Rad blast and procs
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Assuming *only* Rad Blast, you probably end up with Neutrino/Xray/Neutrino/Cosmic, for a complete lack of other options. At very high recharge you can probably dump one activation of Neutrino, my perma-DrainPsyche Rad/Mental Blaster can run N/X/C seamless. (Although she's more likely to use Neutrino/Mind Probe/Cosmic) Putting a number to DPS would require you to post your build, and then there's math. Because it's going to depend too much on how much recharge you have an how well slotted your attacks are, and what kind of +Damage you're getting from IOs, pools, and your secondary.
2 questions. What is the accepted best st attack chain for rad and what does it equal out to in dps. With irradiate, does it have a chance to proc on every dmg tick, or just upon inital activation?
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Irradiate delivers all of its damage in 5 seconds, therefore it's not long enough to invoke the every-10-seconds proc chance for continuing powers. Any procs in Irradiate will activate only on the initial hit.
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Actually, that doesn't even factor in. DoTs like this never proc per-tick, suppression or not.
Irradiate delivers all of its damage in 5 seconds, therefore it's not long enough to invoke the every-10-seconds proc chance for continuing powers. Any procs in Irradiate will activate only on the initial hit.
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There are ways powers can appear to have "ticks" of damage.
- A power that, on a given activation of the power (that hits the target), delivers its damage over time.
- A power like a toggle that attacks once every so many seconds. Blazing Aura is an example of powers like this
Toggles (and passives) re-activate on a timer, and since procs can go off once per power activation, they could theoretically trigger once per timed activation. However, since most toggles activate at very high rates (compared to click powers) the 10s suppression rule kicks in and prevents the procs from activating very rapidly.
"Patch" Powers like Rain of Fire, which we usually think of having lots of "ticks" of damage actually summon a critter who has a passive (auto) attack power that targets everything in the declared attack radius around the summoned critter. This is why these attacks honor the 10-second suppression - they actually represent a large number of independent attacks. Something like Irradiate, in comparison, is just a single attack.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
2 HO acc/dam & 4 damage proc in Neutrino.
2 questions. What is the accepted best st attack chain for rad and what does it equal out to in dps. With irradiate, does it have a chance to proc on every dmg tick, or just upon inital activation?