Dual Blades/Invulnerability critique


Evilmeister

 

Posted

Hello all, I recently revived this character. I normally play defenders so anything with status protection is easymode by comparison, which is why I'm at a loss of what to do with this build. I'm currently working for the build posted below, but any feedback would be appreciated.

Villain Plan by Mids' Villain Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Starfollower: Level 50 Natural Brute
Primary Power Set: Dual Blades
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Power Slice -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(3), P'ngS'Fest-Dmg/Rchg(5), GS-Dam/End/Rech(5), GS-Acc/Dmg/End/Rech(40)
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A)
Level 2: Ablating Strike -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(7), P'ngS'Fest-Dmg/Rchg(7), GS-Dam/End/Rech(9), GS-Acc/Dmg/End/Rech(40), GS-%Dam(43)
Level 4: Dull Pain -- Dct'dW-Heal(A), Dct'dW-EndRdx/Rchg(19), Dct'dW-Heal/Rchg(39), Dct'dW-Heal/EndRdx/Rchg(39), Dct'dW-Rchg(46)
Level 6: Typhoon's Edge -- SBrutesF-Dmg/Rchg(A), SBrutesF-Acc/Dmg/Rchg(9), SBrutesF-Rech/Fury(11), Sciroc-Dmg/EndRdx(11), Sciroc-Acc/Dmg/EndRdx(13), Sciroc-Dam%(13)
Level 8: Blinding Feint -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(15), P'ngS'Fest-Dmg/Rchg(15), GS-Dam/End/Rech(19), GS-Acc/Dmg/End/Rech(42)
Level 10: Temp Invulnerability -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(23), ImpArm-ResDam(34), ImpArm-ResDam/Rchg(36)
Level 12: Resist Elements -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(37), Aegis-ResDam/Rchg(37)
Level 14: Kick -- Empty(A)
Level 16: Unyielding -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(17), Aegis-ResDam(17)
Level 18: Vengeful Slice -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(21), P'ngS'Fest-Dmg/Rchg(21), GS-Dam/End/Rech(23), GS-Acc/Dmg/End/Rech(42), GS-%Dam(43)
Level 20: Resist Energies -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(37), Aegis-ResDam/Rchg(39)
Level 22: Tough -- GA-End/Res(A), GA-Res/Rech/End(40)
Level 24: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(25), LkGmblr-Def(25), LkGmblr-Rchg+(31)
Level 26: Sweeping Strike -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(27), C'ngBlow-Dmg/Rchg(27), Erad-Dmg(29), Erad-Acc/Dmg/EndRdx/Rchg(42), Erad-%Dam(43)
Level 28: Invincibility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(29), LkGmblr-Def(31), LkGmblr-Rchg+(31)
Level 30: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(46), LkGmblr-Rchg+(50)
Level 32: One Thousand Cuts -- SBrutesF-Acc/Dmg(A), SBrutesF-Acc/EndRdx/Rchg(33), SBrutesF-Acc/Dmg/EndRdx/Rchg(33), Erad-Acc/Dmg/Rchg(33), Erad-Acc/Dmg/EndRdx/Rchg(34), Erad-%Dam(34)
Level 35: Tough Hide -- LkGmblr-Def/Rchg(A), LkGmblr-Def(36), LkGmblr-Rchg+(36)
Level 38: Superior Conditioning -- EndMod-I(A)
Level 41: Physical Perfection -- Numna-Regen/Rcvry+(A)
Level 44: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(45), Mocking-Taunt/Rchg/Rng(45), Mocking-Acc/Rchg(45), Mocking-Taunt/Rng(46)
Level 47: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx/Rchg(48), RedFtn-Def/EndRdx/Rchg(48), RedFtn-Def(48), RedFtn-EndRdx(50), LkGmblr-Rchg+(50)
Level 49: Unstoppable -- GA-3defTpProc(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(3)
Level 1: Fury
Level 4: Ninja Run
Level 50: Agility Core Paragon
------------


 

Posted

I too recently created this combo and would like to see any feedback on this build.


 

Posted

Evilmeister, what you built has some impressive defense and near as much recharge as you'll squeeze out of a tanky brute builld, but it can definitely be tweaked.

You have a couple of bonuses over the cap, and some wasted slots here and there. You can also make a great build without the Glad. Strikes, and without worrying about building up f/c defense (due to the relative rarity of pure f/c damage in the game, and what there is can be covered with a luck if actually necessary).

My revised build is based on my claw/inv/energy scrapper that i've loved for years. It drops Unstoppable for Hasten (for more Dull Pain uptime and better recharge on attacks), functionally softcapped vs. s/l/e/n with 1 foe, just shy of 3k hp w/ Dull Pain + accolades, purple proc + -res proc in ablating, and otherwise keeps the same power choices. Hope this helps.

Villain Plan by Mids' Villain Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Dual Blades
Secondary Power Set: Invulnerability
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Power Slice -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg(3), C'ngImp-Acc/Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(5), C'ngImp-Dmg/EndRdx(5)
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A)
Level 2: Ablating Strike -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(7), Hectmb-Acc/Rchg(7), Hectmb-Dmg/EndRdx(9), Hectmb-Dam%(9), Achilles-ResDeb%(46)
Level 4: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(11), RctvArm-ResDam(11), RctvArm-EndRdx(13)
Level 6: Typhoon's Edge -- Erad-%Dam(A), Erad-Acc/Dmg/EndRdx/Rchg(13), Erad-Acc/Dmg/Rchg(15), C'ngBlow-Acc/Dmg(15), C'ngBlow-Dmg/EndRdx(17), C'ngBlow-Dmg/Rchg(17)
Level 8: Blinding Feint -- SBrutesF-Acc/Dmg/Rchg(A), SBrutesF-Dmg/Rchg(19), SBrutesF-Rech/Fury(19), Mako-Acc/Dmg/EndRdx/Rchg(21), Mako-Acc/EndRdx/Rchg(21), Mako-Dam%(23)
Level 10: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Rchg(23), Dct'dW-Heal/EndRdx/Rchg(25), Dct'dW-Heal/Rchg(25), Dct'dW-Heal/EndRdx(27)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 14: Resist Elements -- GA-3defTpProc(A)
Level 16: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam(31), RctvArm-EndRdx(31)
Level 18: Vengeful Slice -- SBrutesF-Acc/Dmg/EndRdx/Rchg(A), SBrutesF-Acc/Dmg(33), SBrutesF-Acc/EndRdx/Rchg(33), Mako-Dmg/EndRdx(33), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(46)
Level 20: Resist Energies -- ResDam-I(A)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(34), RctvArm-ResDam/EndRdx/Rchg(34), RctvArm-EndRdx(36)
Level 26: Sweeping Strike -- Erad-%Dam(A), Erad-Acc/Dmg/EndRdx/Rchg(36), Erad-Acc/Dmg/Rchg(36), C'ngBlow-Acc/Dmg(37), C'ngBlow-Dmg/EndRdx(37), C'ngBlow-Dmg/Rchg(37)
Level 28: Invincibility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(39), LkGmblr-Rchg+(39)
Level 30: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(39), LkGmblr-Rchg+(40)
Level 32: One Thousand Cuts -- Erad-%Dam(A), Erad-Acc/Dmg/EndRdx/Rchg(40), Erad-Acc/Dmg/Rchg(40), Erad-Dmg/Rchg(42), Sciroc-Acc/Dmg/EndRdx(42), Sciroc-Dmg/Rchg(42)
Level 35: Tough Hide -- LkGmblr-Def(A), LkGmblr-Def/Rchg(43), LkGmblr-Rchg+(43)
Level 38: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(45), Winter-ResSlow(45)
Level 41: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(43), LkGmblr-Rchg+(45)
Level 44: Superior Conditioning -- P'Shift-End%(A)
Level 47: Physical Perfection -- P'Shift-End%(A), RgnTis-Regen+(48)
Level 49: Taunt -- Mocking-Taunt/Rng(A), Mocking-Taunt/Rchg/Rng(50), Mocking-Acc/Rchg(50), Mocking-Taunt/Rchg(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Empty(A)
Level 4: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(46), Mrcl-Rcvry+(48), Mrcl-Heal(48)
Level 4: Hurdle -- Empty(A)
Level 4: Stamina -- P'Shift-End%(A), P'Shift-EndMod(29), P'Shift-EndMod/Rchg(29)
Level 0: Marshal
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Born In Battle
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50s:
Grimmloch, Tactically Delicious, Ugly Frankie, Operative Tracker, CryoFurnace, Professional Help, Silver Sphinx, Aries Knight, Tachyon Aegis, Jade Sphinx
Currently building:
Any one of half a dozen alts!

 

Posted

Thank you for the suggestions, Telperion - unfortunately I had already finished most of the build I was working on when I noticed your post, so I decided to largely stick with the original one. As you pointed out, I had some set bonus over the cap so I replaced a couple of Gladiator's Strike with Mako's Bite. Moving the proc's to attacks I use regularly was also a minor change compared to the original build. My attack chain is typically Blinding Feint - Thousand Cuts - Power Slice - Typhoon's Edge - Sweeping Strike - repeat. Having a damage proc in every attack used seemed like a decent idea.

Regarding the PvP-IO's, I had them all in storage so it was no major investment in time to get hold of them for me. Also, after running at 50 I noticed that I don't really *need* more recharge, so I switched my Alpha slot for Nerve - partly because I usually don't slot Nerve and partly to cover up the lack of Accuracy since I'm using an exemplaring build with 33's.

Having Dull Pain permanent would be nice, but at the moment I'm just not feeling the hits coming through enough to ever really remember using it at all. Then again, I've never been much of a Hasten-fan and this combo seemed to be working well enough without it. If the primary set would have had shorter animation times, I probably would've felt as if there was a gap in the attack chain without adding more global recharge or Hasten

Having notorious bad luck, I also went with straight End mod for my powers that take it - I don't feel comfortable taking a chance on whether the end I need it ticking in fast enough. I also used Enhancement boosters to increase the end cost reduction on some of the 30's and 33's. If I would've used higher level sets this probably wouldn't have been necessary, but I like the idea of being able to exemplar down to 30 while still maintaining almost all defence and having decent end management.

The "sturdy" build I went with is in the data chunk below, I think I'll use the suggested recharge-focused build for my second build slot.

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