Broadsword -Parry and IO sets


Apache_Eagle

 

Posted

Has anyone found an IO set that fits Parry? I've played with a couple but am starting to wonder if a couple Accuracy and a couple of Def might not be best way to go.


 

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Parry should generally be slotted as an attack. Its base damage is low, but if you're using it frequently for the defense buff, you'd be giving up a lot of damage by not slotting for it. Meanwhile, its defense buff is huge and usually doesn't need much enhancement (when you really need extra defense, it's easy to stack the Parry buff anyway). As such, any melee damage set is appropriate. If you want to enhance the defense buff, use a set that gives good bonuses with 4-5 pieces, and put a LotG or a generic defense IO or something in the last slot.

Since it's cheap and recharges quickly, you could also frankenslot it for acc/dam/def if you prefer.


 

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That's the weird thing about this power. It will take a Def, Def DeBuff or Melle IO Set. I was leaning toward Analyze Weakness as it has Acc buff, but keep coming back to the "frankenslot" approach.


 

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Parry doesn't take def debuff sets, because it doesn't debuff def (unlike other Broadsword attacks).

Depending on your secondary powerset and how much defense you have in the rest of your build, slotting Parry for defense ranges from "wildly unnecessary" to "still less important than slotting it for damage". It should be slotted as a proper attack, period. If you have any room left and want to slot it for defense too, you can do that as well.


 

Posted

I personally slot the hell out of Parry's (well, Divine Avalanche's) defense (Edit: on my Katana/Dark). That's helpful for solo incarnate content with their 59% to hit and all the defense debuffs.

My current build, from before the Enzyme nerf, has this:

2 L53 Nucleolus
L53 Enzyme
Mako's Bite acc/dam/end/rech
Luck of the Gambler +7.5% recharge
My current thinking for a respec:
L53 Nucleolus
+5 Hecatomb damage
+5 Luck of the Gambler +7.5% recharge
+5 Luck of the Gambler defense
+5 Luck of the Gambler defense/endurance
It's lower than I'd prefer in accuracy, which makes me very iffy about it, but it's otherwise OK. Well, endurance is poor, but I run Cardiac Core so my slotting intentionally burns endurance in favor of other things. The attack is fully enhanced for damage so it's still a functional attack.

I've seen people slot a full set of Mako's Bite for the ranged defense when trying to pull off a soft cap build, but with the incarnate content, I'm personally moving a bit away from the soft cap since it doesn't really mean much.

Don't slot it for defense debuff. Set bonuses are not worth destroying its utility as an attack or defense. (Edit: Oh, that's right, it doesn't take those anyway.)


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
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Posted

D'oh don't know why I thought it took a Def Debuff set. So basically it draws down to Def or Melee set, although from what I'm hearing a combination of both works best. So in answer to my original question, there doesn't appear to be an IO set that fits this power...


 

Posted

Quote:
Originally Posted by Apache_Eagle View Post
D'oh don't know why I thought it took a Def Debuff set. So basically it draws down to Def or Melee set, although from what I'm hearing a combination of both works best. So in answer to my original question, there doesn't appear to be an IO set that fits this power...
There is no single IO set that buffs accuracy, damage and defense, if that's what you mean. Take Werner's advice and frankenslot the living bejeebers out of it. I personally treat it as an attack first and a def buff second, but I still slot for defense as much as I can squeeze in.


 

Posted

Quote:
Originally Posted by Apache_Eagle View Post
Has anyone found an IO set that fits Parry? I've played with a couple but am starting to wonder if a couple Accuracy and a couple of Def might not be best way to go.
If I don't need a defense bonus from the set that is slotted in it I go with 5xCrushing Impact and a LotG +Recharge (which also buffs defense)

Edit: Werner, I'd put a Hecatomb damage proc in it if I could easily afford one. I spam the crap out of it, so that one proc would increase my damage output more than any amount of damage slotting I could do.


Quote:
Originally Posted by Dechs Kaison
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Originally Posted by ClawsandEffect View Post
If I don't need a defense bonus from the set that is slotted in it I go with 5xCrushing Impact and a LotG +Recharge (which also buffs defense)

Edit: Werner, I'd put a Hecatomb damage proc in it if I could easily afford one. I spam the crap out of it, so that one proc would increase my damage output more than any amount of damage slotting I could do.
The above with some further thoughts:

First I want ED capped damage, then enough accuracy to ensure Parry hits then I'm going after what the build needs.

For purely set bonuses if I want +recharge and/or +acc I'd be looking at 5 Crushing Impact or 5 Hecatomb with the LotG +7.5% recharge in the 6th slot.

Or for +max health >>> 3 ToD + 3 Mako's +/- swapping out one enhancement for a LotG +7.5% if needed. For example, if I was SR I already have plenty of spots for the LotG whereas if I was Regen I likely don't need to go looking for +max health (perma Dull Pain) at all and the recharge would be far more valuable (as would the +def in the LotG 7.5%).

Doomguide


 

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Quote:
Originally Posted by ClawsandEffect View Post
If I don't need a defense bonus from the set that is slotted in it I go with 5xCrushing Impact and a LotG +Recharge (which also buffs defense)

Edit: Werner, I'd put a Hecatomb damage proc in it if I could easily afford one. I spam the crap out of it, so that one proc would increase my damage output more than any amount of damage slotting I could do.
The rest of the Hecatomb set is/will be in Gambler's Cut, including the proc. I use that every other attack, so that's a better place for the proc for me. That's also where my Achilles' Heel lives. I agree with 5xCrushing Impact plus LotG global for builds that want recharge. (Edit: Or 5xHeca + LotG as Doomguide says) Lovely, lovely recharge.

On Broad Sword, though, it's harder to say where to put the Hecatomb proc. It doesn't have an every other attack spammer like Katana. If you do the 5xCI + LotG slotting, though, there's no room for it in Parry.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
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Quote:
Originally Posted by Werner View Post
The rest of the Hecatomb set is/will be in Gambler's Cut, including the proc. I use that every other attack, so that's a better place for the proc for me. That's also where my Achilles' Heel lives. I agree with 5xCrushing Impact plus LotG global for builds that want recharge. (Edit: Or 5xHeca + LotG as Doomguide says) Lovely, lovely recharge.

On Broad Sword, though, it's harder to say where to put the Hecatomb proc. It doesn't have an every other attack spammer like Katana. If you do the 5xCI + LotG slotting, though, there's no room for it in Parry.
With my particular build it's all irrelevant anyway, because I need the full set of Mako's in it to keep my soft-cap.

But, since mine is a budget build, if I could figure out a way to soft-cap ranged without that Mako's set (possibly adding the Glad Armor 3%), I will indeed be putting the Hecatomb proc in Parry. That's because I need to keep Parry doublestacked to maintain my melee soft-cap, so for me it IS my every other attack filler power.

3 Nucleolus, LotG +Recharge, Hecatomb proc, and a random other proc would be the slotting I go with if I had unlimited funds.

Oh, did you know you can slot the Scrapper ATO Crit chance increase in Soul Transfer? It's nice if you want just that piece but don't have room in your build anywhere else.


Quote:
Originally Posted by Dechs Kaison
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Sorry for the off topic, but...

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Originally Posted by ClawsandEffect View Post
With my particular build it's all irrelevant anyway, because I need the full set of Mako's in it to keep my soft-cap.
I think I'm going to back away from the soft cap on my Katana/Dark on my next respec (well, I'm there already after the Enzyme fix). In incarnate content, the old soft cap isn't, and the new soft cap doesn't seem a practical goal. It seems worth giving up about 5% defense to pick up a lot more recharge (Hasten+) and a few other goodies. Some earlier calculations I did bore this out, and also came with the more surprising revelation that it was also better against normal 50% to hit, I suppose because so much damage is melee or lethal, which is still soft capped. Something to consider.

Quote:
Originally Posted by ClawsandEffect View Post
Oh, did you know you can slot the Scrapper ATO Crit chance increase in Soul Transfer? It's nice if you want just that piece but don't have room in your build anywhere else.
I hadn't thought about it, and I need to take a closer look. I suspect I'll want the full set in my Katana/Dark, though. It gives good bonuses for what I want more of: recharge, hit points and resistance.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

If anything, I just put a single LotG (The global recharge one) and then Frankenslot the crap out of it. Usually four slots is enough.


 

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My el-cheapo frankenslotted BS/WP scrap has 2 ACC IOs, LotG def/+rech, LotG def/end/rech, Red Fortune def/rech and Red Fortune def/end/rech.

It's every other attack.

Caveat: I hit fifty on this toon 3 and a half years ago. I don't play him much anymore; His alpha slot is unlocked is all, I think.

Your modern mileage may vary.


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Posted

My build will be remaining unchanged for the time being. I'm focused on other characters, namely my DA/Staff tank at the moment.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

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Originally Posted by Werner View Post
Sorry for the off topic, but...

I think I'm going to back away from the soft cap on my Katana/Dark on my next respec (well, I'm there already after the Enzyme fix). In incarnate content, the old soft cap isn't, and the new soft cap doesn't seem a practical goal. It seems worth giving up about 5% defense to pick up a lot more recharge (Hasten+) and a few other goodies. Some earlier calculations I did bore this out, and also came with the more surprising revelation that it was also better against normal 50% to hit, I suppose because so much damage is melee or lethal, which is still soft capped. Something to consider.

I hadn't thought about it, and I need to take a closer look. I suspect I'll want the full set in my Katana/Dark, though. It gives good bonuses for what I want more of: recharge, hit points and resistance.
I left the game when incarnate content first came out, but I came back determined to create a character that never dies and your Katana/Dark was the first thing that came to mind. I never got around to creating one (Since it turned out hitting the new cap on a shield toon is easier than I first thought) but I would be very interested in how you approach it.

My initial thought was 32.5% to all and take Shadow Meld to help me take incarnate alphas because it bumps me to 59% with just an LoTG +7.5%.

Back on topic: I would slot Parry however I need to slot it for set bonus'. I would treat it as an attack first and foremost, you need to see if having a particular set in there for the set bonus is more important to your particular build than increasing the defence. Generally slotting for more defence isn't enough to take a build that relies on double stacking it to single stack territory, so building for set bonus' and a single unenhanced use is more common.


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Posted

I haven't thought much about what would be best for incarnate content. I'd been thinking Super Reflexes or Shield Defense, but it seems like one of the devs' counters for rampant defense on teams is to have more auto-hit powers. So we may be back to layering as many mitigation strategies as possible, even if no particular one is stellar. So maybe Katana/Dark would be a good approach in that sense (defense, resistance, fear, fear protection, healing, Barrier as reactive "defense debuff resistance", stealth, etc. - Jack of all trades). In any case, my Katana/Dark is my favorite character right now, so he's getting all the incarnate love. With my current build (I19, +3, lots of now-useless Enzymes), incarnate at +4x5 duo'd with a decent Tanker is proving to be about the right level of challenge, with quite a bit of hitting red and maybe a death or two per night from "oops", all preventable if I could get back some Regeneration secondary levels of anticipation and reaction time. He's definitely not "a character that never dies" at this point, though. I need to solo more at high difficulty to see what kills me so that I can figure out better what to build for. (Edit: So far no trouble soloing a handful of incarnate missions on +4x4 with my obsolete build, but I somehow haven't hit Banished Pantheon or Talons of Vengeance.) As for my initial thoughts on how to approach it, look for my in-progress builds in a Katana/DA thread by DragonEdge_NA a few down from here. Probably better to chat there than here.

Back on topic: I'd want a single Parry get me to 45%+, with a double stack hitting 59%+ for incarnate content. That will tend to take some defense enhancement, though not necessarily ED-capping it. I WANT a single Parry to get me to 59%+, but that's pretty difficult on non-defense Secondaries.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
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Posted

Quote:
Originally Posted by Werner View Post
I WANT a single Parry to get me to 59%+, but that's pretty difficult on non-defense Secondaries.
It's very doable....at the expense of virtually all of your other defenses.

I got a Claws/Regen soft-capped to S/L, so I know for a fact it's possible to hit 59% in a single Parry with a DA, but you are going to lose almost everything else to do it.

Not worth it in my opinion.

BTW, are you still doing Wernerscore spreadsheets? I'd like to ask you to plug my Claws/Regen's new build into it if so.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

The build I'm fiddling with is at 52.5% with one Divine Avalanche, which we could call 57.5% with T4 Barrier. So in a sense, I'm 1.5% from my goal. I don't feel like I've sacrificed much yet. Regen would be harder, of course, plus I'm assuming unlimited budget and +5s and so on.

I haven't touched my spreadsheets for months at this point, and when I do get back to them, probably I'll want to plug in some of my own builds first (recently fiddling with SS/Invuln Tanker and Katana/Dark Scrapper). If you don't want to wait for me to get back into the swing of things, you could track down the calculator John Printemps put together. It creates official Werner-licensed Wernerscores.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Quote:
Originally Posted by Werner View Post
The build I'm fiddling with is at 52.5% with one Divine Avalanche, which we could call 57.5% with T4 Barrier. So in a sense, I'm 1.5% from my goal. I don't feel like I've sacrificed much yet. Regen would be harder, of course, plus I'm assuming unlimited budget and +5s and so on.
That makes sense. I'm going with Ageless on my BS/DA to help with his lack of recharge.

Quote:
I haven't touched my spreadsheets for months at this point, and when I do get back to them, probably I'll want to plug in some of my own builds first (recently fiddling with SS/Invuln Tanker and Katana/Dark Scrapper). If you don't want to wait for me to get back into the swing of things, you could track down the calculator John Printemps put together. It creates official Werner-licensed Wernerscores.
No rush on my end. Drop me a line if you ever feel like running other people's builds through it. I'm happy with my build as is, it's more curiosity than anything else that prompted me to ask.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Frankenslotting Parry sounds like one of the best ideas to me. 4 or 6 slotting would go nice, I guess.
For four slot you could do two LotG, two Mako's bite.

A neat trick would be six slotting with a kinetic combat set and a LotG: Defense. I'm not much of an expert on this sort of thing. I could sound like a complete fool right now.



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Originally Posted by ShadowMoka View Post
Frankenslotting Parry sounds like one of the best ideas to me. 4 or 6 slotting would go nice, I guess.
For four slot you could do two LotG, two Mako's bite.

A neat trick would be six slotting with a kinetic combat set and a LotG: Defense. I'm not much of an expert on this sort of thing. I could sound like a complete fool right now.
You're not going to get enough enhancement as an attack out of two Mako's Bites. Three +5s might be close enough, though, and most builds would want the hit point bonus anyway.

I'd think Kinetic Combat would be good when going for smashing/lethal defense. Maybe something like four Kinetic Combats, Crushing Impact acc/dam/end, and Luck of the Gambler global.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
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Posted

Quote:
Originally Posted by Werner View Post
You're not going to get enough enhancement as an attack out of two Mako's Bites. Three +5s might be close enough, though, and most builds would want the hit point bonus anyway.

I'd think Kinetic Combat would be good when going for smashing/lethal defense. Maybe something like four Kinetic Combats, Crushing Impact acc/dam/end, and Luck of the Gambler global.
Interesting. I'll have to badger you sometime when I try out broadsword/shield scrapper. Are kinetic combats still on the market or are they down now? I have a set but I may be saving it for my staff.



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Posted

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Originally Posted by Werner View Post
I think I'm going to back away from the soft cap on my Katana/Dark on my next respec (well, I'm there already after the Enzyme fix). In incarnate content, the old soft cap isn't, and the new soft cap doesn't seem a practical goal. It seems worth giving up about 5% defense to pick up a lot more recharge (Hasten+) and a few other goodies. Some earlier calculations I did bore this out, and also came with the more surprising revelation that it was also better against normal 50% to hit, I suppose because so much damage is melee or lethal, which is still soft capped. Something to consider.
I'm continuing the digression here I suppose but this reminds me of the I22 beta discussion of incarnate tohit in Dark Astoria: most people felt that the tohit bonus was unfairly punitive to defense sets. Since it went live, though, that sentiment seems to have died down almost completely. Any thoughts on that? For my part, the only character I've soloed all the way through DA so far has been a fortunata and at level 52 set on +3x5 I typically didn't even feel the need to hit mind link and incarnate softcap. It seems that DA's enemies are either not as mean as advertised or the softcap really is a little overestimated on the forums.