Dual pistols/ Time Corr PVE build
- Between PB/PBU, a PvP+3, and swapping an oblit into HIB you should be 45+ to all Vectors. I would personally rework the entire build, but those minimal changes would be a good start.
- PB/PBU would give you an additional 7.4 defense all perma, assuming you cast it as PB/PBU+Farsight.
- Chrono is nowhere near perma. It's generally advised to get Chrono as close to perma (90s) as possible.
- Acro is nice, but if you get your defenses to 45 all, then it's much less needed. Once you incarnate and get Clarion perma it's not needed at all.
- Clarion Radial can boost your defenses another 14 points or so, icapped, or almost icapped. However, that requires careful coordination as well as planning for the 30s gap in status protection. Depending on what you are fighting, sometimes defense is better, other
times status protection. - I would normally say get more recharge, with sufficient recharge you typically choose Execustioners or Peircing, not both.
- PvP +3 def are 200m to 300m these days, use one.
- I don't see a miracle unique. Chrono perma'd would help, but so would a miracle unique.
- Slowed Response likely needs more recharge.
- The entire build needs more recharge.
- DP is sub-par unless HIB is leveraged with very high recharge, /Time/ is one of the few sets that can do this fairly well. You goal should be Hasten less than 135s, Chrono less than 95s.
- With the right tweaking you can use Musculature Core with Time/DP or DP/Time. This also is a significant boost to damage. Slowed Response + Judgement*Musculature + HIB can (nearly) alpha wipe any spawn +2 or below with HIBs available to half alpha wipe the between spawns.
- ....
You can reverse engineer my build to corruptor if you want. It's icapped to all, transformed for a corruptor that should be close to 45 defense all. There are likely other builds in my archives that may be useful.
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- -PB/PBU: Not sure what those are. I assume HIB would be HOB which would be hail of bullets.
Quote:- Chrono is nowhere near perma. It's generally advised to get Chrono as close to perma (90s) as possible.
- Acro is nice, but if you get your defenses to 45 all, then it's much less needed. Once you incarnate and get Clarion perma it's not needed at all.
Quote:- Clarion Radial can boost your defenses another 14 points or so, icapped, or almost icapped. However, that requires careful coordination as well as planning for the 30s gap in status protection. Depending on what you are fighting, sometimes defense is better, other
times status protection.
Quote:- I would normally say get more recharge, with sufficient recharge you typically choose Execustioners or Peircing, not both.
-Not on Freedom. It's 500M - 700M for the recipe alone. And the demand far outweighs the supply by about 700 bidders. So if I can get around that, I will. Not a main toon but one I plan on playing.
Quote:- I don't see a miracle unique. Chrono perma'd would help, but so would a miracle unique.
Quote:- Slowed Response likely needs more recharge.
- The entire build needs more recharge.
Quote:- DP is sub-par unless HIB is leveraged with very high recharge, /Time/ is one of the few sets that can do this fairly well. You goal should be Hasten less than 135s, Chrono less than 95s.
Quote:- With the right tweaking you can use Musculature Core with Time/DP or DP/Time. This also is a significant boost to damage. Slowed Response + Judgement*Musculature + HIB can (nearly) alpha wipe any spawn +2 or below with HIBs available to half alpha wipe the between spawns.
- ....
You can reverse engineer my build to corruptor if you want. It's icapped to all, transformed for a corruptor that should be close to 45 defense all. There are likely other builds in my archives that may be useful.
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Edit: Just to compare Alpha's
Musculature does: Damage, Immobile, End Mod, Defense Debuffs and Run for 33% and ToHit Debuffs for 20%
Intuition does: Hold, Damage, Slow, and Defense Debuffs by 33% and ToHit Debuffs and Range by 20%.
So the trade off is really Immobile, End Mod, and Run VS. Hold, Slow, and Range.... Hence my preference.
The petition link to Save CoH:
http://www.change.org/petitions/ncso...city-of-heroes

There is no difference in servers nor sides for the Market. Buy the built or converted +3, unless you insist on a lower level than 50 version. Send me a PM @linea, I'll send you a level 50 one for 250m if I have one handy, and I should. I may not be in-game again before friday or saturday. For that matter, I'll be happy to duo with if our schedules match.
Power Boost / Power Build Up
Hybrid is not perma, it's 120 on/120 off (currently bugged). Clarion Core is perma. Clarion Radial is 90 on/30 off but combined with PB/PBU pushes defense to ludicrous levels. That ludicrous defense is sometimes worth the trade off in status protection. It depends on what enemies you face.
With High defense the protection isn't as needed even exemping. Exemped I carry 4 to 6 BFs, but seldom if ever need them. Obviously playstyles vary.
I built my endurance for very long fights. I can almost fight indefinitely just by CP alone. I can fight indefinitely, non-stop, by alternating FoN and CP. Except for the FoN crash, depending on luck and inspirations. Mismanaging the FoN crash is my number one cause of death 8-/. Unless you want to do something crazy like solo a +4x8 ITF, then you may not need nor want that much endurance. I almost always build for that level of endurance.
All of the DP powers are useful, but you absolutely must leverage Hail of Bullets to get the most out of the set. The strength of DP is in it's AoE damage including Hail of Bullets, not in it's ST damage. Tier 4 Incarnate it's 50% or less of xp/hr of the average farmer in a cave with bosses. However, if you LT spawned caves, it's 80% of the average farmer. For a defender to a) Survive that, and b) be 80% of the speed, is nothing to sneeze at. Just realize you aren't a boss killer, you're an AoE Specialist. Another example would be everytime I team with scrappers, the scrapper will be surrounded by 10+ foes taking them out one by one. Then I walk up, nuke em all flat, leaving the scrapper a couple of seconds to finish the bosses. It's perfect a pairing of AoE and ST damage, but can annoy some melee types that dont' realize I need them just as much as they need me. Or I don't need them anymore than they need me. I think the latter annoys them most.
I built from the ground up knowing I had to leverage Hail of Bullets to make the build work. That meant leveraging Chrono, Hasten, sufficient global recharge, alphas, whatever it would take. It turned out to not be as difficult as I had thought, I got to use Musculature Core after all, which was one goal.
Which powers you keep and don't are really a playstyle choice. What works for me, may not work for you. In the spreadsheets I ran, for my build specifically, which can not be extrapolated to another build as each build is unique: Executioners and Piercing were as I recall damage neutral, but executioners made the chain simpler. I'd have to run the spreadsheets again to be sure of that, but that's how I recall it. When I say damage neutral I mean long term +4 Boss or above, where short term discreet differences don't matter. Aka: Pylon times, although I test in game with Bosses, EBs, AVs, and Pylons when I feel in-game testing is needed.
I have everything I need in the basic Time/DP, except damage. Hence the Muculature Core which is 45% instead of 33%. More hold could be useful, but I've never been one to rely on holds, I'm considerably more chaos in action, than the deliberate battlefield that reliance on controls would use. Intution radial, would be the better pick if you can make use of the additional facets.
I chose Assault as my primary hybrid, again because I am entirely tough enough as is, and the thing I lack most is damage. I will eventually get Assault, Both Melees, and maybe support double defense to pets. I expect as other incarnates come out, I will continue to pick those that increase my offense.
Yeah, our play styles differ I'm sure. I worked on my build more and took some of your advice. You were right about the melee, I misread it. So that would make Clarion a more obvious choice. I still like intuition better than musculature so I'll probably stick with that. I prefer to solo over teaming so the holds and slows help when facing off against bosses. Yes, the defense helps and I can't disagree there but I like layering the holds and slows so they are weakened at the same time. Anyway, V 2.0
Villain Plan by Mids' Villain Designer 1.957
http://www.cohplanner.com/
Click this DataLink to open the build!
Time-Zone: Level 50 Science Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: Time Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Power Mastery
Villain Profile:
Level 1: Pistols -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(7), Dev'n-Hold%(31)
Level 1: Time Crawl -- P'ngTtl-Acc/Slow(A), P'ngTtl-Rng/Slow(48), P'ngTtl-EndRdx/Rchg/Slow(48), P'ngTtl--Rchg%(48)
Level 2: Dual Wield -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(9), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(11), Dev'n-Hold%(31)
Level 4: Temporal Mending -- Mrcl-Heal/EndRdx(A), Mrcl-EndRdx/Rchg(39), Mrcl-Heal/Rchg(39), Mrcl-Heal/EndRdx/Rchg(40), Mrcl-Heal(40), RechRdx-I(50)
Level 6: Swap Ammo
Level 8: Bullet Rain -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(13), Posi-Acc/Dmg/EndRdx(15), Posi-Dam%(17)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(46)
Level 12: Suppressive Fire -- Lock-Acc/Hold(A), Lock-Acc/Rchg(17), Lock-Rchg/Hold(19), Lock-EndRdx/Rchg/Hold(19), Lock-Acc/EndRdx/Rchg/Hold(21), Lock-%Hold(21)
Level 14: Time's Juncture -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(23), DarkWD-ToHitDeb/EndRdx(23), DarkWD-Slow%(45)
Level 16: Distortion Field -- Slow-I(A)
Level 18: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(36)
Level 20: Time Stop -- Lock-Acc/Hold(A), Lock-Acc/Rchg(25), Lock-Rchg/Hold(25), Lock-EndRdx/Rchg/Hold(27), Lock-Acc/EndRdx/Rchg/Hold(27), Lock-%Hold(31)
Level 22: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(40), Zephyr-ResKB(42)
Level 24: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(43), Zephyr-ResKB(43)
Level 26: Piercing Rounds -- SMotCorruptor-Acc/Dmg(A), SMotCorruptor-Dmg/Rchg(36), SMotCorruptor-Acc/Dmg/Rchg(37), SMotCorruptor-Dmg/EndRdx/Rchg(37), SMotCorruptor-Acc/Dmg/EndRdx/Rchg(37), SMotCorruptor-Rchg/Dmg%(39)
Level 28: Farsight -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(29), S'dpty-EndRdx/Rchg(29), S'dpty-Def/EndRdx/Rchg(34), S'dpty-Def(46)
Level 30: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(42), LkGmblr-Rchg+(42)
Level 32: Hail of Bullets -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(33), Sciroc-Dmg/Rchg(33), Sciroc-Acc/Rchg(33), Sciroc-Dam%(34), RechRdx-I(34)
Level 35: Slowed Response -- RechRdx-I(A), RechRdx-I(36)
Level 38: Chrono Shift -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(45)
Level 41: Power Build Up -- RechRdx-I(A), RechRdx-I(45)
Level 44: Boxing -- Acc-I(A)
Level 47: Tough -- S'fstPrt-ResDam/Def+(A)
Level 49: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(50), LkGmblr-Rchg+(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Run-I(A)
Level 4: Health -- Numna-Regen/Rcvry+(A)
Level 4: Hurdle -- Jump-I(A)
Level 4: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(5), P'Shift-EndMod/Acc(15), P'Shift-End%(46)
Level 6: Chemical Ammunition
Level 6: Cryo Ammunition
Level 6: Incendiary Ammunition
Level 50: Intuition Radial Paragon
Level 50: Ion Core Final Judgement
Level 50: Robotic Drones Core Superior Ally
Level 50: Reactive Radial Flawless Interface
Level 50: Clarion Core Epiphany
Level 50: Assault Core Embodiment
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The petition link to Save CoH:
http://www.change.org/petitions/ncso...city-of-heroes

Here is my current build on live.. Works pretty well I think.. Hope it can give you some ideas.
Villain Plan by Mids' Villain Designer 1.957
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: Time Manipulation
Power Pool: Speed
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Pistols -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(5), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(7), Decim-Acc/Dmg/Rchg(9), HO:Nucle(19)
Level 1: Time Crawl -- Acc-I(A)
Level 2: Dual Wield -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(9), Decim-Dmg/Rchg(11), Decim-Acc/EndRdx/Rchg(11), Decim-Acc/Dmg/Rchg(19), HO:Nucle(36)
Level 4: Empty Clips -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(37), Posi-Dmg/EndRdx(37), Posi-Dmg/Rng(39), Posi-Acc/Dmg/EndRdx(40), Achilles-ResDeb%(46)
Level 6: Swap Ammo
Level 8: Bullet Rain -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(40), Posi-Dmg/Rchg(40), Posi-Dmg/Rng(43), Posi-Acc/Dmg/EndRdx(43), RechRdx-I(45)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
Level 12: Temporal Mending -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(13), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Rchg(15)
Level 14: Super Speed -- Clrty-Stlth(A)
Level 16: Hover -- Krma-ResKB(A), LkGmblr-Rchg+(36)
Level 18: Executioner's Shot -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(23), Decim-Dmg/Rchg(23), Decim-Acc/EndRdx/Rchg(25), Decim-Acc/Dmg/Rchg(25), HO:Nucle(45)
Level 20: Time's Juncture -- HO:Enzym(A), HO:Enzym(21), HO:Enzym(21), Slow-I(27)
Level 22: Distortion Field -- BasGaze-EndRdx/Rchg/Hold(A), Slow-I(27), BasGaze-Rchg/Hold(36), BasGaze-Acc/EndRdx/Rchg/Hold(37), BasGaze-Acc/Rchg(46)
Level 24: Kick -- Acc-I(A)
Level 26: Tough -- S'fstPrt-ResDam/Def+(A)
Level 28: Farsight -- HO:Membr(A), HO:Membr(29), HO:Membr(29), LkGmblr-Rchg+(33)
Level 30: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(31), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Def/EndRdx(31)
Level 32: Hail of Bullets -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34), RechRdx-I(34)
Level 35: Slowed Response -- HO:Lyso(A), HO:Lyso(50), Achilles-ResDeb%(50)
Level 38: Chrono Shift -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(39), Dct'dW-Heal/Rchg(39), Dct'dW-Heal/EndRdx/Rchg(43), Dct'dW-Rchg(45)
Level 41: Scorpion Shield -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(42), LkGmblr-Def(42), LkGmblr-Rchg+(42)
Level 44: Maneuvers -- EndRdx-I(A), LkGmblr-Rchg+(46)
Level 47: Time Stop -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(48), BasGaze-Rchg/Hold(48), BasGaze-Acc/EndRdx/Rchg/Hold(48)
Level 49: Assault -- EndRdx-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(3), EndMod-I(3), P'Shift-End%(5)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 6: Chemical Ammunition
Level 6: Cryo Ammunition
Level 6: Incendiary Ammunition
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The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
I would typically recommend the use of ((PB or PBU) and/or Clarion Radial) * Far Sight for additional defense, rather than scorpion shield. Typically cast at the same time synchronized and cast in the order of: (Clarion Radial T4 * PBU * Far Sight)
If you use level 50+3 Recharges, you only need 2 slots in hasten. See also Stamina.
Given accuracy set bonuses, as well as +tohit bonus, especially Clarion Radial * PBU * Farsight, you don't need 90% accuracy slotting. You may need to do the math, or adjust the build and exemp settings in mids, which ever method you prefer, to verify accuracy at what ever character level and enemy level you want, but it would almost certainly be beneficial and let you use those slots in more better ways.
Unless the Hamis are cheap, and/or you don't have any level shifters, +5 Level 50 Set IOs give similar bonuses, and may or may not be cheaper for you. I have more level shifters than I know what to do with, this may not be the case for you.
SBE lockdown hold proc works wonders in distortion field, but will be nerfed in i23/i24. It'll still be worth it I think.
Hi all. I'm beginning to IO out my Dual Pistol/ Time build and I think I got a good set up but figured I'd post it to see if there are any improvements that anyone can see that I might have missed. It's soft capped for ranged and AOE and has 30% Melee which I think with the Debuffs from Time Juncture would make it soft capped melee as well or close to it. opinions?
Villain Plan by Mids' Villain Designer 1.957
http://www.cohplanner.com/
Click this DataLink to open the build!
Time-Zone: Level 50 Science Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: Time Manipulation
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Villain Profile:
Level 1: Pistols -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Dmg/Rchg(3), Dev'n-Acc/Dmg/Rchg(5), Dev'n-Hold%(7)
Level 1: Time Crawl -- P'ngTtl-Acc/Slow(A), P'ngTtl-Rng/Slow(48), P'ngTtl-EndRdx/Rchg/Slow(48), P'ngTtl--Rchg%(48)
Level 2: Dual Wield -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(7), Dev'n-Dmg/Rchg(9), Dev'n-Acc/Dmg/Rchg(9), Dev'n-Hold%(11)
Level 4: Temporal Mending -- Mrcl-Heal/EndRdx(A), Mrcl-EndRdx/Rchg(39), Mrcl-Heal/Rchg(39), Mrcl-Heal/EndRdx/Rchg(40), Mrcl-Heal(40)
Level 6: Swap Ammo
Level 8: Bullet Rain -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(13), Posi-Acc/Dmg/EndRdx(15), Posi-Dam%(17)
Level 10: Combat Jumping -- DefBuff-I(A), DefBuff-I(11)
Level 12: Suppressive Fire -- Lock-Acc/Hold(A), Lock-Acc/Rchg(17), Lock-Rchg/Hold(19), Lock-EndRdx/Rchg/Hold(19), Lock-Acc/EndRdx/Rchg/Hold(21), Lock-%Hold(21)
Level 14: Time's Juncture -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(23), DarkWD-ToHitdeb/Rchg/EndRdx(23), DarkWD-ToHitDeb/EndRdx(45), DarkWD-Slow%(45)
Level 16: Distortion Field -- Slow-I(A)
Level 18: Executioner's Shot -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(31), Dev'n-Dmg/Rchg(31), Dev'n-Acc/Dmg/Rchg(34), Range-I(36), Range-I(36)
Level 20: Time Stop -- Lock-Acc/Hold(A), Lock-Acc/Rchg(25), Lock-Rchg/Hold(25), Lock-EndRdx/Rchg/Hold(27), Lock-Acc/EndRdx/Rchg/Hold(27), Lock-%Hold(31)
Level 22: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(40), Zephyr-ResKB(42)
Level 24: Acrobatics -- EndRdx-I(A)
Level 26: Piercing Rounds -- SMotCorruptor-Acc/Dmg(A), SMotCorruptor-Dmg/Rchg(36), SMotCorruptor-Acc/Dmg/Rchg(37), SMotCorruptor-Dmg/EndRdx/Rchg(37), SMotCorruptor-Acc/Dmg/EndRdx/Rchg(37), SMotCorruptor-Rchg/Dmg%(39)
Level 28: Farsight -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(29), S'dpty-EndRdx/Rchg(29), S'dpty-Def(46), S'dpty-EndRdx(46), RechRdx-I(50)
Level 30: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(43), Zephyr-ResKB(43)
Level 32: Hail of Bullets -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(33), Sciroc-Dmg/Rchg(33), Sciroc-Acc/Rchg(33), Sciroc-Dam%(34), RechRdx-I(34)
Level 35: Slowed Response -- Acc-I(A), RechRdx-I(43), Achilles-ResDeb%(45)
Level 38: Chrono Shift -- RechRdx-I(A)
Level 41: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(42), LkGmblr-Rchg+(42)
Level 44: Boxing -- Acc-I(A)
Level 47: Tough -- S'fstPrt-ResDam/Def+(A)
Level 49: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(50), LkGmblr-Rchg+(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Run-I(A)
Level 4: Health -- Numna-Regen/Rcvry+(A)
Level 4: Hurdle -- Jump-I(A)
Level 4: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(5), P'Shift-EndMod/Acc(15), P'Shift-End%(46)
Level 6: Chemical Ammunition
Level 6: Cryo Ammunition
Level 6: Incendiary Ammunition
Level 50: Melee Core Embodiment
Level 50: Intuition Radial Paragon
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The petition link to Save CoH:
http://www.change.org/petitions/ncso...city-of-heroes