Energy/Energy Blaster Build Thoughts
or this...
39.1 s/l
40.4 e/n
45.7 r
might run a little hot, but looks ok with cardiac alpha.
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"The side that is unhappy is not the side that the game was intended to make happy, or promised to make happy, or focused on making happy. The side that is unhappy is the side that is unhappy. That's all." - Arcanaville
"Surprised your guys' arteries haven't clogged with all that hatred yet." - Xzero45
I've been playing an Energy/Energy blaster for a while now (since the blaster study thread) and having a lot of fun.
One thing's for sure, there are many different ways to build a toon like this, and I also went for recharge+defence+fun. However my build is a lot different to yours!
I'm currently sitting at 44 and looking forward to 50. Not had this much fun since by BS/SD scrapper and Fire/Storm before that, and for me, En/En is an awful lot of boomy fun.
Aaanyway...
Looking at your (2nd) build, I feel sad seeing the Kin combats in Kick & brawl. the +Def from it is nice, but those 6 slots are quite a price to pay. I also think that your melee attacks are slightly underslotted (I can see why though). That is just my opinion for what it's worth and it depends on your own playstyle and what works for you!
A couple of things I've noticed (that I hope too many others wont!) is that there are a couple of temp powers that go for a song on the market that really help.
There is the Recovery Serum to help with End costs and the Kinetic Dampener which boosts S/L defence. Finally, there's the Med Pack for emergencies. When I created this toon, I put a stack of bids on each of these to cover my career and I still have plenty left stored!
So with a temp boost to recovery & the extra S/L defence, it's easy to move into "power up" mode when you need to and just cut loose. To that end, I built for speed, with Hasten & Burnout. With Conserve power & Burnout (as well as Nova) on long recharges, the +Recharge helps bring them back quick. I also stacked a load of Force Feedback procs in my oft used attacks.
This kinda forced my hand to take SS as a travel power, and with the +Stealth IO in sprint, that invisibility has been extremely useful over the 40-odd levels so far. The manoeverability in CJ makes SS really quite good, and there are plenty of jetpacks scattered through the game for the quick bursts of flight I may need.
In terms of defence, Scorpion shield was a must for me. My current build has 41 S/L & 42 ranged without the Kinetic Dampener. Energy is capped at 48% (NE only 37). At level 44 I think I'm at about 35% def to S/L/Ranged and that's where the Kinetic Dampener really comes into play allowing me to soft cap S/L for short periods of time.
So that's the method behind the madness so to speak. I think I've found a good balance between recharge & def, and in my back pocket, I have extra protection with the very cheap temp powers. On the plus side, I have Conserve power, Aim, buildup, Nova, 2 blues, burnout, aim, buildup, nova, conserve power, 2 blues, carry on as normal... It's extremely destructive, wonderfully boomy, and makes me smile. A lot.
I'm planning on the Agility alpha for the End mod and recharge bonusses, though I may switch to Spiritual for better recharge. Cardiac is something I wanted to avoid, because it doesn't give me more boom However if I want to run Sprint+SS+shields+manoevers I may end up with no choice.
I'll probably have a better idea when I get to 47ish and can start to slot the 50 enhancements I have saved up.
This is the current build plan. May swap manoevers with stealth depending on how things play out and I'm not sure if it will need a bit of a rework to make end management less of a chore. But that's my two cents. Attack chain is Torrent+Blast+ alternating T1 & T2 'till everything is dead. Anything tries to get in my face and I have the 2 quick animating melee attacks to smack them with. I chose not to take TF because it's slow, and no T3 single target attack because Arcanaville mentioned somewhere that it's not as effective as you might think. If it's good enough for Arcanaville, it's good enough for me.
So that's it - not so much a crit of your build as an essay on what I did. I hope it helps. Take what you will & move on
http://www.cohplanner.com/mids/downl...CCF51F645DEC94
(P.S - The Sniper blast is in there in case they make changes to Sniper blasts.)
This is the current build plan. May swap manoevers with stealth depending on how things play out and I'm not sure if it will need a bit of a rework to make end management less of a chore. But that's my two cents. Attack chain is Torrent+Blast+ alternating T1 & T2 'till everything is dead. Anything tries to get in my face and I have the 2 quick animating melee attacks to smack them with. I chose not to take TF because it's slow, and no T3 single target attack because Arcanaville mentioned somewhere that it's not as effective as you might think. If it's good enough for Arcanaville, it's good enough for me.
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Interesting builds, with some very nice numbers. Not personally what I'd be comfy playing with my main, but that is more down to my play style.
Here is my build....
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Then it's time for them to get off the cross, use the wood to build a bridge, and get over it.
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This is what I finally went with, all built and working well on live.
Still trying to find the right Alpha.
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"The side that is unhappy is not the side that the game was intended to make happy, or promised to make happy, or focused on making happy. The side that is unhappy is the side that is unhappy. That's all." - Arcanaville
"Surprised your guys' arteries haven't clogged with all that hatred yet." - Xzero45
Thanks for sharing that build The_Laughing_Man!
I'll see if I can find any tweaks to help me. I thought about Scorpion Shield, but I really want(ed) Repulsion Bomb. Still considering just getting the shield though and not anything else, the spiders do not fit the concept.
As for the temp powers, I know they can rock, I just eat inspirations a lot since they fall like candy. I never think to plan ahead enough to have the powers there...
"The side that is unhappy is not the side that the game was intended to make happy, or promised to make happy, or focused on making happy. The side that is unhappy is the side that is unhappy. That's all." - Arcanaville
"Surprised your guys' arteries haven't clogged with all that hatred yet." - Xzero45
I am also thinking of ditching the Spiders. It was more a fun choice and I rarely use them, and never need them.
Powerslinger is now 50, and +3 after a very lucky Lambda/TPN/BAF/UG PUG marathon last night.
And it's the speed that sets this apart from my other 50's. The rate at which I can put out damage - able to chain the 1st 2 attacks almost one after the other with a sprinkling of Torrent & Ex Blast. It feels powerful and active. Like you say, Insps fall like rain and I eat them just as fast, maintaining good defences, as well as attacking strength. It's meant I can choose Barrier over Clarion because even through Mez, I can still attack, and at a decent rate!
Also, in teamed iContent, with multiple Destinies flying around, End, Mez & Defence are much less of a problem. Pick up those buffs, then go solo a crate
-H
Hi all.
Going for fun plus surviving.
So far (at 41) I can sustain the energy output by switching to single target for a bit and the energy returns for the aoe attacks. Not running Tough.
Mainly curious as to if there is something glaring I am missing that would give me more recharge w/o losing the defense too much.
Thoughts?
"The side that is unhappy is not the side that the game was intended to make happy, or promised to make happy, or focused on making happy. The side that is unhappy is the side that is unhappy. That's all." - Arcanaville
"Surprised your guys' arteries haven't clogged with all that hatred yet." - Xzero45