see i can relieve myself of that entire pool.

Kyriani - I like your suggested final build very much. However, you've left out Time's Juncture and added in Afterburner. At the moment - given the end consumption of both - I'm switching between Superior Invisibility (getting into position) and Time's Juncture (once in position and attacking).

I have no experience of the Afterburner but have tended to regard the 4th level travel powers as a bit of a novelty.

Seems to me I will have to choose between TJ and Afterburner now. Does the latter bring anything extra to the party?


 

Posted

Quote:
Originally Posted by Midgard_EU View Post
Thank you all so very much for your help. Had been going on the unquestioned self-belief that I needed Tough and, more particularly, Wedge in the mix. Now I see i can relieve myself of that entire pool.

Kyriani - I like your suggested final build very much. However, you've left out Time's Juncture and added in Afterburner. At the moment - given the end consumption of both - I'm switching between Superior Invisibility (getting into position) and Time's Juncture (once in position and attacking).

I have no experience of the Afterburner but have tended to regard the 4th level travel powers as a bit of a novelty.

Seems to me I will have to choose between TJ and Afterburner now. Does the latter bring anything extra to the party?
Afterburner is a novelty but it is also a place to put a LotG global recharge and the speed buff makes fly speed very good (the +defense isn't bad either for a bootleg personal forcefield)

Time's Juncture requires you to stay in melee for it to do anything... that's not exactly safe nor is it necessary... perma PA takes no damage (except from Hamidon) so the debuff from Time's Juncture just isn't vital for a controller in general (some sets get more out of it than others) and Illusion in particular. Basically, reducing the hit chance or the damage output of mobs means nothing when your permanent personal pocket tanks are immune to damage... and standing in melee to do it is even more silly.


Jem - Ill/Rad Controller Lv 50+3 Nic - Mind/Psi Dominator Lv 50+3 Lady Liberation - Invuln/SS Tanker Lv 50+1 Invicitx - Demon/Pain Mastermind Lv 50+1 Celeste - Emp/Arch Defender Lv 50+1 Nightsilver - DB/WP Scrapper Lv 34 Dusk Howl - StJ/Regen Brute Lv 32 Kyriani - Time/Energy Defender Lv 41Psifire - FF/Psi Defender Lv 50
Star Lighter - LB/LA Peacebringer Lv 30