Mercs/Trick Arrow MM build help wanted


Nyghtmaire

 

Posted

Hi, I'm back after a pretty lengthy absence and want to bring my main toon up to 50 but not sure about slotting or powers. I'm primarily looking for a PVE build and maybe a secondary build just for Ouroboros runs. I'd prefer to stay away from purples or other sets that are going to be nigh impossible to afford without major grinding.

I've just dinged 40 with this toon.

1. Soldiers

1. Entangling Arrow

2. Slug (probably will be respec'ed out)

4. Glue Arrow - (Pacing of the Turtle - Acc/Slow, Range/Slow for sure)

6. Equip Mercenary

8. Flash Arrow (this is up for every battle - probably 4-5 slotted with Siphon Insights if not horribly expensive)

10. Hover (probably six slotted if that's not a waste - currently five slotted. Blessing of the Zephyr Knockback Reduction SBE, looking to buy a Freebird + Stealth to make me harder to hit though a drag on many escort missions. No idea on whether Shield Wall is brutally expensive but it probably is. I figure 3 to 4 Luck of the Gamblers). Downside to the slotting is that you really don't get a high degree of def no matter what but the LotG set bonuses might make it worth it regardless and it's my only def until I get Scorpion Shield).

12. Spec Ops


14. Fly


16. Poison Gas Arrow


18. Ice Arrow

20. Aid Other (necessary for keeping pets alive)


22. Acid Arrow


24. Aid Self


26. Commando

28. Teleport Foe (I've taken this so I can visit the hospital less. Might make sense to respec out closer to 50 but I still find it helpful as my guys will still aggro groups I don't want to aggro yet)

30. Disruption Arrow

32. Tactical Upgrade

35. Scorpion Shield

38. Oil Slick Arrow - burns nicely with taser inherent

41. EMP Arrow - thinking about going with this here as it will likely need more slotting than Power Boost and will likely need Performance Shifter's Chance for +End

44. Power Boost

47. Web Envelope

49. Web Cocoon? - this might be overkill. Also since I am probably respeccing Slug out I might have space for another power. Hasten, Maneuvers and Assault look like strong possibilities.

Any thoughts, opinions and "I've done that"s appreciated. Thanks



Villain Plan by Mids' Villain Designer 1.957
http://www.cohplanner.com/

Click this DataLink to open the build!

The Entropist: Level 49 Technology Mastermind
Primary Power Set: Mercenaries
Secondary Power Set: Trick Arrow
Power Pool: Flight
Power Pool: Medicine
Power Pool: Teleportation
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Soldiers

  • (A) Damage Increase IO
  • (3) Damage Increase IO
  • (3) Healing IO
  • (7) Accuracy IO
  • (7) Accuracy IO
  • (9) Blood Mandate - Accuracy/Damage
Level 1: Entangling Arrow
  • (A) Trap of the Hunter - Immobilize/Accuracy
  • (11) Trap of the Hunter - Chance of Damage(Lethal)
  • (11) Accuracy
  • (17) Immobilisation Duration
Level 2: Slug
  • (A) Ruin - Accuracy/Damage/Recharge
Level 4: Glue Arrow
  • (A) Slow IO
  • (19) Slow IO
  • (19) Recharge Reduction IO
  • (21) Recharge Reduction IO
  • (21) Pacing of the Turtle - Range/Slow
  • (23) Range
Level 6: Equip Mercenary
  • (A) Endurance Reduction IO
  • (9) Recharge Reduction IO
Level 8: Flash Arrow
  • (A) Accuracy IO
  • (23) To Hit Debuff IO
Level 10: Hover
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (25) Defense Buff IO
  • (25) Defense Buff IO
  • (27) Defense Buff IO
  • (27) Freebird - FlySpeed
  • (29) Endurance Reduction
Level 12: Spec Ops
  • (A) Damage Increase IO
  • (13) To Hit Debuff IO
  • (13) Damage Increase IO
  • (15) Damage Increase
  • (15) Damage Increase
  • (17) Empty
Level 14: Fly
  • (A) Flight Speed IO
  • (29) Flight Speed IO
Level 16: Poison Gas Arrow
  • (A) Induced Coma - Chance of -Recharge
  • (31) Hibernation - Accuracy/Sleep/Recharge
  • (31) Hibernation - Accuracy/Recharge
Level 18: Ice Arrow
  • (A) Tempered Readiness - Damage/Slow
  • (31) Essence of Curare - Accuracy/Hold/Recharge
  • (33) Hold Duration
  • (33) Accuracy
Level 20: Aid Other
  • (A) Regenerative Tissue - Heal/Recharge
Level 22: Acid Arrow
  • (A) Defense Debuff IO
  • (34) Positron's Blast - Damage/Endurance
Level 24: Aid Self
  • (A) Regenerative Tissue - Heal/Endurance
  • (34) Regenerative Tissue - Heal/Recharge
Level 26: Commando
  • (A) Brilliant Leadership - Accuracy/Endurance
  • (36) Brilliant Leadership - Damage
  • (36) Brilliant Leadership - Accuracy/Damage/Endurance
  • (37) Accuracy IO
  • (37) Endurance Reduction
  • (39) Damage Increase
Level 28: Teleport Foe
  • (A) Accuracy
Level 30: Disruption Arrow
  • (A) Range
Level 32: Tactical Upgrade
  • (A) Endurance Reduction IO
  • (33) Recharge Reduction IO
Level 35: Scorpion Shield
  • (A) Defense Buff
  • (36) Empty
Level 38: Oil Slick Arrow
  • (A) Recharge Reduction
Level 41: EMP Arrow
  • (A) Empty
Level 44: Web Envelope
  • (A) Empty
Level 47: Power Boost
  • (A) Empty
Level 49: Web Cocoon
  • (A) Empty
Level 1: Brawl
  • (A) Empty
Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 1: Sprint
  • (A) Run Speed IO
Level 1: Supremacy
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 4: Swift
  • (A) Empty
  • (34) Empty
Level 4: Health
  • (A) Healing IO
  • (5) Healing
Level 4: Hurdle
  • (A) Empty
Level 4: Stamina
  • (A) Empty
  • (5) Empty
------------
------------
Set Bonus Totals:
  • 1% Enhancement(Confused)
  • 4% Enhancement(Sleep)
  • 5% Enhancement(Immobilized)
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • 4% (0.13 HP/sec) Regeneration
  • 4% SpeedRunning
------------
Set Bonuses:
Trap of the Hunter
(Entangling Arrow)
  • 5% Enhancement(Immobilized)
Blessing of the Zephyr
(Hover)
  • Knockback (Mag -4), Knockup (Mag -4)
Hibernation
(Poison Gas Arrow)
  • 4% Enhancement(Sleep)
Regenerative Tissue
(Aid Self)
  • 4% SpeedRunning
Brilliant Leadership
(Commando)
  • 4% (0.13 HP/sec) Regeneration
  • 1% Enhancement(Confused)



So that's what it looks like now - not what the ideal would be.


 

Posted

First. Use Mids

Next, Stealth is a No No on an escort. The ones that can see through stealth are combat NPCs and will fight every mob you run into. And the ones that won't fight, can't see through stealth. Lose-Lose

Teleport foe is not good. It just isn't. Perf Shifter proc will proc on the target. So don't do that. Glue Arrow just really is not that great. I would drop it or proc it. Flash Arrow is also just not that great but its better than an MM attack. Ice Arrow is the same way, it is cool, but is not really that great over all. Grab it if you want 4 basilisk gazes. EMP Arrow is a very good debuff, on the target and on you :/ I have never used it, however looking at it's numbers, its impossible to perma, so the -regen is kinda moot imo. I don't like that it stops your recovery to do it.

TA's Champs are Poison Gas Arrow, Acid Arrow, Disruption Arrow, and Oil Arrow. Slot em and love them.

As a build goal, I would focus on S/L soft cap (easy to attain, keeps you alive)-> then +recharge (keeps debuffs coming).

Also MM's thrive on Leadership.



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

Thanks much for the response and tips. I'll try to update with something more accurate with Mid's. A couple things I'd like to get clarification on:


Quote:
Originally Posted by _Pine_ View Post
Teleport foe is not good. It just isn't.
It's kept me alive many times when without it would have been a trip to the hospital. That's not to say I'm defending it per se - but I will probably have to keep it on my Ouroboros build. What is it that you don't like about it and what are some alternatives in your view?


Quote:
Perf Shifter proc will proc on the target. So don't do that. Glue Arrow just really is not that great. I would drop it or proc it. Flash Arrow is also just not that great but its better than an MM attack. Ice Arrow is the same way, it is cool, but is not really that great over all. Grab it if you want 4 basilisk gazes.
Thanks a lot about the Perf Shifter - I had missed that when looking on Paragon Wiki! I'm trying to get away from MM attacks because for the most part they're worthless. FA is good for not aggro-ing adjoining groups. I assume that Basilisks are for the 7.5 percent global recharge more than any thing else (?).


Quote:
TA's Champs are Poison Gas Arrow, Acid Arrow, Disruption Arrow, and Oil Arrow. Slot em and love them.

As a build goal, I would focus on S/L soft cap (easy to attain, keeps you alive)-> then +recharge (keeps debuffs coming).

Also MM's thrive on Leadership.
Any suggestions on what and where to slot there? Honestly not sure what you mean by S/L soft cap. I presume you mean on set bonuses when you're talking about +recharge.

What's your take on Web Cocoon (or Web Envelope for that matter)? Is Power Boost worth it?

Thanks!


 

Posted

HI there and welcome back to the game.

At the outset, let me echo _Pine_'s recommendations, except:

Quote:
Originally Posted by _Pine_ View Post
As a build goal, I would focus on S/L soft cap (easy to attain, keeps you alive)-> then +recharge (keeps debuffs coming).
Since you are going for a hover build, I would not recommend chasing the slashing/lethal ("S/L") defense softcap. If you're hovering, range and aoe positional attacks will pose much more of a threat. Instead, you may wish to layer defense and resistance, especially any energy resistance you can scrounge.

And +recharge, of course, rocks!

I have a sample build below. It uses a couple enhancement boosters to lift range defense up to 32% - or the value it would take to softcap range (and AoE in this instance as well) with one small purple. Also, it uses a gladiator's armor slot. Since you've been gone, these pvp shinies have decreased substantially in price from their +2billion peak to the 200-300 million mark. It is still expensive, but far less so.

The LotG's +recharge are expensive as well. However you may purchase these for 2 hero/villain marks at a pop. Lastly, the mastermind ATO's are not the ideal enhancements for your pets. However a) the recharge bonus is massive, and b) the unique adds a whooping 15% AOE defense to your pets. Overall, I squeezed all the pet unique that were available to your combination in to try and boost the pets' protections as much as possible.

Drawback: I had to drop teleport foe and the medicine pool to fit your personal protection in the build.

TLDR - the slotting and order by which powers are taken can (and likely should) be cleaned up. It is merely an alternative view of a direction you may wish to consider.

On to your questions...

Quote:
Originally Posted by The_Entropist View Post

[Teleport Foe has] kept me alive many times when without it would have been a trip to the hospital. That's not to say I'm defending it per se - but I will probably have to keep it on my Ouroboros build. What is it that you don't like about it and what are some alternatives in your view?
I had it on my first mastermind - a necro/dark. I quickly dropped the power once I could increase my difficulty, thereby increasing the number of enemies in each spawn. For you, I think once you get a ton of recharge going and your secondary powers are up more often, you may find you have different tools to control unruly spawns.

Quote:
Originally Posted by The_Entropist View Post
FA is good for not aggro-ing adjoining groups.
I agree. Effected mobs also have their tohit chance reduced, resulting in an effective increase in your's and your pets' relative defense levels.

Quote:
Originally Posted by The_Entropist View Post
I assume that Basilisks are for the 7.5 percent global recharge more than any thing else (?).
That and the bit of extra defense. Also having a hold can be quite handy for briefly controlling a PITA mob, maybe someone that you previously would have TP'd.

Quote:
Originally Posted by The_Entropist View Post
Any suggestions on what and where to slot there? Honestly not sure what you mean by S/L soft cap. I presume you mean on set bonuses when you're talking about +recharge.
Rather than reinvent the wheel, check out this post explaining the soft-cap and why the various levels are important. (Thank you to Plainguy for keeping this in his sig!): Why is the Softcap so Important?

Quote:
Originally Posted by The_Entropist View Post
What's your take on Web Cocoon (or Web Envelope for that matter)? Is Power Boost worth it?
I do not like power boost on my TAs -- the things the power boosts is very limited overall. As for web envelope, you have a similar power that you are required to take from your secondary. Lastly, using these Black Scorpion powers may drive you nuts -- you will get some serious redraw going there switching between bow and mace.

The build:

http://www.cohplanner.com/mids/downl...CAF91F520C0121


Quote:
Originally Posted by Arcanaville View Post
...[I]t would be more proper to say this game is slooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooo ooooooooooooooooooooooooooooooooooooooooooooowly dying.

 

Posted

Whoops - here's the long-form... sorry


Villain Plan by Mids' Villain Designer 1.957
http://www.cohplanner.com/

Click this DataLink to open the build!

Merc-Storm : Level 50 Technology Mastermind
Primary Power Set: Mercenaries
Secondary Power Set: Trick Arrow
Power Pool: Speed
Power Pool: Fighting
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Soldiers

  • (A) Sovereign Right - Resistance Bonus
  • (3) Achilles' Heel - Chance for Res Debuff
  • (3) Blood Mandate - Accuracy/Endurance
  • (5) Blood Mandate - Damage/Endurance
  • (5) Blood Mandate - Accuracy/Damage
  • (7) Blood Mandate - Accuracy/Damage/Endurance
Level 1: Entangling Arrow
  • (A) Trap of the Hunter - Immobilize/Accuracy
  • (11) Trap of the Hunter - Accuracy/Endurance
  • (23) Trap of the Hunter - Endurance/Immobilize
  • (42) Trap of the Hunter - Chance of Damage(Lethal)
  • (46) Trap of the Hunter - Accuracy/Recharge
  • (50) Trap of the Hunter - Accuracy/Immobilize/Recharge
Level 2: Flash Arrow
  • (A) Siphon Insight - Accuracy/Recharge
Level 4: Hasten
  • (A) Recharge Reduction IO
  • (11) Recharge Reduction IO
  • (36) Recharge Reduction IO
Level 6: Equip Mercenary
  • (A) Endurance Reduction IO
Level 8: Glue Arrow
  • (A) Tempered Readiness - Endurance/Recharge/Slow
Level 10: Ice Arrow
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (25) Basilisk's Gaze - Accuracy/Recharge
  • (33) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (33) Basilisk's Gaze - Endurance/Recharge/Hold
Level 12: Spec Ops
  • (A) Superior Command of the Mastermind - Accuracy/Damage/Recharge
  • (13) Achilles' Heel - Chance for Res Debuff
  • (13) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura
  • (15) Superior Command of the Mastermind - Damage/Endurance
  • (15) Edict of the Master - Defense Bonus
  • (17) Superior Command of the Mastermind - Accuracy/Damage
Level 14: Boxing
  • (A) Empty
Level 16: Poison Gas Arrow
  • (A) Call of the Sandman - Accuracy/Sleep/Recharge
  • (17) Call of the Sandman - Sleep/Range
  • (19) Call of the Sandman - Accuracy/Endurance
  • (21) Call of the Sandman - Endurance/Sleep
  • (23) Call of the Sandman - Accuracy/Recharge
Level 18: Tough
  • (A) Aegis - Resistance
  • (19) Aegis - Resistance/Endurance
  • (21) Aegis - Resistance/Recharge
  • (42) Aegis - Endurance/Recharge
  • (43) Aegis - Resistance/Endurance/Recharge
Level 20: Acid Arrow
  • (A) Achilles' Heel - Chance for Res Debuff
  • (34) Shield Breaker - Accuracy/Recharge
  • (34) Analyze Weakness - Accuracy/Endurance/Recharge
  • (34) Shield Breaker - Chance for Lethal Damage
  • (36) Touch of Lady Grey - Chance for Negative Damage
Level 22: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (40) Luck of the Gambler - Defense
  • (43) Luck of the Gambler - Defense/Endurance
Level 24: Hover
  • (A) Luck of the Gambler - Recharge Speed
  • (25) Luck of the Gambler - Defense/Endurance
Level 26: Commando
  • (A) Blood Mandate - Accuracy
  • (27) Blood Mandate - Damage
  • (27) Blood Mandate - Accuracy/Endurance
  • (29) Blood Mandate - Accuracy/Damage/Endurance
  • (29) Blood Mandate - Damage/Endurance
  • (31) Blood Mandate - Accuracy/Damage
Level 28: Disruption Arrow
  • (A) Recharge Reduction IO
  • (33) Endurance Reduction IO
  • (40) Endurance Reduction IO
Level 30: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (31) Luck of the Gambler - Defense/Endurance
  • (31) Luck of the Gambler - Defense
Level 32: Tactical Upgrade
  • (A) Endurance Reduction IO
Level 35: Oil Slick Arrow
  • (A) Positron's Blast - Chance of Damage(Energy)
  • (36) Positron's Blast - Accuracy/Damage/Endurance
  • (37) Positron's Blast - Damage/Endurance
  • (37) Positron's Blast - Damage/Recharge
  • (37) Positron's Blast - Accuracy/Damage
Level 38: EMP Arrow
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (39) Basilisk's Gaze - Accuracy/Recharge
  • (39) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (39) Basilisk's Gaze - Endurance/Recharge/Hold
  • (40) Efficacy Adaptor - EndMod/Endurance
Level 41: Charged Armor
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (42) Gladiator's Armor - TP Protection +3% Def (All)
  • (43) Resist Damage IO
  • (50) Titanium Coating - Resistance/Endurance
Level 44: Tactics
  • (A) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (45) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff
Level 47: Static Discharge
  • (A) Positron's Blast - Chance of Damage(Energy)
  • (48) Positron's Blast - Damage/Range
  • (48) Positron's Blast - Damage/Endurance
  • (48) Positron's Blast - Accuracy/Damage/Endurance
  • (50) Positron's Blast - Accuracy/Damage
Level 49: Fly
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 1: Brawl
  • (A) Empty
Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 1: Supremacy
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Flight Speed IO
Level 2: Health
  • (A) Miracle - Heal
  • (7) Miracle - +Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Endurance Modification IO
  • (9) Performance Shifter - EndMod
  • (9) Performance Shifter - Chance for +End
Level 50: Musculature Total Radial Revamp
Level 50: Reactive Partial Radial Conversion
Level 50: Ion Total Core Judgement
------------


Quote:
Originally Posted by Arcanaville View Post
...[I]t would be more proper to say this game is slooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooo ooooooooooooooooooooooooooooooooooooooooooooowly dying.

 

Posted

Nyghtmaire thanks a lot. I really appreciate your thoughts and contribution and you've given me some food for thought. I'll come back with a new post once I've digested this and have some questions.

Thanks again.


 

Posted

Quote:
Originally Posted by Nyghtmaire View Post
HI there and welcome back to the game.

At the outset, let me echo _Pine_'s recommendations, except:



Since you are going for a hover build, I would not recommend chasing the slashing/lethal ("S/L") defense softcap. If you're hovering, range and aoe positional attacks will pose much more of a threat. Instead, you may wish to layer defense and resistance, especially any energy resistance you can scrounge.

And +recharge, of course, rocks!

I have a sample build below. It uses a couple enhancement boosters to lift range defense up to 32% - or the value it would take to softcap range (and AoE in this instance as well) with one small purple. Also, it uses a gladiator's armor slot. Since you've been gone, these pvp shinies have decreased substantially in price from their +2billion peak to the 200-300 million mark. It is still expensive, but far less so.

The LotG's +recharge are expensive as well. However you may purchase these for 2 hero/villain marks at a pop. Lastly, the mastermind ATO's are not the ideal enhancements for your pets. However a) the recharge bonus is massive, and b) the unique adds a whooping 15% AOE defense to your pets. Overall, I squeezed all the pet unique that were available to your combination in to try and boost the pets' protections as much as possible.

Drawback: I had to drop teleport foe and the medicine pool to fit your personal protection in the build.

TLDR - the slotting and order by which powers are taken can (and likely should) be cleaned up. It is merely an alternative view of a direction you may wish to consider.

On to your questions...



I had it on my first mastermind - a necro/dark. I quickly dropped the power once I could increase my difficulty, thereby increasing the number of enemies in each spawn. For you, I think once you get a ton of recharge going and your secondary powers are up more often, you may find you have different tools to control unruly spawns.



I agree. Effected mobs also have their tohit chance reduced, resulting in an effective increase in your's and your pets' relative defense levels.



That and the bit of extra defense. Also having a hold can be quite handy for briefly controlling a PITA mob, maybe someone that you previously would have TP'd.



Rather than reinvent the wheel, check out this post explaining the soft-cap and why the various levels are important. (Thank you to Plainguy for keeping this in his sig!): Why is the Softcap so Important?



I do not like power boost on my TAs -- the things the power boosts is very limited overall. As for web envelope, you have a similar power that you are required to take from your secondary. Lastly, using these Black Scorpion powers may drive you nuts -- you will get some serious redraw going there switching between bow and mace.

The build:

http://www.cohplanner.com/mids/downl...CAF91F520C0121
Using slug would make it worse. Redraw on the rifle, bow, and mace. Call him Major Redraw/


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