I have a 'Problem' - Building Fire/Dual Blades


BloodPython

 

Posted

Quote:
Originally Posted by Hyperstrike View Post
Your resists are high enough that defense should NOT be an issue.
You should wade in, tank the alpha, pop your heal, then and then burn down the forest.
Tanked Trapdoor last night and burned him up! We were in a Hurry, too, as the servers were coming down in 30, but my buddy and I Ripped through all of the enemies. Sliced, diced and charbroiled.

I trained up, based on the posted build and then slotted out with SOs because I don't have the IOs yet. Perhaps I was worrying about the wrong things? I'll have to test this out a bit, with the Difficulty slider going up and down.

Be Well!
Fireheart


 

Posted

Okay... I was happy with my previous build. Really, I swear I was!

And Endurance Use was still a mess. If I wasn't careful, I could run out at the worst time. So, I'm reluctantly recognizing that Leadership is just not helping me that much.

With my load-out, I'm carrying +80% Accuracy in Everything! Even I am willing to admit that's... a little silly. So Tactics was for my Teammates and... I'm the Tanker, not the Defender, shouldn't they be 'supporting' me, rather than the other way? And Assault was adding +10% Damage... Which is kinda paltry AND IF I was willing to give up Leadership...

Well, I could add Energy Mastery to my build! And that would completely solve the whole endurance dysfunction issue from both sides.

Add that to a few other ideas I had and it looks a little better. Now I will have a 2 End/sec standing advantage (and 2 fewer toggles to clutter my trays).

I still don't have respectable Defense, but I'm also not willing to give up all that Crushing Impact gives me, in exchange for Kinetic Combat. Iff it were Melee Defense... I might consider it, but I don't have the slots to 6-slot my attacks. Besides, Touch of Death sucks.

Here's what I've got:
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!

Kitsuneko Ten-tails: Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Dual Blades
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam(5)
Level 1: Nimble Slash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(5), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(7), C'ngImp-Dmg/EndRdx/Rchg(9)
Level 2: Power Slice -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Dmg/EndRdx/Rchg(13)
Level 4: Ablating Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(13), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Dmg/EndRdx/Rchg(17)
Level 6: Healing Flames -- Mrcl-Heal/Rchg(A), Mrcl-Heal/EndRdx/Rchg(17), Numna-Heal/Rchg(19), Numna-Heal/EndRdx/Rchg(19)
Level 8: Consume -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(21), Erad-Acc/Dmg/EndRdx/Rchg(21), Sciroc-Acc/Rchg(31), Sciroc-Dam%(43)
Level 10: Combat Jumping -- Krma-ResKB(A)
Level 12: Plasma Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(23), S'fstPrt-ResDam/Def+(43), S'fstPrt-ResKB(48)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Typhoon's Edge -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(23), Erad-Acc/Dmg/EndRdx/Rchg(25), Sciroc-Dmg/EndRdx(25), Sciroc-Acc/Dmg/EndRdx(33)
Level 18: Burn -- MotTanker-Acc/Dmg(A), MotTanker-Dmg/Rchg(27), MotTanker-Acc/Dmg/Rchg(27), MotTanker-Dmg/EndRdx/Rchg(29), MotTanker-Acc/Dmg/EndRdx/Rchg(40)
Level 20: Blinding Feint -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(29), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(31), C'ngImp-Dmg/EndRdx/Rchg(40)
Level 22: Blazing Aura -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(33), M'Strk-Acc/EndRdx(42), M'Strk-Acc/Dmg/EndRdx(43), MotTanker-Rchg/Res%(46)
Level 24: Taunt -- Mocking-Taunt/Rchg(A), Mocking-Taunt/Rchg/Rng(50), Mocking-Taunt/Rng(50), Mocking-Rchg(50)
Level 26: Kick -- Acc-I(A)
Level 28: Vengeful Slice -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(33), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(34), C'ngImp-Dmg/EndRdx/Rchg(40)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(34), RctvArm-ResDam(45), RctvArm-EndRdx(45)
Level 32: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-EndRdx/Rchg(36), LkGmblr-Def/EndRdx/Rchg(48), LkGmblr-Rchg+(48)
Level 35: Sweeping Strike -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(36), Erad-Acc/Dmg/EndRdx/Rchg(36), Sciroc-Dmg/EndRdx(37), Sciroc-Acc/Dmg/EndRdx(42)
Level 38: One Thousand Cuts -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(39), Erad-Acc/Dmg/EndRdx/Rchg(39), Sciroc-Dmg/EndRdx(39), Sciroc-Acc/Dmg/EndRdx(42)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- P'Shift-EndMod(A), P'Shift-End%(45)
Level 47: Temperature Protection -- GA-3defTpProc(A)
Level 49: Rise of the Phoenix -- OvForce-Dam/KB(A)
Level 1: Brawl -- Acc-I(A)
Level 1: Prestige Power Slide -- EndRdx-I(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Heal-I(A), Numna-Heal(46), Numna-Regen/Rcvry+(46)
Level 2: Stamina -- Efficacy-EndMod(A), P'Shift-EndMod(37), P'Shift-End%(37)
Level 1: Gauntlet
Level 4: Ninja Run
------------

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1483;693;1386;HEX;|
|78DA6554CB72125110BDC30C21101248300142780512F26242D4BDA59244CB50952|
|AA35B9C4AAE64CC38418694A22B773EE2C68D4BF72EFC06DFE56FB8B58CBA743736|
|D327844AA60A0E347DBA4F9FBE97DAA36AF8FDFAD34B42095FB50CC7A96F19F69E6|
|CF96B46C3DC16F4C46E986DE7C0967BFBB92D6997DB866939018A2739B15E9577A5|
|ED487DCD94AD4EFDF241CB48E0979AB4A4D4AB078655BF62193BD219BD6EEFCA96B|
|4DBFAF187F0E6FEBEA56F48A369DA8D61EFCB9AD9D86D9FF916394EDC912D67D76C|
|C6569BE6B6BE6ACB56A353AF194E9B9A2748D50CBD3E06E94DE96A775591A10F254|
|DF8B2C03CA336CDE87673BDC7D5C41DC1BF198C03DBC01DC641C92842284F1C059C|
|417042E084C00983A31047054705270CCE083823E044C1F944DAFCCC51FDEBAC377|
|A8D71EC26708BF10BE5063C55AE16F8E91322AD8973BF80478C990ED75D78C23841|
|6B0CB24F22F84F78395FA9CE10BC1B2A72ED8912E3425CF17296138C71E20FB33E3|
|19C52BD1C95E68C60CE08744C4047023A120FB97FEE31E337EA390ACEE833AE33F9|
|1CF88271EA2563E99051A33E31CC1B839F53F033033F33F0B3043F3F509F719E4D1|
|B6F42C3039E7BDE81376DC6F22BEEE3A33E71EC206EFABCD8CA3DA005BCCFE8233F|
|92F02339C975FCC44F61B61474E6A0330F9DF9533A55AA93C60ED238BF799CDB259|
|CDBA502CE31E566919B8D72AC30C6B81C038E330E9096696899C66E0AD84D01BB29|
|6237F3D84D20C477AACB990167169C5970664F71DE927573F0616E9163EFE8A02CB|
|24E65F135FBB5F486F133ED45C739D4CFB3EFDF2956418DCA0F8AADD07EB5DE5D15|
|02FE56B4DE5D1722CFB18DFEBC20F7D8D47A775628D074D4BDC7E02A658EFDEE8FC|
|D71ECCF49CCA714713E6EB1A7E5DB8C7FFB730EB96711731631E7FC895677A15FA3|
|4B4F77C053910B672217CF4482D1DEFF8AFB1FEA84D329|
|-------------------------------------------------------------------|
.
Be Well!
Fireheart


 

Posted

Quote:
Originally Posted by Fireheart View Post
I still don't have respectable Defense, but I'm also not willing to give up all that Crushing Impact gives me, in exchange for Kinetic Combat. Iff it were Melee Defense... I might consider it, but I don't have the slots to 6-slot my attacks. Besides, Touch of Death sucks.
I wonder what else you will reluctantly realize over time. I am predicting that you might come around to other peoples way of thinking, as you slowly are anyway.

A standing 2.5s advantage is a good ballpark minimum however you are using powers like 1k cuts I take it, a 3.5s cast which means a 3.5s end rec. Long cast times allow for end recovery making and you also have consume. One day someone you might of been able to save had you not been locked into a long cast time might make you think of cutting some combos out. In cutting combos out you might come down to BF>Attack Vitals as best. You might take fiery embrace, you might even take haste. The crushing impacts could be swapped to kinetic combats. What's slotted in Burn now you might see as best elsewhere. You might incarnate and lose the need for consume.

Overtime you might reluctantly come around before someone else with Fire/DB joins your team and does all the things you can not.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

I like the challenge of problem builds! So pardon me for throwing my hat into the ring here...

What I've seen over the years in most "problem" builds is people taking too many attacks.

"But attacks are what let us defeat things! More is better, right?!"

In theory... We have finite slots and finite power choices, though, so it's a delicate dance of both your primary and secondary roles. Everything comes with a price, and attack-heavy builds usually faceplant in the defensive department.

The trick is how much offense can you sacrifice to give yourself near 90% in BOTH offense and defense. If you can get a high level in both (though neither is maxed) you can do 99% of the game easily.

So this's why I try and stick to five attacks or so on a Tank, tops. You as a Fiery Aura will probly want to aim for five from Dual Blades, as Burn and Blazing Aura cover any other AoE you could possibly need.

Whether you want Sweep or Attack Vitals is up to you, but given you have serious AoE in Fiery Aura already taking both seems a tad redundant and constricting on slots.

We're forced as Tanks into taking Nimble Slash, so you may's well have Blinding Feint for the Empower Combo. Running through the Empower chain, then going into Attack Vitals makes a noticeable difference on hardened targets like armored Rikti.

I prefer Attack Vitals (which is what I have listed here) as it's faster, and does more damage per chain. It hits less targets in general, too, so if AoE is your thing you may want Sweep instead. You could easily do Sweep by maybe sacrificing slots off Taunt and losing Super Jump. Stinks, I know, but we do have Ninja Run these days.

If nothing else, keep in mind the Luck of the Gambler trick! The net effect of "muling" powers you'll never use in-game lets you get a lot more recharge than slotting five Crushing Impact sets will. That lets you free up those attacks for other set bonuses.

I also tend to like mule powers, as it's crap I can delete from my quickslots. A crowded power tray is a pet peeve of mine. If I can do a job with ~20 powers, why do I need thirty? That just slows me down and makes misclicks deadly in bad fights.

Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!

Fire&DB: Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Dual Blades
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(34), RctvArm-ResDam(34), RctvArm-ResDam/Rchg(34)
Level 1: Nimble Slash -- SMotTanker-Acc/Dmg/EndRdx/Rchg(A), SMotTanker-Acc/Dmg(11), SMotTanker-Acc/Dmg/Rchg(13), SMotTanker-Dmg/Rchg(15), SMotTanker-Dmg/EndRdx/Rchg(17), SMotTanker-Rchg/Res%(27)
Level 2: Healing Flames -- Dct'dW-Rchg(A), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/Rchg(3), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(9)
Level 4: Ablating Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(11), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx(15), Mako-Acc/Dmg/EndRdx/Rchg(17), Mako-Acc/EndRdx/Rchg(25)
Level 6: Blazing Aura -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(7), Erad-Dmg/Rchg(7), M'Strk-Acc/Dmg/EndRdx(40), M'Strk-Dmg/EndRdx(42), M'Strk-Acc/EndRdx(43)
Level 8: Consume -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-Acc/Rchg(46), Mocking-Acc/Rchg(46)
Level 10: Taunt -- Mocking-Taunt/Rchg(A), Mocking-Taunt/Rchg/Rng(48), Mocking-Taunt(50), Mocking-Taunt/Rng(50), Mocking-Rchg(50)
Level 12: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(37), RctvArm-ResDam(39), RctvArm-ResDam/Rchg(40)
Level 14: Combat Jumping -- Krma-ResKB(A), LkGmblr-Rchg+(46)
Level 16: Super Jump -- Winter-ResSlow(A)
Level 18: Burn -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(19), Erad-Dmg/Rchg(19), C'ngBlow-Acc/Rchg(23), C'ngBlow-Dmg/Rchg(23), C'ngBlow-Dmg/EndRdx(25)
Level 20: Blinding Feint -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(21), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx(33), Mako-Acc/Dmg/EndRdx/Rchg(33), Mako-Acc/EndRdx/Rchg(33)
Level 22: Kick -- Empty(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(39), RctvArm-ResDam/EndRdx(39), RctvArm-ResDam/EndRdx/Rchg(40), RctvArm-ResDam(48), RctvArm-ResDam/Rchg(48)
Level 26: Fiery Embrace -- RechRdx-I(A), RechRdx-I(27)
Level 28: Vengeful Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(29), KntkC'bat-Dmg/EndRdx/Rchg(29), KntkC'bat-Dmg/EndRdx(31), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Acc/EndRdx/Rchg(31)
Level 30: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/EndRdx/Rchg(43), RedFtn-Def(43), RedFtn-EndRdx/Rchg(45), RedFtn-EndRdx(45), LkGmblr-Rchg+(45)
Level 32: Rise of the Phoenix -- OvForce-Dam/KB(A)
Level 35: Sweeping Strike -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(36), Erad-Dmg/Rchg(36), C'ngBlow-Acc/Rchg(36), C'ngBlow-Dmg/Rchg(37), C'ngBlow-Dmg/EndRdx(37)
Level 38: Focused Accuracy -- Rec'dRet-Pcptn(A)
Level 41: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(42)
Level 44: Stealth -- LkGmblr-Rchg+(A)
Level 47: Invisibility -- LkGmblr-Rchg+(A)
Level 49: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 1: Brawl -- HO:Nucle(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(42)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(5), EndMod-I(5)
------------
------------
Set Bonus Totals:

  • 6% DamageBuff(Smashing)
  • 6% DamageBuff(Lethal)
  • 6% DamageBuff(Fire)
  • 6% DamageBuff(Cold)
  • 6% DamageBuff(Energy)
  • 6% DamageBuff(Negative)
  • 6% DamageBuff(Toxic)
  • 6% DamageBuff(Psionic)
  • 23.5% Defense(Smashing)
  • 23.5% Defense(Lethal)
  • 9.13% Defense(Fire)
  • 9.13% Defense(Cold)
  • 21.63% Defense(Energy)
  • 21.63% Defense(Negative)
  • 6% Defense(Psionic)
  • 14.75% Defense(Melee)
  • 13.81% Defense(Ranged)
  • 7.56% Defense(AoE)
  • 7.2% Max End
  • 57.5% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • 10% SpeedFlying
  • 161.6 HP (8.63%) HitPoints
  • 10% JumpHeight
  • 10% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 2.75%
  • MezResist(Immobilized) 23.65%
  • MezResist(Sleep) 1.65%
  • MezResist(Terrorized) 2.2%
  • 20% PerceptionRadius
  • 2% (0.03 End/sec) Recovery
  • 20% ResEffect(SpeedFlying)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(SpeedRunning)
  • 2.52% Resistance(Smashing)
  • 2.52% Resistance(Lethal)
  • 3.47% Resistance(Fire)
  • 3.47% Resistance(Cold)
  • 2.52% Resistance(Toxic)
  • 2.52% Resistance(Psionic)
  • 10% SpeedRunning


"I'm flying free with my beautiful butterfly wings!" ~ Randy Marsh

 

Posted

A few points.

1) It's illustrative to set your base Accuracy in Mids to 39%, which is what it's at when you're fighting +4s. Your overall accuracy is a little low; I would recommend chasing another +acc set bonus and using a Kismet. You caaaaaannn get away with what you have, but it's below my comfort level -- all those wasted swings and aura ticks!

2) Fiery Aura benefits enormously from +Recharge simply because of Healing Flames, and Consume, Burn, and Fiery Embrace (if you take it, perfectly acceptable to skip on a tank -- although FA/DB seems more Brutey than Tanky to me) all benefit from it as well. Hasten functions as a mitigation power for this set.

3) MaxHP is always worth it on a tank. (It's almost always worth it on any character, especially melee.) You break up set bonuses, New Dawn, that would be extremely beneficial to your character in order to slot slightly better single enhancements, but you're running into ED anyway -- especially if you are willing to consider using enhancement boosters (you can get them dirt cheap if you wait for a sale and I assume you get a VIP stipend anyway). With just a few tweaks I was able to work out significantly better healing and regeneration.

4) You may have explained this in the thread and I missed it, but is there a particular reason you're using level 40 IOs rather than level 50 ones?


 

Posted

Quote:
Originally Posted by New Dawn View Post
I wonder what else you will reluctantly realize over time.
You know, I really didn't expect you to mock me.

Perhaps I will just go with tier 4 Barrier and forget about this 'problem' entirely?

Quote:
Originally Posted by BloodPython View Post
I like the challenge of problem builds! So pardon me for throwing my hat into the ring here...

What I've seen over the years in most "problem" builds is people taking too many attacks.

"But attacks are what let us defeat things! More is better, right?!"

In theory... We have finite slots and finite power choices, though, so it's a delicate dance of both your primary and secondary roles. Everything comes with a price, and attack-heavy builds usually faceplant in the defensive department.
I don't think I can be accused of going light on defenses. If anything, it's simply that Fiery Aura trades some possible defensive powers for attack, utility, and buff powers. I have taken every possible defensive power except Maneuvers, which simply does not return enough Defense for the cost.

However, I do take your meaning, in this case. Dual Blades does have a Lot of attacks, I would say Two more than it needs. If we take a point from New Dawn, I'd have to say the 1K Cuts is, indeed, the candidate most likely to be missed the least. On a straight Damage basis, it's a winner, but when you factor Damage/Animation, Damage/Second, or even Damage/Endurance, it's purely average at best. That takes out the Sweep combination and leaves Power Slice sitting all alone with nothing to do.

Yes, PS is a Good attack and using it to 'break' combos and reset the counter is very useful, in a high recharge setting. But, of all of the attacks in Dual Blades, it is the Easiest to go without (except at Low levels, when you really need it to build an attack-chain). That just means I need to load my second build with a good Exemplaring build - perhaps one of my earlier ones.
Quote:
The trick is how much offense can you sacrifice to give yourself near 90% in BOTH offense and defense. If you can get a high level in both (though neither is maxed) you can do 99% of the game easily.
With Fire, the balance is deliberately skewed by design. You cannot Get your 90% defenses. It doesn't matter how much offense you give up.

Even the excellent build you posted, with everything sacrificed to Defense, can't get out of the 30s. Grey Pilgrim's 'Defensive Fire' build only gets 20% Defense. Long ago, before Inherent Fitness, I faced a similar issue with my L50 SS/FA Brute and the advice I was given was 'Kill Faster, power-through on Healing Flames'. In other words, don't try to avoid damage, accept it and move on.
Quote:
Originally Posted by Jack_NoMind View Post
A few points.

1) It's illustrative to set your base Accuracy in Mids to 39%, which is what it's at when you're fighting +4s. Your overall accuracy is a little low; I would recommend chasing another +acc set bonus and using a Kismet. You caaaaaannn get away with what you have, but it's below my comfort level -- all those wasted swings and aura ticks!
In which build, Jack? In my builds, I'm running around 150%+ Accuracy, so if you strip away 40% I'm still over 100%.
Quote:
2) Fiery Aura benefits enormously from +Recharge simply because of Healing Flames, and Consume, Burn, and Fiery Embrace (if you take it, perfectly acceptable to skip on a tank -- although FA/DB seems more Brutey than Tanky to me) all benefit from it as well. Hasten functions as a mitigation power for this set.
Well, I kinda hate Hasten, it being just one more thing I have to Manage in a fight. However, I have about 40% Haste from Set Bonuses, so I've gotten things non-slow.
Quote:
3) MaxHP is always worth it on a tank. (It's almost always worth it on any character, especially melee.) You break up set bonuses, New Dawn, that would be extremely beneficial to your character in order to slot slightly better single enhancements, but you're running into ED anyway -- especially if you are willing to consider using enhancement boosters (you can get them dirt cheap if you wait for a sale and I assume you get a VIP stipend anyway). With just a few tweaks I was able to work out significantly better healing and regeneration.
Okay, I agree that more HPs would be useful. In every case on MY builds, I am working towards maximum utility in the Powers, while still enhancing what I can. I could use Enhancement Boosters and Catalysts too, once I get things slotted like I want. Currently, this character is slotted with SOs. Which power/sets would you change, to get more... stuff? So far, I'm mostly getting people posting completely different builds, rather than helping me tweak my own (And explaining Why a given adjustment is actually better).
Quote:
4) You may have explained this in the thread and I missed it, but is there a particular reason you're using level 40 IOs rather than level 50 ones?
Well, there is the issue of Exemplaring, but the main reason why all of these Enhancements are L40, is that's my default in Mids.


Despite this thread and my general frustration with trying to come to terms with being a 'squishy Tanker', not being obsessed with damage mitigation, accepting it, and Healing it, has become the foundation of my approach to Fiery Aura. I think, with the Endurance issue addressed by my latest build, that I will consider Blood Python's theory and may, indeed, drop the Sweep combo. Frankly, in my latest gaming, I have Yet to get it to Work! Perhaps I should look at changing my trays a little, so as to Make it work a few times, before I get rid of it.

On a related note: Any suggestions for which Alpha I should build?

Be Well!
Fireheart


 

Posted

Quote:
Originally Posted by Fireheart View Post
You know, I really didn't expect you to mock me.

Perhaps I will just go with tier 4 Barrier and forget about this 'problem' entirely?
You know what, I apologize.

You're moving to the beat of your own drum. Good.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by Fireheart View Post
Well, I kinda hate Hasten, it being just one more thing I have to Manage in a fight. However, I have about 40% Haste from Set Bonuses, so I've gotten things non-slow.
Be Well!
Fireheart
You can always auto hasten this way you do not have to worry bout it and it will go off by it self, as for alpha i would say go card for more res/end red.


 

Posted

Quote:
Originally Posted by Fireheart View Post
In which build, Jack? In my builds, I'm running around 150%+ Accuracy, so if you strip away 40% I'm still over 100%.
That isn't how ToHit/Accuracy works. If you have 150% hit chance (which is actually 200% accuracy -- accuracy multiplies your tohit chance, and the base is 75) but no added ToHit, and you strip away 40% ToHit, you have 70% final hit chance (75 minus 40, times 2.00. The accuracy multiplier happens last). You do have a bit of tohit, but from memory your hit chance vs +4s is something like 75-85%, which is noticeably below-cap (95%).

Quote:
Which power/sets would you change, to get more... stuff? So far, I'm mostly getting people posting completely different builds, rather than helping me tweak my own (And explaining Why a given adjustment is actually better).
Finishing out the Heal and EndMod set bonuses spring to mind from when I looked at this before, but I'm not at my home computer atm to double-check in Mids.

Quote:
Perhaps I should look at changing my trays a little, so as to Make it work a few times, before I get rid of it.
I rather suggest this. Running with a lot of soft mitigation like KD can make a world of difference in regular content.

Quote:
On a related note: Any suggestions for which Alpha I should build?
Cardiac Core, Spiritual Core, or Vigor Core. Again, no Mids here, but I'm loosely thinking Spiritual Core would be best. I highly recommend building multiple Alphas for different situations, though.