Another Fire/Dark with a purpose


Beauregard

 

Posted

So I have been planning on building something new for awhile but couldn't quite decide until recently on Fire/Dark. I tried various pairings for what used to be my first and main character, Professor Straenge. Since the first version, a Storm/Dark Defender, has been retired now onto Exalted, I felt it was finally time to make him anew.

Now, part of this build is thematic, hence no Scorpion Shield but I also wanted something that matched my playstyle.. mostly ranged, slightly psychotic but mostly all around balance.. Not the best ST, AOE, solo, team, AV/GM killer but could handle it all fairly decently given the right circumstances. Generally just a well-rounded build with a few quirks. I wanted mostly a toon that would be on par with my other two favorite Incarnates.. an Illusion/Trick Arrow and a Demons/Traps MM.. while I realize corruptors are not nearly as versatile or just plain brutal in some ways, I do think that with the right build, they can hold their own and I think Fire/Dark would be on par with it as far as my playstyle.

The thing I will have issue with probably is end use. Between all the toggles, my end use is already heavy at 26 so I can imagine what it will be later. Ideally, I wanted Musculature for his incarnate but I imagine by that time, I will be looking closer at Cardiac. What I was hoping for now is some feedback overall or any other opinions.

The fact is as far as Epics are concerned.. none of them really pleased me completely. I would have gladly taken the scorpion shield if the one thing that I needed, the immobilization aoe wasn't that damn mace which would be a bit out of character for him to use.. and since I have it on almost every other incarnate I own, I wanted to try something new. Since no others offered any AOE immobilizations other then Leviathon which.. really wouldn't suit him, I thought the next best thing would be World of Confusion. However, since it is a PBAOE which I normally hate.. I do wonder how I will feel about it when I get to that point and may attempt Spirit Sharks or whatever they are called.

Part of me is also kind of sad that I didn't take Assault but.. I just couldn't find room for it unless I take out one of the other Epic powers.. all of which I think I will need..

So, here is the build and any ideas you think I may want to add, replace, ect. will be appreciated. I think overall, I will be happy with it since even at 26, he does fairly well already.

Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/

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Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Dark Miasma
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Psychic Mastery

Hero Profile:
Level 1: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
Level 1: Twilight Grasp -- Theft-Heal/Rchg(A), Theft-+End%(7), Theft-Heal(9)
Level 2: Fire Ball -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(9), Posi-Acc/Dmg(11), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(13)
Level 4: Tar Patch -- P'ngTtl--Rchg%(A), RechRdx-I(48)
Level 6: Rain of Fire -- SMotCorruptor-Acc/Dmg(A), SMotCorruptor-Dmg/Rchg(15), SMotCorruptor-Acc/Dmg/Rchg(15), SMotCorruptor-Dmg/EndRdx/Rchg(17), SMotCorruptor-Acc/Dmg/EndRdx/Rchg(17), SMotCorruptor-Rchg/Dmg%(19)
Level 8: Darkest Night -- DarkWD-ToHitdeb/Rchg/EndRdx(A), DarkWD-ToHitDeb/EndRdx(19), DarkWD-ToHitDeb/Rchg(21), DarkWD-Slow%(21)
Level 10: Hover -- LkGmblr-Rchg+(A), GftotA-Def/EndRdx(23), GftotA-Def(23)
Level 12: Fire Breath -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(25), Posi-Dmg/Rchg(25), Posi-Dmg/Rng(27), Posi-Dmg/EndRdx(27)
Level 14: Howling Twilight -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(29), Stpfy-Acc/EndRdx(29), Stpfy-Stun/Rng(31), Stpfy-Acc/Stun/Rchg(31), Stpfy-KB%(31)
Level 16: Shadow Fall -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(33)
Level 18: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(33)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 22: Blaze -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(34), Thundr-Dmg/Rchg(34), Thundr-Acc/Dmg/Rchg(36), Thundr-Acc/Dmg/EndRdx(36), Thundr-Dmg/EndRdx/Rchg(36)
Level 24: Aim -- RechRdx-I(A)
Level 26: Fearsome Stare -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(37), Cloud-Acc/Rchg(37), Cloud-ToHitDeb/EndRdx/Rchg(37), Cloud-Acc/EndRdx/Rchg(39), Cloud-%Dam(39)
Level 28: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39)
Level 30: Boxing -- KntkC'bat-Knock%(A)
Level 32: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(40), GSFC-ToHit/Rchg/EndRdx(40), GSFC-Rchg/EndRdx(40), GSFC-ToHit/EndRdx(42), GSFC-Build%(42)
Level 35: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(42), RctvArm-ResDam/Rchg(43)
Level 38: Dark Servant -- Cloud-%Dam(A), Cloud-Acc/EndRdx/Rchg(43), Cloud-ToHitDeb/EndRdx/Rchg(43), Cloud-Acc/Rchg(45)
Level 41: Dominate -- BasGaze-Acc/Rchg(A), BasGaze-Acc/EndRdx/Rchg/Hold(45), BasGaze-EndRdx/Rchg/Hold(46), BasGaze-Acc/Hold(48)
Level 44: Mind Over Body -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(46), S'fstPrt-ResKB(46)
Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48), LkGmblr-Def(50)
Level 49: World of Confusion -- CoPers-Conf%(A), CoPers-Acc/Conf/Rchg(50)
Level 1: Brawl -- Acc-I(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Clrty-Stlth(A)
Level 1: Scourge
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 4: Swift -- Flight-I(A)
Level 4: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(50)
Level 4: Hurdle -- Jump-I(A)
Level 4: Stamina -- P'Shift-End%(A), EndMod-I(13), P'Shift-EndMod(45)
Level 50: Musculature Radial Paragon
Level 50: Ageless Partial Radial Invocation
Level 50: Pyronic Partial Core Judgement
Level 50: Diamagnetic Partial Radial Conversion
Level 50: Storm Elemental Partial Core Improved Ally
------------



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Posted

Without actually looking into the slotting of your build, I would suggest Dark Mastery over Psi.

Perma soul drain adds a ton of dps. The combined slows of Tar Patch+RoF will melt mobs before they really have time to get outside of the deathzone. Soul Drain will make those slows exponentially better as they will need to be inside the patch for much less time as they will be dieing much faster. Dark Embrace is also a solid shield to stack in with Shadowfall and it also offers a +end click on a long rchg or a pbaoe stun aura which quite nice by itself and even better in that it can stack with howling twilight for an aoe mag 4 stun.


 

Posted

I'd say you should look into taking Power Mastery and Spiritual. Cardiac is normally a bad choice for anyone who doesn't have a resist-based armor set, and recharge is pretty important for everyone (especially when you've got relatively long recharges on core powers like Tar Patch and Rain of Fire).

Power Mastery gives you Conserve Power. While it can't be made perma, having it up half the time will likely solve all your endurance woes. Power Mastery also grants Power Boost, which has significant benefits both on the defensive and offensive fronts even though you'll only be able to use it about 25% of the time.

In terms of powers/slotting:
Fire Breath - I tend to skip this power since it's the third best AE and by the time you get around to using it, you tend to be left without the mass of minions necessary to make it preferable to single target damage. Since it doesn't really give you much in terms of slotting options either, it's a pretty good way to save a power slot.

Tar Patch - You really want to bring the recharge on this power down as far as possible. At 90 sec base, it's not going to be up as often as you like even with recharge slotting. The -recharge proc is probably a waste. Nothing is going to live long enough in the patch for it to matter - either they're too weak (and can't cycle all their powers before they die anyway) or they're too strong (and will simply walk out of the patch).

Shadow Fall - I generally 6-slot these types of powers, half for defense and half for resistance. This makes it a lot more end-friendly while making your build a bit more team-friendly (Psi resistance is one of the few team benefits Dark brings that other people will actually care about).


 

Posted

Quote:
Without actually looking into the slotting of your build, I would suggest Dark Mastery over Psi.

Perma soul drain adds a ton of dps. The combined slows of Tar Patch+RoF will melt mobs before they really have time to get outside of the deathzone. Soul Drain will make those slows exponentially better as they will need to be inside the patch for much less time as they will be dieing much faster. Dark Embrace is also a solid shield to stack in with Shadowfall and it also offers a +end click on a long rchg or a pbaoe stun aura which quite nice by itself and even better in that it can stack with howling twilight for an aoe mag 4 stun.
I looked into this actually since Dark would actually work thematically as well. While I do prefer Dark Embrace and found a love for Oppressive Gloom on my last incarnate, I don't think it would really work for him since he is, basically, a hover blaster. The Soul Drain does sound promising though and would probably add more then Assault.



Quote:
Shadow Fall - I generally 6-slot these types of powers, half for defense and half for resistance. This makes it a lot more end-friendly while making your build a bit more team-friendly (Psi resistance is one of the few team benefits Dark brings that other people will actually care about).
First, about Shadows Fall. I have seen one of your builds actually and how you slotted it and really liked using half LotG's and half steadfast protection. However, I wasn't able to get the same range soft-cap that way for some reason.. maybe due to slotting or that I left out tactics and not having the full gaussian.


Quote:
In terms of powers/slotting:
Fire Breath - I tend to skip this power since it's the third best AE and by the time you get around to using it, you tend to be left without the mass of minions necessary to make it preferable to single target damage. Since it doesn't really give you much in terms of slotting options either, it's a pretty good way to save a power slot.
I actually have a tendency to use firebreath quite often, usually while waiting for Fireball to charge. Presently, though not in this build, I am running with flares so I could try without it but I really don't think I will be happy with it. Hell, this is the first "blasting" style toon that I haven't taken a snipe which everyone else seems to loathe yet.. oddly enough, I have always found a use for, even situational.

Quote:
I'd say you should look into taking Power Mastery and Spiritual. Cardiac is normally a bad choice for anyone who doesn't have a resist-based armor set, and recharge is pretty important for everyone (especially when you've got relatively long recharges on core powers like Tar Patch and Rain of Fire).
First, I am curious, explain how cardiac is normally a bad choice for those without resist armor? I don't see the connection at all and have used it both on my Illusion/TA and MM and both seem fine with it. I had never heard that before and just wondering. And why Spiritual? My recharge rate is already at 150% which is more then even my blaster who rarely has recharge issues. I plan on taking Ageless which would also give me any recharge I would need as well.. just seems like overkill when damage/end would be more important, especially when it comes to playstyle which, I have to admit, I tend to play a bit fast and loose. I will look those up though and see the numbers but I just don't see the connections.

As for Power Mastery, when he was a Storm/Dark Defender, I chose power mastery as the epic and rather liked the conserve power.. the problem here is I have found especially using fire that other then the slow patch and minor stun.. I have no control, especially with runners. Thats why I was prefering to take some kind of immobilization as well as a shield in the epic. When he was a Storm/Dark, I relied heavily on my tentacle cone and that gave me more then enough immobilization and control. Now I am kind of struggling without them. What about Mu Mastery? It also has a Conserve Energy, the shield is better (S,L,E where as Temp Inv is only S,L) and a single target hold which.. is better then nothing I suppose.

To be honest, I am starting to look closer at Scorpion Shield now. I would miss the resists but admittedly, the web immobilize does look more promising and I have used it often before.

Quote:
Tar Patch - You really want to bring the recharge on this power down as far as possible. At 90 sec base, it's not going to be up as often as you like even with recharge slotting. The -recharge proc is probably a waste. Nothing is going to live long enough in the patch for it to matter - either they're too weak (and can't cycle all their powers before they die anyway) or they're too strong (and will simply walk out of the patch).
Your right of course and actually, I originally had the smashing damage proc in it. I must have changed it and hadn't realized it. At the moment, with my global recharge its at 31 seconds which is shorter even then the 45 seconds that it stays up. Looking at those numbers, it didn't seem that much to me. The problem here lies int he fact that I normally run with set bonus's of some kind for a little extra defense. But none of the slow sets have much in the way of recharge.. barely any actually. I might just go ahead and 2 slot it with Recharge IO's


Thanks for the feedback so far everyone.. I am still looking at all the angles.



 

Posted

Quote:
Originally Posted by Straenge View Post
First, I am curious, explain how cardiac is normally a bad choice for those without resist armor? I don't see the connection at all and have used it both on my Illusion/TA and MM and both seem fine with it. I had never heard that before and just wondering.
A good way to think about the alpha slot is to ask yourself: if I cared so much about it, why didn't I slot for it?

Almost none of your powers are remotely near ED limits for endurance reduction. So if you want endurance reduction, you can simply add some slots and fit them with end red IOs.

Most builds are that way. Which is why you generally choose your Alpha slot based on things you can't just slot for - because you're already pushing the ED limits.

The reason resist-based melee take Cardiac is because they're pushing the ED limits on resistance - the endurance reduction portion is merely icing on the cake. Most builds go for either Agility or Spiritual for recharge because almost everyone is pushing the limits on recharge.

Or consider an Ill/TA. Presume we won't be going for recharge. Why choose Cardiac over Vigor? If you've got 45% end reduction from Cardiac, nothing else it gives is particularly worthwhile. If you've got 33% end reduction, you're combining it with damage resistance (not useful), range (marginally useful) and fear/stun/intangibility.

But at 33% end reduction, Vigor gives healing (not particularly useful) combined with accuracy, fear, confuse and sleep (all of which range from somewhat to exceedingly useful).

Quote:
And why Spiritual? My recharge rate is already at 150% which is more then even my blaster who rarely has recharge issues.
The best single target rotation for Fire requires perma-Hasten levels of recharge. Tar Patch and Rain of Fire are both abilities that you want available every battle and you can never have enough recharge for Howling Twilight. Even Fireball tends to fall into the "it can never recharge fast enough" category.

Given your slotting on Twilight Grasp, you might be better off with Agility for recharge (since it will probably give you another 5% or so defense from the toggles).

Quote:
As for Power Mastery, when he was a Storm/Dark Defender, I chose power mastery as the epic and rather liked the conserve power.. the problem here is I have found especially using fire that other then the slow patch and minor stun.
Of the 9 powers in Dark, four of them (Tar Patch, Fearsome Stare, Petrifying Gaze and Howling Twilight) will stop a runner. One of those 9 Dark powers happens to be a pet that has the ability to cast most of those runner-stopping powers. And you've got Rain of Fire (which also slows). So I'm not seeing where runners would be a significant problem.

Fire Blast also tends not to have a runner problem because if they're low enough to run, you can probably just kill them with a single nuke.

Quote:
What about Mu Mastery? It also has a Conserve Energy, the shield is better (S,L,E where as Temp Inv is only S,L) and a single target hold which.. is better then nothing I suppose.
The shield is definitely better. Conserve Power is the same. Really the only exceptional feature of Power Mastery is Power Boost giving you a Build Up. If you're not going to use it, then there's no reason to take Power Mastery.


 

Posted

Some notes:

  • It is much, much easier to S/L/E softcap rather than to range softcap, but S/L/E softcapped characters are squishier. Range softcap will be backed up by 45% S/L and minor exotic resists, and faces less kryptonite enemies than S/L/E softcapped ones.
  • If you take fire breath, it will be harder to hit the range softcap. The power is slot-hungry and TAoE has crappy set options.
  • Gaussian's on ranged softcapped characters is a classic build mistake. You pay 6 slots for 2.5 ranged def and no rech, which is not slot efficient compared to other options out there (Cloud senses, basi gaze, stupefy, red fortune etc.) The set is only worth it for melees that have to softcap 2 or more positions.
  • As for the alpha slot, it really tends to be about slot efficiency - does slotting cardiac and relying on set bonuses for rech cost fewer slots than the other way round? If yes, then go for it.

As an example, this is the range softcapped fire/dark I play in-game. It's not built the way you seem to prefer (no flares, no firebreath, no resist in shadowfall) but it may give you some ideas. Remember to turn on the cardiac alpha.

45% ranged def, caps tohit against +3 enemies without tactics, Hasten and souldrain are 2-3 secs off perma.

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Posted

Sorry I haven't responded in awhile but I did look at everything as well as played him a bit more. As of this morning, I got him to level 35 and noticed quite a change overall since I first posted.. His end is still bottoming out but not nearly as much and he is recovering fairly quickly even with only SO's and a few random IO's and the ATO set in RoF. One thing I will say is that, at first I was a bit iffy on his overall damage and effectiveness but after some other testing.. he didn't do bad at all and can do +4 quite well at times solo.

I have looked at everyones suggestions and though I may change my mind later, especially with power mastery/mu mastery but I think I am going to try my hand still at Psychic. I really enjoyed having Dominate the little bit I played with it and it works for the character. As for the build.. I have made a few changes and some upgrades. I was able to get a few of the more expensive PVP IO's but I don't think I will bother with the Cyto's. Overall, i think this build will be the better one I just have one question concerning the Panacea IO. I haven't slotted it yet in game but I was considering, like in Laevateinn's build, putting in health. The problem is, I could put it and another in Twilight giving me 2.5% end reduction but I am already passed cap on that so it wouldn't do me any good there..

As for Incarnate.. as shown, I did take your advice, Beuregard and use Agility. I see what you mean but.. after tweaking my build.. I am now at 162% recharge and 200% end reduc without incarnates. I have a feeling that musculature would work better since at that point, I could really just use more damage though I do like the defense numbers on Agility.

As you can see, I did decide to take all the early tier Fire powers since, honestly, I rather like having them available.. I still and probably will not take the snipe though I know I often find a use for it but as it stands, I think I will keep my flares. As for Firebreath.. that one I sometimes wonder myself.. I rather enjoy cones and use it often but it is rather slow.

Finally, I am considering (later at least) on using Ragnaroks instead of Positron under Fire Ball which will fix the 2.5 cap among other things but at the moment, I can't afford a set of those. Any other suggestions?


Edit: Actually I switched out a few IO's and was able to get get a bit more resists out of it..

Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Dark Miasma
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Psychic Mastery

Hero Profile:
Level 1: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
Level 1: Twilight Grasp -- H'zdH-Heal/EndRdx/Rchg(A), H'zdH-Heal/Rchg(7), Cloud-Acc/ToHitDeb(9)
Level 2: Fire Ball -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(9), Posi-Acc/Dmg(11), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(13)
Level 4: Tar Patch -- RechRdx-I(A), RechRdx-I(46)
Level 6: Rain of Fire -- SMotCorruptor-Acc/Dmg(A), SMotCorruptor-Dmg/Rchg(15), SMotCorruptor-Acc/Dmg/Rchg(15), SMotCorruptor-Dmg/EndRdx/Rchg(17), SMotCorruptor-Acc/Dmg/EndRdx/Rchg(17), SMotCorruptor-Rchg/Dmg%(19)
Level 8: Darkest Night -- DarkWD-ToHitdeb/Rchg/EndRdx(A), DarkWD-ToHitDeb/EndRdx(19), DarkWD-ToHitDeb/Rchg(21), DarkWD-Slow%(21)
Level 10: Hover -- LkGmblr-Rchg+(A), GftotA-Def(23), GftotA-Def/EndRdx(23)
Level 12: Fire Breath -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(25), Posi-Dmg/Rchg(25), Posi-Dmg/Rng(27), Posi-Dmg/EndRdx(27)
Level 14: Howling Twilight -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(29), Stpfy-Acc/EndRdx(29), Stpfy-Stun/Rng(31), Stpfy-Acc/Stun/Rchg(31), Stpfy-KB%(31)
Level 16: Shadow Fall -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(33), LkGmblr-Def(33)
Level 18: Aim -- RechRdx-I(A)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 22: Blaze -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(34), Thundr-Dmg/Rchg(34), Thundr-Acc/Dmg/Rchg(36), Thundr-Acc/Dmg/EndRdx(36), Thundr-Dmg/EndRdx/Rchg(36)
Level 24: Fly -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(33)
Level 26: Fearsome Stare -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(37), Cloud-Acc/Rchg(37), Cloud-ToHitDeb/EndRdx/Rchg(37), Cloud-Acc/EndRdx/Rchg(39), Cloud-%Dam(39)
Level 28: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39)
Level 30: Flares -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Acc/Dmg/Rchg(40), Thundr-Dmg/EndRdx/Rchg(40)
Level 32: Boxing -- KntkC'bat-Knock%(A)
Level 35: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(40), GA-3defTpProc(42)
Level 38: Dark Servant -- DarkWD-ToHitdeb/Rchg/EndRdx(A), DarkWD-ToHitDeb/EndRdx(43), DarkWD-Rchg/EndRdx(43), DarkWD-ToHitDeb/Rchg(45)
Level 41: Dominate -- BasGaze-Acc/Rchg(A), BasGaze-EndRdx/Rchg/Hold(42), BasGaze-Acc/Hold(42), BasGaze-Acc/EndRdx/Rchg/Hold(43)
Level 44: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(45), RctvArm-ResDam/Rchg(46)
Level 47: World of Confusion -- CoPers-Conf%(A), CoPers-Conf/Rchg(48), CoPers-Acc/Conf/Rchg(48), CoPers-Conf/EndRdx(48), CoPers-Acc/Rchg(50)
Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Clrty-Stlth(A)
Level 1: Scourge
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 4: Swift -- Flight-I(A)
Level 4: Health -- Numna-Regen/Rcvry+(A), Panac-Heal/+End(46), Mrcl-Rcvry+(50)
Level 4: Hurdle -- Jump-I(A)
Level 4: Stamina -- P'Shift-End%(A), EndMod-I(13), P'Shift-EndMod(45)
Level 50: Pyronic Radial Final Judgement
Level 50: Reactive Core Flawless Interface
Level 50: Agility Core Paragon
------------



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Posted

Ok, well first I want to apologize for not taking the advice about Psychic Mastery because I am a fool apparently. I didn't realize the mechanics around World of Confusion and assumed it was.. well, let's just say much different then actuality.

That being said, the Professor is now at 48. I am happy with his build so far yet, I am disappointed in a way. On teams or even solo, I can do very good work against +4 and even was able to take out spawns in Peregrine that were +6 my level when I was 44, as long as I paid attention. However, I attempted my first solo AV and I barely scratched him. I threw everything I had and then some and I was able to survive fine but I could not even get him below 3/4 health. In theory, I felt that this build would be capable of solo'ing AV's and possibly even the lower class GM and after incarnate, I am sure I could but, while I realize outside Howling Twilight, I have no -regen, I felt the overall DPS of fire would make up for that in some small way..

Before anyone says it, yes I know other builds that can easily solo those hard targets like /Rad or /Cold but I guess I was just hoping for a bit more oomph in the late game even without musculature. As for my End issues.. they are still very much there but I did pick up Conserve power and when it's up, works great.

So here is the last build for him, but keep in mind I am not running the purples right now.. everything is the same except I have 4 slotted Petrifying Gaze with Basilisk's Gaze and Positron in place of the Ragnaroks and I have 4th End Mod in Stamina. The higher set boni from the purples will take care of that when/if I move it.

Anyone know how/if I can squeeze out a bit more damage? I was considering dropping the flares or firebreath for Aim but considering I have powerboost, I would feel like I would have to time it right just to get a 10 second damage boost.

Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

Professor Straenge: Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Dark Miasma
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Fire Blast -- Thundr-Acc/Dmg/Rchg(A), Thundr-Acc/Dmg/EndRdx(3), Thundr-Dmg/EndRdx/Rchg(3), Thundr-Dmg/EndRdx(5), Thundr-Acc/Dmg(5), Thundr-Dmg/Rchg(7)
Level 1: Twilight Grasp -- H'zdH-Heal/Rchg(A), H'zdH-Heal/EndRdx/Rchg(7), Cloud-Acc/EndRdx/Rchg(9)
Level 2: Fire Ball -- Ragnrk-Knock%(A), Ragnrk-Acc/Dmg/Rchg(9), Ragnrk-Dmg/Rchg(11), Ragnrk-Acc/Rchg(11), Ragnrk-Dmg/EndRdx(13)
Level 4: Tar Patch -- RechRdx-I(A), RechRdx-I(13)
Level 6: Rain of Fire -- SMotCorruptor-Acc/Dmg(A), SMotCorruptor-Dmg/Rchg(15), SMotCorruptor-Acc/Dmg/Rchg(15), SMotCorruptor-Dmg/EndRdx/Rchg(17), SMotCorruptor-Acc/Dmg/EndRdx/Rchg(17), SMotCorruptor-Rchg/Dmg%(19)
Level 8: Darkest Night -- DarkWD-Slow%(A), DarkWD-ToHitDeb/EndRdx(19), DarkWD-ToHitdeb/Rchg/EndRdx(21), DarkWD-ToHitDeb/Rchg(21)
Level 10: Hover -- LkGmblr-Rchg+(A), GftotA-Def/EndRdx(23), GftotA-Def(23)
Level 12: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(25), Posi-Dmg/Rchg(25), Posi-Dmg/Rng(27), Posi-Acc/Dmg/EndRdx(27)
Level 14: Howling Twilight -- Stpfy-Acc/Stun/Rchg(A), Stpfy-Acc/Rchg(29), Stpfy-EndRdx/Stun(45), Stpfy-Acc/EndRdx(46), Stpfy-Stun/Rng(46), Stpfy-KB%(48)
Level 16: Shadow Fall -- LkGmblr-Rchg+(A), GftotA-Def(29), GftotA-Def/EndRdx(31)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 20: Blaze -- Thundr-Acc/Dmg/Rchg(A), Thundr-Acc/Dmg/EndRdx(31), Thundr-Dmg/EndRdx/Rchg(33), Thundr-Dmg/EndRdx(33), Thundr-Acc/Dmg(33), Thundr-Dmg/Rchg(34)
Level 22: Fly -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(34)
Level 24: Fearsome Stare -- Cloud-%Dam(A), Cloud-Acc/EndRdx/Rchg(34), Cloud-ToHitDeb/EndRdx/Rchg(36), Cloud-Acc/ToHitDeb(36), Cloud-ToHitDeb(36), Cloud-Acc/Rchg(50)
Level 26: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(37)
Level 28: Petrifying Gaze -- UbrkCons-EndRdx/Hold(A), UbrkCons-Hold(37), UbrkCons-Dam%(37), UbrkCons-Hold/Rchg(43), UbrkCons-Acc/Hold/Rchg(46)
Level 30: Flares -- Thundr-Acc/Dmg/Rchg(A), Thundr-Acc/Dmg/EndRdx(39), Thundr-Dmg/EndRdx/Rchg(39)
Level 32: Boxing -- KntkC'bat-Knock%(A)
Level 35: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(39), GA-3defTpProc(40)
Level 38: Dark Servant -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitdeb/Rchg/EndRdx(40), DarkWD-ToHitDeb/Rchg(40), DarkWD-ToHitDeb(42)
Level 41: Power Build Up -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(48)
Level 44: Temp Invulnerability -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(45)
Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48)
Level 49: Conserve Power -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Surge -- Clrty-Stlth(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(42), Panac-Heal/+End(42)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(43), EndMod-I(43)
Level 47: Prestige Power Slide -- Empty(A)
Level 47: Scourge
Level 47: Ninja Run
Level 50: Musculature Radial Paragon
Level 50: Pyronic Partial Radial Judgement
Level 50: Diamagnetic Total Radial Conversion
Level 50: Storm Elemental Partial Radial Improved Ally
Level 50: Ageless Partial Radial Invocation
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Freedom Phalanx Reserve
------------



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