has anyone made a victory lap mission?


dugfromthearth

 

Posted

one issue I have with many arcs is that they just end and the ending is not satisfying.

I was wondering about having a final mission with no combat - just NPC's cheering or congratulating the hero.

Imagine rescuing 3 NPC's over 3 missions, then the 4th mission is all of them in a bar throwing you a little party.

Anyone seen or made something like that?


 

Posted

I did that in my Heroes to Believe series of arcs.

Search for them @Eryrex if you're feeling heroic.


 

Posted

if a level 22 can do them I'll check it out


 

Posted

Definitely no, but don’t let that stop you.

What AT/build were you planning on using and at what difficulty settings?

Sounds like something I’ll have to try.


 

Posted

I have 30something sets of missions that I'd been tinkering on forever with to follow a villain with 1-50 (including cape and aura missions) I call "The Monarch's Path" You build an empire by muscling in on other gangs territory to start and recruiting from them to swell your ranks, and hiring super-powered mercenaries to do your dirty work for you (as your contact- Your Lackey- fills you in on their exploits when they're not directly helping you on your endeavours. You come to blows with other gangs, get an intel source on the inner workings of Arachnos... They don't care much for that. Time to get your own Lair, so you steal a heroes "Fortress of Solitude" outside the war walls of Paragon (the cape mission) then start pursuing objectives in both Paragon and the Rogue Isles (alternating up the levels you focus on one than the other). Steal the source of another gang leader's powers and covertly take over their gang from behind the scenes (the aura mission).

Anyway, the point to all of that, after the Aura mission was a two-shot non-combat arc where you get to wander on the grounds outside of your fortress and see the improvements your lacky, and the minions you've collected through your missions, have made. The second 'mission' you go inside and see your minions and gang wander about while you explore and reflect on your trophies and accomplishments (in the form of clues and physical objects you can get 'info' on). I'm rather proud of that one.

Without giving away too many details, the project stalled when there were a number of changes to the game itself that drew too many similarities to my storyline, or made a few things unworkable due to new lore they released, requiring me to make a massive overhaul to the story or look like I'm ripping off something Paragon already did, or was contradicted by new story elements.

So for now that project has been shelved until I find my muse with it again, but I really liked the idea of that 'victory lap' arc... enough to make it worth telling that story here, at any rate.


"I play characters. I have to have a very strong visual appearance, backstory, name, etc. to get involved with a character, otherwise I simply won't play it very long. I'm not an RPer by any stretch of the imagination, but character concept is very important for me."- Back Alley Brawler
I couldn't agree more.

 

Posted

Quote:
Originally Posted by Eryrex View Post
Definitely no, but don’t let that stop you.

What AT/build were you planning on using and at what difficulty settings?

Sounds like something I’ll have to try.
fire/rad controller +0/x1
just getting IO's at level 22, just plain IO's


and Lycantropus I have liked your 2 arcs redoing old content, I look forward to whatever arcs you do publish


 

Posted

Quote:
Originally Posted by dugfromthearth View Post
and Lycantropus I have liked your 2 arcs redoing old content, I look forward to whatever arcs you do publish
Thank you! I'm really glad you're enjoying the re-writes I'm doing. I have a number of them in mind because the lore of this game is amazing, and should be given the spotlight it deserves. There's arcs that highlight the Midnight Squad and reveal information about them well before they were introduced as a faction, and hints about what Dark Astoria was to become when these 'launch' stories were in-game from the start!

They weren't given any personality and have since been shuffled to the backburner in light of new stuff, but this game has a really complex backstory that newer folks are completely missing because those arcs are 'old and boring'. I also felt it was a shame that while a lot of folks give high praise to the signature villains, it's only because players get to know them through their arcs and the lore around CoV. Almost none of this attention is given to the signature heroes. I think it was a fear of overshadowing the players, but I think that was the flaw in thinking. They didn't need to overshadow them, they needed to work with them. Then, when the time was right, maybe even be eclipsed by the players as they grew beyond their humble beginnings.

It's something I think the SSA's tried to convey, but in the short course of seven stories only managed to do ham-handedly (with some epic moments in between for the players).

If the players had some understanding and frankly, in-game giveadamn, about the signature heroes, I think that story may have been recieved very differently. That's my other goal with these stories I'm writing. Not only does it give the old stories a new polish, it gives a player insight into the signature heroes. I really hope in the end this'll make them sympathetic and, more importantly, human (even if you're an android- I have plans for Citadel and Luminary if everything pans out the way I want) heroes who don't always know the best path to take just because they're the good guys.

Anyway, I appreciate the feedback you've given me on both my arcs and have made a few tweaks to each in reflection of them. I look forward to writing the rest of them (when time, work, and offspring- not the band) permit.


"I play characters. I have to have a very strong visual appearance, backstory, name, etc. to get involved with a character, otherwise I simply won't play it very long. I'm not an RPer by any stretch of the imagination, but character concept is very important for me."- Back Alley Brawler
I couldn't agree more.