Energy // Regen Critique
You should look at using reactive armor in Tough AND resilience...it is really worth slotting it out...you also didn't get much defense above and beyond toggles...You are aware that stealth's defense bonus is halved in combat right?
Maybe you should read my guide...it has some tips about what you need to be more survivable on a regen...I would have gone spiritual alpha also instead of vigor...but that choice is yours. The link is in my sig.
Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22
You're going from Kinetic Melee to Energy Melee, because of animation times? Isn't Energy Melee even worse than KM in this regard?
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
Typically it is...but to each their own
Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22
Stealth is more of a convenience thing, the smidgeon defence is just nice to have.
Yeah, dont know why i went vigor instead of spiritual, i have that t4 on my 2 regen toons already lol..
As far as animation times go, im not exactly sure, but it 'feels' shorter, so I feel alot safer with click powers.
Also, stunning is just fun
I should also point out that the massive amounts of endurance might need to be culled somewhat, even sillyness has its limits. Although it is nice to never have to worry about the blue bar
ty guys, more suggestions the better
lup
Swords are the fangs of Men, Fangs are the swords of Gods.
Carpe Diem! ~ Seize the Carp!
Veni Vidi Vici ~ I came, I saw, the cake was delicious.
I've got a Kinetic Melle // Regen Scrapper that im thinking of rerolling, as I seem to get absolutely crushed by the long animation times while doing Incarnate content.
The reason I'm trying for Brute is because I feel that the extra hp will be more than enough to survive. As well as the slightly lower cast times in energy, and the possibility of making even AV's stagger promises to be a blast.
I decided to skip build up as it doesnt fit the 'feel' of the charachter. I have also gone almost exclusively for recharge in order to make Dull Pain perma.
My scrapper currently has all the sets other than Armageddon. Vigor Alpha makes Dull pain perma regardless, and combined with the accolades and bonuses, gives me a nice healthy 2944 hp.
ty in advance
lup
Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Energy Melee
Secondary Power Set: Regeneration
Power Pool: Concealment
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Energy Punch -- SBrutesF-Rech/Fury(A), SBrutesF-Acc/Dmg(5), SBrutesF-Acc/Dmg/EndRdx/Rchg(7), SBrutesF-Dmg/Rchg(9), SBrutesF-Acc/Dmg/Rchg(9), SBrutesF-Acc/EndRdx/Rchg(11)
Level 1: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(3)
Level 2: Bone Smasher -- Amaze-ToHitDeb%(A), Amaze-EndRdx/Stun(11), Amaze-Stun/Rchg(13), Amaze-Acc/Stun/Rchg(13), Amaze-Acc/Rchg(15)
Level 4: Reconstruction -- Dct'dW-Heal(A), Dct'dW-Rchg(25), Dct'dW-EndRdx/Rchg(25), Dct'dW-Heal/Rchg(36), Dct'dW-Heal/EndRdx/Rchg(36)
Level 6: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(7)
Level 8: Whirling Hands -- Armgdn-Dmg/EndRdx(A), Armgdn-Acc/Dmg/Rchg(15), Armgdn-Acc/Rchg(17), Armgdn-Dmg/Rchg(17), Armgdn-Dmg(19)
Level 10: Dull Pain -- Dct'dW-Rchg(A), Dct'dW-Heal(37), Dct'dW-EndRdx/Rchg(37), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(39)
Level 12: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def(43), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(45)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(23)
Level 16: Integration -- Dct'dW-Rchg(A), Dct'dW-Heal(42), Dct'dW-Heal/EndRdx(42), Dct'dW-Heal/Rchg(43), Dct'dW-Heal/EndRdx/Rchg(43)
Level 18: Total Focus -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(19), C'ngImp-Acc/Dmg/Rchg(21), C'ngImp-Dmg/Rchg(21), C'ngImp-Acc/Dmg(23)
Level 20: Resilience -- S'fstPrt-ResDam/Def+(A)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- Aegis-Psi/Status(A), Aegis-ResDam(31), Aegis-ResDam/EndRdx(34), Aegis-ResDam/EndRdx/Rchg(39), Aegis-ResDam/Rchg(46)
Level 26: Stun -- Stpfy-Acc/Stun/Rchg(A), Stpfy-Stun/Rng(27), Stpfy-Acc/EndRdx(27), Stpfy-EndRdx/Stun(29), Stpfy-Acc/Rchg(29)
Level 28: Instant Healing -- Dct'dW-Rchg(A), Dct'dW-Heal(39), Dct'dW-EndRdx/Rchg(40), Dct'dW-Heal/Rchg(40), Dct'dW-Heal/EndRdx/Rchg(40)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(34)
Level 32: Energy Transfer -- Hectmb-Dmg/EndRdx(A), Hectmb-Acc/Rchg(33), Hectmb-Acc/Dmg/Rchg(33), Hectmb-Dmg/Rchg(33), Hectmb-Dmg(34)
Level 35: Superior Conditioning -- P'Shift-End%(A), P'Shift-EndMod(36)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A)
Level 41: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(42)
Level 44: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(46), LkGmblr-Def/EndRdx/Rchg(46)
Level 47: Tactics -- GSFC-Build%(A), GSFC-ToHit/EndRdx(48), GSFC-Rchg/EndRdx(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-ToHit/Rchg(50), GSFC-ToHit(50)
Level 49: Assault -- EndRdx-I(A), EndRdx-I(50)
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
Level 50: Vigor Core Paragon
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Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(3)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(5)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
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Set Bonus Totals:
Swords are the fangs of Men, Fangs are the swords of Gods.
Carpe Diem! ~ Seize the Carp!
Veni Vidi Vici ~ I came, I saw, the cake was delicious.