I have a 'Problem' - Building Fire/Dual Blades


BloodPython

 

Posted

Well, I'm not sure if it's a problem, or an opportunity, or what...

My Fire/DB Tanker has reached 40-or-so and in the process of getting those last few levels, I've noticed a few things:

  1. She is a bit squishier than I'm happy about.
  2. She sometimes runs out of Endurance much faster than expected, leading to defensive dysfunction and face-planting.
  3. Sometimes, it seems like the Taunts just don't Work! Baddies just head for the hills, usually returning when it's... less convenient.
So, it seems as if I need Fighting AND Energy Mastery, but I only have 4 slots left and I'd like to take RotP and, while Temp. Pro is a silly thing for a Fire/** more slow protection would be nice... And, yeah, I just don't have room for everything I'd like to have.

Here's the Build:
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

Kitsuneko Ten-tails: Level 49 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Dual Blades
Power Pool: Leaping
Power Pool: Leadership

Hero Profile:
Level 1: Fire Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(3), ImpArm-ResDam/EndRdx/Rchg(3), ImpArm-ResDam(5)
Level 1: Nimble Slash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(5), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(7), C'ngImp-Dmg/EndRdx/Rchg(9)
Level 2: Power Slice -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Dmg/EndRdx/Rchg(13)
Level 4: Ablating Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(13), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Dmg/EndRdx/Rchg(17)
Level 6: Healing Flames -- Mrcl-Heal/Rchg(A), Mrcl-Heal/EndRdx/Rchg(17), Numna-Heal/Rchg(19), Numna-Heal/EndRdx/Rchg(19)
Level 8: Consume -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(21), Efficacy-Acc/Rchg(21), Efficacy-EndMod/Acc(23)
Level 10: Combat Jumping -- Krma-ResKB(A)
Level 12: Plasma Shield -- EndRdx(A)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Typhoon's Edge -- MotTanker-Acc/Dmg(A), MotTanker-Acc/Dmg/Rchg(23), MotTanker-Dmg/EndRdx/Rchg(25), MotTanker-Acc/Dmg/EndRdx/Rchg(25), MotTanker-Rchg/Res%(33)
Level 18: Burn -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(27), Sciroc-Acc/Rchg(27), Sciroc-Acc/Dmg/EndRdx(29), Sciroc-Dmg/Rchg(40)
Level 20: Blinding Feint -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(29), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(31), C'ngImp-Dmg/EndRdx/Rchg(40)
Level 22: Blazing Aura -- M'Strk-Dmg/EndRdx(A), M'Strk-Acc/EndRdx(31), M'Strk-Acc/Dmg/EndRdx(33)
Level 24: Taunt -- Range(A)
Level 26: Fiery Embrace -- RechRdx(A)
Level 28: Vengeful Slice -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(33), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(34), C'ngImp-Dmg/EndRdx/Rchg(40)
Level 30: Assault -- EndRdx(A), EndRdx(34)
Level 32: Tactics -- EndRdx(A), EndRdx(36)
Level 35: Sweeping Strike -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(36), Sciroc-Acc/Rchg(36), Sciroc-Acc/Dmg/EndRdx(37)
Level 38: One Thousand Cuts -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(39), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(39)
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
Level 1: Brawl -- Acc(A)
Level 1: Prestige Power Slide -- EndRdx(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx(A)
Level 2: Swift -- Run(A)
Level 2: Hurdle -- Jump(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Stamina -- EndMod(A), P'Shift-EndMod(37), P'Shift-End%(37)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
------------



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.

So, it appears like there is no way to build a useful amount of Defense - not without gutting my attacks and spending all of my money on stupidly expensive IOs. Should I even bother with Defense? I could gut it out on spamming Healing Flames and the support of a loving Defender?

How do you folks think I should proceed?

Be Well!
Fireheart


 

Posted

Quote:
Originally Posted by Fireheart View Post
So, it appears like there is no way to build a useful amount of Defense - not without gutting my attacks and spending all of my money on stupidly expensive IOs. Should I even bother with Defense? I could gut it out on spamming Healing Flames and the support of a loving Defender?
I admit I looked at your build and thought "what the hell?". Without gutting all of your attacks and expensive spends haste and tough will make a huge difference to your survivability. You can in do better with your slotting in the process, not necessarily be more expensive. You don't need leaderships, you could concentrate on a Blinding Feint Attack Vitals and end up with 4 attacks that pretty much provide you with satisfaction and concentrate the rest of the build on other stuff slot wise, slotting them better.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Hi, New Dawn, yep, we've wrangled before.

I admit, the 'expensive' bits, Karma, Numina, P-shifters, I got with Merits. Also, I don't have that last set of Scirroccos, as I Just earned the slots they'd go into. That also means that I've yet to Play with an effective Attack Vitals combo, most of the time it all missed horribly.

So, since I don't have Hasten (still hate it, you know?) I was forced to use my trusty lower-level attacks. Good thing I have them well slotted!

If, instead of insisting that my build was pretty good, I were to throw it completely open for you to revamp, how would you build, it, New Dawn?

Be Well!
Fireheart


 

Posted

Here's close to what I'd craft for a Fire/DB tank. I threw in hasten because I think it helps a get Healing Flames up quicker, which for me is important on a fire tank. I'd boost the levels of the recharge IOs on Hasten and Fiery Embrace, but I left them as lvl 50s.

Anyway, hope you get some ideas you can use from it. It's certainly built using my preferences, but that doesn't mean they're yours.


Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

Fire/DB: Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Dual Blades
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Blazing Aura -- SMotTanker-Acc/Dmg(A), SMotTanker-Dmg/Rchg(3), SMotTanker-Acc/Dmg/Rchg(3), SMotTanker-Dmg/EndRdx/Rchg(5), SMotTanker-Acc/Dmg/EndRdx/Rchg(5), SMotTanker-Rchg/Res%(7)
Level 1: Nimble Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(11)
Level 2: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(13), RctvArm-ResDam(13), S'fstPrt-ResDam/Def+(15), S'fstPrt-ResKB(15)
Level 4: Ablating Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(21), C'ngImp-Acc/Dmg/EndRdx(23)
Level 6: Combat Jumping -- Krma-ResKB(A), Ksmt-ToHit+(23)
Level 8: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(25), Dct'dW-Heal/Rchg(25), Dct'dW-Heal(27), Dct'dW-Rchg(27)
Level 10: Consume -- Erad-Dmg/Rchg(A), Erad-Acc/Rchg(29), Erad-Acc/Dmg/Rchg(29), Sciroc-Acc/Rchg(31), Sciroc-Dmg/Rchg(31)
Level 12: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(33), RctvArm-ResDam(33)
Level 14: Super Jump -- Winter-ResSlow(A), Zephyr-ResKB(33)
Level 16: Typhoon's Edge -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg(34), Erad-Acc/Dmg/Rchg(34), Sciroc-Dmg/EndRdx(34), Sciroc-Acc/Dmg/EndRdx(36)
Level 18: Burn -- Oblit-Dmg/Rchg(A), Oblit-Acc/Rchg(39), Oblit-Dmg(48), Oblit-Acc/Dmg/Rchg(50), Oblit-Acc/Dmg/EndRdx/Rchg(50)
Level 20: Blinding Feint -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(37), HO:Membr(37)
Level 22: Boxing -- Acc(A)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(37)
Level 26: Fiery Embrace -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 28: Vengeful Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(40), C'ngImp-Acc/Dmg/EndRdx(42)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(42), RctvArm-ResDam/EndRdx/Rchg(42), RctvArm-ResDam(43)
Level 32: Taunt -- Range-I(A)
Level 35: Sweeping Strike -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(43), Erad-Acc/Dmg/EndRdx/Rchg(43), Sciroc-Dmg/EndRdx(45), Sciroc-Acc/Dmg/EndRdx(45)
Level 38: One Thousand Cuts -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(45), Erad-Acc/Dmg/EndRdx/Rchg(46), Sciroc-Dmg/EndRdx(46), Sciroc-Acc/Dmg/EndRdx(46)
Level 41: Weave -- LkGmblr-Rchg+(A), GftotA-Def/EndRdx(48), GftotA-Def(48)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Physical Perfection -- P'Shift-EndMod(A), P'Shift-End%(50)
Level 49: Temperature Protection -- GA-3defTpProc(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(17)
Level 2: Stamina -- EndMod-I(A), P'Shift-End%(17), P'Shift-EndMod/Rchg(19)
Level 1: Gauntlet
Level 1: Prestige Power Slide -- Empty(A)
Level 4: Ninja Run
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------



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Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Quote:
Originally Posted by Fireheart View Post
If, instead of insisting that my build was pretty good, I were to throw it completely open for you to revamp, how would you build, it, New Dawn?

What I normally do providing I am not looking at a combination I already have is take 5 mins to knock up a build for people. At the time of posting I think I didn't realise how close I was to needing to disappear to work. However what I said powers wise, you only need say Blinding Feint and the 3 attacks to make up attack vitals (plus any exemplaring made easy attacks), fight pool and haste to be alot better off. You could throw SOs into them.

I don't follow market prices of whats expensive and whats not expensive. I tend to rule out purples as a guideline to kind of have an idea but then you can still end up with a build with plenty of kinetic combats suggested. What I would do is possibly too expensive for you, I can get billions in a single day. Then there is what your emphasis needs to be about, how you would play it, which is why I would normally not change peoples powers on them but in your case you could be using low dpa attacks as well as having limited passive survivability.

I'll see how you evolve something for yourself then look at tweaking it.

I don't remember "wrangling" with you. I march to the beat of my own drum. Which means I have to prove or disprove things to myself and only myself and live with it.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

So, like Rangle's build, you'd drop Power Slice (and the Sweep combo), but then, Keep 1K Cuts because it does good damage? Or drop 1K Cuts too, since it's not in your 'only need 4 powers' plan? And then use Hasten to give yourself enough recharge to make it work? Have you played this combo?

I approve of your idea for making a SO-build first - I usually do that too. It helps me see what is important and my practical limits.

By my lights, Rangle's build is dangerously low on Accuracy, although the Kismet will help. One could argue that a Tanker's job is not to 'arrest' those +4s, but simply to hold them, so the rest of the team can take them down, but I've always hated that idea.

On the other hand, that build Does have almost 35% Defense from the KCs and other fantastically expensive IOs. Even Consume is slotted to eke out a little more Defense, instead of endurance recovery.

It's all very frustrating. It makes me wonder if the Devs actually play these sets with SOs, or if they have secret boosters that they use to make it 'fun' for them. I don't have a billion influence to sink into this character.

Be Well!
Fireheart


 

Posted

Quote:
Originally Posted by Fireheart View Post
So, like Rangle's build, you'd drop Power Slice (and the Sweep combo), but then, Keep 1K Cuts because it does good damage? Or drop 1K Cuts too, since it's not in your 'only need 4 powers' plan? And then use Hasten to give yourself enough recharge to make it work? Have you played this combo?

I approve of your idea for making a SO-build first - I usually do that too. It helps me see what is important and my practical limits.

By my lights, Rangle's build is dangerously low on Accuracy, although the Kismet will help. One could argue that a Tanker's job is not to 'arrest' those +4s, but simply to hold them, so the rest of the team can take them down, but I've always hated that idea.

On the other hand, that build Does have almost 35% Defense from the KCs and other fantastically expensive IOs. Even Consume is slotted to eke out a little more Defense, instead of endurance recovery.

It's all very frustrating. It makes me wonder if the Devs actually play these sets with SOs, or if they have secret boosters that they use to make it 'fun' for them. I don't have a billion influence to sink into this character.

Be Well!
Fireheart
1K Cuts is poor dpa. I'd take attacks outside of the "4" purely for exemplaring. When it comes to aoe, vital strikes is pretty much it. You could try yaself out with the change in powers keeping most ya build as is, with the new powers SO only.

You don't have to rely on a Dev to put proof in the pudding so to speak. Treat what they do as a cryptic puzzle to solve, this game was originally cryptic but what we might say should be by design and what is by design can be two different things.

I believe that it is possible to produce a Firetank with an SO build that can tank the entire inner circle at once till the cows come home. That's a mix of determining what is tanking at the end of the day, knowing all those AVs limitations, making the right choices in terms of powers to act on those limitations and putting knowledge to action. Now with any enemy group you can find out what each member does, what it means for you and how to combat it. I don't doubt the Devs on their ideas at all "much" especially when it comes to Tankers but then I don't somehow think this is a Marvel game.

Here is what I have done with 5 mins of my time, no purps:

Which does mean it could be a stinking pile of; for now, for 5 mins work I don't care. I just took a short break from watching War Horse.

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He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by Fireheart View Post
So, like Rangle's build, you'd drop Power Slice (and the Sweep combo), but then, Keep 1K Cuts because it does good damage? Or drop 1K Cuts too, since it's not in your 'only need 4 powers' plan? And then use Hasten to give yourself enough recharge to make it work? Have you played this combo?

I approve of your idea for making a SO-build first - I usually do that too. It helps me see what is important and my practical limits.

By my lights, Rangle's build is dangerously low on Accuracy, although the Kismet will help. One could argue that a Tanker's job is not to 'arrest' those +4s, but simply to hold them, so the rest of the team can take them down, but I've always hated that idea.

On the other hand, that build Does have almost 35% Defense from the KCs and other fantastically expensive IOs. Even Consume is slotted to eke out a little more Defense, instead of endurance recovery.

It's all very frustrating. It makes me wonder if the Devs actually play these sets with SOs, or if they have secret boosters that they use to make it 'fun' for them. I don't have a billion influence to sink into this character.

Be Well!
Fireheart
While I probably should have gone with my first instinct and left the Crushing Impact Acc/Dmg/End in Blinding Feint I'm really not sure what you consider "Dangerously Low on Accuracy"? I should have put that back into BF. Although not all of your attacks are currently at the 95% chance to hit against +4 mobs, one successful application of Blinding Feint will do that for those that aren't. If you feel the build still isn't adequate, you can always grab the Vigor, or Nerva Alphas.

I didn't feel Consume really needed to be slotted for endurance with the way the rest of the build was crafted. I was more concerned about having the set bonuses, and getting the power up as often a possible so you can leverage it's secondary effect, endurance debuff resistance (should you need it). (The build I posted has an endurance differential of 2.45 end/second recovery. If you include Accolades, this will jump to 2.76 end/second. This doesn't include the two P-shifter procs which are typically expected to give, on average, the equivalent of .2 end/sec each. Which would drive your endurance recovery differential to 3.16. This doesn't include doing anything with the Alpha slot.) So, except for certain mobs, you really shouldn't be needing Consume for endurance recovery all that often.

Hopefully you got some ideas out of the build you liked.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Quote:
Originally Posted by Rangle M. Down View Post
While I probably should have gone with my first instinct and left the Crushing Impact Acc/Dmg/End in Blinding Feint I'm really not sure what you consider "Dangerously Low on Accuracy"? I should have put that back into BF. Although not all of your attacks are currently at the 95% chance to hit against +4 mobs, one successful application of Blinding Feint will do that for those that aren't. If you feel the build still isn't adequate, you can always grab the Vigor, or Nerva Alphas.

I didn't feel Consume really needed to be slotted for endurance with the way the rest of the build was crafted. I was more concerned about having the set bonuses, and getting the power up as often a possible so you can leverage it's secondary effect, endurance debuff resistance (should you need it). (The build I posted has an endurance differential of 2.45 end/second recovery. If you include Accolades, this will jump to 2.76 end/second. This doesn't include the two P-shifter procs which are typically expected to give, on average, the equivalent of .2 end/sec each. Which would drive your endurance recovery differential to 3.16. This doesn't include doing anything with the Alpha slot.) So, except for certain mobs, you really shouldn't be needing Consume for endurance recovery all that often.

Hopefully you got some ideas out of the build you liked.
I hadn't considered Recovery Debuff... there's not much of it in the lower level game, but I can see that it would HURT on this character. She has enough problems with endurance dysfunction just from her own powers, let alone some horrid Carnie or damned invading robot siphoning off her juices.

As for my concept of 'enough accuracy', her current build runs about 160%, 180% accuracy with Tactics. You build is carrying about 100%, although the Kismet will help. That's enough to hit even-level bosses, but who plays at that level, these days?

And Incarnate content is much tougher than even +4 regular enemies. I would hope to have the build stable and effective Before adding Alpha and Accolades and whatnot. I don't want to wait until after L50 to slap enough bandaids on the character to function.

That's the fear, you know? That she'll suddenly become un-fun, because she can't measure up to the content.

Be Well!
Fireheart


 

Posted

Kinetic Combat sets are known for being low on accuracy and endurance reduction, even though their set bonuses are highly desired. Not only did I add in the CI: Acc/dmg/end to help cover those deficiencies, I also made sure to add in the Kismet Unique to shore things up. I like the Kismet Unique as it gives you nearly the same +to hit as Tactics does, without using endurance. It's about the complete build. (Although there's also a small +acc bonus with the Oblits, it's not a huge impact on things.)

If you feel there isn't enough accuracy in the build for your preferences, I'm fine with that. Use parts of it you like, don't use parts of it you don't like. Throw the whole thing out if you don't like any of it, that's your choice. In the end you've got to be happy with the character. But to say this build is "Dangerously Low on Accuracy" just isn't true.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Quote:
Originally Posted by Fireheart View Post
I hadn't considered Recovery Debuff... there's not much of it in the lower level game, but I can see that it would HURT on this character. She has enough problems with endurance dysfunction just from her own powers, let alone some horrid Carnie or damned invading robot siphoning off her juices.

As for my concept of 'enough accuracy', her current build runs about 160%, 180% accuracy with Tactics. You build is carrying about 100%, although the Kismet will help. That's enough to hit even-level bosses, but who plays at that level, these days?

And Incarnate content is much tougher than even +4 regular enemies. I would hope to have the build stable and effective Before adding Alpha and Accolades and whatnot. I don't want to wait until after L50 to slap enough bandaids on the character to function.

That's the fear, you know? That she'll suddenly become un-fun, because she can't measure up to the content.

Be Well!
Fireheart
When I was first building my FA/Fire tank where I had no real idea how mids worked I posted my build. Got a few other ppl posting a different build then mine. I looked at every other build for it and took what worked best for my play style. Rangle had a nice build as well as a few other ppl that i listened to. Like he said if you do not like something because it dose not fit your play style that is fine take what you want from it. I can make a build for you but u might not like it since i would do the same as rangle did and take out tactics. I just think it is funny how you are having end issues but you have powers that r end heavy IE tactics, and assault. From looking at your build you really going to have survivability issues. If u want to keep tactics switch out assault with man instead and add a few LoTG which will help with your reg and HP. I also see you going to be KBed a lot if you do certain end game stuff. Yes lot of the KB is only mag 4, but there is still lot that r not, and they do stack some times.


 

Posted

Quote:
Originally Posted by Fireheart View Post
As for my concept of 'enough accuracy', her current build runs about 160%, 180% accuracy with Tactics. You build is carrying about 100%, although the Kismet will help. That's enough to hit even-level bosses, but who plays at that level, these days?

And Incarnate content is much tougher than even +4 regular enemies. I would hope to have the build stable and effective Before adding Alpha and Accolades and whatnot. I don't want to wait until after L50 to slap enough bandaids on the character to function.

That's the fear, you know? That she'll suddenly become un-fun, because she can't measure up to the content.

Be Well!
Fireheart

I don't think accuracy as an importance should outweigh survivability, but as long as you can hit +4s 95% of the time with Blazing Aura and autohit with taunt, the other attacks hitting 87% of the time are okay. Your current build has you hitting +4s using BF before you turn on tactics. Being dead you hit nothing and you take aggro from no one, whereas being alive you can atleast use taunt and the aura and some attacks will hit.


I can understand that with Dual Blades the combos are something of a desire to see happen. One miss in a combo is a big disappointment. I have dual blades paired with Willpower, carrying around Tactics with that end rec is not an issue. Another good pairing would be Invuln.

In teams you might be tohit buffed or most likely there is some -def being thrown about that small difference in accuracy isn't too bad a thing.

One thing I discovered when leveling up a Dual Blade (I have a few). In a group some targets are easier to hit than others, they're what I would BF on if needed. Having said that I tend to get Tactics later anyway on my DBs but I never paired them with Fiery Aura. On your build you took leaderships far too soon, before the survivability of the Tanker.

We will all have ourselves different builds and all have our different niches. Yours might perform better than somebody elses versus Y yet that someone will do some type of thing better than you, it could be farming. You'll always be on your own when it comes to finalizing your build.

What I used to do is have everyones suggestions laid out in several Mids windows and start with all the things they did agree on and move on from there with what else I could agree of someones followed by my own tweaks.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

A few minor tweaks. Shifted the IO levels down, where appropriate, to cover the possibility of exempting for some TF and teaming. Changed a couple of IOs to suit my preferences better. The Mako's Quad works better in Blinding Feint, and I decided I wanted the Mocking Beratement triple in Taunt. Only doing this because I felt I should have done it in the previous build I posted.

To the OP, this is what you original mentioned:

Quote:
My Fire/DB Tanker has reached 40-or-so and in the process of getting those last few levels, I've noticed a few things:
  1. She is a bit squishier than I'm happy about.
  2. She sometimes runs out of Endurance much faster than expected, leading to defensive dysfunction and face-planting.
  3. Sometimes, it seems like the Taunts just don't Work! Baddies just head for the hills, usually returning when it's... less convenient.

I believe, right or wrongly, that the build I've posted covers those needs. As before, it really comes down to what you're looking for and willing to play. If it doesn't work for you, don't use it. If it gives you something to build off, great. If it gives you ideas, great. If you find it completely useless, bummer. Ultimately, it is your toon and you need to make it work for you.



Anyway, here's the tweaked build.


Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

Fire/DB: Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Dual Blades
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Blazing Aura -- SMotTanker-Acc/Dmg(A), SMotTanker-Dmg/Rchg(3), SMotTanker-Acc/Dmg/Rchg(3), SMotTanker-Dmg/EndRdx/Rchg(5), SMotTanker-Acc/Dmg/EndRdx/Rchg(5), SMotTanker-Rchg/Res%(7)
Level 1: Nimble Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(11)
Level 2: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(13), RctvArm-ResDam(13), S'fstPrt-ResDam/Def+(15), S'fstPrt-ResKB(15)
Level 4: Ablating Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(21), C'ngImp-Acc/Dmg/EndRdx(23)
Level 6: Combat Jumping -- Krma-ResKB(A), Ksmt-ToHit+(23)
Level 8: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(25), Dct'dW-Heal/Rchg(25), Dct'dW-Heal(27), Dct'dW-Rchg(27)
Level 10: Consume -- Erad-Dmg/Rchg(A), Erad-Acc/Rchg(29), Erad-Acc/Dmg/Rchg(29), Sciroc-Acc/Rchg(31), Sciroc-Dmg/Rchg(31)
Level 12: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(33), RctvArm-ResDam(33)
Level 14: Super Jump -- Winter-ResSlow(A), Zephyr-ResKB(33)
Level 16: Typhoon's Edge -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg(34), Erad-Acc/Dmg/Rchg(34), Sciroc-Dmg/EndRdx(34), Sciroc-Acc/Dmg/EndRdx(36)
Level 18: Burn -- Oblit-Dmg/Rchg(A), Oblit-Acc/Rchg(39), Oblit-Dmg(48), Oblit-Acc/Dmg/Rchg(50), Oblit-Acc/Dmg/EndRdx/Rchg(50)
Level 20: Blinding Feint -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(37)
Level 22: Boxing -- Acc(A)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(37)
Level 26: Fiery Embrace -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 28: Vengeful Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(40), C'ngImp-Acc/Dmg/EndRdx(42)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(42), RctvArm-ResDam/EndRdx/Rchg(42), RctvArm-ResDam(43)
Level 32: Taunt -- Mocking-Taunt/Rchg/Rng(A)
Level 35: Sweeping Strike -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(43), Erad-Acc/Dmg/EndRdx/Rchg(43), Sciroc-Dmg/EndRdx(45), Sciroc-Acc/Dmg/EndRdx(45)
Level 38: One Thousand Cuts -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(45), Erad-Acc/Dmg/EndRdx/Rchg(46), Sciroc-Dmg/EndRdx(46), Sciroc-Acc/Dmg/EndRdx(46)
Level 41: Weave -- LkGmblr-Rchg+(A), GftotA-Def/EndRdx(48), GftotA-Def(48)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Physical Perfection -- P'Shift-EndMod(A), P'Shift-End%(50)
Level 49: Temperature Protection -- GA-3defTpProc(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(17)
Level 2: Stamina -- EndMod-I(A), P'Shift-End%(17), P'Shift-EndMod/Rchg(19)
Level 1: Gauntlet
Level 1: Prestige Power Slide -- Empty(A)
Level 4: Ninja Run
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------



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Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

I took a swing at this, for another point of view. It's still likely pricey by your standards with all the kin combats, but certainly doable for most folks -no pvp io.

I like to have both the sweep and AV combos, which means taking *all* the attacks on a tank. Sweep is not only nice AoE dmg, but the kd provides some mitigation. It certainly tightens up the build. Hasten is nice for healing flames, so I put it in there, but you could easily swap it out for something else. You can run BF-AV on this build, more recharge than that isn't really necessary (except, again, for healing flames). Net recovery is around 2.3 end/s, so consume is only for end drain resistance, recharge is fine there, too. Energy mastery won't be needed, in fact I skipped the epic pool altogether. 12 pts kb protection. Accuracy is capped in all attacks vs. +3's (after level shift, it's pretty rare to be fighting above this, but if you have to hit +4s you could tweak it a little). I built mainly for s/l/e/n, and got 36.7% s/l 33% e/n.

Hero Plan by Mids' Hero Designer 1.955
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Dual Blades
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Hero Profile:
Level 1: Fire Shield -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(3), RctvArm-EndRdx:40(3), RctvArm-ResDam/EndRdx/Rchg:40(7), S'fstPrt-ResDam/Def+:30(45), S'fstPrt-ResKB:30(45)
Level 1: Nimble Slash -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(9), KntkC'bat-Dmg/Rchg:35(9), KntkC'bat-Dmg/EndRdx/Rchg:35(11), Acc-I:50(46)
Level 2: Healing Flames -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(13), Dct'dW-Heal:50(13), Dct'dW-Heal/EndRdx/Rchg:50(15), Dct'dW-Rchg:50(15)
Level 4: Ablating Strike -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(17), KntkC'bat-Dmg/Rchg:35(17), KntkC'bat-Dmg/EndRdx/Rchg:35(19), Acc-I:50(46)
Level 6: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(31), Krma-ResKB:30(50)
Level 8: Blazing Aura -- Sciroc-Acc/Dmg/EndRdx:50(A), Sciroc-Dmg/EndRdx:50(11), C'ngBlow-Acc/Dmg:50(19), C'ngBlow-Dmg/EndRdx:50(21), M'Strk-Acc/EndRdx:50(50)
Level 10: Power Slice -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(21), KntkC'bat-Dmg/Rchg:35(23), KntkC'bat-Dmg/EndRdx/Rchg:35(23), Acc-I:50(46)
Level 12: Plasma Shield -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(25), RctvArm-ResDam/Rchg:40(25), RctvArm-ResDam/EndRdx/Rchg:40(27)
Level 14: Taunt -- Range-I:50(A)
Level 16: Typhoon's Edge -- Erad-Acc/Rchg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(27), Erad-Dmg/Rchg:30(29), C'ngBlow-Acc/Dmg:50(29), C'ngBlow-Dmg/EndRdx:50(31)
Level 18: Burn -- Erad-Acc/Rchg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(31), Erad-Dmg/Rchg:30(33), C'ngBlow-Acc/Dmg:50(33), C'ngBlow-Dmg/EndRdx:50(48)
Level 20: Blinding Feint -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(33), KntkC'bat-Dmg/Rchg:35(34), KntkC'bat-Dmg/EndRdx/Rchg:35(34), Acc-I:50(34), SMotTanker-Rchg/Res%:50(50)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(36), RctvArm-ResDam/Rchg:40(36), RctvArm-ResDam/EndRdx/Rchg:40(36)
Level 26: Fiery Embrace -- RechRdx-I:50(A), RechRdx-I:50(37)
Level 28: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(37), LkGmblr-Def/EndRdx:50(37)
Level 30: Consume -- RechRdx-I:50(A)
Level 32: Vengeful Slice -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(39), KntkC'bat-Dmg/Rchg:35(39), KntkC'bat-Dmg/EndRdx/Rchg:35(40), Acc-I:50(48)
Level 35: Sweeping Strike -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Acc/Rchg:30(40), Erad-Dmg:30(40), C'ngBlow-Dmg/EndRdx:50(42), C'ngBlow-Dmg/Rchg:50(42), C'ngBlow-Acc/Rchg:50(48)
Level 38: One Thousand Cuts -- Erad-Acc/Rchg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(39), Erad-Dmg:30(42), C'ngBlow-Dmg/EndRdx:50(43), C'ngBlow-Acc/Dmg:50(43), C'ngBlow-Acc/Rchg:50(43)
Level 41: Rise of the Phoenix -- Dsrnt-I:50(A)
Level 44: Hasten -- RechRdx-I:50(A), RechRdx-I:50(45)
Level 47: Temperature Protection -- S'fstPrt-ResKB:30(A)
Level 49: Super Jump -- Winter-ResSlow:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Empty(A)
Level 4: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(7)
Level 4: Hurdle -- Empty(A)
Level 4: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(5), EndMod-I:50(5)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------

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Posted

I appreciate all of the commentary and builds here. I'm irritated, but not by You. It's just that it's looking like, in order to be survivable and effective, I'll be 'forced' to invest in Kinetic Combats, despite their being horrible excuses for 'enhancements'. And I'll be 'forced' to take Hasten because I won't be able to slot +Recharge instead. And I'll be a non-unique snowflake.

And even after all of that, my Defense will not be close to capped, Resistance will be lower than I like, and Hasten won't be permanent, so I'll be faced with irregular performance issues. Which means I'll have yet another matter requiring my attention for maintenance. And gripe, gripe, gripe, etc.

I know I'll have to find my own balance. Maybe try it without Hasten. Maybe 4-slot Taunt for a smidge more Defense.

Again, I'm not mad at you guys, just mad at the game for making things difficult.

Be Well!
Fireheart


 

Posted

Go for it. The builds I present are not to be seen as "do it my way", but a picture of what can be done. I also don't think any of my builds are perfect, just good for me. Hopefully people find them a place to start.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Quote:
Originally Posted by Fireheart View Post
I appreciate all of the commentary and builds here. I'm irritated, but not by You. It's just that it's looking like, in order to be survivable and effective, I'll be 'forced' to invest in Kinetic Combats, despite their being horrible excuses for 'enhancements'. And I'll be 'forced' to take Hasten because I won't be able to slot +Recharge instead. And I'll be a non-unique snowflake.

And even after all of that, my Defense will not be close to capped, Resistance will be lower than I like, and Hasten won't be permanent, so I'll be faced with irregular performance issues. Which means I'll have yet another matter requiring my attention for maintenance. And gripe, gripe, gripe, etc.

I know I'll have to find my own balance. Maybe try it without Hasten. Maybe 4-slot Taunt for a smidge more Defense.

Again, I'm not mad at you guys, just mad at the game for making things difficult.

Be Well!
Fireheart
I'd take the game on using a SO build because what IO sets do is make life easier in the way that you can steam or go at harder settings than the normal settings the ATs are balanced around. So no, don't take Kinetic Combats. That's just what we will do, not necessarily what we need to do.

I will suggest fight pool over leaderships. You don't have to go that way but in not doing so you may just have to be a bit more tactful, knowledgeable about the key threats in a faction to actively dismiss if possible. Work with the team, don't just have a team full of spankers whilst you're tanking. People can have different targets to eliminate/control asap.

I've spent more time tanking with SO builds. What IO builds do is effectively make me more self sustainable. I don't need assistance really. If I go one way and all 7 of everyone else goes the other following some scrapper or something I'll guarantee I'd be the last person in need of help. I do RotP with Phoenix concept build just because I have had the argument over the power and choose to blatantly enjoy it even if I didn't need it to use it.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Yeah, I'm taking the Phoenix too, if for no other reason than this character has self-reincarnated once already. She laughs at the idea of 'death'. On the other hand, as a celestial being, she knows that Death is not someone to laugh at. Anyway, it makes sense that she can rise from temporary defeat in an explosion of celestial fire.

I admit an attachment for Leadership, but New Dawn is right, dropping it would allow me to take Energy Mastery (in addition to Fighting) and pretty much stop worrying about Endurance problems.

Mister Rangle, let me assure you, I appreciate the guidance inherent in your builds and I fully intend to take advantage of it. I may come out with a slightly different final result, but that will just be Me, clinging to my old prejudices and not a commentary on anyone else.

Be Well!
Fireheart


 

Posted

Okay, I got tired of trying to figure out the best way to do this Incrementally - so I let my friend push me to 50. The build can be relatively Static now.

This leaves me with a simpler question - Which build do I make?

Do I ignore Defense (relatively), since there is little or no Defense in the Powersets?

Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

Kitsuneko Ten-tails: Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Dual Blades
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting

Hero Profile:
Level 1: Fire Shield -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/Rchg:40(3), ImpArm-ResDam/EndRdx/Rchg:40(3), ImpArm-ResDam:40(5)
Level 1: Nimble Slash -- C'ngImp-Acc/Dmg:40(A), C'ngImp-Dmg/EndRdx:40(5), C'ngImp-Acc/Dmg/Rchg:40(7), C'ngImp-Acc/Dmg/EndRdx:40(7), C'ngImp-Dmg/EndRdx/Rchg:40(9)
Level 2: Power Slice -- C'ngImp-Acc/Dmg:40(A), C'ngImp-Dmg/EndRdx:40(9), C'ngImp-Acc/Dmg/Rchg:40(11), C'ngImp-Acc/Dmg/EndRdx:40(11), C'ngImp-Dmg/EndRdx/Rchg:40(13)
Level 4: Ablating Strike -- C'ngImp-Acc/Dmg:40(A), C'ngImp-Dmg/EndRdx:40(13), C'ngImp-Acc/Dmg/Rchg:40(15), C'ngImp-Acc/Dmg/EndRdx:40(15), C'ngImp-Dmg/EndRdx/Rchg:40(17)
Level 6: Healing Flames -- Mrcl-Heal/Rchg:40(A), Mrcl-Heal/EndRdx/Rchg:40(17), Numna-Heal/Rchg:40(19), Numna-Heal/EndRdx/Rchg:40(19)
Level 8: Consume -- Sciroc-Acc/Dmg:40(A), Sciroc-Dmg/Rchg:40(21), Sciroc-Acc/Rchg:40(21), Sciroc-Acc/Dmg/EndRdx:40(23), Sciroc-Dam%:40(43)
Level 10: Combat Jumping -- Krma-ResKB:30(A)
Level 12: Plasma Shield -- S'fstPrt-ResDam/EndRdx:30(A), S'fstPrt-ResDam/Def+:30(43)
Level 14: Super Jump -- Winter-ResSlow:40(A)
Level 16: Typhoon's Edge -- Sciroc-Acc/Dmg:40(A), Sciroc-Dmg/EndRdx:40(23), Sciroc-Dmg/Rchg:40(25), Sciroc-Acc/Rchg:40(25), Sciroc-Acc/Dmg/EndRdx:40(33)
Level 18: Burn -- Sciroc-Acc/Dmg:40(A), Sciroc-Dmg/EndRdx:40(27), Sciroc-Acc/Rchg:40(27), Sciroc-Acc/Dmg/EndRdx:40(29), Sciroc-Dmg/Rchg:40(40)
Level 20: Blinding Feint -- C'ngImp-Acc/Dmg:40(A), C'ngImp-Dmg/EndRdx:40(29), C'ngImp-Acc/Dmg/Rchg:40(31), C'ngImp-Acc/Dmg/EndRdx:40(31), C'ngImp-Dmg/EndRdx/Rchg:40(40)
Level 22: Blazing Aura -- MotTanker-Acc/Dmg:40(A), MotTanker-Dmg/Rchg:40(31), MotTanker-Acc/Dmg/Rchg:40(33), MotTanker-Dmg/EndRdx/Rchg:40(42), MotTanker-Acc/Dmg/EndRdx/Rchg:40(43), MotTanker-Rchg/Res%:40(46)
Level 24: Taunt -- Mocking-Taunt/Rchg:40(A), Mocking-Taunt/Rchg/Rng:40(50), Mocking-Taunt/Rng:40(50), Mocking-Rchg:40(50)
Level 26: Fiery Embrace -- RechRdx-I:40(A)
Level 28: Vengeful Slice -- C'ngImp-Acc/Dmg:40(A), C'ngImp-Dmg/EndRdx:40(33), C'ngImp-Acc/Dmg/Rchg:40(34), C'ngImp-Acc/Dmg/EndRdx:40(34), C'ngImp-Dmg/EndRdx/Rchg:40(40)
Level 30: Assault -- EndRdx-I:40(A), EndRdx-I:40(34)
Level 32: Tactics -- EndRdx-I:40(A), EndRdx-I:40(36)
Level 35: Sweeping Strike -- Sciroc-Acc/Dmg:40(A), Sciroc-Dmg/EndRdx:40(36), Sciroc-Dmg/Rchg:40(36), Sciroc-Acc/Rchg:40(37), Sciroc-Acc/Dmg/EndRdx:40(42)
Level 38: One Thousand Cuts -- Sciroc-Acc/Dmg:40(A), Sciroc-Dmg/EndRdx:40(39), Sciroc-Dmg/Rchg:40(39), Sciroc-Acc/Rchg:40(39), Sciroc-Acc/Dmg/EndRdx:40(42)
Level 41: Kick -- Acc-I:40(A)
Level 44: Tough -- ImpArm-ResDam/EndRdx:40(A), ImpArm-EndRdx/Rchg:40(45), ImpArm-ResDam/EndRdx/Rchg:40(45), ImpArm-ResDam:40(45)
Level 47: Weave -- LkGmblr-Def/EndRdx:40(A), LkGmblr-EndRdx/Rchg:40(48), LkGmblr-Def/EndRdx/Rchg:40(48), LkGmblr-Rchg+:40(48)
Level 49: Rise of the Phoenix -- HO:Nucle(A)
Level 1: Brawl -- Acc-I:40(A)
Level 1: Prestige Power Slide -- EndRdx-I:40(A)
Level 1: Sprint -- Clrty-Stlth:40(A)
Level 2: Rest -- RechRdx-I:40(A)
Level 2: Swift -- Run-I:40(A)
Level 2: Hurdle -- Jump-I:40(A)
Level 2: Health -- Heal-I:40(A), Numna-Heal:40(46), Numna-Regen/Rcvry+:40(46)
Level 2: Stamina -- EndMod-I:40(A), P'Shift-EndMod:40(37), P'Shift-End%:40(37)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
------------



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.
Or do I Pursue Defense at all costs?

Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

Kitsuneko Ten-tails: Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Dual Blades
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting

Hero Profile:
Level 1: Fire Shield -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(3), RctvArm-ResDam/EndRdx/Rchg:40(3), RctvArm-ResDam:40(5)
Level 1: Nimble Slash -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(5), KntkC'bat-Dmg/Rchg:35(7), KntkC'bat-Dmg/EndRdx/Rchg:35(7), Acc-I:40(9)
Level 2: Power Slice -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(9), KntkC'bat-Dmg/Rchg:35(11), KntkC'bat-Dmg/EndRdx/Rchg:35(11), Acc-I:40(13)
Level 4: Ablating Strike -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(13), KntkC'bat-Dmg/Rchg:35(15), KntkC'bat-Dmg/EndRdx/Rchg:35(15), Acc-I:40(17)
Level 6: Healing Flames -- Mrcl-Heal/Rchg:40(A), Mrcl-Heal/EndRdx/Rchg:40(17), Numna-Heal/Rchg:40(19), Numna-Heal/EndRdx/Rchg:40(19)
Level 8: Consume -- Erad-Acc/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(21), Erad-Acc/Dmg/EndRdx/Rchg:30(21), Sciroc-Acc/Rchg:40(23), Sciroc-Acc/Dmg/EndRdx:40(43)
Level 10: Combat Jumping -- Krma-ResKB:30(A)
Level 12: Plasma Shield -- S'fstPrt-ResDam/EndRdx:30(A), S'fstPrt-ResDam/Def+:30(43)
Level 14: Super Jump -- Winter-ResSlow:40(A)
Level 16: Typhoon's Edge -- Erad-Acc/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(23), Erad-Acc/Dmg/EndRdx/Rchg:30(25), Sciroc-Dmg/EndRdx:40(25), Sciroc-Acc/Dmg/EndRdx:40(33)
Level 18: Burn -- Erad-Acc/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(27), Erad-Acc/Dmg/EndRdx/Rchg:30(27), Sciroc-Dmg/EndRdx:40(29), Sciroc-Acc/Dmg/EndRdx:40(40)
Level 20: Blinding Feint -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(29), KntkC'bat-Dmg/Rchg:35(31), KntkC'bat-Dmg/EndRdx/Rchg:35(31), Acc-I:40(40)
Level 22: Blazing Aura -- MotTanker-Acc/Dmg:40(A), MotTanker-Dmg/Rchg:40(31), MotTanker-Acc/Dmg/Rchg:40(33), MotTanker-Dmg/EndRdx/Rchg:40(42), MotTanker-Acc/Dmg/EndRdx/Rchg:40(43), MotTanker-Rchg/Res%:40(46)
Level 24: Taunt -- Mocking-Taunt/Rchg:40(A), Mocking-Taunt/Rchg/Rng:40(50), Mocking-Taunt/Rng:40(50), Mocking-Rchg:40(50)
Level 26: Fiery Embrace -- RechRdx-I:40(A)
Level 28: Vengeful Slice -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(33), KntkC'bat-Dmg/Rchg:35(34), KntkC'bat-Dmg/EndRdx/Rchg:35(34), Acc-I:40(40)
Level 30: Assault -- EndRdx-I:40(A), EndRdx-I:40(34)
Level 32: Tactics -- EndRdx-I:40(A), EndRdx-I:40(36)
Level 35: Sweeping Strike -- Erad-Acc/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(36), Erad-Acc/Dmg/EndRdx/Rchg:30(36), Sciroc-Dmg/EndRdx:40(37), Sciroc-Acc/Dmg/EndRdx:40(42)
Level 38: One Thousand Cuts -- Erad-Acc/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(39), Erad-Acc/Dmg/EndRdx/Rchg:30(39), Sciroc-Dmg/EndRdx:40(39), Sciroc-Acc/Dmg/EndRdx:40(42)
Level 41: Kick -- Acc-I:40(A)
Level 44: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/EndRdx/Rchg:40(45), RctvArm-ResDam:40(45), RctvArm-EndRdx:40(45)
Level 47: Weave -- LkGmblr-Def/EndRdx:40(A), LkGmblr-EndRdx/Rchg:40(48), LkGmblr-Def/EndRdx/Rchg:40(48), LkGmblr-Rchg+:40(48)
Level 49: Rise of the Phoenix -- HO:Nucle(A)
Level 1: Brawl -- Acc-I:40(A)
Level 1: Prestige Power Slide -- EndRdx-I:40(A)
Level 1: Sprint -- Clrty-Stlth:40(A)
Level 2: Rest -- RechRdx-I:40(A)
Level 2: Swift -- Run-I:40(A)
Level 2: Hurdle -- Jump-I:40(A)
Level 2: Health -- Heal-I:40(A), Numna-Heal:40(46), Numna-Regen/Rcvry+:40(46)
Level 2: Stamina -- EndMod-I:40(A), P'Shift-EndMod:40(37), P'Shift-End%:40(37)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
------------



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.
What do you think?

Be Well!
Fireheart


 

Posted

Quote:
Originally Posted by Rangle M. Down View Post
Kinetic Combat sets are known for being low on accuracy and endurance reduction, even though their set bonuses are highly desired.
Actually, KinCombats are fine for EndRedux. 4 slots = 41% for a set that caps at 35? Yeah, that's fine. Considering six-slotting something with Obliteration gives you a whopping 15%?

But yeah, the Accuracy alone sucks. You can toss a regular Acc/Dam from another set or a Nucleolus and kick the Accuracy and damage up into "Acceptable" ranges.



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Posted

Quote:
Originally Posted by Fireheart View Post
And even after all of that, my Defense will not be close to capped
No, but you'll be taking an order of magnitude less damage from S/L/E/N, and you're still capped resist to Fire (with a respectable veneer of defense atop that).

Quote:
Again, I'm not mad at you guys, just mad at the game for making things difficult.

Be Well!
Fireheart

Not everyone can be a Invuln tank. Your enhanced damage output SHOULD more than offset your need for greater defenses since everything short of EBs should be dead LONG before you're in danger.



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Posted

Quote:
Originally Posted by Hyperstrike View Post
No, but you'll be taking an order of magnitude less damage from S/L/E/N, and you're still capped resist to Fire (with a respectable veneer of defense atop that).

Not everyone can be a Invuln tank. Your enhanced damage output SHOULD more than offset your need for greater defenses since everything short of EBs should be dead LONG before you're in danger.
Decent points, Hyperstrike, and I freely admit it, my point of reference is my L50 Inv/Energy Tanker, who has discovered that the Safest place to be (due to Invincibility) is in the Middle of the biggest crowd of enemy I can find.

However, Fire/Dual Blades has zero innate Defense, let alone an aura that stacks Defense from enemies being near. That means that All of my Defense is coming from Weave... and IO Set Bonuses. Or I can try to arrange things so that I always carry a Bubbler in my back-pocket...

Or I can say 'to heck with it' and pretend that Defense is not an issue...

Or I can try to figure out a middle road.

Be Well!
Fireheart


 

Posted

Quote:
Originally Posted by Fireheart View Post
Decent points, Hyperstrike, and I freely admit it, my point of reference is my L50 Inv/Energy Tanker, who has discovered that the Safest place to be (due to Invincibility) is in the Middle of the biggest crowd of enemy I can find.

However, Fire/Dual Blades has zero innate Defense, let alone an aura that stacks Defense from enemies being near. That means that All of my Defense is coming from Weave... and IO Set Bonuses. Or I can try to arrange things so that I always carry a Bubbler in my back-pocket...

Or I can say 'to heck with it' and pretend that Defense is not an issue...

Or I can try to figure out a middle road.

Be Well!
Fireheart
Your resists are high enough that defense should NOT be an issue.
You should wade in, tank the alpha, pop your heal, then and then burn down the forest.



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Posted

I would make sure to keep 5 AoEs to slot Eradication in. Fortunately Burn, Blazing Aura, and Rise of the Phoenix will all accept that set, so you only need to keep 2 from Dual Blades.

And enough single target attacks to slot Kinetic Combat in.

They're expensive, but you will get MUCH more mileage out of softcapping S/L/E/N tha you will trying to chase positional defense on a Fiery Aura Tanker.

If I think about it later tonight I'll play around with it and see what I can come up with.


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Originally Posted by Dechs Kaison
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Posted

Quote:
Originally Posted by Hyperstrike View Post
Actually, KinCombats are fine for EndRedux. 4 slots = 41% for a set that caps at 35? Yeah, that's fine. Considering six-slotting something with Obliteration gives you a whopping 15%?

But yeah, the Accuracy alone sucks. You can toss a regular Acc/Dam from another set or a Nucleolus and kick the Accuracy and damage up into "Acceptable" ranges.
I guess for me the Kin Combats feel low on end redux. I prefer to get into the ~60%+ on attacks, especially if I have higher recharge.

As for defense on a fire tank? I find that some defense is better then none, even if you don't get to the soft cap. I don't mind getting up above 32%, as one small purple can get you to the soft cap when needed.

As always, YMMV.


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