NEED CRITIQUE - PVE - Corruptor - Fire Blast / Time - Mids' Build included


DempBO2

 

Posted

Hows this look for mostly itrials and team play?


Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

Burn Watch: Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Time Manipulation
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Build%(5), Decim-Acc/Dmg/Rchg(5)
Level 1: Time Crawl -- Acc-I(A)
Level 2: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(7), Posi-Dmg/Rchg(7), Posi-Dmg/Rng(9), Posi-Acc/Dmg/EndRdx(9), Posi-Dam%(11)
Level 4: Temporal Mending -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(15), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-Heal(17)
Level 6: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(19), Posi-Dmg/Rchg(19), Posi-Acc/Dmg/EndRdx(21), Posi-Dam%(21)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 10: Super Speed -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(43)
Level 12: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(25), GSFC-Rchg/EndRdx(25), GSFC-ToHit/EndRdx(27), GSFC-Build%(27)
Level 14: Time's Juncture -- DarkWD-ToHitdeb/Rchg/EndRdx(A), DarkWD-Rchg/EndRdx(29), DarkWD-ToHitDeb/EndRdx(29), DarkWD-ToHitDeb(31)
Level 16: Distortion Field -- Lock-EndRdx/Rchg/Hold(A), Lock-%Hold(31)
Level 18: Blaze -- SMotCorruptor-Acc/Dmg(A), SMotCorruptor-Dmg/Rchg(31), SMotCorruptor-Acc/Dmg/Rchg(33), SMotCorruptor-Dmg/EndRdx/Rchg(33), SMotCorruptor-Acc/Dmg/EndRdx/Rchg(33), SMotCorruptor-Rchg/Dmg%(34)
Level 20: Time Stop -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(34), UbrkCons-Acc/Hold/Rchg(34), UbrkCons-Acc/Rchg(36), UbrkCons-EndRdx/Hold(36)
Level 22: Boxing -- Dmg-I(A)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(37), RctvArm-ResDam(37), S'fstPrt-ResDam/Def+(37), GA-3defTpProc(39)
Level 26: Weave -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(39), RedFtn-Def/Rchg(39), RedFtn-Def/EndRdx/Rchg(40), RedFtn-Def(40), RedFtn-EndRdx(40)
Level 28: Farsight -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(42), RedFtn-Def/Rchg(42), RedFtn-EndRdx/Rchg(42), RedFtn-EndRdx(43), RedFtn-Def(43)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45)
Level 32: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45)
Level 35: Power Build Up -- EndRdx-I(A)
Level 38: Chrono Shift -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(45), Dct'dW-Heal/Rchg(46), Dct'dW-Heal/EndRdx/Rchg(46), Dct'dW-Rchg(46)
Level 41: Slowed Response -- AnWeak-Acc/Rchg/EndRdx(A), UndDef-Rchg(48), Achilles-ResDeb%(50)
Level 44: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx(48), RctvArm-ResDam/Rchg(48), RctvArm-ResDam/EndRdx/Rchg(50), RctvArm-ResDam(50)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Temporal Selection -- RechRdx-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(11)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(13), EndMod-I(13)
Level 1: Brawl -- Dmg-I(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 50: Agility Core Paragon
Level 50: Diamagnetic Radial Flawless Interface
Level 50: Ageless Core Epiphany
Level 50: Pyronic Core Final Judgement
Level 50: Cimeroran Core Superior Ally
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Set Bonus Totals:

  • 13.5% DamageBuff(Smashing)
  • 13.5% DamageBuff(Lethal)
  • 13.5% DamageBuff(Fire)
  • 13.5% DamageBuff(Cold)
  • 13.5% DamageBuff(Energy)
  • 13.5% DamageBuff(Negative)
  • 13.5% DamageBuff(Toxic)
  • 13.5% DamageBuff(Psionic)
  • 9.75% Defense(Smashing)
  • 9.75% Defense(Lethal)
  • 7.88% Defense(Fire)
  • 7.88% Defense(Cold)
  • 12.88% Defense(Energy)
  • 12.88% Defense(Negative)
  • 6% Defense(Psionic)
  • 9.75% Defense(Melee)
  • 16% Defense(Ranged)
  • 9.75% Defense(AoE)
  • 2.25% Max End
  • 10% Enhancement(Range)
  • 93.75% Enhancement(RechargeTime)
  • 8% Enhancement(Heal)
  • 33% Enhancement(Accuracy)
  • 10% SpeedFlying
  • 80.32 HP (7.5%) HitPoints
  • 10% JumpHeight
  • 10% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Immobilized) 9.35%
  • MezResist(Terrorized) 4.4%
  • 14% (0.23 End/sec) Recovery
  • 20% (0.89 HP/sec) Regeneration
  • 10.71% Resistance(Fire)
  • 10.71% Resistance(Cold)
  • 3.13% Resistance(Toxic)
  • 10% SpeedRunning



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