WP/TW confused?


LSK

 

Posted

So i made a WP/TW, i have been running missions through with him like crazy and i love him, but when i sat down to make a build for him, i drew a blank, i love all the TW powers, yet i can seem to fit the slots right, and when i start slotting i see defaults everywhere! I am at a complete loss, or maybe im on track, im not sure, some feedback would be much appreciated before i just slot him up with Regular IO's and call it lol


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Posted

Oki took a quick look at your build, first thing i noticed is your def is very low for a tank u want to get to sc with S/L then get it close to sc with nrg/rng. You do not need to worry bout f/c as much as the other 2. The dark watches in RttC are not a good choice, I would get rid of those and take out 2 slots from there and add in at least 1 Taunt IO. the Gaussian is more for positional def not typed, i would only slot in there 2 RR in it and 1 or 2 recharge. in taunt i would of put perfect zingers in there instead. those are a few changes I would do at a quick glance. I will take another look after I get home from work.


 

Posted

How about something like this?

Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Titan Weapons
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: High Pain Tolerance

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (3) Steadfast Protection - Resistance/Endurance
  • (3) Numina's Convalescence - Heal
  • (5) Numina's Convalescence - Heal/Endurance
  • (5) Numina's Convalescence - Heal/Recharge
  • (7) Numina's Convalescence - Heal/Endurance/Recharge
Level 1: Defensive Sweep
  • (A) Cleaving Blow - Accuracy/Damage
  • (43) Cleaving Blow - Damage/Endurance
  • (43) Eradication - Chance for Energy Damage
  • (43) Eradication - Accuracy/Damage/Endurance/Recharge
  • (46) Fury of the Gladiator - Chance for Res Debuff
  • (46) Fury of the Gladiator - Accuracy/Damage/End/Rech
Level 2: Fast Healing
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (7) Numina's Convalescence - Heal
  • (29) Numina's Convalescence - Heal/Endurance
Level 4: Crushing Blow
  • (A) Gladiator's Strike - Accuracy/Damage
  • (17) Gladiator's Strike - Damage/Recharge
  • (40) Gladiator's Strike - Damage/Endurance/Recharge
  • (42) Gladiator's Strike - Accuracy/Endurance/Recharge
  • (42) Gladiator's Strike - Accuracy/Damage/End/Rech
  • (42) Achilles' Heel - Chance for Res Debuff
Level 6: Indomitable Will
  • (A) Luck of the Gambler - Recharge Speed
  • (9) Luck of the Gambler - Defense/Endurance
  • (11) Luck of the Gambler - Defense
  • (11) Luck of the Gambler - Defense/Endurance/Recharge
Level 8: Rise to the Challenge
  • (A) Panacea - +Hit Points/Endurance
  • (13) Panacea - Heal
  • (13) Panacea - Heal/Endurance
  • (15) Panacea - Heal/Endurance/Recharge
Level 10: Taunt
  • (A) Perfect Zinger - Chance for Psi Damage
Level 12: Quick Recovery
  • (A) Performance Shifter - Chance for +End
  • (15) Performance Shifter - EndMod
  • (50) Performance Shifter - EndMod/Accuracy
Level 14: Super Jump
  • (A) Jumping IO
Level 16: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (46) Shield Wall - +Res (Teleportation), +3% Res (All)
Level 18: Heightened Senses
  • (A) Luck of the Gambler - Recharge Speed
  • (19) Luck of the Gambler - Defense/Endurance
  • (19) Luck of the Gambler - Defense
  • (21) Luck of the Gambler - Defense/Endurance/Recharge
Level 20: Build Momentum
  • (A) Recharge Reduction IO
  • (21) Recharge Reduction IO
Level 22: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (23) Luck of the Gambler - Defense/Endurance
  • (23) Serendipity - Defense
  • (25) Serendipity - Defense/Endurance
Level 24: Mind Over Body
  • (A) Reactive Armor - Endurance
  • (25) Reactive Armor - Resistance
  • (27) Reactive Armor - Resistance/Endurance
  • (27) Reactive Armor - Resistance/Recharge
  • (29) Reactive Armor - Resistance/Endurance/Recharge
Level 26: Hasten
  • (A) Recharge Reduction IO
  • (31) Recharge Reduction IO
Level 28: Rend Armor
  • (A) Gladiator's Strike - Accuracy/Damage
  • (31) Gladiator's Strike - Damage/Recharge
  • (31) Gladiator's Strike - Damage/Endurance/Recharge
  • (34) Gladiator's Strike - Accuracy/Endurance/Recharge
  • (34) Gladiator's Strike - Accuracy/Damage/End/Rech
  • (37) Achilles' Heel - Chance for Res Debuff
Level 30: Boxing
  • (A) Accuracy IO
Level 32: Tough
  • (A) Reactive Armor - Endurance
  • (33) Reactive Armor - Resistance/Endurance
  • (33) Reactive Armor - Resistance/Recharge
  • (33) Reactive Armor - Resistance/Endurance/Recharge
  • (34) Reactive Armor - Resistance
Level 35: Whirling Smash
  • (A) Armageddon - Damage/Recharge
  • (36) Armageddon - Accuracy/Damage/Recharge
  • (36) Armageddon - Accuracy/Recharge
  • (36) Armageddon - Damage/Endurance
  • (37) Armageddon - Chance for Fire Damage
  • (37) Force Feedback - Chance for +Recharge
Level 38: Arc of Destruction
  • (A) Superior Might of the Tanker - Accuracy/Damage
  • (39) Superior Might of the Tanker - Damage/Recharge
  • (39) Superior Might of the Tanker - Accuracy/Damage/Recharge
  • (39) Superior Might of the Tanker - Damage/Endurance/Recharge
  • (40) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
  • (40) Superior Might of the Tanker - Recharge/Chance for +Res(All)
Level 41: Conserve Power
  • (A) Recharge Reduction IO
Level 44: Physical Perfection
  • (A) Performance Shifter - Chance for +End
  • (45) Performance Shifter - EndMod
  • (45) Numina's Convalescence - Heal
  • (45) Numina's Convalescence - Heal/Endurance
Level 47: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (48) Luck of the Gambler - Defense/Endurance
  • (48) Luck of the Gambler - Defense
  • (48) Luck of the Gambler - Defense/Endurance/Recharge
Level 49: Strength of Will
  • (A) Gladiator's Armor - TP Protection +3% Def (All)
Level 1: Brawl
  • (A) Accuracy IO
Level 1: Gauntlet
Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 1: Sprint
  • (A) Jumping IO
Level 2: Rest
  • (A) Recharge Reduction IO
Level 4: Ninja Run
Level 4: Swift
  • (A) Run Speed IO
Level 4: Health
  • (A) Miracle - +Recovery
  • (17) Miracle - Heal
  • (50) Miracle - Heal/Endurance
Level 4: Hurdle
  • (A) Jumping IO
Level 4: Stamina
  • (A) Performance Shifter - Chance for +End
  • (9) Performance Shifter - EndMod
  • (50) Performance Shifter - EndMod/Accuracy
Level 1: Momentum
Level 50: Cardiac Partial Core Revamp
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
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Posted

couple of things static 1st the RttC is your taunt aura which is one of the weakest in the game. I would suggest to add in at least 1 Taunt IO in to help get aggro with it. 2 You always want to put in PvP IOs which is pretty expensive. 3rd slotting 4 numas in high pain tolerance is kind of pointless for 2 reasons the way u have it heal is over the limit, and 2 u have no heal for the set bonus to help. You have good smashing def but your leathal is porr at 28.1, u do not need that much def on the fire/ice def.


 

Posted

Quote:
Originally Posted by LSK View Post
couple of things static 1st the RttC is your taunt aura which is one of the weakest in the game. I would suggest to add in at least 1 Taunt IO in to help get aggro with it. 2 You always want to put in PvP IOs which is pretty expensive. 3rd slotting 4 numas in high pain tolerance is kind of pointless for 2 reasons the way u have it heal is over the limit, and 2 u have no heal for the set bonus to help. You have good smashing def but your leathal is porr at 28.1, u do not need that much def on the fire/ice def.
With Enhancement Converters it's not really all that difficult anymore to get the enhancements one wants. I also put Taunt in there for the reason that I never rely on the Taunt aura in WP, I instead just look at it as a regen boosting aura. And finally when it comes to WP the first thing you want to try to do is get as much +HP, Healing, and Regen in it as you can before you do anything else. If you notice the S/L resist is capped at 90%, so you don't need to really worry much about S/L Defense. F/C/E/NE is a little bit below soft-cap for defense but not by much. I have a WP/SS Tank that can regen almost 120 hp/s with just 1 enemy standing in RttC.