Inv / StJ / Energy Tank - LF Advanced Build Critique
Okay, one of the things about Invuln. You usually want to avoid slotting up the passive resists (Resist X) with endurance reduction as much as possible). That's usually why Aegis are better suited there. Though, in the case of something like wanting to soft-cap but maintain high recharge.
Here's a rework that's a bit more end friendly.
You're JUST under cap on S/L (44.9).
Mathematically, the difference is negligible.
In practice, you're going to spend so much time diving into groups that you'll never see your base defense.
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Inv / StJ / NRG: Level 50 Technology Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Street Justice
Power Pool: Flight
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(3), RctvArm-ResDam:40(11), RctvArm-ResDam/EndRdx/Rchg:40(23), GA-3defTpProc:50(37)
Level 1: Initial Strike -- SMotTanker-Acc/Dmg:35(A), SMotTanker-Dmg/Rchg:35(3), SMotTanker-Acc/Dmg/Rchg:35(7), SMotTanker-Dmg/EndRdx/Rchg:35(21), SMotTanker-Acc/Dmg/EndRdx/Rchg:35(40), SMotTanker-Rchg/Res%:35(48)
Level 2: Resist Physical Damage -- Aegis-ResDam:40(A), Aegis-ResDam/EndRdx:40(5), Aegis-ResDam/Rchg:40(11), S'fstPrt-ResDam/Def+:30(33)
Level 4: Sweeping Cross -- Erad-Acc/Dmg/Rchg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(5), Erad-%Dam:30(9), M'Strk-Acc/Dmg/EndRdx:50(25), M'Strk-Dmg/EndRdx/Rchg:50(33), Oblit-Acc/Dmg/EndRdx/Rchg:50(40)
Level 6: Dull Pain -- RechRdx-I:50(A), RechRdx-I:50(7), RechRdx-I:50(15)
Level 8: Unyielding -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(9), RctvArm-ResDam/Rchg:40(19), RctvArm-ResDam/EndRdx/Rchg:40(50)
Level 10: Fly -- Winter-ResSlow:50(A)
Level 12: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(13), Mocking-Taunt/Rchg/Rng:50(17), Mocking-Acc/Rchg:50(34), Mocking-Taunt/Rng:50(34), Mocking-Rchg:50(43)
Level 14: Combat Jumping -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(15), LkGmblr-Def/EndRdx:50(46)
Level 16: Combat Readiness -- RechRdx-I:50(A), RechRdx-I:50(17)
Level 18: Invincibility -- LkGmblr-Rchg+:50(A), HO:Cyto(19), HO:Cyto(43)
Level 20: Boxing -- Empty(A)
Level 22: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(23), RctvArm-ResDam/Rchg:40(42), RctvArm-ResDam/EndRdx/Rchg:40(46)
Level 24: Weave -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(25), LkGmblr-Rchg+:50(27)
Level 26: Tough Hide -- Ksmt-ToHit+:30(A), LkGmblr-Def:50(27), LkGmblr-Def/EndRdx:50(29), LkGmblr-Rchg+:50(37)
Level 28: Spinning Strike -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(29), Ragnrk-Acc/Dmg/Rchg:50(31), Ragnrk-Dmg/EndRdx:50(33), Ragnrk-Knock%:50(40), Ragnrk-Acc/Rchg:50(43)
Level 30: Resist Energies -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(31), RctvArm-ResDam/Rchg:40(31), RctvArm-ResDam/EndRdx/Rchg:40(46)
Level 32: Hasten -- RechRdx-I:50(A), RechRdx-I:50(37)
Level 35: Shin Breaker -- C'ngImp-Acc/Dmg:35(A), C'ngImp-Dmg/EndRdx:35(36), C'ngImp-Acc/Dmg/Rchg:35(36), C'ngImp-Acc/Dmg/EndRdx:35(36), C'ngImp-Dmg/EndRdx/Rchg:50(45)
Level 38: Crushing Uppercut -- Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(39), Hectmb-Acc/Dmg/Rchg:50(39), Hectmb-Acc/Rchg:50(39), Hectmb-Dmg/EndRdx:50(42), Hectmb-Dam%:50(45)
Level 41: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(42)
Level 44: Physical Perfection -- P'Shift-EndMod:50(A), P'Shift-End%:50(45), RgnTis-Regen+:30(50)
Level 47: Resist Elements -- Aegis-ResDam:40(A), Aegis-ResDam/EndRdx:40(48), Aegis-ResDam/Rchg:40(48)
Level 49: [Empty]
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Clrty-Stlth:50(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Empty(A)
Level 4: Health -- Numna-Heal:50(A), Numna-Regen/Rcvry+:50(34), Mrcl-Rcvry+:40(50)
Level 4: Hurdle -- Empty(A)
Level 4: Stamina -- P'Shift-EndMod:50(A), P'Shift-End%:50(13)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 50: Agility Radial Paragon
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I appreciate you taking the time to work this up, I really like how it doesn't lose the "feel" of my build but ups so many key numbers. Sometimes when you post a build, people will really lose the feel of it and go in a different direction.
Thanks!
Edit: Mids says there is a slot at 21 still free to place, going to figure out where it might do some good, if any. Also, going to see what I can squeeze into 49 as far as a power, may just take LBE for show, or unstoppable just to place something, etc.
Edit #2: So, I placed that slot 21 into Invincibility, which allowed me to get past ED without HO's with a 4 set of LoTG. This gets S/L to 45.1 instead of 44.9 with only a .02 change to end use, but it also gives more hp and 10% more regen and some accuracy. At 49, I take Hover (as a holder only) to allow me to take kismet out of tough hide and park it there. This allows a slot into dull pain to get some free HP, like 150ish.
Make sense at all?
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Looking at your current build, the only major weak spot I see is your slotting of Dull Pain. The recharge is fine, but it's woefully underslotted for Heal, which will reduce your total HP when it's up. I recommend 5-slotting with Doctored Wounds, which will also give you a 5% recharge bonus.
In addition, Weave is a high-end toggle and it's currently underslotted for end reduction. Add a slot for the LotG Res/End/Rchg.
The 6-slot bonuses for the purple sets aren't critical, so I'd pull a slot for each to put in DP and Weave.
As is, your build isn't soft-capped with one in range of Invinc without Agility. You might want to build for to soft-cap at least S/L/E/NE when you're exemped. Here's one way you could do it; the recharge is a bit lower, but it is soft-capped without the Alpha.
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Inv / StJ / NRG: Level 50 Technology Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Street Justice
Power Pool: Flight
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(3), RctvArm-ResDam:40(11), RctvArm-ResDam/EndRdx/Rchg:40(23), GA-3defTpProc:50(37)
Level 1: Initial Strike -- SMotTanker-Acc/Dmg:35(A), SMotTanker-Dmg/Rchg:35(3), SMotTanker-Acc/Dmg/Rchg:35(7), SMotTanker-Dmg/EndRdx/Rchg:35(21), SMotTanker-Acc/Dmg/EndRdx/Rchg:35(40), SMotTanker-Rchg/Res%:35(48)
Level 2: Resist Physical Damage -- Aegis-ResDam:40(A), Aegis-ResDam/EndRdx:40(5), Aegis-ResDam/Rchg:40(11), S'fstPrt-ResDam/Def+:30(33)
Level 4: Sweeping Cross -- Erad-Dmg/Rchg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(5), Erad-%Dam:30(9), M'Strk-Acc/Dmg/EndRdx:50(25), M'Strk-Dmg/EndRdx/Rchg:50(33), Oblit-Acc/Dmg/EndRdx/Rchg:50(40)
Level 6: Dull Pain -- Dct'dW-Heal:50(A), Dct'dW-EndRdx/Rchg:50(7), Dct'dW-Heal/Rchg:50(15), Dct'dW-Heal/EndRdx/Rchg:50(27), Dct'dW-Rchg:50(45)
Level 8: Unyielding -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(9), RctvArm-ResDam/Rchg:40(19), RctvArm-ResDam/EndRdx/Rchg:40(50)
Level 10: Fly -- Winter-ResSlow:50(A)
Level 12: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(13), Mocking-Taunt/Rchg/Rng:50(17), Mocking-Acc/Rchg:50(34), Mocking-Taunt/Rng:50(34), Mocking-Rchg:50(43)
Level 14: Combat Jumping -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(15)
Level 16: Combat Readiness -- RechRdx-I:50(A), RechRdx-I:50(17)
Level 18: Invincibility -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(19), LkGmblr-Def/EndRdx:50(21), LkGmblr-Def/EndRdx/Rchg:50(43)
Level 20: Boxing -- Empty(A)
Level 22: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(23), RctvArm-ResDam/Rchg:40(42), RctvArm-ResDam/EndRdx/Rchg:40(46)
Level 24: Weave -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(25), LkGmblr-Rchg+:50(27), LkGmblr-Def/EndRdx/Rchg:50(43)
Level 26: Tough Hide -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(29), LkGmblr-Rchg+:50(37)
Level 28: Spinning Strike -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(29), Ragnrk-Acc/Dmg/Rchg:50(31), Ragnrk-Dmg/EndRdx:50(33), Ragnrk-Acc/Rchg:50(40)
Level 30: Resist Energies -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(31), RctvArm-ResDam/Rchg:40(31), RctvArm-ResDam/EndRdx/Rchg:40(46)
Level 32: Hasten -- RechRdx-I:50(A), RechRdx-I:50(37)
Level 35: Shin Breaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(36), KntkC'bat-Dmg/Rchg:35(36), KntkC'bat-Dmg/EndRdx/Rchg:35(36), Mako-Acc/Dmg/EndRdx/Rchg:50(45)
Level 38: Crushing Uppercut -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(39), C'ngImp-Dmg/Rchg:50(39), C'ngImp-Acc/Dmg/Rchg:50(39), BasGaze-EndRdx/Rchg/Hold:30(42), BasGaze-Acc/EndRdx/Rchg/Hold:30(46)
Level 41: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(42)
Level 44: Physical Perfection -- P'Shift-EndMod:50(A), P'Shift-End%:50(45), RgnTis-Regen+:30(50)
Level 47: Resist Elements -- Aegis-ResDam:40(A), Aegis-ResDam/EndRdx:40(48), Aegis-ResDam/Rchg:40(48)
Level 49: Hover -- Ksmt-ToHit+:30(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Clrty-Stlth:50(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Empty(A)
Level 4: Health -- Numna-Heal:50(A), Numna-Regen/Rcvry+:50(34), Mrcl-Rcvry+:40(50)
Level 4: Hurdle -- Empty(A)
Level 4: Stamina -- P'Shift-EndMod:50(A), P'Shift-End%:50(13)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 50: Agility Radial Paragon
------------
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Set Bonus Totals:
- 4% DamageBuff(Smashing)
- 4% DamageBuff(Lethal)
- 4% DamageBuff(Fire)
- 4% DamageBuff(Cold)
- 4% DamageBuff(Energy)
- 4% DamageBuff(Negative)
- 4% DamageBuff(Toxic)
- 4% DamageBuff(Psionic)
- 17.25% Defense(Smashing)
- 17.25% Defense(Lethal)
- 15.38% Defense(Fire)
- 15.38% Defense(Cold)
- 16.63% Defense(Energy)
- 16.63% Defense(Negative)
- 6% Defense(Psionic)
- 11.63% Defense(Melee)
- 11.31% Defense(Ranged)
- 10.69% Defense(AoE)
- 3.6% Max End
- 40% Enhancement(Accuracy)
- 4% Enhancement(Heal)
- 62.5% Enhancement(RechargeTime)
- 10% SpeedFlying
- 168.7 HP (9%) HitPoints
- 10% JumpHeight
- 10% SpeedJumping
- MezResist(Held) 2.75%
- MezResist(Immobilized) 9.35%
- MezResist(Sleep) 1.65%
- MezResist(Terrorized) 2.2%
- 4% (0.07 End/sec) Recovery
- 52% (4.06 HP/sec) Regeneration
- 20% ResEffect(SpeedFlying)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(SpeedRunning)
- 2.52% Resistance(Smashing)
- 2.52% Resistance(Lethal)
- 3.78% Resistance(Fire)
- 3.78% Resistance(Cold)
- 2.52% Resistance(Toxic)
- 2.52% Resistance(Psionic)
- 20% SpeedRunning
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My Characters
Knight Court--A CoH Story Complete 2/3/2012
OK. Taking everything (almost) so far, I get this....
I really appreciate all the input!
o Changed 49 power (which is a holder anyway) to Unstoppable, allowing me to pull a slot that was being used for Glad 3% and park it there
o This allowed Kismet to come back into an always on power Tough Hide
o Took DP and Weave suggestions (also CJ lost a slot to allow that to happen per Fin's version)
o However, I didn't understand the need to pull Hecatomb (which I already own on another char, so its "free") so I put it back in to CU, please clarify if there was reasoning I missed. (I thought about putting a status effect proc, but left it as neg damage)
Now with just one mob (ie a boss) I am SL capped and 42.7 pre alpha, I took a big jump in HP to 3100ish, and all other numbers rech/recover/regen etc appear ok. If there is any other ideas, let me know.
Thanks for all your help!!!!
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OK. Taking everything (almost) so far, I get this....
I really appreciate all the input! o Changed 49 power (which is a holder anyway) to Unstoppable, allowing me to pull a slot that was being used for Glad 3% and park it there o This allowed Kismet to come back into an always on power Tough Hide o Took DP and Weave suggestions (also CJ lost a slot to allow that to happen per Fin's version) o However, I didn't understand the need to pull Hecatomb (which I already own on another char, so its "free") so I put it back in to CU, please clarify if there was reasoning I missed. (I thought about putting a status effect proc, but left it as neg damage) |
My Characters
Knight Court--A CoH Story Complete 2/3/2012
Good day,
This is my attempt to play a strait up comic book tank for lore / concept (not in game mechanics trickery / leet) reasons. Standard Kryptonian kind of thing I assume another powerset combo may be more optimal with like an aggroing aura or what not, but I am hoping this one can "work"
Having never played a Tanker, I have no specialized knowledge about the AT, but I have spent some time playing other AT's and optimizing builds in Mids'.
This is my attempt at a build based on looking at some other threads and guides, and going for common % targets.
o I chose agility alpha to pick up recharge for dull pain & attacks and defense
o With one in range and pre-alpha slot, I have 49/49/44/44 SLEN.
o With one in range and alpha slotted as agility, I have 52/52/47/47 SLEN
o I have all attack powers six slotted
o I have Dull Pain very close if not perma, not 100% sure tbh
o The end drain to recovery ratio looks good on paper, but I worry that when conserve power is down, about not having any other recovery trick.
Now, given my lack of experience, I am sure I boned something somewhere. One thing is that I have heard 55 def is the new 45, so I am worried about not hitting 55 anywhere. Also, my res for everything but SL is not that exciting. That's just for starters, I am sure.
Thanks for any insight, its much appreciated.
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Inv / StJ / NRG: Level 50 Technology Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Street Justice
Power Pool: Flight
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(3), RctvArm-ResDam:40(11), RctvArm-ResDam/EndRdx/Rchg:40(23)
Level 1: Initial Strike -- SMotTanker-Acc/Dmg:50(A), SMotTanker-Dmg/Rchg:50(3), SMotTanker-Acc/Dmg/Rchg:50(7), SMotTanker-Dmg/EndRdx/Rchg:50(21), SMotTanker-Acc/Dmg/EndRdx/Rchg:50(40), SMotTanker-Rchg/Res%:50(42)
Level 2: Resist Physical Damage -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/EndRdx/Rchg:40(5), RctvArm-ResDam:40(11), RctvArm-EndRdx:40(33)
Level 4: Sweeping Cross -- Erad-Dmg:30(A), Erad-Acc/Rchg:30(5), Erad-Dmg/Rchg:30(9), Erad-%Dam:30(25), Erad-Acc/Dmg/EndRdx/Rchg:30(33), Erad-Acc/Dmg/Rchg:30(40)
Level 6: Dull Pain -- Numna-Heal/EndRdx:50(A), Numna-EndRdx/Rchg:50(7), Numna-Heal/Rchg:50(15), Numna-Heal/EndRdx/Rchg:50(34), Numna-Heal:50(43), Numna-Regen/Rcvry+:50(46)
Level 8: Unyielding -- Aegis-Psi/Status:50(A), Aegis-ResDam:50(9), Aegis-ResDam/EndRdx:50(19)
Level 10: Fly -- Winter-ResSlow:50(A)
Level 12: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(13), Mocking-Taunt/Rchg/Rng:50(17), Mocking-Acc/Rchg:50(34), Mocking-Taunt/Rng:50(34), Mocking-Rchg:50(43)
Level 14: Combat Jumping -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(15)
Level 16: Combat Readiness -- RechRdx-I:50(A), RechRdx-I:50(17)
Level 18: Invincibility -- LkGmblr-Rchg+:50(A), HO:Cyto(19), HO:Cyto(21)
Level 20: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(46), KntkC'bat-Dmg/Rchg:35(48), KntkC'bat-Dmg/EndRdx/Rchg:35(50)
Level 22: Tough -- S'fstPrt-ResDam/Def+:30(A), HO:Ribo(23)
Level 24: Weave -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(25), LkGmblr-Rchg+:50(27)
Level 26: Tough Hide -- Ksmt-ToHit+:30(A), LkGmblr-Def:50(27), LkGmblr-Def/EndRdx:50(29), LkGmblr-Rchg+:50(37)
Level 28: Spinning Strike -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(29), Ragnrk-Acc/Dmg/Rchg:50(31), Ragnrk-Dmg/EndRdx:50(33), Ragnrk-Knock%:50(40), Ragnrk-Acc/Rchg:50(43)
Level 30: Resist Energies -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(31), RctvArm-ResDam/Rchg:40(31), RctvArm-ResDam/EndRdx/Rchg:40(37)
Level 32: Hasten -- RechRdx-I:50(A), RechRdx-I:50(37)
Level 35: Shin Breaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(36), KntkC'bat-Dmg/Rchg:35(36), KntkC'bat-Dmg/EndRdx/Rchg:35(36), Insult-Dsrnt%:20(45), Mako-Acc/Dmg/EndRdx/Rchg:50(46)
Level 38: Crushing Uppercut -- Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(39), Hectmb-Acc/Dmg/Rchg:50(39), Hectmb-Acc/Rchg:50(39), Hectmb-Dmg/EndRdx:50(42), Hectmb-Dam%:50(45)
Level 41: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(42)
Level 44: Physical Perfection -- P'Shift-EndMod:50(A), P'Shift-End%:50(45), Mrcl-Rcvry+:40(50)
Level 47: Resist Elements -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(48), RctvArm-ResDam/EndRdx/Rchg:40(48), RctvArm-ResDam:40(50)
Level 49: Unstoppable -- GA-3defTpProc:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Clrty-Stlth:50(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Empty(A)
Level 4: Health -- Heal-I:50(A)
Level 4: Hurdle -- Empty(A)
Level 4: Stamina -- P'Shift-EndMod:50(A), P'Shift-End%:50(13)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 50: Agility Radial Paragon
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