Street Justice/Willpower Brute
Dropped some excessive stuff, moved it around. See what you think.
Villain Plan by Mids' Villain Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Ferret Brute: Level 50 Magic Brute
Primary Power Set: Street Justice
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Heavy Blow -- SBrutesF-Acc/Dmg:35(A), SBrutesF-Dmg/Rchg:35(3), SBrutesF-Acc/Dmg/Rchg:50(11), SBrutesF-Acc/EndRdx/Rchg:35(23), SBrutesF-Acc/Dmg/EndRdx/Rchg:50(34), SBrutesF-Rech/Fury:35(37)
Level 1: High Pain Tolerance -- RctvArm-ResDam/Rchg:40(A), RctvArm-ResDam:40(7), S'fstPrt-ResDam/Def+:30(7), RctvArm-ResDam/EndRdx:40(15), RctvArm-ResDam/EndRdx/Rchg:40(39)
Level 2: Mind Over Body -- RctvArm-EndRdx:40(A), RctvArm-ResDam:40(3), RctvArm-ResDam/EndRdx:40(5), RctvArm-ResDam/EndRdx/Rchg:40(25)
Level 4: Sweeping Cross -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(5), Oblit-Dmg/Rchg:50(23), Oblit-Acc/Dmg/Rchg:30(37), Oblit-Acc/Dmg/EndRdx/Rchg:30(42), Oblit-%Dam:30(42)
Level 6: Combat Readiness -- Rec'dRet-ToHit/Rchg:20(A), Rec'dRet-ToHit:20(13)
Level 8: Rib Cracker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(9), KntkC'bat-Dmg/Rchg:35(9), HO:Nucle(34), KntkC'bat-Dmg/EndRdx/Rchg:35(36), T'Death-Dam%:40(48)
Level 10: Indomitable Will -- LkGmblr-Rchg+:50(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(13)
Level 14: Super Jump -- Zephyr-ResKB:50(A)
Level 16: Rise to the Challenge -- DisWord-ToHitDeb:20(A), DisWord-ToHitDeb/Rchg:20(17), DisWord-ToHitDeb/Rchg/EndRdx:20(17), Heal-I:50(29)
Level 18: Spinning Strike -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(19), Posi-Dmg/Rchg:50(19), Posi-Dam%:50(21), Posi-Acc/Dmg/EndRdx:50(21)
Level 20: Quick Recovery -- P'Shift-End%:50(A)
Level 22: Kick -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(43), KntkC'bat-Dmg/Rchg:35(43), KntkC'bat-Dmg/EndRdx/Rchg:35(43), HO:Nucle(46), T'Death-Dam%:40(50)
Level 24: Taunt -- Zinger-Taunt:50(A), Zinger-Taunt/Rchg:50(25), Zinger-Taunt/Rchg/Rng:50(29), Zinger-Acc/Rchg:50(40), Zinger-Taunt/Rng:50(40), Zinger-Dam%:50(42)
Level 26: Shin Breaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(27), KntkC'bat-Dmg/Rchg:35(27), HO:Nucle(34), KntkC'bat-Dmg/EndRdx/Rchg:35(37), Achilles-ResDeb%:20(50)
Level 28: Heightened Senses -- EndRdx-I:50(A)
Level 30: Tough -- RctvArm-EndRdx:40(A), RctvArm-ResDam:40(31), RctvArm-ResDam/EndRdx:40(31), RctvArm-ResDam/EndRdx/Rchg:40(31)
Level 32: Crushing Uppercut -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(33), KntkC'bat-Dmg/Rchg:35(33), KntkC'bat-Dmg/EndRdx/Rchg:35(33), HO:Nucle(48), T'Death-Dam%:40(50)
Level 35: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(36), LkGmblr-Def/EndRdx:50(36)
Level 38: Strength of Will -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(39), RctvArm-ResDam/Rchg:40(39), RctvArm-ResDam/EndRdx/Rchg:40(40)
Level 41: Superior Conditioning -- EndMod-I:50(A)
Level 44: Spring Attack -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(45), Oblit-Dmg/Rchg:50(45), Oblit-Acc/Dmg/Rchg:50(45), Oblit-Acc/Dmg/EndRdx/Rchg:50(46), Oblit-%Dam:50(46)
Level 47: Fast Healing -- Heal-I:30(A), Heal-I:30(48)
Level 49: Resurgence -- RechRdx-I:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Empty(A)
Level 4: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(15)
Level 4: Hurdle -- Empty(A)
Level 4: Stamina -- P'Shift-End%:50(A), EndMod-I:50(11)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
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Set Bonus Totals:
- 12.5% DamageBuff(Smashing)
- 12.5% DamageBuff(Lethal)
- 12.5% DamageBuff(Fire)
- 12.5% DamageBuff(Cold)
- 12.5% DamageBuff(Energy)
- 12.5% DamageBuff(Negative)
- 12.5% DamageBuff(Toxic)
- 12.5% DamageBuff(Psionic)
- 38% Defense(Smashing)
- 38% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 8% Defense(Energy)
- 8% Defense(Negative)
- 3% Defense(Psionic)
- 26.13% Defense(Melee)
- 5.5% Defense(Ranged)
- 3% Defense(AoE)
- 53.75% Enhancement(RechargeTime)
- 27% Enhancement(Accuracy)
- 151.8 HP (10.13%) HitPoints
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 1.65%
- MezResist(Immobilized) 15.4%
- MezResist(Stunned) 4.4%
- MezResist(Terrorized) 2.75%
- 2.5% (0.04 End/sec) Recovery
- 30% (1.87 HP/sec) Regeneration
- 2.52% Resistance(Smashing)
- 2.52% Resistance(Lethal)
- 1.58% Resistance(Fire)
- 1.58% Resistance(Cold)
- 1 Null
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I like it, but what should I do instead of the Hami-O's, I did that raid once and I'm just not gonna want to do it again. Also, any idea how much this might cost me? (I already have the +3% Def, but I know this is looking pricey otherwise.)
Villain Plan by Mids' Villain Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Ferret Brute: Level 50 Magic Brute
Primary Power Set: Street Justice
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Heavy Blow
- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (23) Kinetic Combat - Damage/Recharge
- (37) Kinetic Combat - Damage/Endurance/Recharge
- (46) Mako's Bite - Accuracy/Damage
- (A) Reactive Armor - Resistance/Recharge
- (7) Reactive Armor - Resistance
- (15) Reactive Armor - Resistance/Endurance
- (39) Reactive Armor - Resistance/Endurance/Recharge
- (45) Numina's Convalescence - Heal
- (50) Numina's Convalescence - Heal/Endurance
- (A) Reactive Armor - Resistance/Recharge
- (3) Reactive Armor - Resistance
- (5) Reactive Armor - Resistance/Endurance
- (25) Reactive Armor - Resistance/Endurance/Recharge
- (A) Cleaving Blow - Accuracy/Damage
- (5) Cleaving Blow - Damage/Endurance
- (23) Cleaving Blow - Damage/Recharge
- (37) Eradication - Damage
- (42) Eradication - Accuracy/Recharge
- (42) Eradication - Chance for Energy Damage
- (A) Rectified Reticle - To Hit Buff/Recharge
- (7) Rectified Reticle - To Hit Buff
- (A) Kinetic Combat - Accuracy/Damage
- (9) Kinetic Combat - Damage/Endurance
- (9) Kinetic Combat - Damage/Recharge
- (36) Kinetic Combat - Damage/Endurance/Recharge
- (48) Mako's Bite - Accuracy/Damage
- (A) Luck of the Gambler - Defense/Endurance
- (34) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Luck of the Gambler - Defense
- (13) Luck of the Gambler - Defense/Endurance
- (13) Luck of the Gambler - Defense/Endurance/Recharge
- (45) Luck of the Gambler - Defense/Recharge
- (A) Jumping IO
- (A) Dark Watcher's Despair - To Hit Debuff/Endurance
- (17) Dark Watcher's Despair - To Hit Debuff
- (17) Numina's Convalescence - Heal
- (25) Numina's Convalescence - Heal/Endurance/Recharge
- (40) Numina's Convalescence - Heal/Recharge
- (50) Numina's Convalescence - Heal/Endurance
- (A) Superior Brute's Fury - Accuracy/Damage
- (19) Superior Brute's Fury - Damage/Recharge
- (19) Superior Brute's Fury - Accuracy/Damage/Recharge
- (34) Superior Brute's Fury - Accuracy/Endurance/Recharge
- (39) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
- (39) Superior Brute's Fury - Recharge/Fury Bonus
- (A) Performance Shifter - EndMod
- (21) Performance Shifter - EndMod/Recharge
- (21) Performance Shifter - EndMod/Accuracy
- (A) Kinetic Combat - Accuracy/Damage
- (43) Kinetic Combat - Damage/Endurance
- (43) Kinetic Combat - Damage/Recharge
- (43) Kinetic Combat - Damage/Endurance/Recharge
- (A) Perfect Zinger - Taunt
- (40) Perfect Zinger - Taunt/Recharge
- (40) Perfect Zinger - Taunt/Recharge/Range
- (42) Perfect Zinger - Taunt/Range
- (A) Kinetic Combat - Accuracy/Damage
- (27) Kinetic Combat - Damage/Endurance
- (27) Kinetic Combat - Damage/Recharge
- (37) Kinetic Combat - Damage/Endurance/Recharge
- (48) Mako's Bite - Accuracy/Damage
- (A) Luck of the Gambler - Defense
- (29) Luck of the Gambler - Defense/Endurance
- (29) Luck of the Gambler - Defense/Endurance/Recharge
- (46) Luck of the Gambler - Defense/Recharge
- (A) Reactive Armor - Resistance/Recharge
- (31) Reactive Armor - Resistance
- (31) Reactive Armor - Resistance/Endurance
- (31) Reactive Armor - Resistance/Endurance/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (33) Kinetic Combat - Damage/Endurance
- (33) Kinetic Combat - Damage/Recharge
- (33) Kinetic Combat - Damage/Endurance/Recharge
- (34) Mako's Bite - Accuracy/Damage
- (A) Luck of the Gambler - Defense
- (36) Luck of the Gambler - Defense/Endurance
- (36) Luck of the Gambler - Defense/Endurance/Recharge
- (46) Luck of the Gambler - Defense/Recharge
- (A) Steadfast Protection - Resistance/+Def 3%
- (A) Performance Shifter - Chance for +End
- (50) Performance Shifter - EndMod
- (A) Performance Shifter - EndMod
- (45) Performance Shifter - Chance for +End
- (A) Regenerative Tissue - +Regeneration
- (48) Healing IO
- (A) Recharge Reduction IO
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
Level 1: Sprint
- (A) Empty
- (A) Empty
Level 4: Swift
- (A) Empty
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (15) Numina's Convalescence - Heal
- (A) Empty
- (A) Performance Shifter - EndMod/Accuracy
- (11) Performance Shifter - EndMod
- (11) Performance Shifter - Chance for +End
Level 1: Combo Level 2
Level 1: Combo Level 3
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Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.
This is a sample build of what I'm currently working on. It can definitely be improved here and there, but the highlights are decent defence numbers, 80+ hp/sec regeneration with one enemy in Rise to the Challenge including accolades with a solid base recovery.
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Whoops, posted in the wrong thread.
I'll get back to yah though.
Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.
Villain Plan by Mids' Villain Designer 1.957
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Brute
Primary Power Set: Street Justice
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Heavy Blow -- SBrutesF-Acc/Dmg/EndRdx/Rchg(A), SBrutesF-Acc/EndRdx/Rchg(3), SBrutesF-Rech/Fury(3)
Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(5), Numna-Heal/Rchg(5), GA-3defTpProc(7), S'fstPrt-ResDam/Def+(7)
Level 2: Sweeping Cross -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(11), Erad-Dmg/Rchg(13), C'ngBlow-Acc/Dmg(13), C'ngBlow-Dmg/EndRdx(15), C'ngBlow-Dmg/Rchg(15)
Level 4: Super Speed -- Winter-ResSlow(A)
Level 6: Mind Over Body -- Aegis-ResDam/EndRdx/Rchg(A), Aegis-ResDam/EndRdx(17), Aegis-ResDam(17)
Level 8: Rib Cracker -- Hectmb-Dam%(A), Hectmb-Dmg/Rchg(19), Hectmb-Acc/Dmg/Rchg(19), Hectmb-Acc/Rchg(21), Hectmb-Dmg/EndRdx(21)
Level 10: Fast Healing -- Numna-Regen/Rcvry+(A), RgnTis-Regen+(23)
Level 12: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(23), Mocking-Taunt/Rchg/Rng(25), Mocking-Acc/Rchg(25), Mocking-Rchg(27), Mocking-Taunt/Rng(27)
Level 14: Indomitable Will -- LkGmblr-Rchg+(A)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(29), Numna-Heal/EndRdx/Rchg(29)
Level 18: Spinning Strike -- SBrutesF-Acc/Dmg(A), SBrutesF-Dmg/Rchg(31), SBrutesF-Acc/Dmg/Rchg(31), Posi-Dmg/Rchg(31), Det'tn-Dmg/EndRdx/Rng(33)
Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(33), P'Shift-EndMod/Rchg(33)
Level 22: Boxing -- Stgr-Acc/Rchg(A), P'ngS'Fest-Acc/Dmg(34), P'ngS'Fest-Dmg/EndRdx(34), Stgr-EndRdx/Stun(34), Stgr-Acc/EndRdx(36), P'ngS'Fest-Dmg/Rchg(50)
Level 24: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(36), Aegis-ResDam/EndRdx/Rchg(36)
Level 26: Shin Breaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/EndRdx/Rchg(37), KntkC'bat-Dmg/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(39), Achilles-ResDeb%(39)
Level 28: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(40)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(40), LkGmblr-Def/EndRdx(40)
Level 32: Crushing Uppercut -- KntkC'bat-Dmg/EndRdx/Rchg(A), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Acc/Dmg(42), KntkC'bat-Dmg/EndRdx(42), BasGaze-Acc/Rchg(43), BasGaze-Acc/EndRdx/Rchg/Hold(43)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(43)
Level 38: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45)
Level 41: Gloom -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(46), Thundr-Acc/Dmg/Rchg(46), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(48)
Level 44: Darkest Night -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitdeb/Rchg/EndRdx(48)
Level 47: Summon Widow -- BldM'dt-Acc/Dmg(A), BldM'dt-Acc/Dmg/EndRdx(48), BldM'dt-Dmg(50)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/EndRdx/Rchg(11)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 50: Vigor Core Paragon
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Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.
Just kind of slapped this together, and I like how it looks, but I'm sure I could trim some fat and fix it up some more. I'm going for a brute with some substantial defenses, so I can tank a bit if need be, but mostly I want a soloable, fun build.
Villain Plan by Mids' Villain Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Ferret Brute: Level 50 Magic Brute
Primary Power Set: Street Justice
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Heavy Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(37), Dmg-I(46)
Level 1: High Pain Tolerance -- RctvArm-ResDam/Rchg(A), RctvArm-ResDam(7), RctvArm-ResDam/EndRdx(15), RctvArm-ResDam/EndRdx/Rchg(39), Heal-I(50)
Level 2: Mind Over Body -- RctvArm-EndRdx(A), RctvArm-ResDam(3), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/EndRdx/Rchg(25)
Level 4: Sweeping Cross -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(5), C'ngBlow-Dmg/Rchg(23), Erad-Dmg(37), Erad-Acc/Rchg(42), Erad-%Dam(42)
Level 6: Combat Readiness -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(7)
Level 8: Rib Cracker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(36), Dmg-I(48)
Level 10: Indomitable Will -- EndRdx-I(A)
Level 12: Combat Jumping -- EndRdx-I(A), DefBuff-I(13), DefBuff-I(13), DefBuff-I(45)
Level 14: Super Jump -- Jump-I(A)
Level 16: Rise to the Challenge -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitDeb(17), Heal-I(17), Heal-I(25), Taunt-I(40)
Level 18: Spinning Strike -- SBrutesF-Acc/Dmg(A), SBrutesF-Dmg/Rchg(19), SBrutesF-Acc/Dmg/Rchg(19), SBrutesF-Acc/EndRdx/Rchg(34), SBrutesF-Acc/Dmg/EndRdx/Rchg(39), SBrutesF-Rech/Fury(39)
Level 20: Quick Recovery -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 24: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(40), Mocking-Taunt/Rchg/Rng(40), Mocking-Taunt/Rng(42)
Level 26: Shin Breaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(37), Dmg-I(48)
Level 28: Heightened Senses -- EndRdx-I(A), DefBuff-I(29), DefBuff-I(29), DefBuff-I(46)
Level 30: Tough -- RctvArm-EndRdx(A), RctvArm-ResDam(31), RctvArm-ResDam/EndRdx(31), RctvArm-ResDam/EndRdx/Rchg(31)
Level 32: Crushing Uppercut -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33), Lock-%Hold(34), Lock-Acc/Rchg(34)
Level 35: Weave -- EndRdx-I(A), DefBuff-I(36), DefBuff-I(36), DefBuff-I(46)
Level 38: Strength of Will -- S'fstPrt-ResDam/Def+(A)
Level 41: Superior Conditioning -- EndMod-I(A), EndMod-I(50), EndMod-I(50)
Level 44: Physical Perfection -- EndMod-I(A), EndMod-I(45), EndMod-I(45)
Level 47: Fast Healing -- Heal-I(A), Heal-I(48)
Level 49: Resurgence -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Empty(A)
Level 4: Health -- Heal-I(A), Heal-I(15)
Level 4: Hurdle -- Empty(A)
Level 4: Stamina -- EndMod-I(A), EndMod-I(11), EndMod-I(11)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
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Any and all advice, input and/or criticism is welcome. Thank you in advance.