spines/dark build, advice


Helion_Omega

 

Posted

I am trying to build a good pve toon, not for farming though,saving that for spines/fire. Look at the build and see where i need improvements. Im going with the end redux alpha, or at least thats what i want to go with. any advice would help, thanks.



Hero Plan by Mids' Hero Designer 1.957
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Atrayeu: Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Dark Armor
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Lunge -- SScrappersS-Dmg/Rchg(A), SScrappersS-Dmg/EndRdx/Rchg(3), Acc-I(3)
Level 1: Dark Embrace -- ResDam-I(A), ResDam-I(37), ResDam-I(39)
Level 2: Spine Burst -- Sciroc-Dmg/Rchg(A), Sciroc-Acc/Rchg(5), Dmg-I(5), Dmg-I(7), Acc-I(7), Acc-I(9)
Level 4: Death Shroud -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(9), Sciroc-Dmg/Rchg(11), Sciroc-Acc/Rchg(11), Sciroc-Acc/Dmg/EndRdx(13), Sciroc-Dam%(13)
Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(15), GSFC-ToHit/Rchg/EndRdx(15), GSFC-ToHit/EndRdx(17), GSFC-Build%(17)
Level 8: Impale -- Apoc-Dmg(A), Apoc-Dmg/Rchg(19), Apoc-Acc/Dmg/Rchg(19), Apoc-Acc/Rchg(21), Apoc-Dmg/EndRdx(21), Apoc-Dam%(23)
Level 10: Murky Cloud -- TtmC'tng-ResDam/Rchg(A), TtmC'tng-EndRdx/Rchg(23), TtmC'tng-ResDam/EndRdx/Rchg(25)
Level 12: Obsidian Shield -- ImpArm-EndRdx/Rchg(A), ImpArm-ResDam/EndRdx/Rchg(25), ImpArm-ResPsi(27)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(29)
Level 16: Super Speed -- Run-I(A)
Level 18: Dark Regeneration -- Mrcl-EndRdx/Rchg(A), Mrcl-Heal/EndRdx/Rchg(29)
Level 20: Quills -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(31), Armgdn-Acc/Dmg/Rchg(31), Armgdn-Acc/Rchg(31), Armgdn-Dmg/EndRdx(33), Armgdn-Dam%(33)
Level 22: Cloak of Darkness -- LkGmblr-Def/EndRdx(A), LkGmblr-EndRdx/Rchg(33), LkGmblr-Def/EndRdx/Rchg(34), LkGmblr-Def(34), LkGmblr-Rchg+(34)
Level 24: Boxing -- Empty(A)
Level 26: Tough -- ResDam-I(A), ResDam-I(36)
Level 28: Cloak of Fear -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(36), Abys-Acc/EndRdx(36), Abys-Fear/Rng(37), Abys-Acc/Fear/Rchg(37)
Level 30: Ripper -- Sciroc-Dmg/Rchg(A), Sciroc-Acc/Rchg(39), Dmg-I(39), Dmg-I(40), Acc-I(40), Acc-I(40)
Level 32: Throw Spines -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(42), Ragnrk-Acc/Dmg/Rchg(42), Ragnrk-Acc/Rchg(42), Ragnrk-Dmg/EndRdx(43), Ragnrk-Knock%(43)
Level 35: Oppressive Gloom -- Amaze-Stun(A), Amaze-Stun/Rchg(43), Amaze-Acc/Stun/Rchg(45), Amaze-Acc/Rchg(45), Amaze-EndRdx/Stun(45), Amaze-ToHitDeb%(46)
Level 38: Soul Transfer -- Mrcl-Heal(A)
Level 41: Weave -- DefBuff-I(A), DefBuff-I(46), DefBuff-I(46)
Level 44: Conserve Power -- EndRdx-I(A), EndRdx-I(48), RechRdx-I(48)
Level 47: Focused Accuracy -- ToHit-I(A), ToHit-I(48), ToHit-I(50)
Level 49: Physical Perfection -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(50), Efficacy-EndMod/EndRdx(50)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Efficacy-EndMod(A)
------------


 

Posted

Focused Accuracy is a waste...total end hog...not worth it for the minor buff...you're better off with leadership and take manuevers and tactics.

Stamina is actually a better place for end mod then Phys Perfection, the base % is higher. I would move all my end mod there, and add a slot to health for a Numinas proc, ditch phys perfection...you can slot for enhanced max end and get similar results with IOs.


Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22

 

Posted

Purple Set in Quills is a waste. Don't expect the Cardiac Alpha to supplement your endurance costs in your toggles. As it stands (w/o Alpha), you burn 2.38 EPS, which is more than your build even sustains at that point; it drops to 1.75 with Cardiac Core turned on, still terrible. The enhancement slotting in general, is erratic. Do you really plan on affording so many purple sets for the build? There's a lot more you can do in a more budget friendly manner that would turn a better result. You really want to slot at least one End-Reduction IO in to your toggles, if not at least working in set-based sources. Also, don't focus on un-necessary slotting for powers like Focused Accuracy. End-Reduction is the only thing that power requires to be good, and in general (as mentioned) Tactics is probably a better choice in most cases if you're not using Focused Accuracy as a pre-req to open the APP.

In regards to Set Bonuses, try and focus on a stat you want to improve and pull that resource out of the IO Sets. For any Resistance Secondary, building up sources of Defense can help dramatically improve your survivability and is somewhat easy to obtain. Try and get 32.5% S/L, this is pretty simple to do with Weave/CJ/Cloak of Darkness/Set Bonuses. I'll throw a data-chunk below, take a look. It's a pre-ATO build that works towards 45% S/L and Melee defense without being too insane in price.

Code:
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Quote:
Originally Posted by Arcanaville
Warning: crazy space limit reached. Please delete some crazy and try again.

 

Posted

You focused on recharge but Spines does not need a lot to run it's top attack chain of TS-Rip-Imp. I recommend just working on your defense.

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