Build Challange - Refine my builds
Don't really know where you want 'improvements' nor do I know what you would consider an improvement so instead im just going to post what I would run if I had the purples to slot my crabtank (runs off this build but no purples and pvps bar the 2 +3%s)
I run with 3 pets so I can dish out the ST damage even with cardiac and no double assault
I miss the double cones i get on my huntsman range cap but im a survivor not a mass killer (although killing speed is still decent because the pets do help alot)
good resists across the board with perma 2.1k hp
-res procs
etc etc
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Channelgun -- Apoc-Dmg(A), Apoc-Dmg/Rchg(3), Apoc-Acc/Dmg/Rchg(3), Apoc-Dmg/EndRdx(5), Apoc-Dam%(5), Achilles-ResDeb%(7)
Level 1: Crab Spider Armor Upgrade -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(7)
Level 2: Longfang -- Empty(A), Empty(9), Empty(9), Empty(11), Empty(11), Empty(43)
Level 4: Combat Training: Defensive -- LkGmblr-Rchg+(A)
Level 6: Boxing -- Empty(A)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
Level 10: Tactical Training: Maneuvers -- LkGmblr-Rchg+(A), SW-ResDam/Re TP(15), SW-Def(17), SW-Def/EndRdx(36)
Level 12: Venom Grenade -- SDoArach-Acc/Dmg(A), SDoArach-Dmg/Rchg(17), SDoArach-Acc/Dmg/Rchg(19), SDoArach-Dmg/EndRdx/Rchg(19), SDoArach-Rchg/DmgFear%(21)
Level 14: Maneuvers -- LkGmblr-Rchg+(A), SW-Def(21), SW-Def/EndRdx(23), SW-Def/EndRdx/Rchg(50)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(45)
Level 18: Super Speed -- Zephyr-ResKB(A)
Level 20: Arm Lash -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(43), Armgdn-Acc/Dmg/Rchg(45), Armgdn-Dmg/EndRdx(45), Armgdn-Dam%(46), FotG-ResDeb%(46)
Level 22: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(23), Aegis-ResDam/Rchg(25)
Level 24: Fortification -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(25), Aegis-ResDam/EndRdx/Rchg(27), Aegis-ResDam/Rchg(27), Aegis-Psi/Status(29)
Level 26: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-ToHit/Rchg(29), GSFC-ToHit/Rchg/EndRdx(31), GSFC-Rchg/EndRdx(31), GSFC-ToHit/EndRdx(31), GSFC-Build%(33)
Level 28: Frenzy -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(46)
Level 32: Serum -- Panac-Heal/EndRedux(A), Panac-Heal(36), Panac-EndRdx/Rchg(37), Panac-Heal/Rchg(37), Panac-Heal/EndRedux/Rchg(37)
Level 35: Summon Spiderlings -- C'Arms-Dmg/EndRdx(A), C'Arms-Acc/Dmg(39), C'Arms-Acc/Dmg/Rchg(39), C'Arms-EndRdx/Dmg/Rchg(39), C'Arms-+Def(Pets)(40), SvgnRt-PetResDam(40)
Level 38: Call Reinforcements -- ExRmnt-Acc/Dmg/Rchg(A), ExRmnt-EndRdx/Dmg/Rchg(40), ExRmnt-Acc/Dmg(42), ExRmnt-Acc/Rchg(42), S'bndAl-Acc/Dmg/Rchg(42), EdctM'r-PetDef(43)
Level 41: Web Envelope -- HO:Endo(A)
Level 44: Shatter Armor -- HO:Nucle(A)
Level 47: Summon Blaster -- ExRmnt-Acc/Rchg(A), ExRmnt-EndRdx/Dmg/Rchg(48), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-Acc/Dmg(48), S'bndAl-Dmg/Rchg(50), ExRmnt-+Res(Pets)(50)
Level 49: Mental Training -- Run-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(13)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), P'Shift-End%(13), P'Shift-EndMod(15)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Conditioning
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 50: Arachnos Core Superior Ally
Level 50: Void Radial Final Judgement
Level 50: Cardiac Core Paragon
Level 0: Task Force Commander
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[Union Chat]Sebaddon: If you want to, we will, if you think it's weird, no, that's damz, not us.
[Union Chat]Damz: hey cyber, i am your naked pope for the evening, please confess to me my child
Don't really know where you want 'improvements' nor do I know what you would consider an improvement so instead im just going to post what I would run if I had the purples to slot my crabtank (runs off this build but no purples and pvps bar the 2 +3%s)
I run with 3 pets so I can dish out the ST damage even with cardiac and no double assault I miss the double cones i get on my huntsman range cap but im a survivor not a mass killer (although killing speed is still decent because the pets do help alot) good resists across the board with perma 2.1k hp -res procs etc etc |
OK. I'm personally not going to use that build yet. Will wait for the ATO before trying it, but you have won 50 Mil. Leave or PM me your global and I'll send the cash.
The contest is still open, but go off my build in the first post still for now.
Well i can attest to the damage still being decent by taking down a lusca tentacle on my way through to TV for my tanks badge
[Union Chat]Sebaddon: If you want to, we will, if you think it's weird, no, that's damz, not us.
[Union Chat]Damz: hey cyber, i am your naked pope for the evening, please confess to me my child
@black assassin
[Union Chat]Sebaddon: If you want to, we will, if you think it's weird, no, that's damz, not us.
[Union Chat]Damz: hey cyber, i am your naked pope for the evening, please confess to me my child
So a nice quick contest. I've got 2 builds, and I'm getting myself ready for the next set of ATOs. I've been working on these builds a fair bit and I can't see any way to improve them, so I am openning them up to the public.
Rules are as follows:
I'll post my build. First person who manages to improve it (even squeezing an extra % out), get a prize. I'll then go with that one, and there is another prize.
The changes should be improvements before Incarnate powers. So no switching to Agility and saying you improved my defence. You can use enhancement boosters, but you can't just boost everything and call it a day, I need to see some actual changes.
I want to try and keep the powers, but I am open to suggestion.
I will do this three times, with the prize being 50 mil per build improved.
You can't improve a build twice in a row (otherwise you could just cheat the contest :P ), but after someone else has had a go, you can.
If anyone manages to improve a build twice, they will get an extra 50 mil (for a grand total of 150 mil).
If you don't want inf, I might be able to get you some character art work instead, but it depends on the artist.
Money is no object in this build. I'm willing to sink as much as needed. The build is also considered to have access to the next ATO set superiored (which for 3 slots, gives 5% melee defence).
And now, lets begin.
This is my build as ready for the new ATO. The empty slots in Longfang are where the new ATO will go (giving 5% melee defence at 3 slots).
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Anansi Spider: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Presence
Hero Profile:
Level 1: Channelgun -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(3), Apoc-Acc/Dmg/Rchg:50(3), Apoc-Acc/Rchg:50(5), Apoc-Dam%:50(5), Achilles-ResDeb%:20(7)
Level 1: Crab Spider Armor Upgrade -- GA-3defTpProc:30(A), S'fstPrt-ResDam/Def+:30(7)
Level 2: Combat Training: Defensive -- LkGmblr-Rchg+:50(A), SW-ResDam/Re TP:50(9)
Level 4: Longfang -- Empty(A), Empty(11), Empty(13), Empty(13), Empty(15), Empty(23)
Level 6: Boxing -- Dmg-I:50(A)
Level 8: Suppression -- SDoArach-Acc/Dmg:50(A), SDoArach-Dmg/Rchg:50(15), SDoArach-Acc/Dmg/Rchg:50(17), SDoArach-Dmg/EndRdx/Rchg:50(17), SDoArach-Rchg/DmgFear%:50(19)
Level 10: Tactical Training: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(19), LkGmblr-Def:50(21)
Level 12: Combat Jumping -- LkGmblr-Rchg+:50(A), DefBuff-I:50(21)
Level 14: Tough -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(23), Aegis-ResDam/Rchg:50(25)
Level 16: Hasten -- RechRdx-I:50(A), RechRdx-I:50(25)
Level 18: Arm Lash -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(27), Oblit-Dmg/Rchg:50(27), Oblit-Acc/Dmg/Rchg:50(29), Oblit-Acc/Dmg/EndRdx/Rchg:50(29), Oblit-%Dam:50(31)
Level 20: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(31), LkGmblr-Def/EndRdx:50(31)
Level 22: Mental Training -- Run-I:50(A)
Level 24: Fortification -- Aegis-ResDam:50(A), Aegis-EndRdx/Rchg:50(33), Aegis-ResDam/EndRdx:50(33), Aegis-ResDam/EndRdx/Rchg:50(33), Aegis-ResDam/Rchg:50(46)
Level 26: Frenzy -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(34), Oblit-Dmg/Rchg:50(34), Oblit-Acc/Dmg/Rchg:50(34), Oblit-Acc/Dmg/EndRdx/Rchg:50(36), Oblit-%Dam:50(36)
Level 28: Provoke -- Acc-I:50(A)
Level 30: Tactical Training: Leadership -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(36), GSFC-ToHit/Rchg/EndRdx:50(37), GSFC-Rchg/EndRdx:50(37), GSFC-ToHit/EndRdx:50(37), GSFC-Build%:50(39)
Level 32: Tactical Training: Assault -- EndRdx-I:50(A)
Level 35: Venom Grenade -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(39), Ragnrk-Acc/Dmg/Rchg:50(39), Ragnrk-Dmg/EndRdx:50(40), Ragnrk-Knock%:50(40)
Level 38: Omega Maneuver -- Amaze-Stun:50(A), Amaze-Stun/Rchg:50(40), Amaze-Acc/Stun/Rchg:50(42), Amaze-Acc/Rchg:50(42), Amaze-ToHitDeb%:50(42)
Level 41: Call Reinforcements -- C'Arms-Acc/Rchg:30(A), C'Arms-Acc/Dmg:30(43), C'Arms-Dmg/EndRdx:30(43), C'Arms-Acc/Dmg/Rchg:30(43), C'Arms-EndRdx/Dmg/Rchg:30(45), C'Arms-+Def(Pets):30(45)
Level 44: Summon Spiderlings -- ExRmnt-Acc/Dmg/Rchg:30(A), ExRmnt-Acc/Rchg:50(45), ExRmnt-EndRdx/Dmg/Rchg:50(46), ExRmnt-Acc/Dmg:50(46)
Level 47: Serum -- Panac-Heal/EndRedux:50(A), Panac-EndRdx/Rchg:50(48), Panac-Heal/Rchg:50(48), Panac-Heal/EndRedux/Rchg:50(48), Panac-Heal:50(50)
Level 49: Super Jump -- Zephyr-ResKB:50(A), Zephyr-Travel:50(50), Zephyr-Travel/EndRdx:50(50)
Level 1: Brawl -- Dmg-I:50(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Conditioning
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(9)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(11)
Level 50: Void Radial Judgement
Level 50: Diamagnetic Core Flawless Interface
Level 50: Cardiac Core Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
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Set Bonus Totals: