Time - Slowed Response ?
It is not auto-hit. I slotted it first for accuracy, then for recharge.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
Many of the support set's resistance debuffs are toggles (Enervating Field in Rad and Disruption Field in Sonic) or placed pets(Tar Patch in Dark) which debuff for only a very short time and tick very frequently, this is why they're autohit, because if they weren't they wouldn't behave in a predictable manner. (Mobs could be debuffed for 2 seconds, then not debuffed for 2 seconds, then debuffed again for 8 seconds, etc etc.)**
The long duration debuffs all require accuracy checks (Melt Armor in Thermal, Heat Loss in Cold, Slowed Response in Time, Acid Arrow in TA).
**Notable exception to this is Sleet/Freezing Rain, which does require a hit check, but checks so frequently (0.2s) and lasts so long (30s) that there's no gaps in coverage even without being autohit.
Thanks!
Glad I asked before I got to it. Build plan modified accordingly.
I've seen mixed results on searches regarding Slowed Response. I've also seen widely varied slotting.
So, my query is this... Does it have to Hit? The power lists an accuracy, but most of the equivalent debuffs are auto-hit.
I see lots of slotting examples/builds with no accuracy, and I see some with.
Anyone know for sure?