Blapper?
If not, I think I would have to go with cold since IIRC Fire/ had no other decent single target DPA. Cold seems next in line with Ice Blast and Bitter Ice Blast, which together seem like they'd be better than blaze + anything else in fire blast but I could be wrong.
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Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
Okay I get what you said earlier about aim/build up now. I typically think of those as burst powers where I'd hit both then hit something, but you're saying run my attack chain of Charged,Havoc,Blaze,Grasp... and then instead of adding a fifth split up all the other stuff to take turns covering the gap. One rotation hit BU, another rotation hit Aim, another hit Power Sink.
The flares isn't meant to compete with other attacks, it's just there as sort of a 'nothing else is up' button. Previously I had always built around replacing a specific power with aim/buildup (aimed shot for archery, among snap/aim/blazing chain) not building a chain to take multiple powers in one spot. Where I'm normally doing aimed shot and it's the odd rotation that I don't. In this case it would be flares that was the odd rotation.
Let's make a rough estimate. If our filler attack flares is going to share an even burdern with all the other 'stuff' we thrown in as the next attack, lets take the four chain and add up the animations assuming the fastest possible animation for the 'other stuff' of 1second. Roughly 6seconds.
If it was flares every time that'd mean flares had to come up every 6 seconds. Easy. If it was flares and build up sharing the gap in turn, both would need to be up roughly every 12 seconds. (Every six seconds you'd need to fire one of them including the animation time of the filler used last chain) Add Aim as a fair share all would need recharges of roughly 18 seconds to ensure one of them was up every time the chain gap came around and they were all used equally. Power Sink takes us to 24. Rain of Fire added in that would make them all only need to be roughly 30 second recharges. That sounds very possible.
Doing it this way where flares/ice blast would rarely come up but Blaze/BIB were being done every rotation, makes Blaze clearly better.
Thank you I think that's all I can do from work without mids. I'll definitely be all over this when I get home though.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
It should be noted that BIB provides damage mitigation and is in a set that has a lot of damage mitigation capability. Having a hold and slowing enemy recharge can be handy for using the melee attacks. Stacking Freeze Ray and Shocking Grasp on a boss can be huge. Ice/Electric is controller light and deals significant damage. It's practically the original dominator.
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I brought mids to work today, but damnit I didn't update it...
Could someone please tell me the final recharge amount on the superior blaster ATO set? I seem to remember 112 which would fit what I'm looking at LIKE A GLOVE, but if not I'd like to know now so I can fool with it some more.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
Okay.
Blaze->Charged Brawl->Havoc Punch->Shocking Grasp->FILLER
(+Lightning Field running)
I've got this gapless by rotating fillers, flares animates quick and gives me a small gap (about 0.2 of a sec arcanna time) but I only need to hit flares after several rotations in a row. Siphon and Rain of Fire are way under what they need to be to take an even share though, if I needed to really lay into something I could do those first, and rotate them again after BU/AIM, and only have to do flares like 1/7 rotations, and even then I'd probably never have to hit it if I were moving around.
44.6% S/L Defense
39.4% Ranged Defense
1.5/sec+ Recovery with everything on, plus Performance Shifter chance for +end
No alpha used, so I'm free to go musculature. XD
No significant resists... I just don't have the slots to put any more in Tough than the two +3%def IO's, and even if I did that would be all the resist I had.
If you want the best ST damage... DPA isn't all you have to consider. /Mental with any primary can solo Giant Freaking Monsters without any inspirations if you build correctly.
Is soloing Giant Monsters without inspirations enough single target damage for you? Good. Then let's talk about the pro's/con's of Archery/Mental vs. Fire/Mental. Because if you want to perfect the art of high-end, be all, end all Blapping, those are essentially your options. If you don't want to do that, you should start a "how to be mediocre and not top tier" thread. If your questions are related to the topic of, "BUT CONCEPT IS >MIN/MAX LUL I HAZ CONCEPT," The 'For Fun' section of the board is there for a reason. I make the assumption whenever replying in an AT thread that the conversation is geared towards maximum numerical performance rather than anything else. Sorry, that was mean. But THB is drunk and it made him lol on the inside so he's going to keep it in the post anyways. |
I guess what still keeps me off playing my Fire/MM blaster much is the lack of Mez prot. Before incarnated Clarion. So ridiculous that blasters don't get mez prot.
Is soloing Giant Monsters without inspirations enough single target damage for you?
No.
This is my be mediocre and have fun thread.
Go make your own thread to talk about your own uber build please.