Shmi Fire/EM PvE Blaster needs a critique!


Anodine

 

Posted

Hey there,

Thats Shmi, with her current build (typical hover blaster with nice defense, and a decent recharge).

Here it is, let me know what you think.

Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

Shmi: Level 50 Natural Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Energy Manipulation
Power Pool: Leaping
Power Pool: Speed
Power Pool: Flight
Power Pool: Concealment
Ancillary Pool: Munitions Mastery

Hero Profile:
Level 1: Flares

  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Damage/Endurance
  • (3) Thunderstrike - Damage/Recharge
  • (5) Thunderstrike - Accuracy/Damage/Recharge
  • (5) Thunderstrike - Accuracy/Damage/Endurance
  • (7) Thunderstrike - Damage/Endurance/Recharge
Level 1: Power Thrust
  • (A) Hecatomb - Damage/Recharge
  • (7) Hecatomb - Accuracy/Damage/Recharge
  • (9) Hecatomb - Accuracy/Recharge
  • (9) Hecatomb - Damage/Endurance
  • (11) Hecatomb - Chance of Damage(Negative)
Level 2: Fire Blast
  • (A) Thunderstrike - Accuracy/Damage
  • (13) Thunderstrike - Damage/Endurance
  • (13) Thunderstrike - Damage/Recharge
  • (15) Thunderstrike - Accuracy/Damage/Recharge
  • (15) Thunderstrike - Accuracy/Damage/Endurance
  • (17) Thunderstrike - Damage/Endurance/Recharge
Level 4: Fire Ball
  • (A) Ragnarok - Damage/Recharge
  • (23) Ragnarok - Accuracy/Damage/Recharge
  • (23) Ragnarok - Accuracy/Recharge
  • (25) Ragnarok - Damage/Endurance
  • (25) Ragnarok - Chance for Knockdown
Level 6: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (29) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (31) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 8: Fire Breath
  • (A) Superior Blaster's Wrath - Accuracy/Damage
  • (11) Superior Blaster's Wrath - Damage/Recharge
  • (31) Superior Blaster's Wrath - Accuracy/Damage/Recharge
  • (31) Superior Blaster's Wrath - Accuracy/Damage/Endurance
  • (33) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
  • (33) Superior Blaster's Wrath - Recharge/Chance for Fire Damage
Level 10: Bone Smasher
  • (A) Mako's Bite - Accuracy/Damage
  • (33) Mako's Bite - Damage/Endurance
  • (34) Mako's Bite - Damage/Recharge
  • (34) Mako's Bite - Accuracy/Endurance/Recharge
  • (34) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (36) Mako's Bite - Chance of Damage(Lethal)
Level 12: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (36) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (36) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 14: Super Speed
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (37) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 16: Aim
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (39) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 18: Hover
  • (A) Luck of the Gambler - Recharge Speed
  • (39) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (40) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 20: Energy Punch
  • (A) Mako's Bite - Accuracy/Damage
  • (40) Mako's Bite - Damage/Endurance
  • (40) Mako's Bite - Damage/Recharge
  • (46) Mako's Bite - Accuracy/Endurance/Recharge
  • (46) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (46) Mako's Bite - Chance of Damage(Lethal)
Level 22: Stealth
  • (A) Luck of the Gambler - Recharge Speed
Level 24: Blaze
  • (A) Apocalypse - Damage/Recharge
  • (42) Apocalypse - Accuracy/Damage/Recharge
  • (42) Apocalypse - Accuracy/Recharge
  • (42) Apocalypse - Damage/Endurance
  • (43) Apocalypse - Chance of Damage(Negative)
Level 26: Blazing Bolt
  • (A) Sting of the Manticore - Accuracy/Damage
  • (43) Sting of the Manticore - Damage/Endurance
  • (43) Sting of the Manticore - Accuracy/Interrupt/Range
  • (45) Sting of the Manticore - Damage/Interrupt/Recharge
  • (45) Sting of the Manticore - Damage/Endurance/Recharge
Level 28: Hasten
  • (A) Recharge Reduction IO
  • (45) Recharge Reduction IO
Level 30: Conserve Power
  • (A) Recharge Reduction IO
Level 32: Power Boost
  • (A) Recharge Reduction IO
Level 35: Boost Range
  • (A) Recharge Reduction IO
Level 38: Fly
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (48) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 41: Body Armor
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (48) Gladiator's Armor - TP Protection +3% Def (All)
Level 44: Cryo Freeze Ray
  • (A) Lockdown - Accuracy/Hold
  • (48) Lockdown - Recharge/Hold
  • (50) Basilisk's Gaze - Accuracy/Hold
  • (50) Basilisk's Gaze - Recharge/Hold
Level 47: Super Jump
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 49: Invisibility
  • (A) Luck of the Gambler - Recharge Speed
Level 1: Brawl
  • (A) Empty
Level 1: Defiance
Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (17) Miracle - +Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - EndMod
  • (19) Performance Shifter - EndMod/Recharge
  • (19) Performance Shifter - EndMod/Accuracy/Recharge
  • (21) Performance Shifter - EndMod/Accuracy
  • (21) Performance Shifter - Chance for +End
Level 50: Seers Radial Superior Ally
Level 50: Pyronic Core Final Judgement
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Reactive Radial Flawless Interface
Level 50: Ageless Core Epiphany
Level 50: Musculature Core Paragon
------------
------------
Set Bonus Totals:
  • 27.5% DamageBuff(Smashing)
  • 27.5% DamageBuff(Lethal)
  • 27.5% DamageBuff(Fire)
  • 27.5% DamageBuff(Cold)
  • 27.5% DamageBuff(Energy)
  • 27.5% DamageBuff(Negative)
  • 27.5% DamageBuff(Toxic)
  • 27.5% DamageBuff(Psionic)
  • 7.25% Defense(Smashing)
  • 7.25% Defense(Lethal)
  • 7.25% Defense(Fire)
  • 7.25% Defense(Cold)
  • 27.56% Defense(Energy)
  • 27.56% Defense(Negative)
  • 6% Defense(Psionic)
  • 8.5% Defense(Melee)
  • 37.88% Defense(Ranged)
  • 8.5% Defense(AoE)
  • 10% Enhancement(Range)
  • 59% Enhancement(Accuracy)
  • 77.5% Enhancement(RechargeTime)
  • 23% SpeedFlying
  • 140.1 HP (11.62%) HitPoints
  • 23% JumpHeight
  • 23% SpeedJumping
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Held) 6.6%
  • MezResist(Immobilized) 6.6%
  • 19.5% (0.33 End/sec) Recovery
  • 28% (1.41 HP/sec) Regeneration
  • 5.04% Resistance(Fire)
  • 5.04% Resistance(Cold)
  • 23% SpeedRunning
------------
Set Bonuses:
Thunderstrike
(Flares)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 7% Enhancement(Accuracy)
  • 4% SpeedRunning, 4% SpeedFlying, 4% SpeedJumping, 4% JumpHeight
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Hecatomb
(Power Thrust)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Thunderstrike
(Fire Blast)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 7% Enhancement(Accuracy)
  • 4% SpeedRunning, 4% SpeedFlying, 4% SpeedJumping, 4% JumpHeight
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Ragnarok
(Fire Ball)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Gaussian's Synchronized Fire-Control
(Build Up)
  • 5% SpeedJumping, 5% JumpHeight, 5% SpeedFlying, 5% SpeedRunning
  • 22.59 HP (1.87%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Superior Blaster's Wrath
(Fire Breath)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(Range)
  • 4% DamageBuff(All)
  • 10% Enhancement(RechargeTime)
  • 5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative)
Mako's Bite
(Bone Smasher)
  • MezResist(Immobilized) 3.3%
  • 18.07 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Luck of the Gambler
(Combat Jumping)
  • 7.5% Enhancement(RechargeTime)
Blessing of the Zephyr
(Combat Jumping)
  • 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
Blessing of the Zephyr
(Super Speed)
  • 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
  • Knockback (Mag -4), Knockup (Mag -4)
Gaussian's Synchronized Fire-Control
(Aim)
  • 5% SpeedJumping, 5% JumpHeight, 5% SpeedFlying, 5% SpeedRunning
  • 22.59 HP (1.87%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
Luck of the Gambler
(Hover)
  • 7.5% Enhancement(RechargeTime)
Blessing of the Zephyr
(Hover)
  • 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
Mako's Bite
(Energy Punch)
  • MezResist(Immobilized) 3.3%
  • 18.07 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Luck of the Gambler
(Stealth)
  • 7.5% Enhancement(RechargeTime)
Apocalypse
(Blaze)
  • 16% (0.8 HP/sec) Regeneration
  • 36.14 HP (3%) HitPoints
  • 4% DamageBuff(All)
  • 10% Enhancement(RechargeTime)
Sting of the Manticore
(Blazing Bolt)
  • 12% (0.6 HP/sec) Regeneration
  • 1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)
  • 3% DamageBuff(All)
  • 7.5% Enhancement(RechargeTime)
Blessing of the Zephyr
(Fly)
  • 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
  • Knockback (Mag -4), Knockup (Mag -4)
Steadfast Protection
(Body Armor)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Gladiator's Armor
(Body Armor)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Lockdown
(Cryo Freeze Ray)
  • 3% DamageBuff(All)
Basilisk's Gaze
(Cryo Freeze Ray)
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
Blessing of the Zephyr
(Super Jump)
  • 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
Luck of the Gambler
(Invisibility)
  • 7.5% Enhancement(RechargeTime)
Performance Shifter
(Stamina)
  • 5% SpeedJumping, 5% JumpHeight, 5% SpeedFlying, 5% SpeedRunning
  • 22.59 HP (1.87%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)


Zero Strykers
Union Server

 

Posted

you could swap Invisibility for Afterburner?

and I'd highly recommend a multi colored Fire Breath too

You could always trade CFR for Sleep Gernade (more purple goodness)
It looks like a Smoke Gernade so it kinda? fits with the fire blast.

I'd drop Power Boost.

for your Aim slotting..I'd prolly use Adjusted Targeting.

nice build.


perma jump is ---> /up 1

 

Posted

Hey Hindeburg, much appreciated the inputs, ill drop Invis and grab Afterburner. Gaussian on Aim helps to cap the ranged defense...

Thanks again


Zero Strykers
Union Server

 

Posted

I would drop Invisibility for Afterburner as well, just more fun. And well your at it you can drop Stealth and pick up Maneuvers as a LotG mule instead.

If you still want some amount of stealth I would also recommend putting a Celerity: Stealth IO or an Unbound Leap: Stealth IO in sprint, with both sprint and Super speed toggled you'll be sorta invisible.

It also looks like you have 8 points of KB protection, (down from 12 when you pulled the Steadfast KB IO from Body Armor?). Most recommend either 4 points or 12, 8 being not helpful, but seeing as you're hovering most of the time this could be a non-issue. Then again the iTrials do have quite a bit of KB.

Build looks great by the way.

Just my 2 cents


 

Posted

Hey Doc,

Yeah i do hover most of the time, but you are right, its 4/12 the right options, not 8. I could slot a spare Zephyr KB on CJ instead of the Travel/endredux one (the end cost is pretty low)

much appreciated the inputs, man.


Zero Strykers
Union Server