Discussion: Featured Items at the Paragon Market - 5/1/12


Agent White

 

Posted

Quote:
Originally Posted by Prince_Recluse View Post
.... "Vanguard" jet? ...Am I missing something? Thought it was Longbow Chaser/Arachnos Flyer? I am just gonna assume I am missing something. Cause the power I bought, when used on my hero, brings down a Longbow Chaser.
We are trying to trick you Prince Recluse... that is all


Quote:
by Star Ranger 4
WIN LOSE OR DRAW, WE WILL FIGHT.
WE ARE HEROES This is what we DO!
When you wake up seek the courage and strength to do the right thing.
Decide that this will be another day in which you Walk The Talk.

MA #14724 Operation: Discredit @American Valor
Sentinel Of Liberty SG

 

Posted

Quote:
Originally Posted by American_Valor View Post
We are trying to trick you Prince Recluse... that is all
Mission Complete! [EXIT]

Well played.


You can reach me at: PrinceRecluse@gmail.com
If you want copies or a link to my Demo Record files, send me an email.
My Global is @Blue Alpha and main server is Freedom.
Keep in touch and God Bless Paragon!

 

Posted

Quote:
Originally Posted by tanstaafl at 05-03-2012, 03:53 PM View Post
A query about the shared XP boosters if someone who has used one can answer.

You get +50% xp gain and a temp power to give someone else +50% xp gain?

Lets say you buy the hour one. Do you only have the temp power for an hour and must give it to someone in that time?

Does it activate immediately to that person? Do they get a temp power icon or notifcation?

Does the temp power run out after an hour from them getting it, or at same time the original person's XP boost runs out?

I'd think it would have to each on thier own timer as its ingame time but ...
Sooooo I'm guessing if any rednames are still reading at this point, they don't know the answer, or don't care enough about information or possible sale to answer the questions.


I don't suffer from altitis, I enjoy every minute of it.

Thank you Devs & Community people for a great game.

So sad to be ending ):

 

Posted

I love the team transport but the recharge is a bit long and the count down after I summon it it to low. Some of my team mates miss the accept button. I would say raise the count down .


 

Posted

Quote:
Originally Posted by Morgan78 View Post
I love the team transport but the recharge is a bit long and the count down after I summon it it to low. Some of my team mates miss the accept button. I would say raise the count down .
Agreed on all counts.

This is what I'm finding with Team Transport: I'm much more likely to hop on to the game for "a few minutes" now that -- between Team Transport, Mission Transporter and the Ouroboros Portal at level 14 -- it actually can be "a few minutes" of actual playing and fun, as opposed to spending too many of those few minutes just getting to the fun. Last night, I logged on for half an hour before going to bed. Thanks to instantly getting to my mishes (on opposite ends of Independence Port, no less!) by using all three of the aforementioned travel options, I spent all of that half hour enjoying myself as opposed to slogging my way across the map. Everyone wins when I have more incentive to actually log on and play the game.

However, I also know that Team Transport has a cooldown of thirty minutes, Mission Transporter a cooldown of two hours (!!!) and the Ouroboros Portal doesn't go everywhere. This means that I know I can have half an hour of fun, but any more than that is up in the air.

Fixing the trains was the single best quality of life upgrade to date. Instant mish transport on demand would surpass that. Just making a Mission Transporter with a half hour cooldown -- in addition to what we already have -- would essentially make that happen.

You want more of my money? Make it possible for me to make a single purchase to buy a variety of permanent ways (or even one single permanent way) for me to transport to (more or less) all of my mishes. What wouldn't I pay for that?