Dark Armor/ War Mace Build


Dechs Kaison

 

Posted

Hello everyone i am trying to make a effecient build for my DA/WM tank. this is my build on Mids... I need help slotting and enhancing. also if you really need to change some powers around do so but if its not totally necesarry then plz leave it be.


Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 49 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: War Mace
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Dark Embrace

  • (A) Empty
Level 1: Bash
  • (A) Empty
Level 2: Murky Cloud
  • (A) Empty
Level 4: Jawbreaker
  • (A) Empty
Level 6: Obsidian Shield
  • (A) Empty
Level 8: Death Shroud
  • (A) Empty
Level 10: Dark Regeneration
  • (A) Empty
Level 12: Combat Jumping
  • (A) Empty
Level 14: Super Jump
  • (A) Empty
Level 16: Build Up
  • (A) Empty
Level 18: Cloak of Fear
  • (A) Empty
Level 20: Clobber
  • (A) Empty
Level 22: Cloak of Darkness
  • (A) Empty
Level 24: Acrobatics
  • (A) Empty
Level 26: Oppressive Gloom
  • (A) Empty
Level 28: Whirling Mace
  • (A) Empty
Level 30: Taunt
  • (A) Empty
Level 32: Soul Transfer
  • (A) Empty
Level 35: Shatter
  • (A) Empty
Level 38: Crowd Control
  • (A) Empty
Level 41: Conserve Power
  • (A) Empty
Level 44: Physical Perfection
  • (A) Empty
Level 47: Focused Accuracy
  • (A) Empty
Level 49: Super Speed
  • (A) Empty
Level 1: Brawl
  • (A) Empty
Level 1: Gauntlet
Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 4: Swift
  • (A) Empty
Level 4: Health
  • (A) Empty
Level 4: Hurdle
  • (A) Empty
Level 4: Stamina
  • (A) Empty
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Posted

As Dechs mentioned, take a look at the items he suggested. Additionally I'd recommend taking a look at Jebe the Pirates' guide to dark armor in the tank guide section. Although it's an older guide, there are still solid suggestions in there.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

There's not much commentary that can be done on an empty build (one without any slotting), but a few things do stand out to me.

1) Do you have Inventions? If so, you can easily get Knockback Protection from IOs, eliminating the need to have Acrobatics in the build. I'm assuming from the gold name that you are VIP now, but if you don't plan to remain so and want an SO build then Acrobatics may make sense. Otherwise I'd get the -KB IOs and drop Acrobatics.

2) I'd recommend Fighting. Tough and Weave can be very helpful to make you a tougher tank. I take them on all my Dark Armor tankers.

3) As mentioned above, you'll want to read some guides if you haven't already. The Theft of Essence proc is another very important IO for a Dark Armor character since it makes your signature power, Dark Regeneration, much easier to use effectively.


That's really about all until you can make a build with some slotting so we can see what IO Set bonuses you're going for and what your overall goals seem to be. Often, as a DA tank you'll aim for either typed Defense (smashing/lethal/energy/negative energy) or positional Defense (melee/ranged/AOE), since layering softcap or near-softcap Defense on top of your already respectable Resistances and your amazing heal makes for an extremely tough Tanker.


With great power comes great RTFM -- Lady Sadako
Iscariot's Guide to the Tri-Form Warshade, version 2.1
I'm sorry that math > your paranoid delusions, but them's the breaks -- Nethergoat
P.E.R.C. Rep for Liberty server

 

Posted

Yeah, as others have mentioned, there's not much here for us to comment on. However, a couple of things I'd recommend right away are to drop Focused Accuracy--it's a complete end hog and DA has enough of those--and replace Acrobatics with 1-3 KB IOs. I also second Justaris' recommendation to pick up Tough an Weave.

In addition, please use another color scheme when you're posting a build; that black and purple is pretty much unreadable on a blue background, and post a data chunk as well as the data link.

As it happens, I have a level 50 DA/WM tank, so maybe her build will give you some ideas about the sort of thing you could do. It's pretty close to soft-capped for S/L/E/NE--a Glad Armor +Def would put it over, but I haven't convinced myself it's worth shelling out the influence for one yet. But in any case, having over 40% S/L/E/NE defense is going to make a DA tank much, much tougher.

Hope this helps.

Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Watcher's Twilight: Level 50 Technology Tanker
Primary Power Set: Dark Armor
Secondary Power Set: War Mace
Power Pool: Leaping
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(7), S'fstPrt-ResKB(36), RctvArm-ResDam(43)
Level 1: Bash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15), MotTanker-Rchg/Res%(33)
Level 2: Pulverize -- KntkC'bat-Dmg/EndRdx(A), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Acc/Dmg(13), KntkC'bat-Dmg/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(45)
Level 4: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-ResDam(43)
Level 6: Combat Jumping -- Ksmt-ToHit+(A), LkGmblr-Rchg+(7)
Level 8: Obsidian Shield -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(9), Aegis-ResDam/EndRdx/Rchg(11), Aegis-ResDam/EndRdx(17), Aegis-ResDam(17)
Level 10: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(11), Mocking-Taunt/Rchg/Rng(36), Mocking-Acc/Rchg(42), Mocking-Taunt/Rng(50)
Level 12: Dark Regeneration -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(19), Erad-Acc/Rchg(19), Theft-+End%(21), Nictus-Acc/EndRdx/Heal/HP/Regen(21), Numna-Heal/EndRdx(23)
Level 14: Fly -- Flight-I(A)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 18: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(46)
Level 20: Cloak of Fear -- N'mare-EndRdx/Fear(A), N'mare-Acc/EndRdx(33), Abys-Acc/EndRdx(36)
Level 22: Death Shroud -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(27), Erad-Acc/Dmg/EndRdx/Rchg(29), Sciroc-Dmg/EndRdx(43), Sciroc-Acc/Dmg/EndRdx(45)
Level 24: Clobber -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(29), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(31)
Level 26: Oppressive Gloom -- Stpfy-Acc/Stun/Rchg(A)
Level 28: Whirling Mace -- Erad-Dmg/Rchg(A), Erad-Acc/Dmg/Rchg(34), Erad-Dmg(34), Sciroc-Dmg/EndRdx(34), Sciroc-Acc/Dmg/EndRdx(45)
Level 30: Boxing -- Acc-I(A)
Level 32: Cloak of Darkness -- GftotA-Def(A), GftotA-Def/EndRdx(37), GftotA-Def/EndRdx/Rchg(37), Krma-ResKB(42)
Level 35: Shatter -- Erad-Dmg/Rchg(A), Erad-Acc/Dmg/Rchg(37), Erad-Dmg(39), Sciroc-Dmg/EndRdx(39), Sciroc-Acc/Dmg/EndRdx(39)
Level 38: Crowd Control -- Erad-Dmg/Rchg(A), Erad-Acc/Dmg/Rchg(40), Erad-Dmg(40), Sciroc-Dmg/EndRdx(40), Sciroc-Acc/Dmg/EndRdx(42)
Level 41: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(46), RctvArm-ResDam/EndRdx/Rchg(46), RctvArm-ResDam(50)
Level 44: Weave -- GftotA-Def/EndRdx(A), GftotA-Def/Rchg(48), GftotA-Def/EndRdx/Rchg(48), GftotA-Def(48)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod/Acc(50)
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 0: The Atlas Medallion
Level 1: Prestige Power Dash -- ULeap-Stlth(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Heal/EndRdx(A), Mrcl-Heal(25), RgnTis-Regen+(27)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), P'Shift-EndMod(23), P'Shift-End%(25)
Level 50: Agility Partial Core Revamp
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Set Bonus Totals:

  • 22.38% Defense(Smashing)
  • 22.38% Defense(Lethal)
  • 9.25% Defense(Fire)
  • 9.25% Defense(Cold)
  • 22.38% Defense(Energy)
  • 22.38% Defense(Negative)
  • 3% Defense(Psionic)
  • 12.69% Defense(Melee)
  • 12.69% Defense(Ranged)
  • 6.13% Defense(AoE)
  • 9% Max End
  • 1.65% Enhancement(Terrorized)
  • 7.5% Enhancement(RechargeTime)
  • 10% SpeedFlying
  • 84.33 HP (4.5%) HitPoints
  • 10% JumpHeight
  • 10% SpeedJumping
  • Knockback (Mag -12)
  • Knockup (Mag -12)
  • MezResist(Held) 2.75%
  • MezResist(Immobilized) 11.55%
  • 20% PerceptionRadius
  • 8% (0.13 End/sec) Recovery
  • 40% (3.12 HP/sec) Regeneration
  • 5% Resistance(Fire)
  • 15% SpeedRunning

Code:
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My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Quote:
Originally Posted by Finduilas View Post
It's pretty close to soft-capped for S/L/E/NE--a Glad Armor +Def would put it over, but I haven't convinced myself it's worth shelling out the influence for one yet.
For what it's worth, those are only going for around 300-500 million these days.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Rangle M. Down View Post
You can also grab a cheaper PvP IO then spend Enhancement Converters till you get the Proc.
I did