Mercs/Trick Arrow MM build help wanted
First. Use Mids
Next, Stealth is a No No on an escort. The ones that can see through stealth are combat NPCs and will fight every mob you run into. And the ones that won't fight, can't see through stealth. Lose-Lose
Teleport foe is not good. It just isn't. Perf Shifter proc will proc on the target. So don't do that. Glue Arrow just really is not that great. I would drop it or proc it. Flash Arrow is also just not that great but its better than an MM attack. Ice Arrow is the same way, it is cool, but is not really that great over all. Grab it if you want 4 basilisk gazes. EMP Arrow is a very good debuff, on the target and on you :/ I have never used it, however looking at it's numbers, its impossible to perma, so the -regen is kinda moot imo. I don't like that it stops your recovery to do it.
TA's Champs are Poison Gas Arrow, Acid Arrow, Disruption Arrow, and Oil Arrow. Slot em and love them.
As a build goal, I would focus on S/L soft cap (easy to attain, keeps you alive)-> then +recharge (keeps debuffs coming).
Also MM's thrive on Leadership.
Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.
Thanks much for the response and tips. I'll try to update with something more accurate with Mid's. A couple things I'd like to get clarification on:
Perf Shifter proc will proc on the target. So don't do that. Glue Arrow just really is not that great. I would drop it or proc it. Flash Arrow is also just not that great but its better than an MM attack. Ice Arrow is the same way, it is cool, but is not really that great over all. Grab it if you want 4 basilisk gazes. |
TA's Champs are Poison Gas Arrow, Acid Arrow, Disruption Arrow, and Oil Arrow. Slot em and love them. As a build goal, I would focus on S/L soft cap (easy to attain, keeps you alive)-> then +recharge (keeps debuffs coming). Also MM's thrive on Leadership. |
What's your take on Web Cocoon (or Web Envelope for that matter)? Is Power Boost worth it?
Thanks!
HI there and welcome back to the game.
At the outset, let me echo _Pine_'s recommendations, except:
As a build goal, I would focus on S/L soft cap (easy to attain, keeps you alive)-> then +recharge (keeps debuffs coming).
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And +recharge, of course, rocks!
I have a sample build below. It uses a couple enhancement boosters to lift range defense up to 32% - or the value it would take to softcap range (and AoE in this instance as well) with one small purple. Also, it uses a gladiator's armor slot. Since you've been gone, these pvp shinies have decreased substantially in price from their +2billion peak to the 200-300 million mark. It is still expensive, but far less so.
The LotG's +recharge are expensive as well. However you may purchase these for 2 hero/villain marks at a pop. Lastly, the mastermind ATO's are not the ideal enhancements for your pets. However a) the recharge bonus is massive, and b) the unique adds a whooping 15% AOE defense to your pets. Overall, I squeezed all the pet unique that were available to your combination in to try and boost the pets' protections as much as possible.
Drawback: I had to drop teleport foe and the medicine pool to fit your personal protection in the build.
TLDR - the slotting and order by which powers are taken can (and likely should) be cleaned up. It is merely an alternative view of a direction you may wish to consider.
On to your questions...
[Teleport Foe has] kept me alive many times when without it would have been a trip to the hospital. That's not to say I'm defending it per se - but I will probably have to keep it on my Ouroboros build. What is it that you don't like about it and what are some alternatives in your view? |
I agree. Effected mobs also have their tohit chance reduced, resulting in an effective increase in your's and your pets' relative defense levels.
I assume that Basilisks are for the 7.5 percent global recharge more than any thing else (?).
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Any suggestions on what and where to slot there? Honestly not sure what you mean by S/L soft cap. I presume you mean on set bonuses when you're talking about +recharge.
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What's your take on Web Cocoon (or Web Envelope for that matter)? Is Power Boost worth it?
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The build:
http://www.cohplanner.com/mids/downl...CAF91F520C0121
Whoops - here's the long-form... sorry
Villain Plan by Mids' Villain Designer 1.957
http://www.cohplanner.com/
Click this DataLink to open the build!
Merc-Storm : Level 50 Technology Mastermind
Primary Power Set: Mercenaries
Secondary Power Set: Trick Arrow
Power Pool: Speed
Power Pool: Fighting
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Soldiers
- (A) Sovereign Right - Resistance Bonus
- (3) Achilles' Heel - Chance for Res Debuff
- (3) Blood Mandate - Accuracy/Endurance
- (5) Blood Mandate - Damage/Endurance
- (5) Blood Mandate - Accuracy/Damage
- (7) Blood Mandate - Accuracy/Damage/Endurance
- (A) Trap of the Hunter - Immobilize/Accuracy
- (11) Trap of the Hunter - Accuracy/Endurance
- (23) Trap of the Hunter - Endurance/Immobilize
- (42) Trap of the Hunter - Chance of Damage(Lethal)
- (46) Trap of the Hunter - Accuracy/Recharge
- (50) Trap of the Hunter - Accuracy/Immobilize/Recharge
- (A) Siphon Insight - Accuracy/Recharge
- (A) Recharge Reduction IO
- (11) Recharge Reduction IO
- (36) Recharge Reduction IO
- (A) Endurance Reduction IO
- (A) Tempered Readiness - Endurance/Recharge/Slow
- (A) Basilisk's Gaze - Accuracy/Hold
- (25) Basilisk's Gaze - Accuracy/Recharge
- (33) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (33) Basilisk's Gaze - Endurance/Recharge/Hold
- (A) Superior Command of the Mastermind - Accuracy/Damage/Recharge
- (13) Achilles' Heel - Chance for Res Debuff
- (13) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura
- (15) Superior Command of the Mastermind - Damage/Endurance
- (15) Edict of the Master - Defense Bonus
- (17) Superior Command of the Mastermind - Accuracy/Damage
- (A) Empty
- (A) Call of the Sandman - Accuracy/Sleep/Recharge
- (17) Call of the Sandman - Sleep/Range
- (19) Call of the Sandman - Accuracy/Endurance
- (21) Call of the Sandman - Endurance/Sleep
- (23) Call of the Sandman - Accuracy/Recharge
- (A) Aegis - Resistance
- (19) Aegis - Resistance/Endurance
- (21) Aegis - Resistance/Recharge
- (42) Aegis - Endurance/Recharge
- (43) Aegis - Resistance/Endurance/Recharge
- (A) Achilles' Heel - Chance for Res Debuff
- (34) Shield Breaker - Accuracy/Recharge
- (34) Analyze Weakness - Accuracy/Endurance/Recharge
- (34) Shield Breaker - Chance for Lethal Damage
- (36) Touch of Lady Grey - Chance for Negative Damage
- (A) Luck of the Gambler - Recharge Speed
- (40) Luck of the Gambler - Defense
- (43) Luck of the Gambler - Defense/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (25) Luck of the Gambler - Defense/Endurance
- (A) Blood Mandate - Accuracy
- (27) Blood Mandate - Damage
- (27) Blood Mandate - Accuracy/Endurance
- (29) Blood Mandate - Accuracy/Damage/Endurance
- (29) Blood Mandate - Damage/Endurance
- (31) Blood Mandate - Accuracy/Damage
- (A) Recharge Reduction IO
- (33) Endurance Reduction IO
- (40) Endurance Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (31) Luck of the Gambler - Defense/Endurance
- (31) Luck of the Gambler - Defense
- (A) Endurance Reduction IO
- (A) Positron's Blast - Chance of Damage(Energy)
- (36) Positron's Blast - Accuracy/Damage/Endurance
- (37) Positron's Blast - Damage/Endurance
- (37) Positron's Blast - Damage/Recharge
- (37) Positron's Blast - Accuracy/Damage
- (A) Basilisk's Gaze - Accuracy/Hold
- (39) Basilisk's Gaze - Accuracy/Recharge
- (39) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (39) Basilisk's Gaze - Endurance/Recharge/Hold
- (40) Efficacy Adaptor - EndMod/Endurance
- (A) Steadfast Protection - Resistance/+Def 3%
- (42) Gladiator's Armor - TP Protection +3% Def (All)
- (43) Resist Damage IO
- (50) Titanium Coating - Resistance/Endurance
- (A) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (45) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff
- (A) Positron's Blast - Chance of Damage(Energy)
- (48) Positron's Blast - Damage/Range
- (48) Positron's Blast - Damage/Endurance
- (48) Positron's Blast - Accuracy/Damage/Endurance
- (50) Positron's Blast - Accuracy/Damage
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
Level 2: Rest
- (A) Empty
Level 2: Swift
- (A) Flight Speed IO
- (A) Miracle - Heal
- (7) Miracle - +Recovery
- (A) Jumping IO
- (A) Endurance Modification IO
- (9) Performance Shifter - EndMod
- (9) Performance Shifter - Chance for +End
Level 50: Reactive Partial Radial Conversion
Level 50: Ion Total Core Judgement
------------
Nyghtmaire thanks a lot. I really appreciate your thoughts and contribution and you've given me some food for thought. I'll come back with a new post once I've digested this and have some questions.
Thanks again.
HI there and welcome back to the game.
At the outset, let me echo _Pine_'s recommendations, except: Since you are going for a hover build, I would not recommend chasing the slashing/lethal ("S/L") defense softcap. If you're hovering, range and aoe positional attacks will pose much more of a threat. Instead, you may wish to layer defense and resistance, especially any energy resistance you can scrounge. And +recharge, of course, rocks! I have a sample build below. It uses a couple enhancement boosters to lift range defense up to 32% - or the value it would take to softcap range (and AoE in this instance as well) with one small purple. Also, it uses a gladiator's armor slot. Since you've been gone, these pvp shinies have decreased substantially in price from their +2billion peak to the 200-300 million mark. It is still expensive, but far less so. The LotG's +recharge are expensive as well. However you may purchase these for 2 hero/villain marks at a pop. Lastly, the mastermind ATO's are not the ideal enhancements for your pets. However a) the recharge bonus is massive, and b) the unique adds a whooping 15% AOE defense to your pets. Overall, I squeezed all the pet unique that were available to your combination in to try and boost the pets' protections as much as possible. Drawback: I had to drop teleport foe and the medicine pool to fit your personal protection in the build. TLDR - the slotting and order by which powers are taken can (and likely should) be cleaned up. It is merely an alternative view of a direction you may wish to consider. On to your questions... I had it on my first mastermind - a necro/dark. I quickly dropped the power once I could increase my difficulty, thereby increasing the number of enemies in each spawn. For you, I think once you get a ton of recharge going and your secondary powers are up more often, you may find you have different tools to control unruly spawns. I agree. Effected mobs also have their tohit chance reduced, resulting in an effective increase in your's and your pets' relative defense levels. That and the bit of extra defense. Also having a hold can be quite handy for briefly controlling a PITA mob, maybe someone that you previously would have TP'd. Rather than reinvent the wheel, check out this post explaining the soft-cap and why the various levels are important. (Thank you to Plainguy for keeping this in his sig!): Why is the Softcap so Important? I do not like power boost on my TAs -- the things the power boosts is very limited overall. As for web envelope, you have a similar power that you are required to take from your secondary. Lastly, using these Black Scorpion powers may drive you nuts -- you will get some serious redraw going there switching between bow and mace. The build: http://www.cohplanner.com/mids/downl...CAF91F520C0121 |
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Hi, I'm back after a pretty lengthy absence and want to bring my main toon up to 50 but not sure about slotting or powers. I'm primarily looking for a PVE build and maybe a secondary build just for Ouroboros runs. I'd prefer to stay away from purples or other sets that are going to be nigh impossible to afford without major grinding.
I've just dinged 40 with this toon.
1. Soldiers
1. Entangling Arrow
2. Slug (probably will be respec'ed out)
4. Glue Arrow - (Pacing of the Turtle - Acc/Slow, Range/Slow for sure)
6. Equip Mercenary
8. Flash Arrow (this is up for every battle - probably 4-5 slotted with Siphon Insights if not horribly expensive)
10. Hover (probably six slotted if that's not a waste - currently five slotted. Blessing of the Zephyr Knockback Reduction SBE, looking to buy a Freebird + Stealth to make me harder to hit though a drag on many escort missions. No idea on whether Shield Wall is brutally expensive but it probably is. I figure 3 to 4 Luck of the Gamblers). Downside to the slotting is that you really don't get a high degree of def no matter what but the LotG set bonuses might make it worth it regardless and it's my only def until I get Scorpion Shield).
12. Spec Ops
14. Fly
16. Poison Gas Arrow
18. Ice Arrow
20. Aid Other (necessary for keeping pets alive)
22. Acid Arrow
24. Aid Self
26. Commando
28. Teleport Foe (I've taken this so I can visit the hospital less. Might make sense to respec out closer to 50 but I still find it helpful as my guys will still aggro groups I don't want to aggro yet)
30. Disruption Arrow
32. Tactical Upgrade
35. Scorpion Shield
38. Oil Slick Arrow - burns nicely with taser inherent
41. EMP Arrow - thinking about going with this here as it will likely need more slotting than Power Boost and will likely need Performance Shifter's Chance for +End
44. Power Boost
47. Web Envelope
49. Web Cocoon? - this might be overkill. Also since I am probably respeccing Slug out I might have space for another power. Hasten, Maneuvers and Assault look like strong possibilities.
Any thoughts, opinions and "I've done that"s appreciated. Thanks
Villain Plan by Mids' Villain Designer 1.957
http://www.cohplanner.com/
Click this DataLink to open the build!
The Entropist: Level 49 Technology Mastermind
Primary Power Set: Mercenaries
Secondary Power Set: Trick Arrow
Power Pool: Flight
Power Pool: Medicine
Power Pool: Teleportation
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Soldiers
- (A) Damage Increase IO
- (3) Damage Increase IO
- (3) Healing IO
- (7) Accuracy IO
- (7) Accuracy IO
- (9) Blood Mandate - Accuracy/Damage
Level 1: Entangling Arrow- (A) Trap of the Hunter - Immobilize/Accuracy
- (11) Trap of the Hunter - Chance of Damage(Lethal)
- (11) Accuracy
- (17) Immobilisation Duration
Level 2: Slug- (A) Ruin - Accuracy/Damage/Recharge
Level 4: Glue Arrow- (A) Slow IO
- (19) Slow IO
- (19) Recharge Reduction IO
- (21) Recharge Reduction IO
- (21) Pacing of the Turtle - Range/Slow
- (23) Range
Level 6: Equip Mercenary- (A) Endurance Reduction IO
- (9) Recharge Reduction IO
Level 8: Flash Arrow- (A) Accuracy IO
- (23) To Hit Debuff IO
Level 10: Hover- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (25) Defense Buff IO
- (25) Defense Buff IO
- (27) Defense Buff IO
- (27) Freebird - FlySpeed
- (29) Endurance Reduction
Level 12: Spec Ops- (A) Damage Increase IO
- (13) To Hit Debuff IO
- (13) Damage Increase IO
- (15) Damage Increase
- (15) Damage Increase
- (17) Empty
Level 14: Fly- (A) Flight Speed IO
- (29) Flight Speed IO
Level 16: Poison Gas Arrow- (A) Induced Coma - Chance of -Recharge
- (31) Hibernation - Accuracy/Sleep/Recharge
- (31) Hibernation - Accuracy/Recharge
Level 18: Ice Arrow- (A) Tempered Readiness - Damage/Slow
- (31) Essence of Curare - Accuracy/Hold/Recharge
- (33) Hold Duration
- (33) Accuracy
Level 20: Aid Other- (A) Regenerative Tissue - Heal/Recharge
Level 22: Acid Arrow- (A) Defense Debuff IO
- (34) Positron's Blast - Damage/Endurance
Level 24: Aid Self- (A) Regenerative Tissue - Heal/Endurance
- (34) Regenerative Tissue - Heal/Recharge
Level 26: Commando- (A) Brilliant Leadership - Accuracy/Endurance
- (36) Brilliant Leadership - Damage
- (36) Brilliant Leadership - Accuracy/Damage/Endurance
- (37) Accuracy IO
- (37) Endurance Reduction
- (39) Damage Increase
Level 28: Teleport Foe- (A) Accuracy
Level 30: Disruption Arrow- (A) Range
Level 32: Tactical Upgrade- (A) Endurance Reduction IO
- (33) Recharge Reduction IO
Level 35: Scorpion Shield- (A) Defense Buff
- (36) Empty
Level 38: Oil Slick Arrow- (A) Recharge Reduction
Level 41: EMP Arrow- (A) Empty
Level 44: Web Envelope- (A) Empty
Level 47: Power Boost- (A) Empty
Level 49: Web Cocoon- (A) Empty
Level 1: Brawl- (A) Empty
Level 1: Prestige Power Dash- (A) Empty
Level 1: Prestige Power Slide- (A) Empty
Level 1: Prestige Power Quick- (A) Empty
Level 1: Prestige Power Rush- (A) Empty
Level 1: Prestige Power Surge- (A) Empty
Level 1: Sprint- (A) Run Speed IO
Level 1: SupremacyLevel 2: Rest
- (A) Empty
Level 4: Ninja RunLevel 4: Swift
- (A) Empty
- (34) Empty
Level 4: Health- (A) Healing IO
- (5) Healing
Level 4: Hurdle- (A) Empty
Level 4: Stamina- (A) Empty
- (5) Empty
------------------------
Set Bonus Totals:
- 1% Enhancement(Confused)
- 4% Enhancement(Sleep)
- 5% Enhancement(Immobilized)
- Knockback (Mag -4)
- Knockup (Mag -4)
- 4% (0.13 HP/sec) Regeneration
- 4% SpeedRunning
------------Set Bonuses:
Trap of the Hunter
(Entangling Arrow)
- 5% Enhancement(Immobilized)
Blessing of the Zephyr(Hover)
- Knockback (Mag -4), Knockup (Mag -4)
Hibernation(Poison Gas Arrow)
- 4% Enhancement(Sleep)
Regenerative Tissue(Aid Self)
- 4% SpeedRunning
Brilliant Leadership(Commando)
So that's what it looks like now - not what the ideal would be.