WP/SS Build Tweaking and Incarnate Advice


Caulderone

 

Posted

I wasn't really sure what to do with this build. I love the concept of the character and the play experience, but haven't ever had a high level Willpower character. My goals were kind of all over the place and I'm sure that shows in the build. I'd like to be able to double stack Rage to keep my damage up. If incarnate softcap to S/L/E/N is possible that'd be excellent too, but if not then I'd like to at least find a way to add Psi softcap to the current build. The concept requires flight and LBE. Everything else is negotiable.

Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

Sovereign Sentry: Level 50 Science Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Mind Over Body

  • (A) Reactive Armor - Resistance/Endurance
  • (3) Reactive Armor - Resistance/Recharge
  • (3) Reactive Armor - Resistance/Endurance/Recharge
  • (5) Reactive Armor - Resistance
Level 1: Jab
  • (A) Kinetic Combat - Accuracy/Damage
  • (5) Kinetic Combat - Damage/Endurance
  • (7) Kinetic Combat - Damage/Recharge
  • (7) Kinetic Combat - Damage/Endurance/Recharge
  • (43) Mako's Bite - Accuracy/Endurance/Recharge
  • (45) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 2: High Pain Tolerance
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (50) Resist Damage IO
Level 4: Haymaker
  • (A) Kinetic Combat - Accuracy/Damage
  • (9) Kinetic Combat - Damage/Endurance
  • (9) Kinetic Combat - Damage/Recharge
  • (11) Kinetic Combat - Damage/Endurance/Recharge
  • (37) Mako's Bite - Accuracy/Endurance/Recharge
  • (40) Superior Might of the Tanker - Recharge/Chance for +Res(All)
Level 6: Indomitable Will
  • (A) Luck of the Gambler - Recharge Speed
  • (11) Luck of the Gambler - Defense/Endurance
  • (13) Luck of the Gambler - Defense
Level 8: Rise to the Challenge
  • (A) Numina's Convalescence - Heal
  • (46) Numina's Convalescence - Heal/Endurance
  • (46) Numina's Convalescence - Heal/Endurance/Recharge
Level 10: Fly
  • (A) Flight Speed IO
Level 12: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 14: Boxing
  • (A) Kinetic Combat - Accuracy/Damage
  • (15) Kinetic Combat - Damage/Endurance
  • (15) Kinetic Combat - Damage/Recharge
  • (17) Kinetic Combat - Damage/Endurance/Recharge
Level 16: Tough
  • (A) Reactive Armor - Resistance/Endurance
  • (17) Reactive Armor - Resistance/Recharge
  • (21) Reactive Armor - Resistance/Endurance/Recharge
  • (21) Reactive Armor - Resistance
Level 18: Heightened Senses
  • (A) Luck of the Gambler - Recharge Speed
  • (19) Luck of the Gambler - Defense/Endurance
  • (19) Luck of the Gambler - Defense
Level 20: Knockout Blow
  • (A) Kinetic Combat - Accuracy/Damage
  • (25) Kinetic Combat - Damage/Endurance
  • (27) Kinetic Combat - Damage/Recharge
  • (27) Kinetic Combat - Damage/Endurance/Recharge
  • (37) Basilisk's Gaze - Accuracy/Recharge
  • (37) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
Level 22: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (23) Luck of the Gambler - Defense/Endurance
  • (23) Luck of the Gambler - Defense
Level 24: Hasten
  • (A) Recharge Reduction IO
  • (25) Recharge Reduction IO
  • (46) Recharge Reduction IO
Level 26: Taunt
  • (A) Perfect Zinger - Taunt
  • (31) Perfect Zinger - Taunt/Recharge
  • (33) Perfect Zinger - Taunt/Recharge/Range
  • (33) Perfect Zinger - Accuracy/Recharge
  • (34) Perfect Zinger - Taunt/Range
  • (34) Perfect Zinger - Chance for Psi Damage
Level 28: Rage
  • (A) Recharge Reduction IO
  • (29) Recharge Reduction IO
  • (34) Rectified Reticle - To Hit Buff
  • (36) Rectified Reticle - To Hit Buff/Recharge
Level 30: Fast Healing
  • (A) Healing IO
  • (45) Numina's Convalescence - Heal
  • (45) Numina's Convalescence - Heal/Recharge
Level 32: Quick Recovery
  • (A) Performance Shifter - Chance for +End
  • (33) Performance Shifter - EndMod
Level 35: Focused Accuracy
  • (A) Rectified Reticle - To Hit Buff
  • (36) Rectified Reticle - Increased Perception
Level 38: Foot Stomp
  • (A) Eradication - Accuracy/Damage/Recharge
  • (39) Eradication - Damage
  • (39) Eradication - Accuracy/Damage/Endurance/Recharge
  • (39) Scirocco's Dervish - Accuracy/Damage
  • (40) Scirocco's Dervish - Accuracy/Recharge
  • (40) Force Feedback - Chance for +Recharge
Level 41: Laser Beam Eyes
  • (A) Thunderstrike - Accuracy/Damage
  • (42) Thunderstrike - Damage/Endurance
  • (42) Thunderstrike - Damage/Recharge
  • (42) Thunderstrike - Accuracy/Damage/Recharge
  • (43) Thunderstrike - Accuracy/Damage/Endurance
  • (43) Thunderstrike - Damage/Endurance/Recharge
Level 44: Physical Perfection
  • (A) Regenerative Tissue - +Regeneration
Level 47: Energy Torrent
  • (A) Ragnarok - Damage
  • (48) Ragnarok - Damage/Recharge
  • (48) Ragnarok - Accuracy/Damage/Recharge
  • (48) Ragnarok - Accuracy/Recharge
  • (50) Ragnarok - Damage/Endurance
  • (50) Positron's Blast - Chance of Damage(Energy)
Level 49: Resurgence
  • (A) Recharge Reduction IO
Level 1: Brawl
  • (A) Kinetic Combat - Accuracy/Damage
  • (29) Kinetic Combat - Damage/Endurance
  • (31) Kinetic Combat - Damage/Recharge
  • (31) Kinetic Combat - Damage/Endurance/Recharge
Level 1: Gauntlet
Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 4: Swift
  • (A) Empty
Level 4: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (36) Numina's Convalescence - Heal
Level 4: Hurdle
  • (A) Empty
Level 4: Stamina
  • (A) Performance Shifter - Chance for +End
  • (13) Performance Shifter - EndMod
------------
------------
Set Bonus Totals:
  • 2.5% DamageBuff(Smashing)
  • 2.5% DamageBuff(Lethal)
  • 2.5% DamageBuff(Fire)
  • 2.5% DamageBuff(Cold)
  • 2.5% DamageBuff(Energy)
  • 2.5% DamageBuff(Negative)
  • 2.5% DamageBuff(Toxic)
  • 2.5% DamageBuff(Psionic)
  • 31.13% Defense(Smashing)
  • 31.13% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 14.88% Defense(Energy)
  • 14.88% Defense(Negative)
  • 3% Defense(Psionic)
  • 17.06% Defense(Melee)
  • 10.81% Defense(Ranged)
  • 3% Defense(AoE)
  • 1.8% Max End
  • 22% Enhancement(Accuracy)
  • 45% Enhancement(RechargeTime)
  • 14% SpeedFlying
  • 238.9 HP (12.75%) HitPoints
  • 14% JumpHeight
  • 14% SpeedJumping
  • MezResist(Immobilized) 19.25%
  • MezResist(Terrorized) 2.75%
  • 20% PerceptionRadius
  • 6% (0.1 End/sec) Recovery
  • 86% (6.72 HP/sec) Regeneration
  • 2.52% Resistance(Fire)
  • 2.52% Resistance(Cold)
  • 14% SpeedRunning



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@Rorn ---- Blue Baron ---- Guardian

 

Posted

Well. There ARE some shortcuts that don't involve having to slot Brawl.

Also, you've ignored a few +HP bonuses and some recharge bonuses in favor of max S/L. This build gets you within a small defense Inspie of softcap for Psi. Not that you're going to come across enough of it (unalloyed with anything else). It also kicks your F/C up a bit as well.

With your current slotting, you're leaving a lot of End on the table. As you are in my rebuild. But, since this is WP, endurance isn't a huge problem for you.

I'd suggest the Agility Alpha. It'll boost your recovery into "What's this "running out of endurance" thing you guys keep screaming about?" range, and kick your defenses up even higher. As an added bonus, it'll boost your recharge rate across the board.

Your regen rate will come down percentage-wise, but with the extra +HP bonuses, you're actual regen rate will actually rise slightly.




Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

Sovereign Sentry: Level 50 Science Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Mind Over Body -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(3), RctvArm-ResDam/EndRdx/Rchg:40(3), RctvArm-ResDam:40(5), S'fstPrt-ResDam/Def+:30(5)
Level 1: Jab -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(7), KntkC'bat-Dmg/Rchg:35(7), KntkC'bat-Dmg/EndRdx/Rchg:35(9), HO:Nucle(9)
Level 2: High Pain Tolerance -- RctvArm-ResDam:30(A), RctvArm-ResDam/EndRdx:30(11), RctvArm-ResDam/Rchg:30(11), RctvArm-ResDam/EndRdx/Rchg:40(13), GA-3defTpProc:50(13)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(15), KntkC'bat-Dmg/Rchg:35(15), KntkC'bat-Dmg/EndRdx/Rchg:35(17), HO:Nucle(17), SMotTanker-Rchg/Res%:50(19)
Level 6: Indomitable Will -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(23), LkGmblr-Def:50(23)
Level 8: Rise to the Challenge -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(25), Numna-Heal/EndRdx/Rchg:50(25)
Level 10: Fly -- Winter-ResSlow:50(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(27), LkGmblr-Def/EndRdx:50(27)
Level 14: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(29), KntkC'bat-Dmg/Rchg:35(29), KntkC'bat-Dmg/EndRdx/Rchg:35(31)
Level 16: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(31), RctvArm-ResDam/EndRdx/Rchg:40(31), RctvArm-ResDam:40(33)
Level 18: Heightened Senses -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(33), LkGmblr-Def:50(33)
Level 20: Knockout Blow -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(34), KntkC'bat-Dmg/Rchg:35(34), KntkC'bat-Dmg/EndRdx/Rchg:35(34), HO:Nucle(36)
Level 22: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(36), LkGmblr-Def:50(36)
Level 24: Hasten -- RechRdx-I:50(A), RechRdx-I:50(37), RechRdx-I:50(37)
Level 26: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(37), Mocking-Taunt/Rchg/Rng:50(39), Mocking-Acc/Rchg:50(39), Mocking-Taunt/Rng:50(39), Mocking-Rchg:50(40)
Level 28: Rage -- RechRdx-I:50(A), RechRdx-I:50(40), Rec'dRet-Pcptn:20(40), Rec'dRet-ToHit/Rchg:20(42)
Level 30: Fast Healing -- Numna-Heal/EndRdx:50(A), Numna-Heal:50(42), Numna-Heal/Rchg:50(42)
Level 32: Quick Recovery -- P'Shift-End%:50(A), P'Shift-EndMod:50(43)
Level 35: Focused Accuracy -- EndRdx-I:50(A)
Level 38: Foot Stomp -- Erad-Acc/Dmg/Rchg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(43), Erad-Dmg/Rchg:30(43), M'Strk-Acc/Dmg/EndRdx:50(45), M'Strk-Dmg/EndRdx/Rchg:50(45), FrcFbk-Rechg%:50(45)
Level 41: Laser Beam Eyes -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(46), Thundr-Dmg/Rchg:50(46), Thundr-Acc/Dmg/Rchg:50(46), Thundr-Acc/Dmg/EndRdx:50(48), Thundr-Dmg/EndRdx/Rchg:50(48)
Level 44: Physical Perfection -- RgnTis-Regen+:30(A)
Level 47: Energy Torrent -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(48), Ragnrk-Acc/Dmg/Rchg:50(50), Ragnrk-Acc/Rchg:50(50), Ragnrk-Dmg/EndRdx:50(50)
Level 49: Resurgence -- RechRdx-I:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Empty(A)
Level 4: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(19), Mrcl-Rcvry+:40(21)
Level 4: Hurdle -- Empty(A)
Level 4: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(21)
Level 50: Agility Core Paragon
------------



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Posted

Additionally, I can see why you added the BasGaze into KOB. But, frankly, they aren't necessary and wind up bringing your damage potential down.

I'm not REALLY sold on Energy Torrent. Crummy damage, and the fact that you're knocking foes back from you when you REALLY want them crowding around you, cranking your regen into "You ONLY hit me for 2000 points of damage? LOL!" range.



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Posted

Quote:
Originally Posted by Hyperstrike View Post
I'm not REALLY sold on Energy Torrent. Crummy damage, and the fact that you're knocking foes back from you when you REALLY want them crowding around you, cranking your regen into "You ONLY hit me for 2000 points of damage? LOL!" range.
Energy Torrent in melee APPs does KnockDOWN, not knockback. So, for Brutes, Scrappers, and Tankers, it is a knockDown power.


 

Posted

Quote:
Originally Posted by Caulderone View Post
Energy Torrent in melee APPs does KnockDOWN, not knockback. So, for Brutes, Scrappers, and Tankers, it is a knockDown power.
This would be why I found it an acceptable power. The damage is still pretty terrible but between this and Footstomp I should be able to keep myself and the team pretty safe by knocking everything down.

Anyway, thanks Hyperstrike. That's a significantly more streamlined build.


@Rorn ---- Blue Baron ---- Guardian