Emp/Energy Blaster -- defender
It sounds like you've got all your powers picked out, you just want enhancement advice. My recommendation would be to drop half the powers in Energy Blast in favor of the Leadership pool. There's no way you can slot all nine attacks in a useful fashion and still be any good at Empathy. My own Empathy/Energy Blast Defender has an attack chain of all single target attacks so I can avoid aggro and keep my melee teammates from playing fetch with the mobs.
Interesting.. I honestly never even thought of that, but I like the idea. I guess what I was also looking for was some advise as to what I should slot (ie set bonus, etc). I'm completely open to suggestions all around though.
By way of example, my Empath has a cheap (no purples) recharge build that relies on range, low aggro and a stealth proc to avoid getting clobbered. Most of his IOs are level 30 for exemplaring purposes.
In combat, I pick my own target (not the tank's target) and pin it to the wall with a barrage of Power Bolt, Power Blast and Power Burst. Ideally, I only get aggro from that one target, so I can keep an eye on the team instead of fighting for my own survival. If I get in trouble and need some crowd control, Power Push slotted with Kinetic Crash can boost an opponent into a low Earth orbit.
If you want to use a lot of AoE attacks, I recommend a totally different tactic, with lots of ranged defense so you can survive all the attention you get. Knockback makes it harder for a tanker to keep all the mobs under control, and any stragglers that you knock away from the tank may come after you. A Defender can soft-cap ranged defense using Maneuvers, Hover or Combat Jumping, and a whole bunch of set bonuses. The ATO set provides 5% ranged defense, which helps a lot.
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Captain Improbable I22: Level 50 Technology Defender
Primary Power Set: Empathy
Secondary Power Set: Energy Blast
Power Pool: Flight
Power Pool: Teleportation
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Healing Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/EndRdx/Rchg(3), Dct'dW-Heal(5), Dct'dW-Rchg(5)
Level 1: Power Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(9), FrcFbk-Rechg%(11)
Level 2: Power Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(11), Decim-Dmg/Rchg(13), Decim-Acc/EndRdx/Rchg(13), Decim-Acc/Dmg/Rchg(15), FrcFbk-Rechg%(34)
Level 4: Heal Other -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-Heal(17), Dct'dW-Rchg(19), Range-I(43)
Level 6: Absorb Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(19), Dct'dW-Heal/EndRdx/Rchg(21), Dct'dW-Heal(21), Dct'dW-Rchg(23), Range-I(23)
Level 8: Fly -- Frbd-EndRdx(A), Frbd-Fly(25), Frbd-Stlth(25), EndRdx-I(27), Flight-I(40)
Level 10: Power Burst -- SDefendersB-Acc/Dmg(A), SDefendersB-Dmg/Rchg(27), SDefendersB-Dmg/EndRdx/Rchg(29), SDefendersB-Acc/Dmg/EndRdx(29), SDefendersB-Acc/Dmg/EndRdx/Rchg(31), SDefendersB-Rchg/Heal%(31)
Level 12: Fortitude -- LkGmblr-Def/Rchg(A), LkGmblr-Def/EndRdx/Rchg(33), LkGmblr-Rchg+(33), GSFC-ToHit/Rchg(40), GSFC-ToHit/Rchg/EndRdx(40), Range-I(50)
Level 14: Recall Friend -- Zephyr-ResKB(A)
Level 16: Resurrect -- RechRdx-I(A), RechRdx-I(31)
Level 18: Recovery Aura -- RechRdx-I(A), RechRdx-I(33)
Level 20: Clear Mind -- Range-I(A)
Level 22: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(34), LkGmblr-Rchg+(34), EndRdx-I(36)
Level 24: Assault -- EndRdx-I(A), EndRdx-I(36)
Level 26: Regeneration Aura -- RechRdx-I(A), RechRdx-I(36)
Level 28: Power Push -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(37), KinCrsh-Rchg/KB(37), KinCrsh-Rechg/EndRdx(37), KinCrsh-Dmg/EndRdx/KB(39), KinCrsh-Acc/Dmg/KB(39)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 32: Adrenalin Boost -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(43), Dct'dW-Heal/Rchg(45), Dct'dW-Heal/EndRdx/Rchg(46), Dct'dW-Rchg(46)
Level 35: Power Build Up -- RechRdx-I(A)
Level 38: Air Superiority -- Acc-I(A)
Level 41: Force of Nature -- Aegis-ResDam/Rchg(A), Aegis-ResDam(42), Aegis-Psi/Status(42)
Level 44: Afterburner -- Flight-I(A), Flight-I(45), LkGmblr-Rchg+(45)
Level 47: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(48), AdjTgt-ToHit/EndRdx/Rchg(48), AdjTgt-EndRdx/Rchg(48), AdjTgt-ToHit/EndRdx(50), AdjTgt-Rchg(50)
Level 49: Vengeance -- LkGmblr-Def(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- QckFt-EndRdx/RunSpd(A)
Level 1: Vigilance
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 4: Swift -- Flight-I(A)
Level 4: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(46)
Level 4: Hurdle -- Jump-I(A)
Level 4: Stamina -- P'Shift-EndMod(A), P'Shift-End%(42), EndMod-I(43)
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I like $2's build, so I tried to make something different to contrast
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Defender
Primary Power Set: Empathy
Secondary Power Set: Energy Blast
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Power Mastery
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perma jump is ---> /up 1
Hey,
Thats Anodina´s build, pretty expensive one, must warn.
Fortitude´s up every 15 seconds + Power Boost every 30 seconds. A classical hover defender + high recharge build with all the Empathy weaponry + full leadership pool.
Ill fit the i23´s ATO set on Energy Torrent maybe...
You can swap Numinas with Doctored Wounds for a +10% recharge if needed, and grab some slots from RA... (not needed imho)
I run all the incarnate content on Union w/o any issue atm.
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Anodyne: Level 50 Natural Defender
Primary Power Set: Empathy
Secondary Power Set: Energy Blast
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Healing Aura
- (A) Panacea - Heal/Endurance
- (3) Panacea - Endurance/Recharge
- (3) Panacea - Hea/Recharge
- (5) Panacea - Heal/Endurance/Recharge
- (5) Panacea - Heal
- (A) Apocalypse - Damage/Recharge
- (7) Apocalypse - Accuracy/Damage/Recharge
- (7) Apocalypse - Accuracy/Recharge
- (9) Apocalypse - Damage/Endurance
- (9) Apocalypse - Chance of Damage(Negative)
- (A) Panacea - Heal/Endurance
- (11) Panacea - Endurance/Recharge
- (11) Panacea - Hea/Recharge
- (13) Panacea - Heal/Endurance/Recharge
- (13) Panacea - Heal
- (50) Range IO
- (A) Panacea - Heal/Endurance
- (15) Panacea - Endurance/Recharge
- (15) Panacea - Hea/Recharge
- (17) Panacea - Heal/Endurance/Recharge
- (48) Panacea - Heal
- (50) Range IO
- (A) Recharge Reduction IO
- (17) Recharge Reduction IO
- (A) Recharge Reduction IO
- (A) Recharge Reduction IO
- (A) HamiO:Membrane Exposure
- (19) HamiO:Membrane Exposure
- (21) HamiO:Membrane Exposure
- (21) Luck of the Gambler - Recharge Speed
- (A) Positron's Blast - Accuracy/Damage
- (19) Positron's Blast - Damage/Endurance
- (23) Positron's Blast - Damage/Recharge
- (23) Positron's Blast - Damage/Range
- (25) Positron's Blast - Accuracy/Damage/Endurance
- (25) Empty
- (A) Superior Defender's Bastion - Accuracy/Damage
- (27) Superior Defender's Bastion - Damage/Recharge
- (27) Superior Defender's Bastion - Damage/Endurance/Recharge
- (29) Superior Defender's Bastion - Accuracy/Damage/Endurance
- (29) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge
- (46) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal
- (A) Efficacy Adaptor - EndMod
- (31) Efficacy Adaptor - EndMod/Recharge
- (31) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (40) Efficacy Adaptor - EndMod/Accuracy
- (43) Efficacy Adaptor - EndMod/Endurance
- (50) Efficacy Adaptor - Accuracy/Recharge
- (A) HamiO:Microfilament Exposure
- (31) HamiO:Microfilament Exposure
- (40) HamiO:Microfilament Exposure
- (46) Luck of the Gambler - Recharge Speed
- (48) Karma - Knockback Protection
- (A) HamiO:Cytoskeleton Exposure
- (33) HamiO:Cytoskeleton Exposure
- (37) HamiO:Cytoskeleton Exposure
- (46) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Recharge Speed
- (A) Numina's Convalescence - Endurance/Recharge
- (33) Numina's Convalescence - Heal/Recharge
- (33) Numina's Convalescence - Heal/Endurance/Recharge
- (34) Numina's Convalescence - Heal
- (A) Decimation - Accuracy/Damage
- (34) Decimation - Damage/Endurance
- (34) Decimation - Damage/Recharge
- (36) Decimation - Accuracy/Endurance/Recharge
- (43) Decimation - Accuracy/Damage/Recharge
- (A) Endurance Reduction IO
- (A) Numina's Convalescence - Endurance/Recharge
- (36) Numina's Convalescence - Heal/Recharge
- (36) Numina's Convalescence - Heal/Endurance/Recharge
- (37) Numina's Convalescence - Heal
- (40) Endurance Modification IO
- (A) HamiO:Cytoskeleton Exposure
- (37) HamiO:Cytoskeleton Exposure
- (39) HamiO:Cytoskeleton Exposure
- (A) Ragnarok - Damage/Recharge
- (42) Ragnarok - Accuracy/Damage/Recharge
- (42) Ragnarok - Accuracy/Recharge
- (42) Ragnarok - Damage/Endurance
- (43) Ragnarok - Chance for Knockdown
- (A) HamiO:Ribosome Exposure
- (45) HamiO:Ribosome Exposure
- (45) HamiO:Ribosome Exposure
- (A) Recharge Reduction IO
- (48) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Celerity - +Stealth
- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 2: Swift
- (A) Run Speed IO
- (A) Jumping IO
- (A) Miracle - +Recovery
- (45) Numina's Convalescence - +Regeneration/+Recovery
- (A) Performance Shifter - EndMod
- (39) Performance Shifter - EndMod/Recharge
- (39) Performance Shifter - Chance for +End
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
Level 50: Clarion Radial Epiphany
------------
------------
Set Bonus Totals:
- 6.5% DamageBuff(Smashing)
- 6.5% DamageBuff(Lethal)
- 6.5% DamageBuff(Fire)
- 6.5% DamageBuff(Cold)
- 6.5% DamageBuff(Energy)
- 6.5% DamageBuff(Negative)
- 6.5% DamageBuff(Toxic)
- 6.5% DamageBuff(Psionic)
- 2.5% Defense(Energy)
- 2.5% Defense(Negative)
- 5% Defense(Ranged)
- 2.25% Max End
- 10% Enhancement(Range)
- 20% Enhancement(Heal)
- 24% Enhancement(Accuracy)
- 107.5% Enhancement(RechargeTime)
- 5% SpeedFlying
- 186.9 HP (18.38%) HitPoints
- 5% JumpHeight
- 5% SpeedJumping
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Immobilized) 2.75%
- 15.5% (0.26 End/sec) Recovery
- 80% (3.39 HP/sec) Regeneration
- 4.1% Resistance(Fire)
- 4.1% Resistance(Cold)
- 5% SpeedRunning
Set Bonuses:
Panacea
(Healing Aura)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Smashing,Lethal)
- 10% (0.42 HP/sec) Regeneration
- MezResist(Repel) 1000% (10% chance)
(Power Bolt)
- 16% (0.68 HP/sec) Regeneration
- 30.52 HP (3%) HitPoints
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
(Heal Other)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Smashing,Lethal)
- 10% (0.42 HP/sec) Regeneration
- MezResist(Repel) 1000% (10% chance)
(Absorb Pain)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Smashing,Lethal)
- 10% (0.42 HP/sec) Regeneration
- MezResist(Repel) 1000% (10% chance)
(Fortitude)
- 7.5% Enhancement(RechargeTime)
(Energy Torrent)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Power Burst)
- 30.52 HP (3%) HitPoints
- 10% Enhancement(Range)
- 8% Enhancement(Heal)
- 5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative)
- 10% Enhancement(RechargeTime)
(Recovery Aura)
- 11.45 HP (1.13%) HitPoints
- 1.5% (0.03 End/sec) Recovery
- 10% (0.42 HP/sec) Regeneration
- 2.5% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Hover)
- 7.5% Enhancement(RechargeTime)
(Hover)
- Knockback (Mag -4), Knockup (Mag -4)
(Maneuvers)
- 7.5% Enhancement(RechargeTime)
(Stealth)
- 7.5% Enhancement(RechargeTime)
(Regeneration Aura)
- 12% (0.51 HP/sec) Regeneration
- 19.08 HP (1.88%) HitPoints
- 6% Enhancement(Heal)
(Power Blast)
- MezResist(Immobilized) 2.75%
- 11.45 HP (1.13%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Adrenalin Boost)
- 12% (0.51 HP/sec) Regeneration
- 19.08 HP (1.88%) HitPoints
- 6% Enhancement(Heal)
(Explosive Blast)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Vengeance)
- 7.5% Enhancement(RechargeTime)
(Stamina)
- 5% SpeedJumping, 5% JumpHeight, 5% SpeedFlying, 5% SpeedRunning
- 19.08 HP (1.88%) HitPoints
Zero Strykers
Union Server
Here was one attempt for you as well. Saw this thread and couldn't help but try.
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Dreaded Wail hits things freakin' hard.. i like to hit things freakin' hard... so.. id go Wail... SAVE THE WAILS!!!! - Solar_Lunata
Hey guys,
New to the boards, pretty new to COH. Looking for someone to put together a strong build for me for my first level 50 toon. Not really sure what all is needed, but.. it's an defender: emp/energy blaster.
I'll respec once I know how many slots I need, etc. I will have all powers for emp, all powers for the energy blasting, hasting/flying.. and then my epic power pool is the dark mastery: I have oppressive gloom, dark embrace, soul xfer, and soul drain.
As far as set bonus, I have 3 complete sets of doctored wounds which I have slotted in HA, HO, and RA.
Be gentle, lol.. thanks guys!